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blender-archive/source/blender/blenkernel/intern/seqcache.c
Richard Antalik 337cac760b VSE: Cache rewrite
This patch implements new cache system.
Aim is to give user more control over cache, so it can be maximally
utilized. This is done through sequencer timeline side panel
in category proxy & cache.
Cached images are also visualized in timeline, controled by
sequencer timeline view->cache menu

Functional changes:
 - NOT use IMB_moviecache API
 - refactor names of cached image types
 - each scene owns 1 sequencer cache
 - merge preprocess cache into per-sequencer cache
 - cache links images rendered per frame in order as they are created
 - add cache content visualization tool
 - add RNA properties to control the cache

More info can be found in design notes in blenkernel/intern/seqcache.c
and in https://developer.blender.org/D4443

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D4443
2019-04-28 14:50:48 -07:00

659 lines
17 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Peter Schlaile <peter [at] schlaile [dot] de> 2010
*/
/** \file
* \ingroup bke
*/
#include <stddef.h>
#include <memory.h>
#include "MEM_guardedalloc.h"
#include "DNA_sequence_types.h"
#include "DNA_scene_types.h"
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
#include "BLI_mempool.h"
#include "BLI_threads.h"
#include "BLI_listbase.h"
#include "BLI_ghash.h"
#include "BKE_sequencer.h"
#include "BKE_scene.h"
#include "BKE_main.h"
/* ***************************** Sequencer cache design notes ******************************
*
* Cache key members:
* is_temp_cache - this cache entry will be freed before rendering next frame
* creator_id - ID of thread that created entry
* cost - In short: render time divided by playback frame rate
* link_prev/next - link to another entry created during rendering of the frame
*
* Linking: We use links to reduce number of iterations needed to manage cache.
* Entries are linked in order as they are put into cache.
* Only pernament (is_temp_cache = 0) cache entries are linked.
* Putting SEQ_CACHE_STORE_FINAL_OUT will reset linking
*
* Function:
* All images created during rendering are added to cache, even if the cache is already full.
* This is because:
* - one image may be needed multiple times during rendering.
* - keeping the last rendered frame allows us for faster re-render when user edits strip in stack
* - we can decide if we keep frame only when it's completely rendered. Otherwise we risk having
* "holes" in the cache, which can be annoying
* If the cache is full all entries for pending frame will have is_temp_cache set.
*
* Only entire frame can be freed to release resources for new entries (recycling).
* Once again, this is to reduce number of iterations, but also more controllable than removing
* entries one by one in reverse order to their creation.
*
* User can exclude caching of some images. Such entries will have is_temp_cache set.
*/
typedef struct SeqCache {
struct GHash *hash;
ThreadMutex iterator_mutex;
struct BLI_mempool *keys_pool;
struct BLI_mempool *items_pool;
struct SeqCacheKey *last_key;
size_t memory_used;
} SeqCache;
typedef struct SeqCacheItem {
