Stencil style texture mapping. Ready for field testing and user feedback. This commit adds stencil like brushes, like those that existed on old ptex branch. (with the exception of clip colour) To control the position of the stencil, you use Q: translation Shift - Q: scaling Ctrl - Q: rotation There's extra work that has been done to make this work: * Support for coloured overlay in vertex/texture painting * Also made A button do stroke mode selection like in sculpt mode, when mask painting is inactive. There are some TODOs to work on during bcon3: * Support tiled and stencil mode in 2D painting. Support alpha textures also. * Tidy up overlay code. There's some confusion there due to the way we use the primary brush texture sometimes for alpha, other times for colour control. WIP design docs will be in http://wiki.blender.org/index.php/User:Psy-Fi/New_Brush_Tool_Design
1146 lines
30 KiB
C
1146 lines
30 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/blenkernel/intern/brush.c
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* \ingroup bke
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*/
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#include "MEM_guardedalloc.h"
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#include "DNA_brush_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_object_types.h"
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#include "BLI_math.h"
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#include "BLI_blenlib.h"
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#include "BLI_rand.h"
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#include "BKE_brush.h"
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#include "BKE_colortools.h"
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#include "BKE_global.h"
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#include "BKE_image.h"
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#include "BKE_library.h"
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#include "BKE_main.h"
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#include "BKE_paint.h"
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#include "BKE_texture.h"
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#include "BKE_icons.h"
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#include "IMB_imbuf.h"
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#include "IMB_imbuf_types.h"
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#include "RE_render_ext.h" /* externtex */
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#include "RE_shader_ext.h"
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static RNG *brush_rng;
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void BKE_brush_system_init(void)
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{
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brush_rng = BLI_rng_new(0);
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BLI_rng_srandom(brush_rng, 31415682);
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}
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void BKE_brush_system_exit(void)
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{
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BLI_rng_free(brush_rng);
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}
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static void brush_defaults(Brush *brush)
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{
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brush->blend = 0;
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brush->flag = 0;
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brush->ob_mode = OB_MODE_ALL_PAINT;
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/* BRUSH SCULPT TOOL SETTINGS */
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brush->weight = 1.0f; /* weight of brush 0 - 1.0 */
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brush->size = 35; /* radius of the brush in pixels */
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brush->alpha = 0.5f; /* brush strength/intensity probably variable should be renamed? */
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brush->autosmooth_factor = 0.0f;
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brush->crease_pinch_factor = 0.5f;
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brush->sculpt_plane = SCULPT_DISP_DIR_AREA;
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brush->plane_offset = 0.0f; /* how far above or below the plane that is found by averaging the faces */
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brush->plane_trim = 0.5f;
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brush->clone.alpha = 0.5f;
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brush->normal_weight = 0.0f;
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brush->flag |= BRUSH_ALPHA_PRESSURE;
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/* BRUSH PAINT TOOL SETTINGS */
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brush->rgb[0] = 1.0f; /* default rgb color of the brush when painting - white */
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brush->rgb[1] = 1.0f;
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brush->rgb[2] = 1.0f;
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/* BRUSH STROKE SETTINGS */
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brush->flag |= (BRUSH_SPACE | BRUSH_SPACE_ATTEN);
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brush->spacing = 10; /* how far each brush dot should be spaced as a percentage of brush diameter */
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brush->smooth_stroke_radius = 75;
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brush->smooth_stroke_factor = 0.9f;
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brush->rate = 0.1f; /* time delay between dots of paint or sculpting when doing airbrush mode */
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brush->jitter = 0.0f;
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/* BRUSH TEXTURE SETTINGS */
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default_mtex(&brush->mtex);
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default_mtex(&brush->mask_mtex);
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brush->texture_sample_bias = 0; /* value to added to texture samples */
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brush->texture_overlay_alpha = 33;
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/* brush appearance */
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brush->add_col[0] = 1.00; /* add mode color is light red */
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brush->add_col[1] = 0.39;
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brush->add_col[2] = 0.39;
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brush->sub_col[0] = 0.39; /* subtract mode color is light blue */
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brush->sub_col[1] = 0.39;
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brush->sub_col[2] = 1.00;
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brush->stencil_pos[0] = 256;
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brush->stencil_pos[1] = 256;
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brush->stencil_dimension[0] = 256;
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brush->stencil_dimension[1] = 256;
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}
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/* Datablock add/copy/free/make_local */
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Brush *BKE_brush_add(Main *bmain, const char *name)
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{
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Brush *brush;
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brush = BKE_libblock_alloc(&bmain->brush, ID_BR, name);
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/* enable fake user by default */
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brush->id.flag |= LIB_FAKEUSER;
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brush_defaults(brush);
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brush->sculpt_tool = SCULPT_TOOL_DRAW; /* sculpting defaults to the draw tool for new brushes */
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/* the default alpha falloff curve */
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BKE_brush_curve_preset(brush, CURVE_PRESET_SMOOTH);
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return brush;
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}
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Brush *BKE_brush_copy(Brush *brush)
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{
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Brush *brushn;
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brushn = BKE_libblock_copy(&brush->id);
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if (brush->mtex.tex)
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id_us_plus((ID *)brush->mtex.tex);
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if (brush->mask_mtex.tex)
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id_us_plus((ID *)brush->mask_mtex.tex);
