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blender-archive/source/blender/freestyle/intern/view_map/SilhouetteGeomEngine.cpp

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//
// Copyright (C) : Please refer to the COPYRIGHT file distributed
// with this source distribution.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//
///////////////////////////////////////////////////////////////////////////////
#include "SilhouetteGeomEngine.h"
#include "Silhouette.h"
#include "../geometry/GeomUtils.h"
using namespace std;
Vec3r SilhouetteGeomEngine::_Viewpoint = Vec3r(0,0,0);
real SilhouetteGeomEngine::_translation[3] = {0,0,0};
real SilhouetteGeomEngine::_modelViewMatrix[4][4] = {{1,0,0,0},
{0,1,0,0},
{0,0,1,0},
{0,0,0,1}};
real SilhouetteGeomEngine::_projectionMatrix[4][4] = {{1,0,0,0},
{0,1,0,0},
{0,0,1,0},
{0,0,0,1}};
real SilhouetteGeomEngine::_transform[4][4] = {{1,0,0,0},
{0,1,0,0},
{0,0,1,0},
{0,0,0,1}};
int SilhouetteGeomEngine::_viewport[4] = {1,1,1,1}; // the viewport
real SilhouetteGeomEngine::_Focal = 0.0;
real SilhouetteGeomEngine::_glProjectionMatrix[4][4] = {{1,0,0,0},
{0,1,0,0},
{0,0,1,0},
{0,0,0,1}};
real SilhouetteGeomEngine::_glModelViewMatrix[4][4] = {{1,0,0,0},
{0,1,0,0},
{0,0,1,0},
{0,0,0,1}};
real SilhouetteGeomEngine::_znear = 0.0;
real SilhouetteGeomEngine::_zfar = 100.0;
bool SilhouetteGeomEngine::_isOrthographicProjection = false;
SilhouetteGeomEngine * SilhouetteGeomEngine::_pInstance = 0;
void SilhouetteGeomEngine::setTransform(const real iModelViewMatrix[4][4], const real iProjectionMatrix[4][4], const int iViewport[4], real iFocal)
{
unsigned int i,j;
_translation[0] = iModelViewMatrix[3][0];
_translation[1] = iModelViewMatrix[3][1];
_translation[2] = iModelViewMatrix[3][2];
for(i=0; i<4; i++){
for(j=0; j<4; j++)
{
_modelViewMatrix[i][j] = iModelViewMatrix[j][i];
_glModelViewMatrix[i][j] = iModelViewMatrix[i][j];
}
}
for(i=0; i<4; i++){
for(j=0; j<4; j++)
{
_projectionMatrix[i][j] = iProjectionMatrix[j][i];
_glProjectionMatrix[i][j] = iProjectionMatrix[i][j];
}
}
for(i=0; i<4; i++){
for(j=0; j<4; j++)
{
_transform[i][j] = 0;
for(unsigned int k=0; k<4; k++)
_transform[i][j] += _projectionMatrix[i][k] * _modelViewMatrix[k][j];
}
}
for(i=0; i<4; i++){
_viewport[i] = iViewport[i];
}
_Focal = iFocal;
_isOrthographicProjection = (iProjectionMatrix[3][3] != 0.0);
}
void SilhouetteGeomEngine::setFrustum(real iZNear, real iZFar)
{
_znear = iZNear;
_zfar = iZFar;
}
void SilhouetteGeomEngine::retrieveViewport(int viewport[4]){
memcpy(viewport, _viewport, 4*sizeof(int));
}
//#define HUGE 1e9
void SilhouetteGeomEngine::ProjectSilhouette(vector<SVertex*>& ioVertices)
{
Vec3r newPoint;
// real min=HUGE;
// real max=-HUGE;
vector<SVertex*>::iterator sv, svend;
for(sv=ioVertices.begin(), svend=ioVertices.end();
sv!=svend;
sv++)
{
GeomUtils::fromWorldToImage((*sv)->point3D(), newPoint, _modelViewMatrix, _projectionMatrix, _viewport);
newPoint[2] = (-newPoint[2]-_znear)/(_zfar-_znear); // normalize Z between 0 and 1
(*sv)->setPoint2D(newPoint);
//cerr << (*sv)->point2d().z() << " ";
// real d=(*sv)->point2d()[2];
// if (d>max) max =d;
// if (d<min) min =d;
}
// for(sv=ioVertices.begin(), svend=ioVertices.end();
// sv!=svend;
// sv++)
// {
// Vec3r P((*sv)->point2d());
// (*sv)->setPoint2D(Vec3r(P[0], P[1], 1.0-(P[2]-min)/(max-min)));
// //cerr<<(*sv)->point2d()[2]<<" ";
// }
}
void SilhouetteGeomEngine::ProjectSilhouette(SVertex* ioVertex)
{
Vec3r newPoint;
// real min=HUGE;
// real max=-HUGE;
vector<SVertex*>::iterator sv, svend;
GeomUtils::fromWorldToImage(ioVertex->point3D(), newPoint, _modelViewMatrix, _projectionMatrix, _viewport);
newPoint[2] = (-newPoint[2]-_znear)/(_zfar-_znear); // normalize Z between 0 and 1
ioVertex->setPoint2D(newPoint);
}
real SilhouetteGeomEngine::ImageToWorldParameter(FEdge *fe, real t)
{
if( _isOrthographicProjection )
return t;
// we need to compute for each parameter t the corresponding
// parameter T which gives the intersection in 3D.