struct SeqCache *cache_owner;
struct ImBuf *ibuf;
} SeqCacheItem;
typedef struct SeqCacheKey {
struct SeqCache *cache_owner;
void *userkey;
struct SeqCacheKey *link_prev; /* Used for linking intermediate items to final frame */
struct SeqCacheKey *link_next; /* Used for linking intermediate items to final frame */
struct Sequence *seq;
SeqRenderData context;
float cfra;
float nfra;
float cost;
bool is_temp_cache;
short creator_id;
int type;
} SeqCacheKey;
static ThreadMutex cache_create_lock = BLI_MUTEX_INITIALIZER;
static bool seq_cmp_render_data(const SeqRenderData *a, const SeqRenderData *b)
{
return ((a->preview_render_size != b->preview_render_size) || (a->rectx != b->rectx) ||
(a->recty != b->recty) || (a->bmain != b->bmain) || (a->scene != b->scene) ||
(a->motion_blur_shutter != b->motion_blur_shutter) ||
(a->motion_blur_samples != b->motion_blur_samples) ||
(a->scene->r.views_format != b->scene->r.views_format) || (a->view_id != b->view_id));
}
static unsigned int seq_hash_render_data(const SeqRenderData *a)
{
unsigned int rval = a->rectx + a->recty;
rval ^= a->preview_render_size;
rval ^= ((intptr_t)a->bmain) << 6;
rval ^= ((intptr_t)a->scene) << 6;
rval ^= (int)(a->motion_blur_shutter * 100.0f) << 10;
rval ^= a->motion_blur_samples << 16;
rval ^= ((a->scene->r.views_format * 2) + a->view_id) << 24;
return rval;
}
static unsigned int seq_cache_hashhash(const void *key_)
{
const SeqCacheKey *key = key_;
unsigned int rval = seq_hash_render_data(&key->context);
rval ^= *(const unsigned int *)&key->nfra;
rval += key->type;
rval ^= ((intptr_t)key->seq) << 6;
return rval;
}
static bool seq_cache_hashcmp(const void *a_, const void *b_)
{
const SeqCacheKey *a = a_;
const SeqCacheKey *b = b_;
return ((a->seq != b->seq) || (a->nfra != b->nfra) || (a->type != b->type) ||
seq_cmp_render_data(&a->context, &b->context));
}
static SeqCache *seq_cache_get_from_scene(Scene *scene)
{
if (scene && scene->ed && scene->ed->cache) {
return scene->ed->cache;
}
return NULL;
}
static void seq_cache_lock(Scene *scene)
{
SeqCache *cache = seq_cache_get_from_scene(scene);
if (cache) {
BLI_mutex_lock(&cache->iterator_mutex);
}
}
static void seq_cache_unlock(Scene *scene)
{
SeqCache *cache = seq_cache_get_from_scene(scene);
if (cache) {
BLI_mutex_unlock(&cache->iterator_mutex);
}
}
static void seq_cache_keyfree(void *val)
{
SeqCacheKey *key = val;
BLI_mempool_free(key->cache_owner->keys_pool, key);
}
static void seq_cache_valfree(void *val)
{
SeqCacheItem *item = (SeqCacheItem *)val;
SeqCache *cache = item->cache_owner;
if (item->ibuf) {
cache->memory_used -= IMB_get_size_in_memory(item->ibuf);
IMB_freeImBuf(item->ibuf);
}
BLI_mempool_free(item->cache_owner->items_pool, item);
}
static void seq_cache_put(SeqCache *cache, SeqCacheKey *key, ImBuf *ibuf)
{
SeqCacheItem *item;
item = BLI_mempool_alloc(cache->items_pool);
item->cache_owner = cache;
item->ibuf = ibuf;
if (BLI_ghash_reinsert(cache->hash, key, item, seq_cache_keyfree, seq_cache_valfree)) {
IMB_refImBuf(ibuf);
cache->last_key = key;
cache->memory_used += IMB_get_size_in_memory(ibuf);
}
}
static ImBuf *seq_cache_get(SeqCache *cache, void *key)
{
SeqCacheItem *item = BLI_ghash_lookup(cache->hash, key);
