* Revert lamp sampling/buffers change. The right enum items should be defined in RNA, not the layout, so that it works in outliner, python api too. * Also changed type popup to radio buttons again, and removed the icons. This is more consistent, and I don't think it's a good idea to start using icons for these things, too much clutter. * Replace Mesh with Normals panel in the mesh buttons. * Remove Material panel from mesh buttons. * Added name fields for shape/vgroup/vcol/uv. * Spacing tweak to Object and Bone names. * Fix some naming conflicts in RNA, with "name" and "type" properties being defined twice in the same struct. * context.scene.tool_settings -> context.tool_settings.
		
			
				
	
	
		
			180 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			180 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
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import bpy
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class ObjectButtonsPanel(bpy.types.Panel):
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	__space_type__ = "BUTTONS_WINDOW"
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	__region_type__ = "WINDOW"
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	__context__ = "object"
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class OBJECT_PT_context_object(ObjectButtonsPanel):
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	__idname__ = "OBJECT_PT_context_object"
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	__no_header__ = True
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	def draw(self, context):
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		layout = self.layout
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		ob = context.object
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		row = layout.row()
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		row.itemL(text="", icon="ICON_OBJECT_DATA")
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		row.itemR(ob, "name", text="")
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class OBJECT_PT_transform(ObjectButtonsPanel):
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	__idname__ = "OBJECT_PT_transform"
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	__label__ = "Transform"
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	def draw(self, context):
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		layout = self.layout
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		ob = context.object
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		row = layout.row()
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		row.column().itemR(ob, "location")
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		row.column().itemR(ob, "rotation")
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		row.column().itemR(ob, "scale")
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class OBJECT_PT_relations(ObjectButtonsPanel):
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	__idname__ = "OBJECT_PT_relations"
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	__label__ = "Relations"
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	def draw(self, context):
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		layout = self.layout
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		ob = context.object
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		split = layout.split()
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		col = split.column()
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		col.itemR(ob, "layers")
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		col.itemS()
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		col.itemR(ob, "pass_index")
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		col = split.column()
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		col.itemL(text="Parent:")
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		col.itemR(ob, "parent", text="")
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		sub = col.column()
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		sub.itemR(ob, "parent_type", text="Type")
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		parent = ob.parent
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		if parent and ob.parent_type == 'BONE' and parent.type == 'ARMATURE':
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			sub.item_pointerR(ob, "parent_bone", parent.data, "bones", text="")
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		sub.active = parent != None
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class OBJECT_PT_groups(ObjectButtonsPanel):
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	__idname__ = "OBJECT_PT_groups"
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	__label__ = "Groups"
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	def draw(self, context):
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		layout = self.layout
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		ob = context.object
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		split = layout.split()
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		split.item_menu_enumO("object.group_add", "group", text="Add to Group")
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		split.itemL()
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		for group in bpy.data.groups:
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			if ob.name in group.objects:
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				col = layout.column(align=True)
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				col.set_context_pointer("group", group)
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				row = col.box().row()
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				row.itemR(group, "name", text="")
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				row.itemO("object.group_remove", text="", icon="VICON_X")
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				split = col.box().split()
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				split.column().itemR(group, "layer", text="Dupli")
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				split.column().itemR(group, "dupli_offset", text="")
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class OBJECT_PT_display(ObjectButtonsPanel):
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	__idname__ = "OBJECT_PT_display"
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	__label__ = "Display"
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	def draw(self, context):
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		layout = self.layout
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		ob = context.object
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		row = layout.row()
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		row.itemR(ob, "max_draw_type", text="Type")
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		row.itemR(ob, "draw_bounds_type", text="Bounds")
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		flow = layout.column_flow()
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		flow.itemR(ob, "draw_name", text="Name")
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		flow.itemR(ob, "draw_axis", text="Axis")
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		flow.itemR(ob, "draw_wire", text="Wire")
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		flow.itemR(ob, "draw_texture_space", text="Texture Space")
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		flow.itemR(ob, "x_ray", text="X-Ray")
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		flow.itemR(ob, "draw_transparent", text="Transparency")
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class OBJECT_PT_duplication(ObjectButtonsPanel):
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	__idname__ = "OBJECT_PT_duplication"
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	__label__ = "Duplication"
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	def draw(self, context):
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		layout = self.layout
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		ob = context.object
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		layout.itemR(ob, "dupli_type", expand=True)
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		if ob.dupli_type == 'FRAMES':
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			split = layout.split()
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			sub = split.column(align=True)
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			sub.itemR(ob, "dupli_frames_start", text="Start")
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			sub.itemR(ob, "dupli_frames_end", text="End")
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			sub = split.column(align=True)
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			sub.itemR(ob, "dupli_frames_on", text="On")
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			sub.itemR(ob, "dupli_frames_off", text="Off")
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			layout.itemR(ob, "dupli_frames_no_speed", text="No Speed")
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		elif ob.dupli_type == 'VERTS':
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			layout.itemR(ob, "dupli_verts_rotation", text="Rotation")
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		elif ob.dupli_type == 'FACES':
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			row = layout.row()
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			row.itemR(ob, "dupli_faces_scale", text="Scale")
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			row.itemR(ob, "dupli_faces_inherit_scale", text="Inherit Scale")
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		elif ob.dupli_type == 'GROUP':
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			layout.itemR(ob, "dupli_group", text="Group")
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class OBJECT_PT_animation(ObjectButtonsPanel):
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	__idname__ = "OBJECT_PT_animation"
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	__label__ = "Animation"
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	def draw(self, context):
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		layout = self.layout
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		ob = context.object
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		split = layout.split()
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		sub = split.column()
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		sub.itemL(text="Time Offset:")
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		sub.itemR(ob, "time_offset_edit", text="Edit")
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		row = sub.row()
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		row.itemR(ob, "time_offset_particle", text="Particle")
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		row.active = len(ob.particle_systems) != 0
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		row = sub.row()
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		row.itemR(ob, "time_offset_parent", text="Parent")
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		row.active = ob.parent != None
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		row = sub.row()
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		row.itemR(ob, "slow_parent")
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		row.active = ob.parent != None
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		sub.itemR(ob, "time_offset", text="Offset")
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		sub = split.column()
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		sub.itemL(text="Track:")
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		sub.itemR(ob, "track", text="")
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		sub.itemR(ob, "track_axis", text="Axis")
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		sub.itemR(ob, "up_axis", text="Up Axis")
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		row = sub.row()
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		row.itemR(ob, "track_override_parent", text="Override Parent")
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		row.active = ob.parent != None
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bpy.types.register(OBJECT_PT_context_object)
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bpy.types.register(OBJECT_PT_transform)
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bpy.types.register(OBJECT_PT_relations)
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bpy.types.register(OBJECT_PT_groups)
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bpy.types.register(OBJECT_PT_display)
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bpy.types.register(OBJECT_PT_duplication)
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bpy.types.register(OBJECT_PT_animation)
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