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blender-archive/source/blender/nodes/texture/CMakeLists.txt
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

71 lines
1.4 KiB
CMake

# SPDX-License-Identifier: GPL-2.0-or-later
set(INC
.
../
../intern
../../editors/include
../../blenkernel
../../blenlib
../../blentranslation
../../depsgraph
../../imbuf
../../makesdna
../../makesrna
../../render
../../windowmanager
../../../../intern/guardedalloc
)
set(SRC
nodes/node_texture_at.c
nodes/node_texture_bricks.c
nodes/node_texture_checker.c
nodes/node_texture_common.c
nodes/node_texture_compose.c
nodes/node_texture_coord.c
nodes/node_texture_curves.c
nodes/node_texture_decompose.c
nodes/node_texture_distance.c
nodes/node_texture_hueSatVal.c
nodes/node_texture_image.c
nodes/node_texture_invert.c
nodes/node_texture_math.c
nodes/node_texture_mixRgb.c
nodes/node_texture_output.c
nodes/node_texture_proc.c
nodes/node_texture_rotate.c
nodes/node_texture_scale.c
nodes/node_texture_texture.c
nodes/node_texture_translate.c
nodes/node_texture_valToNor.c
nodes/node_texture_valToRgb.c
nodes/node_texture_viewer.c
node_texture_tree.c
node_texture_util.c
node_texture_util.h
)
set(LIB
bf_nodes
)
if(WITH_PYTHON)
list(APPEND INC
../../python
)
list(APPEND INC_SYS
${PYTHON_INCLUDE_DIRS}
)
list(APPEND LIB
${PYTHON_LINKFLAGS}
${PYTHON_LIBRARIES}
)
add_definitions(-DWITH_PYTHON)
endif()
blender_add_lib(bf_nodes_texture "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")