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blender-archive/source/blender/compositor/intern/COM_Converter.cpp
Sergey Sharybin 1f19bacf8e Kaying node from tomato branch
Merge keying node from tomato branch into trunk.

It was considered stable and helpful by Mango team and it'll help
studio pipeline, because nodes would stop disappearing when opening
files in current trunk.

Full information about keying nodes could be found there:
http://wiki.blender.org/index.php/User:Nazg-gul/Keying
2012-06-14 12:19:13 +00:00

514 lines
14 KiB
C++

/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#include "COM_Converter.h"
#include "BKE_node.h"
#include "COM_CompositorNode.h"
#include "COM_RenderLayersNode.h"
#include "COM_ColorToBWNode.h"
#include "string.h"
#include "COM_SocketConnection.h"
#include "COM_ConvertColourToValueProg.h"
#include "COM_ConvertValueToColourProg.h"
#include "COM_ConvertColorToVectorOperation.h"
#include "COM_ConvertValueToVectorOperation.h"
#include "COM_ConvertVectorToColorOperation.h"
#include "COM_ConvertVectorToValueOperation.h"
#include "COM_ExecutionSystem.h"
#include "COM_MixNode.h"
#include "COM_MuteNode.h"
#include "COM_TranslateNode.h"
#include "COM_RotateNode.h"
#include "COM_ScaleNode.h"
#include "COM_FlipNode.h"
#include "COM_IDMaskNode.h"
#include "COM_FilterNode.h"
#include "COM_BrightnessNode.h"
#include "COM_SeparateRGBANode.h"
#include "COM_CombineRGBANode.h"
#include "COM_SeparateHSVANode.h"
#include "COM_CombineHSVANode.h"
#include "COM_SeparateYUVANode.h"
#include "COM_CombineYUVANode.h"
#include "COM_SeparateYCCANode.h"
#include "COM_CombineYCCANode.h"
#include "COM_AlphaOverNode.h"
#include "COM_ColorBalanceNode.h"
#include "COM_ViewerNode.h"
#include "COM_SplitViewerNode.h"
#include "COM_InvertNode.h"
#include "COM_GroupNode.h"
#include "COM_NormalNode.h"
#include "COM_NormalizeNode.h"
#include "COM_ImageNode.h"
#include "COM_BokehImageNode.h"
#include "COM_ColorCurveNode.h"
#include "COM_VectorCurveNode.h"
#include "COM_SetAlphaNode.h"
#include "COM_ConvertAlphaNode.h"
#include "COM_MapUVNode.h"
#include "COM_DisplaceNode.h"
#include "COM_MathNode.h"
#include "COM_HueSaturationValueNode.h"
#include "COM_HueSaturationValueCorrectNode.h"
#include "COM_ColorCorrectionNode.h"
#include "COM_BoxMaskNode.h"
#include "COM_EllipseMaskNode.h"
#include "COM_GammaNode.h"
#include "COM_ColorRampNode.h"
#include "COM_DifferenceMatteNode.h"
#include "COM_LuminanceMatteNode.h"
#include "COM_DistanceMatteNode.h"
#include "COM_ChromaMatteNode.h"
#include "COM_ColorMatteNode.h"
#include "COM_ChannelMatteNode.h"
#include "COM_BlurNode.h"
#include "COM_BokehBlurNode.h"
#include "COM_DilateErodeNode.h"
#include "COM_TranslateOperation.h"
#include "COM_LensDistortionNode.h"
#include "COM_TextureNode.h"
#include "COM_ColorNode.h"
#include "COM_ValueNode.h"
#include "COM_TimeNode.h"
#include "COM_DirectionalBlurNode.h"
#include "COM_ZCombineNode.h"
#include "COM_SetValueOperation.h"
#include "COM_ScaleOperation.h"
#include "COM_ExecutionSystemHelper.h"
#include "COM_TonemapNode.h"
#include "COM_SwitchNode.h"
#include "COM_GlareNode.h"
#include "COM_MovieClipNode.h"
#include "COM_ColorSpillNode.h"
#include "COM_OutputFileNode.h"
#include "COM_MapValueNode.h"
#include "COM_TransformNode.h"
#include "COM_Stabilize2dNode.h"
#include "COM_BilateralBlurNode.h"
#include "COM_VectorBlurNode.h"
#include "COM_MovieDistortionNode.h"