if (item && item->ibuf) {
IMB_refImBuf(item->ibuf);
return item->ibuf;
}
return NULL;
}
static void seq_cache_relink_keys(SeqCacheKey *link_next, SeqCacheKey *link_prev)
{
if (link_next) {
link_next->link_prev = link_prev;
}
if (link_prev) {
link_prev->link_next = link_next;
}
}
static SeqCacheKey *seq_cache_choose_key(Scene *scene, SeqCacheKey *lkey, SeqCacheKey *rkey)
{
SeqCacheKey *finalkey = NULL;
if (rkey && lkey) {
if (lkey->cfra > rkey->cfra) {
SeqCacheKey *swapkey = lkey;
lkey = rkey;
rkey = swapkey;
}
int l_diff = scene->r.cfra - lkey->cfra;
int r_diff = rkey->cfra - scene->r.cfra;
if (l_diff > r_diff) {
finalkey = lkey;
}
else {
finalkey = rkey;
}
}
else {
if (lkey) {
finalkey = lkey;
}
else {
finalkey = rkey;
}
}
return finalkey;
}
static void seq_cache_recycle_linked(Scene *scene, SeqCacheKey *base)
{
SeqCache *cache = seq_cache_get_from_scene(scene);
if (!cache) {
return;
}
SeqCacheKey *next = base->link_next;
while (base) {
SeqCacheKey *prev = base->link_prev;
BLI_ghash_remove(cache->hash, base, seq_cache_keyfree, seq_cache_valfree);
base = prev;
}
base = next;
while (base) {
next = base->link_next;
BLI_ghash_remove(cache->hash, base, seq_cache_keyfree, seq_cache_valfree);
base = next;
}
}
static SeqCacheKey *seq_cache_get_item_for_removal(Scene *scene)
{
SeqCache *cache = seq_cache_get_from_scene(scene);
SeqCacheKey *finalkey = NULL;
/*leftmost key*/
SeqCacheKey *lkey = NULL;
/*rightmost key*/
SeqCacheKey *rkey = NULL;
SeqCacheKey *key = NULL;
GHashIterator gh_iter;
BLI_ghashIterator_init(&gh_iter, cache->hash);
int total_count = 0;
int cheap_count = 0;
while (!BLI_ghashIterator_done(&gh_iter)) {
key = BLI_ghashIterator_getKey(&gh_iter);
SeqCacheItem *item = BLI_ghashIterator_getValue(&gh_iter);
BLI_ghashIterator_step(&gh_iter);
/* this shouldn't happen, but better be safe than sorry */
if (!item->ibuf) {
seq_cache_recycle_linked(scene, key);
/* can not continue iterating after linked remove */
BLI_ghashIterator_init(&gh_iter, cache->hash);
continue;
}
if (key->is_temp_cache || key->link_next != NULL) {
continue;
}
total_count++;
if (key->cost <= scene->ed->recycle_max_cost) {
cheap_count++;
if (lkey) {
if (key->cfra < lkey->cfra) {
lkey = key;
}
}
else {
lkey = key;
}
if (rkey) {
if (key->cfra > rkey->cfra) {
rkey = key;
}
}
else {
rkey = key;
}
}
}
finalkey = seq_cache_choose_key(scene, lkey, rkey);
return finalkey;
}
/* Find only "base" keys
* Sources(other types) for a frame must be freed all at once
*/
static bool seq_cache_recycle_item(Scene *scene)
{
size_t memory_total = ((size_t)U.memcachelimit) * 1024 * 1024;
SeqCache *cache = seq_cache_get_from_scene(scene);
if (!cache) {
return false;
}
seq_cache_lock(scene);
while (cache->memory_used > memory_total) {
SeqCacheKey *finalkey = seq_cache_get_item_for_removal(scene);
if (finalkey) {
seq_cache_recycle_linked(scene, finalkey);
}
else {
seq_cache_unlock(scene);
return false;
}
}
seq_cache_unlock(scene);
return true;
}
static void seq_cache_set_temp_cache_linked(Scene *scene, SeqCacheKey *base)
{
SeqCache *cache = seq_cache_get_from_scene(scene);
if (!cache || !base) {
return;
}
SeqCacheKey *next = base->link_next;
while (base) {
SeqCacheKey *prev = base->link_prev;
