This patch aims to fix the issues presented in T87829 and T95331, namely precision issues while connecting two nodes when being too close together in the node editor editors, in a few cases even resulting in the complete inability to connect nodes. Sockets are found by intersecting a padded rect around the cursor with the nodes' sockets' location. That creates ambiguities, as it's possible for the padded rect to intersect with the wrong node, as the distance between two nodes is smaller than the rect is padded. The fix in this patch is checking against an unpadded rectangle in visible_node(). Differential Revision: https://developer.blender.org/D14122