#include "COM_ViewLevelsNode.h"
#include "COM_DefocusNode.h"
#include "COM_DoubleEdgeMaskNode.h"
#include "COM_CropNode.h"
#include "COM_MaskNode.h"
#include "COM_KeyingScreenNode.h"
#include "COM_KeyingNode.h"
Node *Converter::convert(bNode *bNode)
{
Node * node;
if (bNode->flag & NODE_MUTED) {
node = new MuteNode(bNode);
return node;
}
switch (bNode->type) {
case CMP_NODE_COMPOSITE:
node = new CompositorNode(bNode);
break;
case CMP_NODE_R_LAYERS:
node = new RenderLayersNode(bNode);
break;
case CMP_NODE_TEXTURE:
node = new TextureNode(bNode);
break;
case CMP_NODE_RGBTOBW:
node = new ColourToBWNode(bNode);
break;
case CMP_NODE_MIX_RGB:
node = new MixNode(bNode);
break;
case CMP_NODE_TRANSLATE:
node = new TranslateNode(bNode);
break;
case CMP_NODE_SCALE:
node = new ScaleNode(bNode);
break;
case CMP_NODE_ROTATE:
node = new RotateNode(bNode);
break;
case CMP_NODE_FLIP:
node = new FlipNode(bNode);
break;
case CMP_NODE_FILTER:
node = new FilterNode(bNode);
break;
case CMP_NODE_ID_MASK:
node = new IDMaskNode(bNode);
break;
case CMP_NODE_BRIGHTCONTRAST:
node = new BrightnessNode(bNode);
break;
case CMP_NODE_SEPRGBA:
node = new SeparateRGBANode(bNode);
break;
case CMP_NODE_COMBRGBA:
node = new CombineRGBANode(bNode);
break;
case CMP_NODE_SEPHSVA:
node = new SeparateHSVANode(bNode);
break;
case CMP_NODE_COMBHSVA:
node = new CombineHSVANode(bNode);
break;
case CMP_NODE_SEPYUVA:
node = new SeparateYUVANode(bNode);
break;
case CMP_NODE_COMBYUVA:
node = new CombineYUVANode(bNode);
break;
case CMP_NODE_SEPYCCA:
node = new SeparateYCCANode(bNode);
break;
case CMP_NODE_COMBYCCA:
node = new CombineYCCANode(bNode);
break;
case CMP_NODE_ALPHAOVER:
node = new AlphaOverNode(bNode);
break;
case CMP_NODE_COLORBALANCE:
node = new ColorBalanceNode(bNode);
break;
case CMP_NODE_VIEWER:
node = new ViewerNode(bNode);
break;
case CMP_NODE_SPLITVIEWER:
node = new SplitViewerNode(bNode);
break;
case CMP_NODE_INVERT:
node = new InvertNode(bNode);
break;
case NODE_GROUP:
node = new GroupNode(bNode);
break;
case CMP_NODE_NORMAL:
node = new NormalNode(bNode);
break;
case CMP_NODE_NORMALIZE:
node = new NormalizeNode(bNode);
break;
case CMP_NODE_IMAGE:
node = new ImageNode(bNode);
break;
case CMP_NODE_SETALPHA:
node = new SetAlphaNode(bNode);
break;
case CMP_NODE_PREMULKEY:
node = new ConvertAlphaNode(bNode);
break;
case CMP_NODE_MATH:
node = new MathNode(bNode);
break;
case CMP_NODE_HUE_SAT:
node = new HueSaturationValueNode(bNode);
break;
case CMP_NODE_COLORCORRECTION:
node = new ColorCorrectionNode(bNode);
break;
case CMP_NODE_MASK_BOX:
node = new BoxMaskNode(bNode);
break;
case CMP_NODE_MASK_ELLIPSE:
node = new EllipseMaskNode(bNode);
break;
case CMP_NODE_GAMMA:
node = new GammaNode(bNode);
break;
case CMP_NODE_CURVE_RGB:
node = new ColorCurveNode(bNode);
break;
case CMP_NODE_CURVE_VEC:
node = new VectorCurveNode(bNode);
break;
case CMP_NODE_HUECORRECT:
node = new HueSaturationValueCorrectNode(bNode);
break;
case CMP_NODE_MAP_UV:
node = new MapUVNode(bNode);
break;
case CMP_NODE_DISPLACE:
node = new DisplaceNode(bNode);
break;
case CMP_NODE_VALTORGB:
node = new ColorRampNode(bNode);
break;
case CMP_NODE_DIFF_MATTE:
node = new DifferenceMatteNode(bNode);
break;
case CMP_NODE_LUMA_MATTE:
node = new LuminanceMatteNode(bNode);
break;
case CMP_NODE_DIST_MATTE:
node = new DistanceMatteNode(bNode);
break;
case CMP_NODE_CHROMA_MATTE:
node = new ChromaMatteNode(bNode);
break;
case CMP_NODE_COLOR_MATTE:
