When done from the Properties Editor, the context's modifier should be used (this is where the button is located), when done from elsewhere, the active modifier is still the way to go (since the context modifier is not available then) Maniphest Tasks: T89982 Differential Revision: https://developer.blender.org/D11972
127 lines
3.6 KiB
Python
127 lines
3.6 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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import bpy
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from bpy.types import Operator
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def geometry_node_group_empty_new():
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group = bpy.data.node_groups.new("Geometry Nodes", 'GeometryNodeTree')
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group.inputs.new('NodeSocketGeometry', "Geometry")
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group.outputs.new('NodeSocketGeometry', "Geometry")
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input_node = group.nodes.new('NodeGroupInput')
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output_node = group.nodes.new('NodeGroupOutput')
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output_node.is_active_output = True
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input_node.select = False
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output_node.select = False
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input_node.location.x = -200 - input_node.width
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output_node.location.x = 200
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group.links.new(output_node.inputs[0], input_node.outputs[0])
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return group
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def geometry_modifier_poll(context):
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ob = context.object
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# Test object support for geometry node modifier (No volume, curve, or hair object support yet)
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if not ob or ob.type not in {'MESH', 'POINTCLOUD'}:
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return False
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return True
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class NewGeometryNodesModifier(Operator):
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"""Create a new modifier with a new geometry node group"""
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bl_idname = "node.new_geometry_nodes_modifier"
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bl_label = "New Geometry Node Modifier"
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bl_options = {'REGISTER', 'UNDO'}
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@classmethod
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def poll(cls, context):
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return geometry_modifier_poll(context)
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def execute(self, context):
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modifier = context.object.modifiers.new("GeometryNodes", "NODES")
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if not modifier:
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return {'CANCELLED'}
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return {'FINISHED'}
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class NewGeometryNodeTreeAssign(Operator):
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"""Create a new geometry node group and assign it to the active modifier"""
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bl_idname = "node.new_geometry_node_group_assign"
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bl_label = "Assign New Geometry Node Group"
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bl_options = {'REGISTER', 'UNDO'}
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@classmethod
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def poll(cls, context):
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return geometry_modifier_poll(context)
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def execute(self, context):
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if context.area.type == 'PROPERTIES':
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modifier = context.modifier
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else:
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modifier = context.object.modifiers.active
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if not modifier:
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return {'CANCELLED'}
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group = geometry_node_group_empty_new()
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modifier.node_group = group
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return {'FINISHED'}
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class CopyGeometryNodeTreeAssign(Operator):
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"""Copy the active geometry node group and assign it to the active modifier"""
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bl_idname = "node.copy_geometry_node_group_assign"
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bl_label = "Copy Geometry Node Group"
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bl_options = {'REGISTER', 'UNDO'}
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@classmethod
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def poll(cls, context):
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return geometry_modifier_poll(context)
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def execute(self, context):
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modifier = context.object.modifiers.active
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if modifier is None:
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return {'CANCELLED'}
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group = modifier.node_group
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if group is None:
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return {'CANCELLED'}
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modifier.node_group = group.copy()
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return {'FINISHED'}
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classes = (
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NewGeometryNodesModifier,
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NewGeometryNodeTreeAssign,
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CopyGeometryNodeTreeAssign,
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)
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