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blender-archive/source/blender/collada/EffectExporter.h

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed,
* Nathan Letwory
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file EffectExporter.h
* \ingroup collada
*/
#ifndef __EFFECTEXPORTER_H__
#define __EFFECTEXPORTER_H__
#include <string>
#include <vector>
#include "COLLADASWColorOrTexture.h"
#include "COLLADASWStreamWriter.h"
#include "COLLADASWSampler.h"
#include "COLLADASWLibraryEffects.h"
#include "DNA_image_types.h"
#include "DNA_material_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "ExportSettings.h"
class EffectsExporter: COLLADASW::LibraryEffects
{
public:
EffectsExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings);
void exportEffects(Scene *sce);
void operator()(Material *ma, Object *ob);
COLLADASW::ColorOrTexture createTexture(Image *ima,
std::string& uv_layer_name,
COLLADASW::Sampler *sampler
/*COLLADASW::Surface *surface*/);
COLLADASW::ColorOrTexture getcol(float r, float g, float b, float a);
private:
/** Fills the array of mtex indices which have image. Used for exporting images. */
void createTextureIndices(Material *ma, std::vector<int> &indices);
void writeBlinn(COLLADASW::EffectProfile &ep, Material *ma);
void writeLambert(COLLADASW::EffectProfile &ep, Material *ma);
void writePhong(COLLADASW::EffectProfile &ep, Material *ma);
bool hasEffects(Scene *sce);
const ExportSettings *export_settings;
Scene *scene;
};
#endif