without the underscores these clogged up the namespace for autocompleation which was annoying.
		
			
				
	
	
		
			182 lines
		
	
	
		
			5.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			182 lines
		
	
	
		
			5.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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 * All rights reserved.
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 *
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 * The Original Code is: all of this file.
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 *
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 * Contributor(s): none yet.
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 *
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 * ***** END GPL LICENSE BLOCK *****
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 */
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#ifndef __BKE_GLOBAL_H__
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#define __BKE_GLOBAL_H__
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/** \file BKE_global.h
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 *  \ingroup bke
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 *  \since March 2001
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 *  \author nzc
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 *  \section aboutglobal Global settings
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 *   Global settings, handles, pointers. This is the root for finding
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 *   any data in Blender. This block is not serialized, but built anew
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 *   for every fresh Blender run.
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 */
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#include "DNA_listBase.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* forwards */
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struct Main;
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struct Object;
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struct BME_Glob;
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typedef struct Global {
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	/* active pointers */
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	struct Main *main;
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	/* strings: lastsaved */
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	char ima[1024], lib[1024]; /* 1024 = FILE_MAX */
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	/* flag: if != 0 G.main->name contains valid relative base path */
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	int relbase_valid;
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	/* strings of recent opened files */
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	struct ListBase recent_files;
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	short afbreek, moving, file_loaded;
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	char background;
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	char factory_startup;
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	short winpos, displaymode;	/* used to be in Render */
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	short rendering;			/* to indicate render is busy, prevent renderwindow events etc */
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	short rt;
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	int f;
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	/* Used for BMesh transformations */
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	struct BME_Glob *editBMesh;
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	/* Frank's variables */
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	int	save_over;
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	/* Rob's variables (keep here for WM recode) */
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	int have_quicktime;
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	int ui_international;
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	int charstart;
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	int charmin;
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	int charmax;
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	struct VFont *selfont;
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	struct ListBase ttfdata;
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	/* this variable is written to / read from FileGlobal->fileflags */
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	int fileflags;
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	/* save the allowed windowstate of blender when using -W or -w */
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	int windowstate;
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} Global;
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/* **************** GLOBAL ********************* */
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/* G.f */
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#define G_RENDER_OGL	(1 <<  0)
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#define G_SWAP_EXCHANGE	(1 <<  1)
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/* also uses G_FILE_AUTOPLAY */
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/* #define G_RENDER_SHADOW	(1 <<  3) */ /* temp flag, removed */
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#define G_BACKBUFSEL	(1 <<  4)
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#define G_PICKSEL		(1 <<  5)
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/* #define G_FACESELECT	(1 <<  8) use (mesh->editflag & ME_EDIT_PAINT_MASK) */
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#define G_DEBUG			(1 << 12)
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#define G_SCRIPT_AUTOEXEC (1 << 13)
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#define G_SCRIPT_OVERRIDE_PREF (1 << 14) /* when this flag is set ignore the userprefs */
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/* #define G_NOFROZEN	(1 << 17) also removed */
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/* #define G_GREASEPENCIL 	(1 << 17)   also removed */
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/* #define G_AUTOMATKEYS	(1 << 30)   also removed */
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/* G.fileflags */
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#define G_AUTOPACK               (1 << 0)
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#define G_FILE_COMPRESS          (1 << 1)
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#define G_FILE_AUTOPLAY          (1 << 2)
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#define G_FILE_ENABLE_ALL_FRAMES (1 << 3)				/* deprecated */
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#define G_FILE_SHOW_DEBUG_PROPS  (1 << 4)				/* deprecated */
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#define G_FILE_SHOW_FRAMERATE    (1 << 5)				/* deprecated */
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/* #define G_FILE_SHOW_PROFILE   (1 << 6) */			/* deprecated */
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#define G_FILE_LOCK              (1 << 7)
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#define G_FILE_SIGN              (1 << 8)
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/* #define G_FILE_PUBLISH	     (1 << 9) */			/* deprecated */
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#define G_FILE_NO_UI			 (1 << 10)
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/* #define G_FILE_GAME_TO_IPO	 (1 << 11) */			/* deprecated */
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#define G_FILE_GAME_MAT			 (1 << 12)				/* deprecated */
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/* #define G_FILE_DISPLAY_LISTS	 (1 << 13) */			/* deprecated */
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#define G_FILE_SHOW_PHYSICS		 (1 << 14)				/* deprecated */
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#define G_FILE_GAME_MAT_GLSL	 (1 << 15)				/* deprecated */
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/* #define G_FILE_GLSL_NO_LIGHTS	 (1 << 16) */		/* deprecated */
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#define G_FILE_GLSL_NO_SHADERS	 (1 << 17)				/* deprecated */
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#define G_FILE_GLSL_NO_SHADOWS	 (1 << 18)				/* deprecated */
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#define G_FILE_GLSL_NO_RAMPS	 (1 << 19)				/* deprecated */
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#define G_FILE_GLSL_NO_NODES	 (1 << 20)				/* deprecated */
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#define G_FILE_GLSL_NO_EXTRA_TEX (1 << 21)				/* deprecated */
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#define G_FILE_IGNORE_DEPRECATION_WARNINGS	(1 << 22)	/* deprecated */
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#define G_FILE_RECOVER			 (1 << 23)
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#define G_FILE_RELATIVE_REMAP	 (1 << 24)
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#define G_FILE_HISTORY			 (1 << 25)
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#define G_FILE_MESH_COMPAT		 (1 << 26)				/* BMesh option to save as older mesh format */
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/* G.windowstate */
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#define G_WINDOWSTATE_USERDEF		0
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#define G_WINDOWSTATE_BORDER		1
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#define G_WINDOWSTATE_FULLSCREEN	2
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/* ENDIAN_ORDER: indicates what endianness the platform where the file was
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 * written had. */
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#if !defined( __BIG_ENDIAN__ ) && !defined( __LITTLE_ENDIAN__ )
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#  error Either __BIG_ENDIAN__ or __LITTLE_ENDIAN__ must be defined.
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#endif
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#define L_ENDIAN	1
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#define B_ENDIAN	0
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#ifdef __BIG_ENDIAN__
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#  define ENDIAN_ORDER B_ENDIAN
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#else
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#  define ENDIAN_ORDER L_ENDIAN
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#endif
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/* G.moving, signals drawing in (3d) window to denote transform */
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#define G_TRANSFORM_OBJ			1
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#define G_TRANSFORM_EDIT		2
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#define G_TRANSFORM_MANIP		4
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#define G_TRANSFORM_PARTICLE	8
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/* G.special1 */
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/* Memory is allocated where? blender.c */
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extern Global G;
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#ifdef __cplusplus
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}
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#endif
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#endif
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