Most of the code comes from bpython/intern/opy_window.c, but two new functions were added, to access the file and image selector windows in Blender. * Added submodules Draw (gui) and BGL (OpenGL wrapper): The code comes from bpython/intern/opy_draw.c, with minor changes to integrate it in the new implementation. * Made changes to Camera, Lamp and Image submodules: The implementation was improved. These files should be good starting points for interested new coders to look at, now. * Renamed interface.[ch] to EXPP_interface.[ch] to avoid conflict: There is another interface.h file in source/blender/include.
130 lines
5.0 KiB
C++
130 lines
5.0 KiB
C++
/*
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* This is a new part of Blender.
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*
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* Contributor(s): Willian P. Germano
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef EXPP_WINDOW_H
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#define EXPP_WINDOW_H
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#include <Python.h>
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#include <stdio.h>
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#include <BKE_global.h>
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#include <BKE_object.h> /* for during_script() */
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#include <BIF_usiblender.h>
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#include <BIF_mywindow.h>
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#include <BSE_headerbuttons.h>
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#include <BSE_filesel.h>
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#include <BIF_screen.h>
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#include <BIF_space.h>
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#include <BIF_drawtext.h>
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#include <mydevice.h>
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#include <DNA_view3d_types.h>
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#include <DNA_screen_types.h>
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#include <DNA_space_types.h>
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#include <DNA_text_types.h>
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#include "gen_utils.h"
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#include "modules.h"
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/* Used in Draw.c */
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int EXPP_disable_force_draw= 0;
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/* Callback used by the file and image selector access functions */
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static PyObject *(*EXPP_FS_PyCallback)(PyObject *arg) = NULL;
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/*****************************************************************************/
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/* Python API function prototypes for the Window module. */
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/*****************************************************************************/
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PyObject *M_Window_Redraw (PyObject *self, PyObject *args);
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static PyObject *M_Window_RedrawAll (PyObject *self, PyObject *args);
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static PyObject *M_Window_QRedrawAll (PyObject *self, PyObject *args);
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static PyObject *M_Window_FileSelector (PyObject *self, PyObject *args);
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static PyObject *M_Window_ImageSelector (PyObject *self, PyObject *args);
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static PyObject *M_Window_DrawProgressbar (PyObject *self, PyObject *args);
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/*****************************************************************************/
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/* The following string definitions are used for documentation strings. */
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/* In Python these will be written to the console when doing a */
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/* Blender.Window.__doc__ */
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/*****************************************************************************/
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char M_Window_doc[] =
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"The Blender Window module\n\n";
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char M_Window_Redraw_doc[] =
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"() - Force a redraw of a specific Window Type (see Window.Types)";
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char M_Window_RedrawAll_doc[] =
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"() - Redraw all windows";
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char M_Window_QRedrawAll_doc[] =
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"() - Redraw all windows by queue event";
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char M_Window_FileSelector_doc[] =
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"(callback [, title]) - Open a file selector window.\n\
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The selected filename is used as argument to a function callback f(name)\n\
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that you must provide. 'title' is optional and defaults to 'SELECT FILE'.\n\n\
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Example:\n\n\
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import Blender\n\n\
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def my_function(filename):\n\
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print 'The selected file was: ', filename\n\n\
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Blender.Window.FileSelector(my_function, 'SAVE FILE')\n";
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char M_Window_ImageSelector_doc[] =
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"(callback [, title]) - Open an image selector window.\n\
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The selected filename is used as argument to a function callback f(name)\n\
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that you must provide. 'title' is optional and defaults to 'SELECT IMAGE'.\n\n\
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Example:\n\n\
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import Blender\n\n\
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def my_function(filename):\n\
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print 'The selected image file was: ', filename\n\n\
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Blender.Window.ImageSelector(my_function, 'LOAD IMAGE')\n";
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char M_Window_DrawProgressbar_doc[] =
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"(done, text) - Draw a progressbar.\n\
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'done' is a float value <= 1.0, 'text' contains info about what is\n\
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currently being done.";
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/*****************************************************************************/
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/* Python method structure definition for Blender.Window module: */
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/*****************************************************************************/
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struct PyMethodDef M_Window_methods[] = {
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{"Redraw", M_Window_Redraw, METH_VARARGS, M_Window_Redraw_doc},
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{"RedrawAll", M_Window_RedrawAll, METH_VARARGS, M_Window_RedrawAll_doc},
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{"QRedrawAll", M_Window_QRedrawAll, METH_VARARGS, M_Window_QRedrawAll_doc},
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{"FileSelector", M_Window_FileSelector, METH_VARARGS, M_Window_FileSelector_doc},
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{"ImageSelector", M_Window_ImageSelector, METH_VARARGS,
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M_Window_ImageSelector_doc},
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{"DrawProgressbar", M_Window_DrawProgressbar, METH_VARARGS,
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M_Window_DrawProgressbar_doc},
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{NULL, NULL, 0, NULL}
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};
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#endif /* EXPP_WINDOW_H */
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