- drawXXXspace, changeXXXspace, and winqreadXXXspace now receive the area and spacedata as explicit arguments, allowing them to access private data w/o going through globals. - pass the new BWinEvent through to the winqreadXXXspace, allowing future access to extended event data. Removed direct calls to winqreadXXXspace to simulate user actions, replaced by calls to action functions in edit.c or the appropriate handler.
67 lines
2.0 KiB
C++
67 lines
2.0 KiB
C++
/**
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef BSE_DRAWVIEW_H
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#define BSE_DRAWVIEW_H
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struct Object;
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struct BGpic;
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struct rcti;
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struct ScrArea;
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void setalpha_bgpic(struct BGpic *bgpic);
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void default_gl_light(void);
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void init_gl_stuff(void);
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void two_sided(int val);
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void circf(float x, float y, float rad);
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void circ(float x, float y, float rad);
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void backdrawview3d(int test);
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void drawview3dspace(struct ScrArea *sa, void *spacedata);
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void drawview3d_render(struct View3D *v3d);
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int update_time(void);
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void calc_viewborder(struct View3D *v3d, struct rcti *viewborder_r);
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void view3d_set_1_to_1_viewborder(struct View3D *v3d);
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void timestr(double time, char *str);
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double speed_to_swaptime(int speed);
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double key_to_swaptime(int key);
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void sumo_callback(void *obp);
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void init_anim_sumo(void);
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void update_anim_sumo(void);
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void end_anim_sumo(void);
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void inner_play_anim_loop(int init, int mode);
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int play_anim(int mode);
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#endif /* BSE_DRAWVIEW_H */
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