node = new ColorMatteNode(bNode);
break;
case CMP_NODE_CHANNEL_MATTE:
node = new ChannelMatteNode(bNode);
break;
case CMP_NODE_BLUR:
node = new BlurNode(bNode);
break;
case CMP_NODE_BOKEHIMAGE:
node = new BokehImageNode(bNode);
break;
case CMP_NODE_BOKEHBLUR:
node = new BokehBlurNode(bNode);
break;
case CMP_NODE_DILATEERODE:
node = new DilateErodeNode(bNode);
break;
case CMP_NODE_LENSDIST:
node = new LensDistortionNode(bNode);
break;
case CMP_NODE_RGB:
node = new ColorNode(bNode);
break;
case CMP_NODE_VALUE:
node = new ValueNode(bNode);
break;
case CMP_NODE_TIME:
node = new TimeNode(bNode);
break;
case CMP_NODE_DBLUR:
node = new DirectionalBlurNode(bNode);
break;
case CMP_NODE_ZCOMBINE:
node = new ZCombineNode(bNode);
break;
case CMP_NODE_TONEMAP:
node = new TonemapNode(bNode);
break;
case CMP_NODE_SWITCH:
node = new SwitchNode(bNode);
break;
case CMP_NODE_GLARE:
node = new GlareNode(bNode);
break;
case CMP_NODE_MOVIECLIP:
node = new MovieClipNode(bNode);
break;
case CMP_NODE_COLOR_SPILL:
node = new ColorSpillNode(bNode);
break;
case CMP_NODE_OUTPUT_FILE:
node = new OutputFileNode(bNode);
break;
case CMP_NODE_MAP_VALUE:
node = new MapValueNode(bNode);
break;
case CMP_NODE_TRANSFORM:
node = new TransformNode(bNode);
break;
case CMP_NODE_STABILIZE2D:
node = new Stabilize2dNode(bNode);
break;
case CMP_NODE_BILATERALBLUR:
node = new BilateralBlurNode(bNode);
break;
case CMP_NODE_VECBLUR:
node = new VectorBlurNode(bNode);
break;
case CMP_NODE_MOVIEDISTORTION:
node = new MovieDistortionNode(bNode);
break;
case CMP_NODE_VIEW_LEVELS:
node = new ViewLevelsNode(bNode);
break;
case CMP_NODE_DEFOCUS:
node = new DefocusNode(bNode);
break;
case CMP_NODE_DOUBLEEDGEMASK:
node = new DoubleEdgeMaskNode(bNode);
break;
case CMP_NODE_CROP:
node = new CropNode(bNode);
break;
case CMP_NODE_MASK:
node = new MaskNode(bNode);
break;
case CMP_NODE_KEYINGSCREEN:
node = new KeyingScreenNode(bNode);
break;
case CMP_NODE_KEYING:
node = new KeyingNode(bNode);
break;
/* not inplemented yet */
default:
node = new MuteNode(bNode);
break;
}
return node;
}
void Converter::convertDataType(SocketConnection *connection, ExecutionSystem *system)
{
OutputSocket *outputSocket = connection->getFromSocket();
InputSocket *inputSocket = connection->getToSocket();
DataType fromDatatype = outputSocket->getDataType();
DataType toDatatype = inputSocket->getDataType();
NodeOperation * converter = NULL;
if (fromDatatype == COM_DT_VALUE && toDatatype == COM_DT_COLOR) {
converter = new ConvertValueToColourProg();
}
else if (fromDatatype == COM_DT_VALUE && toDatatype == COM_DT_VECTOR) {
converter = new ConvertValueToVectorOperation();
}
else if (fromDatatype == COM_DT_COLOR && toDatatype == COM_DT_VALUE) {
converter = new ConvertColourToValueProg();
}
else if (fromDatatype == COM_DT_COLOR && toDatatype == COM_DT_VECTOR) {
converter = new ConvertColorToVectorOperation();
}
else if (fromDatatype == COM_DT_VECTOR && toDatatype == COM_DT_VALUE) {
converter = new ConvertVectorToValueOperation();
}
else if (fromDatatype == COM_DT_VECTOR && toDatatype == COM_DT_COLOR) {
converter = new ConvertVectorToColorOperation();
}
if (converter != NULL) {
inputSocket->relinkConnections(converter->getInputSocket(0));
ExecutionSystemHelper::addLink(system->getConnections(), converter->getOutputSocket(), inputSocket);
system->addOperation(converter);
}
}
void Converter::convertResolution(SocketConnection *connection, ExecutionSystem *system)
