27 lines
		
	
	
		
			594 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			27 lines
		
	
	
		
			594 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
 | 
						|
varying vec3 varposition;
 | 
						|
varying vec3 varnormal;
 | 
						|
 | 
						|
#ifdef CLIP_WORKAROUND
 | 
						|
varying float gl_ClipDistance[6];
 | 
						|
#endif
 | 
						|
 | 
						|
void main()
 | 
						|
{
 | 
						|
	vec4 co = gl_ModelViewMatrix * gl_Vertex;
 | 
						|
 | 
						|
	varposition = co.xyz;
 | 
						|
	varnormal = normalize(gl_NormalMatrix * gl_Normal);
 | 
						|
	gl_Position = gl_ProjectionMatrix * co;
 | 
						|
 | 
						|
#ifdef CLIP_WORKAROUND
 | 
						|
	int i;
 | 
						|
	for(i = 0; i < 6; i++)
 | 
						|
		gl_ClipDistance[i] = dot(co, gl_ClipPlane[i]);
 | 
						|
#elif !defined(GPU_ATI)
 | 
						|
	// Setting gl_ClipVertex is necessary to get glClipPlane working on NVIDIA
 | 
						|
	// graphic cards, while on ATI it can cause a software fallback.
 | 
						|
	gl_ClipVertex = co; 
 | 
						|
#endif 
 | 
						|
 |