base->is_temp_cache = true;
base = prev;
}
base = next;
while (base) {
next = base->link_next;
base->is_temp_cache = true;
base = next;
}
}
static void BKE_sequencer_cache_create(Scene *scene)
{
BLI_mutex_lock(&cache_create_lock);
if (scene->ed->cache == NULL) {
SeqCache *cache = MEM_callocN(sizeof(SeqCache), "SeqCache");
cache->keys_pool = BLI_mempool_create(sizeof(SeqCacheKey), 0, 64, BLI_MEMPOOL_NOP);
cache->items_pool = BLI_mempool_create(sizeof(SeqCacheItem), 0, 64, BLI_MEMPOOL_NOP);
cache->hash = BLI_ghash_new(seq_cache_hashhash, seq_cache_hashcmp, "SeqCache hash");
cache->last_key = NULL;
BLI_mutex_init(&cache->iterator_mutex);
scene->ed->cache = cache;
}
BLI_mutex_unlock(&cache_create_lock);
}
/* ***************************** API ****************************** */
void BKE_sequencer_cache_free_temp_cache(Scene *scene, short id, int cfra)
{
SeqCache *cache = seq_cache_get_from_scene(scene);
if (!cache) {
return;
}
seq_cache_lock(scene);
GHashIterator gh_iter;
BLI_ghashIterator_init(&gh_iter, cache->hash);
while (!BLI_ghashIterator_done(&gh_iter)) {
SeqCacheKey *key = BLI_ghashIterator_getKey(&gh_iter);
BLI_ghashIterator_step(&gh_iter);
if (key->is_temp_cache && key->creator_id == id && key->cfra != cfra) {
BLI_ghash_remove(cache->hash, key, seq_cache_keyfree, seq_cache_valfree);
}
}
seq_cache_unlock(scene);
}
void BKE_sequencer_cache_destruct(Scene *scene)
{
SeqCache *cache = seq_cache_get_from_scene(scene);
if (!cache) {
return;
}
BLI_ghash_free(cache->hash, seq_cache_keyfree, seq_cache_valfree);
BLI_mempool_destroy(cache->keys_pool);
BLI_mempool_destroy(cache->items_pool);
BLI_mutex_end(&cache->iterator_mutex);
MEM_freeN(cache);
scene->ed->cache = NULL;
}
void BKE_sequencer_cache_cleanup_all(Main *bmain)
{
for (Scene *scene = bmain->scenes.first; scene != NULL; scene = scene->id.next) {
BKE_sequencer_cache_cleanup(scene);
}
}
void BKE_sequencer_cache_cleanup(Scene *scene)
{
SeqCache *cache = seq_cache_get_from_scene(scene);
if (!cache) {
return;
}
seq_cache_lock(scene);
GHashIterator gh_iter;
BLI_ghashIterator_init(&gh_iter, cache->hash);
while (!BLI_ghashIterator_done(&gh_iter)) {
SeqCacheKey *key = BLI_ghashIterator_getKey(&gh_iter);
BLI_ghashIterator_step(&gh_iter);
BLI_ghash_remove(cache->hash, key, seq_cache_keyfree, seq_cache_valfree);
}
cache->last_key = NULL;
seq_cache_unlock(scene);
}
void BKE_sequencer_cache_cleanup_sequence(Scene *scene, Sequence *seq)
{
SeqCache *cache = seq_cache_get_from_scene(scene);
if (!cache) {
return;
}
seq_cache_lock(scene);
GHashIterator gh_iter;
BLI_ghashIterator_init(&gh_iter, cache->hash);
while (!BLI_ghashIterator_done(&gh_iter)) {
SeqCacheKey *key = BLI_ghashIterator_getKey(&gh_iter);
BLI_ghashIterator_step(&gh_iter);
if (key->seq == seq) {
/* Relink keys, so we don't end up with orphaned keys */
if (key->link_next || key->link_prev) {
seq_cache_relink_keys(key->link_next, key->link_prev);
}
BLI_ghash_remove(cache->hash, key, seq_cache_keyfree, seq_cache_valfree);
}
}
cache->last_key = NULL;
seq_cache_unlock(scene);
}
struct ImBuf *BKE_sequencer_cache_get(const SeqRenderData *context,
Sequence *seq,
float cfra,
int type)
{
Scene *scene = context->scene;
if (!scene->ed->cache) {
BKE_sequencer_cache_create(scene);