{
InputSocketResizeMode mode = connection->getToSocket()->getResizeMode();
NodeOperation * toOperation = (NodeOperation*)connection->getToNode();
const float toWidth = toOperation->getWidth();
const float toHeight = toOperation->getHeight();
NodeOperation * fromOperation = (NodeOperation*)connection->getFromNode();
const float fromWidth = fromOperation->getWidth();
const float fromHeight = fromOperation->getHeight();
bool doCenter = false;
bool doScale = false;
float addX= (toWidth-fromWidth)/2.0f;
float addY = (toHeight-fromHeight)/2.0f;
float scaleX=0;
float scaleY=0;
switch (mode) {
case COM_SC_NO_RESIZE:
break;
case COM_SC_CENTER:
doCenter = true;
break;
case COM_SC_FIT_WIDTH:
doCenter = true;
doScale = true;
scaleX = scaleY = toWidth/fromWidth;
break;
case COM_SC_FIT_HEIGHT:
doCenter = true;
doScale = true;
scaleX = scaleY = toHeight/fromHeight;
break;
case COM_SC_FIT:
doCenter = true;
doScale = true;
scaleX = toWidth/fromWidth;
scaleY = toHeight/fromHeight;
if (scaleX < scaleY) {
scaleX = scaleY;
}
else {
scaleY = scaleX;
}
break;
case COM_SC_STRETCH:
doCenter = true;
doScale = true;
scaleX = toWidth/fromWidth;
scaleY = toHeight/fromHeight;
break;
}
if (doCenter) {
NodeOperation *first = NULL;
SocketConnection *c;
ScaleOperation * scaleOperation = NULL;
if (doScale) {
scaleOperation = new ScaleOperation();
first = scaleOperation;
SetValueOperation * sxop = new SetValueOperation();
sxop->setValue(scaleX);
c = ExecutionSystemHelper::addLink(system->getConnections(), sxop->getOutputSocket(), scaleOperation->getInputSocket(1));
c->setIgnoreResizeCheck(true);
SetValueOperation * syop = new SetValueOperation();
syop->setValue(scaleY);
c = ExecutionSystemHelper::addLink(system->getConnections(), syop->getOutputSocket(), scaleOperation->getInputSocket(2));
c->setIgnoreResizeCheck(true);
system->addOperation(sxop);
system->addOperation(syop);
unsigned int resolution[2] = {fromWidth, fromHeight};
scaleOperation->setResolution(resolution);
sxop->setResolution(resolution);
syop->setResolution(resolution);
system->addOperation(scaleOperation);
c->setIgnoreResizeCheck(true);
}
TranslateOperation * translateOperation = new TranslateOperation();
if (!first) first = translateOperation;
SetValueOperation * xop = new SetValueOperation();
xop->setValue(addX);
c = ExecutionSystemHelper::addLink(system->getConnections(), xop->getOutputSocket(), translateOperation->getInputSocket(1));
c->setIgnoreResizeCheck(true);
SetValueOperation * yop = new SetValueOperation();
yop->setValue(addY);
c = ExecutionSystemHelper::addLink(system->getConnections(), yop->getOutputSocket(), translateOperation->getInputSocket(2));
c->setIgnoreResizeCheck(true);
system->addOperation(xop);
system->addOperation(yop);
unsigned int resolution[2] = {toWidth, toHeight};
translateOperation->setResolution(resolution);
xop->setResolution(resolution);
yop->setResolution(resolution);
system->addOperation(translateOperation);
if (doScale) {
c = ExecutionSystemHelper::addLink(system->getConnections(), scaleOperation->getOutputSocket(), translateOperation->getInputSocket(0));
c->setIgnoreResizeCheck(true);
}
InputSocket * inputSocket = connection->getToSocket();
inputSocket->relinkConnections(first->getInputSocket(0));
c = ExecutionSystemHelper::addLink(system->getConnections(), translateOperation->getOutputSocket(), inputSocket);
c->setIgnoreResizeCheck(true);
}
connection->setIgnoreResizeCheck(true);
}