real T;
// suffix w for world, c for camera, r for retina, i for image
Vec3r Aw = (fe)->vertexA()->point3D();
Vec3r Bw = (fe)->vertexB()->point3D();
Vec3r Ac, Bc;
GeomUtils::fromWorldToCamera(Aw, Ac, _modelViewMatrix);
GeomUtils::fromWorldToCamera(Bw, Bc, _modelViewMatrix);
Vec3r ABc = Bc - Ac;
#if 0
cout << "Ac " << Ac << endl;
cout << "Bc " << Bc << endl;
cout << "ABc " << ABc << endl;
#endif
Vec3r Ai = (fe)->vertexA()->point2D();
Vec3r Bi = (fe)->vertexB()->point2D();
Vec3r Ii = Ai + t * (Bi - Ai); // the intersection point in the 2D image space
Vec3r Ir, Ic;
GeomUtils::fromImageToRetina(Ii, Ir, _viewport);
real alpha, beta, denom;
real m11 = _projectionMatrix[0][0];
real m13 = _projectionMatrix[0][2];
real m22 = _projectionMatrix[1][1];
real m23 = _projectionMatrix[1][2];
if (fabs(ABc[0]) > 1e-6) {
alpha = ABc[2] / ABc[0];
beta = Ac[2] - alpha * Ac[0];
denom = alpha * (Ir[0] + m13) + m11;
if (fabs(denom) < 1e-6)
goto iter;
Ic[0] = -beta * (Ir[0] + m13) / denom;
// Ic[1] = -(Ir[1] + m23) * (alpha * Ic[0] + beta) / m22;
// Ic[2] = alpha * (Ic[0] - Ac[0]) + Ac[2];
T = (Ic[0] - Ac[0]) / ABc[0];
} else if (fabs(ABc[1]) > 1e-6) {
alpha = ABc[2] / ABc[1];
beta = Ac[2] - alpha * Ac[1];
denom = alpha * (Ir[1] + m23) + m22;
if (fabs(denom) < 1e-6)
goto iter;
Ic[1] = -beta * (Ir[1] + m23) / denom;
// Ic[0] = -(Ir[0] + m13) * (alpha * Ic[1] + beta) / m11;
// Ic[2] = alpha * (Ic[1] - Ac[1]) + Ac[2];
T = (Ic[1] - Ac[1]) / ABc[1];
} else {
iter: bool x_coords, less_than;
if (fabs(Bi[0] - Ai[0]) > 1e-6) {
x_coords = true;
less_than = Ai[0] < Bi[0];
} else {
x_coords = false;
less_than = Ai[1] < Bi[1];
}
Vec3r Pc, Pr, Pi;
real T_sta = 0.0;
real T_end = 1.0;
real delta_x, delta_y, dist, dist_threshold = 1e-6;
int i, max_iters = 100;
for (i = 0; i < max_iters; i++) {
T = T_sta + 0.5 * (T_end - T_sta);
Pc = Ac + T * ABc;
GeomUtils::fromCameraToRetina(Pc, Pr, _projectionMatrix);
GeomUtils::fromRetinaToImage(Pr, Pi, _viewport);
delta_x = Ii[0] - Pi[0];
delta_y = Ii[1] - Pi[1];
dist = sqrt(delta_x * delta_x + delta_y * delta_y);
if (dist < dist_threshold)
break;
if (x_coords) {
if (less_than) {
if (Pi[0] < Ii[0]) { T_sta = T; } else { T_end = T; }
} else {
if (Pi[0] > Ii[0]) { T_sta = T; } else { T_end = T; }
}
} else {
if (less_than) {
if (Pi[1] < Ii[1]) { T_sta = T; } else { T_end = T; }
} else {
if (Pi[1] > Ii[1]) { T_sta = T; } else { T_end = T; }
}
}
}
#if 0
printf("SilhouetteGeomEngine::ImageToWorldParameter(): #iters = %d, dist = %e\n", i, dist);
#endif
if (i == max_iters)
printf("SilhouetteGeomEngine::ImageToWorldParameter(): reached to max_iters (dist = %e)\n", dist);
}
return T;
}
Vec3r SilhouetteGeomEngine::WorldToImage(const Vec3r& M)
{
Vec3r newPoint;
GeomUtils::fromWorldToImage(M, newPoint, _transform, _viewport);
newPoint[2] = (-newPoint[2]-_znear)/(_zfar-_znear); // normalize Z between 0 and 1
return newPoint;
}