return NULL;
}
seq_cache_lock(scene);
SeqCache *cache = seq_cache_get_from_scene(scene);
ImBuf *ibuf = NULL;
if (cache && seq) {
SeqCacheKey key;
key.seq = seq;
key.context = *context;
key.nfra = cfra - seq->start;
key.type = type;
ibuf = seq_cache_get(cache, &key);
}
seq_cache_unlock(scene);
return ibuf;
}
bool BKE_sequencer_cache_put_if_possible(
const SeqRenderData *context, Sequence *seq, float cfra, int type, ImBuf *ibuf, float cost)
{
Scene *scene = context->scene;
if (seq_cache_recycle_item(scene)) {
BKE_sequencer_cache_put(context, seq, cfra, type, ibuf, cost);
return true;
}
else {
seq_cache_set_temp_cache_linked(scene, scene->ed->cache->last_key);
scene->ed->cache->last_key = NULL;
return false;
}
}
void BKE_sequencer_cache_put(
const SeqRenderData *context, Sequence *seq, float cfra, int type, ImBuf *i, float cost)
{
Scene *scene = context->scene;
short creator_id = 0;
if (i == NULL || context->skip_cache || context->is_proxy_render || !seq) {
return;
}
/* Prevent reinserting, it breaks cache key linking */
ImBuf *test = BKE_sequencer_cache_get(context, seq, cfra, type);
if (test) {
IMB_freeImBuf(test);
return;
}
if (!scene->ed->cache) {
BKE_sequencer_cache_create(scene);
}
seq_cache_lock(scene);
SeqCache *cache = seq_cache_get_from_scene(scene);
int flag;
if (seq->cache_flag & SEQ_CACHE_OVERRIDE) {
flag = seq->cache_flag;
flag |= scene->ed->cache_flag & SEQ_CACHE_STORE_FINAL_OUT;
}
else {
flag = scene->ed->cache_flag;
}
if (cost > SEQ_CACHE_COST_MAX) {
cost = SEQ_CACHE_COST_MAX;
}
SeqCacheKey *key;
key = BLI_mempool_alloc(cache->keys_pool);
key->cache_owner = cache;
key->seq = seq;
key->context = *context;
key->cfra = cfra;
key->nfra = cfra - seq->start;
key->type = type;
key->cost = cost;
key->cache_owner = cache;
key->link_prev = NULL;
key->link_next = NULL;
key->is_temp_cache = true;
key->creator_id = creator_id;
/* Item stored for later use */
if (flag & type) {
key->is_temp_cache = false;
key->link_prev = cache->last_key;
}
SeqCacheKey *temp_last_key = cache->last_key;
seq_cache_put(cache, key, i);
/* Restore pointer to previous item as this one will be freed when stack is rendered */
if (key->is_temp_cache) {
cache->last_key = temp_last_key;
}
/* Set last_key's reference to this key so we can look up chain backwards
* Item is already put in cache, so cache->last_key points to current key;
*/
if (flag & type && temp_last_key) {
temp_last_key->link_next = cache->last_key;
}
/* Reset linking */
if (key->type == SEQ_CACHE_STORE_FINAL_OUT) {
cache->last_key = NULL;
}
seq_cache_unlock(scene);
}
void BKE_sequencer_cache_iterate(
struct Scene *scene,
void *userdata,
bool callback(void *userdata, struct Sequence *seq, int cfra, int cache_type, float cost))
{
SeqCache *cache = seq_cache_get_from_scene(scene);
if (!cache) {
return;
}
seq_cache_lock(scene);
GHashIterator gh_iter;
BLI_ghashIterator_init(&gh_iter, cache->hash);
bool interrupt = false;
while (!BLI_ghashIterator_done(&gh_iter) && !interrupt) {
SeqCacheKey *key = BLI_ghashIterator_getKey(&gh_iter);
BLI_ghashIterator_step(&gh_iter);
interrupt = callback(userdata, key->seq, key->cfra, key->type, key->cost);
}
cache->last_key = NULL;
seq_cache_unlock(scene);
}