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blender-archive/source/blender/modifiers/CMakeLists.txt
Henrik Dick e45cfb574e Solidify Modifier: support non-manifold input
This adds a new mode to solidify to support non-manifold geometry
with edges using 3 or more faces as input, resulting in a manifold mesh.

Since the differences between these methods don't translate well
into short terms, they're named "Simple" and "Complex" in the UI.

This also adds clamp with respect to angles
to the existing solidify modifier calculation.
2019-11-04 10:35:21 +11:00

166 lines
3.7 KiB
CMake

# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# The Original Code is Copyright (C) 2006, Blender Foundation
# All rights reserved.
# ***** END GPL LICENSE BLOCK *****
set(INC
.
intern
../blenfont
../blenkernel
../blenlib
../bmesh
../depsgraph
../makesdna
../makesrna
../render/extern/include
../../../intern/elbeem/extern
../../../intern/eigen
../../../intern/guardedalloc
)
set(INC_SYS
${ZLIB_INCLUDE_DIRS}
)
set(SRC
intern/MOD_armature.c
intern/MOD_array.c
intern/MOD_bevel.c
intern/MOD_boolean.c
intern/MOD_build.c
intern/MOD_cast.c
intern/MOD_cloth.c
intern/MOD_collision.c
intern/MOD_correctivesmooth.c
intern/MOD_curve.c
intern/MOD_datatransfer.c
intern/MOD_decimate.c
intern/MOD_displace.c
intern/MOD_dynamicpaint.c
intern/MOD_edgesplit.c
intern/MOD_explode.c
intern/MOD_fluidsim.c
intern/MOD_fluidsim_util.c
intern/MOD_hook.c
intern/MOD_laplaciandeform.c
intern/MOD_laplaciansmooth.c
intern/MOD_lattice.c
intern/MOD_mask.c
intern/MOD_meshcache.c
intern/MOD_meshcache_mdd.c
intern/MOD_meshcache_pc2.c
intern/MOD_meshcache_util.c
intern/MOD_meshdeform.c
intern/MOD_meshsequencecache.c
intern/MOD_mirror.c
intern/MOD_multires.c
intern/MOD_none.c
intern/MOD_normal_edit.c
intern/MOD_ocean.c
intern/MOD_particleinstance.c
intern/MOD_particlesystem.c
intern/MOD_remesh.c
intern/MOD_screw.c
intern/MOD_shapekey.c
intern/MOD_shrinkwrap.c
intern/MOD_simpledeform.c
intern/MOD_skin.c
intern/MOD_smoke.c
intern/MOD_smooth.c
intern/MOD_softbody.c
intern/MOD_solidify.c
intern/MOD_solidify_extrude.c
intern/MOD_solidify_nonmanifold.c
intern/MOD_subsurf.c
intern/MOD_surface.c
intern/MOD_surfacedeform.c
intern/MOD_triangulate.c
intern/MOD_util.c
intern/MOD_uvproject.c
intern/MOD_uvwarp.c
intern/MOD_warp.c
intern/MOD_wave.c
intern/MOD_weighted_normal.c
intern/MOD_weightvg_util.c
intern/MOD_weightvgedit.c
intern/MOD_weightvgmix.c
intern/MOD_weightvgproximity.c
intern/MOD_wireframe.c
MOD_modifiertypes.h
intern/MOD_fluidsim_util.h
intern/MOD_meshcache_util.h
intern/MOD_solidify_util.h
intern/MOD_util.h
intern/MOD_weightvg_util.h
)
set(LIB
bf_blenkernel
bf_blenlib
)
if(WITH_ALEMBIC)
add_definitions(-DWITH_ALEMBIC)
list(APPEND INC
../alembic
)
list(APPEND LIB
bf_alembic
)
endif()
if(WITH_MOD_REMESH)
list(APPEND INC
../../../intern/dualcon
)
list(APPEND LIB
bf_intern_dualcon
)
add_definitions(-DWITH_MOD_REMESH)
endif()
if(WITH_MOD_FLUID)
add_definitions(-DWITH_MOD_FLUID)
endif()
if(WITH_MOD_OCEANSIM)
add_definitions(-DWITH_OCEANSIM)
endif()
if(WITH_OPENSUBDIV)
add_definitions(-DWITH_OPENSUBDIV)
endif()
if(WITH_BULLET)
list(APPEND LIB
extern_bullet
)
add_definitions(-DWITH_BULLET)
endif()
if(WITH_INTERNATIONAL)
add_definitions(-DWITH_INTERNATIONAL)
endif()
# So we can have special tricks in modifier system.
add_definitions(${GL_DEFINITIONS})
blender_add_lib(bf_modifiers "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")