#ifdef HAVE_CONFIG_H #include <config.h> #endif Just need to finish cpp files now :) Kent -- mein@cs.umn.edu
253 lines
5.9 KiB
C
253 lines
5.9 KiB
C
/**
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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* Storage, retrieval and query of render specific data.
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*/
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/*
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* All data from a Blender scene is converter by the renderconverter/
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* into a special format that is used by the render module to make
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* images out of. These functions interface to the render-specific
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* database.
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*
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* The blo{ha/ve/vl} arrays store pointers to blocks of 256 data
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* entries each.
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*
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* The index of an entry is >>8 (the highest 24 * bits), to find an
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* offset in a 256-entry block.
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*
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* - If the 256-entry block entry has an entry in the
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* blove/bloha/blovl array of the current block, the i-th entry in
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* that block is allocated to this entry.
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*
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* - If the entry has no block allocated for it yet, memory is
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* allocated.
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*
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* The pointer to the correct entry is returned. Memory is guarateed
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* to exist (as long as the malloc does not break). Since guarded
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* allocation is used, memory _must_ be available. Otherwise, an
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* exit(0) would occur.
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*
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*/
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#include <math.h>
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#include "MEM_guardedalloc.h"
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#include "BLI_arithb.h"
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#include "DNA_texture_types.h"
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#include "BKE_texture.h"
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#include "render.h"
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#include "render_intern.h"
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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/* ------------------------------------------------------------------------- */
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VertRen *RE_findOrAddVert(int nr)
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{
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VertRen *v;
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int a;
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if(nr<0 || nr>MAXVERT ) {
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printf("error in findOrAddVert: %d\n",nr);
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return R.blove[0];
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}
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a= nr>>8;
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v= R.blove[a];
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if(v==0) {
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v= (VertRen *)MEM_callocN(256*sizeof(VertRen),"findOrAddVert");
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R.blove[a]= v;
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}
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v+= (nr & 255);
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return v;
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}
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/* ------------------------------------------------------------------------ */
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HaloRen *RE_findOrAddHalo(int nr)
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{
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HaloRen *h;
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int a;
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if(nr<0 || nr>MAXVERT ) {
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printf("error in findOrAddHalo: %d\n",nr);
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return R.bloha[0];
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}
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a= nr>>8;
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h= R.bloha[a];
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if(h==0) {
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h= (HaloRen *)MEM_callocN(256*sizeof(HaloRen),"findOrAdHalo");
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R.bloha[a]= h;
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}
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h+= (nr & 255);
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return h;
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}
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/* ------------------------------------------------------------------------ */
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VlakRen *RE_findOrAddVlak(int nr)
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{
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VlakRen *v;
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int a;
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if(nr<0 || nr>MAXVLAK ) {
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printf("error in findOrAddVlak: %d\n",nr);
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return R.blovl[0];
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}
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a= nr>>8;
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v= R.blovl[a];
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if(v==0) {
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v= (VlakRen *)MEM_callocN(256*sizeof(VlakRen),"findOrAddVlak");
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R.blovl[a]= v;
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}
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v+= (nr & 255);
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return v;
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}
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/* ------------------------------------------------------------------------- */
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extern float Tin, Tr, Tg, Tb;
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HaloRen *RE_inithalo(Material *ma,
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float *vec,
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float *vec1,
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float *orco,
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float hasize,
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float vectsize)
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{
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HaloRen *har;
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MTex *mtex;
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float xn, yn, zn, texvec[3], hoco[4], hoco1[4];
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if(hasize==0) return 0;
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RE_projectverto(vec, hoco);
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if(hoco[3]==0.0) return 0;
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if(vec1) {
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RE_projectverto(vec1, hoco1);
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if(hoco1[3]==0.0) return 0;
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}
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har= RE_findOrAddHalo(R.tothalo++);
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VECCOPY(har->co, vec);
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har->hasize= hasize;
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/* projectvert wordt in zbufvlaggen gedaan ivm parts/border/pano */
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/* halovect */
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if(vec1) {
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har->type |= HA_VECT;
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zn= hoco[3];
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har->xs= 0.5*R.rectx*(hoco[0]/zn);
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har->ys= 0.5*R.recty*(hoco[1]/zn);
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har->zs= 0x7FFFFF*(1.0+hoco[2]/zn);
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har->zBufDist = 0x7FFFFFFF*(hoco[2]/zn);
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xn= har->xs - 0.5*R.rectx*(hoco1[0]/hoco1[3]);
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yn= har->ys - 0.5*R.recty*(hoco1[1]/hoco1[3]);
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if(xn==0.0 || (xn==0.0 && yn==0.0)) zn= 0.0;
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else zn= atan2(yn, xn);
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har->sin= sin(zn);
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har->cos= cos(zn);
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zn= VecLenf(vec1, vec);
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har->hasize= vectsize*zn + (1.0-vectsize)*hasize;
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VecSubf(har->no, vec, vec1);
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Normalise(har->no);
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}
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if(ma->mode & MA_HALO_XALPHA) har->type |= HA_XALPHA;
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har->alfa= ma->alpha;
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har->r= 255.0*ma->r;
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har->g= 255.0*ma->g;
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har->b= 255.0*ma->b;
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har->add= 255.0*ma->add;
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har->mat= ma->ren;
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har->hard= ma->har;
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har->seed= ma->ren->seed1 % 256;
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if(ma->mode & MA_STAR) har->starpoints= ma->starc;
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if(ma->mode & MA_HALO_LINES) har->linec= ma->linec;
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if(ma->mode & MA_HALO_RINGS) har->ringc= ma->ringc;
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if(ma->mode & MA_HALO_FLARE) har->flarec= ma->flarec;
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if(ma->mtex[0]) {
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if( (ma->mode & MA_HALOTEX) ) har->tex= 1;
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else {
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mtex= ma->mtex[0];
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VECCOPY(texvec, vec);
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if(mtex->texco & TEXCO_NORM) {
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;
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}
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else if(mtex->texco & TEXCO_OBJECT) {
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/* texvec[0]+= imatbase->ivec[0]; */
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/* texvec[1]+= imatbase->ivec[1]; */
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/* texvec[2]+= imatbase->ivec[2]; */
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/* Mat3MulVecfl(imatbase->imat, texvec); */
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}
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else {
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if(orco) {
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VECCOPY(texvec, orco);
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}
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}
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externtex(mtex, texvec);
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yn= Tin*mtex->colfac;
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zn= Tin*mtex->varfac;
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if(mtex->mapto & MAP_COL) {
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zn= 1.0-yn;
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har->r= 255.0*(yn*Tr+ zn*ma->r);
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har->g= 255.0*(yn*Tg+ zn*ma->g);
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har->b= 255.0*(yn*Tb+ zn*ma->b);
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}
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if(mtex->texco & 16) {
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har->alfa= 255.0*Tin;
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}
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}
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}
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return har;
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}
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/* ------------------------------------------------------------------------- */
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