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if (brush->icon_imbuf)
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brushn->icon_imbuf = IMB_dupImBuf(brush->icon_imbuf);
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brushn->preview = NULL;
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brushn->curve = curvemapping_copy(brush->curve);
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/* enable fake user by default */
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if (!(brushn->id.flag & LIB_FAKEUSER)) {
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brushn->id.flag |= LIB_FAKEUSER;
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brushn->id.us++;
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}
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return brushn;
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}
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/* not brush itself */
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void BKE_brush_free(Brush *brush)
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{
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if (brush->mtex.tex)
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brush->mtex.tex->id.us--;
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if (brush->mask_mtex.tex)
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brush->mask_mtex.tex->id.us--;
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if (brush->icon_imbuf)
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IMB_freeImBuf(brush->icon_imbuf);
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BKE_previewimg_free(&(brush->preview));
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curvemapping_free(brush->curve);
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}
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static void extern_local_brush(Brush *brush)
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{
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id_lib_extern((ID *)brush->mtex.tex);
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id_lib_extern((ID *)brush->mask_mtex.tex);
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id_lib_extern((ID *)brush->clone.image);
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}
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void BKE_brush_make_local(Brush *brush)
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{
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/* - only lib users: do nothing
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* - only local users: set flag
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* - mixed: make copy
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*/
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Main *bmain = G.main;
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Scene *scene;
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int is_local = FALSE, is_lib = FALSE;
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if (brush->id.lib == NULL) return;
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if (brush->clone.image) {
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/* special case: ima always local immediately. Clone image should only
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* have one user anyway. */
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id_clear_lib_data(bmain, &brush->clone.image->id);
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extern_local_brush(brush);
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}
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for (scene = bmain->scene.first; scene && ELEM(0, is_lib, is_local); scene = scene->id.next) {
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if (paint_brush(&scene->toolsettings->imapaint.paint) == brush) {
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if (scene->id.lib) is_lib = TRUE;
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else is_local = TRUE;
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}
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}
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if (is_local && is_lib == FALSE) {
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id_clear_lib_data(bmain, &brush->id);
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extern_local_brush(brush);
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/* enable fake user by default */
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if (!(brush->id.flag & LIB_FAKEUSER)) {
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brush->id.flag |= LIB_FAKEUSER;
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brush->id.us++;
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}
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}
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else if (is_local && is_lib) {
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Brush *brush_new = BKE_brush_copy(brush);
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brush_new->id.us = 1; /* only keep fake user */
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brush_new->id.flag |= LIB_FAKEUSER;
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/* Remap paths of new ID using old library as base. */
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BKE_id_lib_local_paths(bmain, brush->id.lib, &brush_new->id);
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for (scene = bmain->scene.first; scene; scene = scene->id.next) {
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if (paint_brush(&scene->toolsettings->imapaint.paint) == brush) {
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if (scene->id.lib == NULL) {
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paint_brush_set(&scene->toolsettings->imapaint.paint, brush_new);
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}
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}
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}
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}
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}
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void BKE_brush_debug_print_state(Brush *br)
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{
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/* create a fake brush and set it to the defaults */
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Brush def = {{NULL}};
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brush_defaults(&def);
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#define BR_TEST(field, t) \
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if (br->field != def.field) \
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printf("br->" #field " = %" #t ";\n", br->field)
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#define BR_TEST_FLAG(_f) \
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if ((br->flag & _f) && !(def.flag & _f)) \
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printf("br->flag |= " #_f ";\n"); \
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else if (!(br->flag & _f) && (def.flag & _f)) \
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printf("br->flag &= ~" #_f ";\n")
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/* print out any non-default brush state */
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BR_TEST(normal_weight, f);
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BR_TEST(blend, d);
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BR_TEST(size, d);
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/* br->flag */
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BR_TEST_FLAG(BRUSH_AIRBRUSH);
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BR_TEST_FLAG(BRUSH_TORUS);
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BR_TEST_FLAG(BRUSH_ALPHA_PRESSURE);
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BR_TEST_FLAG(BRUSH_SIZE_PRESSURE);
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BR_TEST_FLAG(BRUSH_JITTER_PRESSURE);
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BR_TEST_FLAG(BRUSH_SPACING_PRESSURE);
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BR_TEST_FLAG(BRUSH_RAKE);
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BR_TEST_FLAG(BRUSH_ANCHORED);
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BR_TEST_FLAG(BRUSH_DIR_IN);
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BR_TEST_FLAG(BRUSH_SPACE);
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BR_TEST_FLAG(BRUSH_SMOOTH_STROKE);
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BR_TEST_FLAG(BRUSH_PERSISTENT);
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BR_TEST_FLAG(BRUSH_ACCUMULATE);
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BR_TEST_FLAG(BRUSH_LOCK_ALPHA);
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BR_TEST_FLAG(BRUSH_ORIGINAL_NORMAL);
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BR_TEST_FLAG(BRUSH_OFFSET_PRESSURE);
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BR_TEST_FLAG(BRUSH_SPACE_ATTEN);
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BR_TEST_FLAG(BRUSH_ADAPTIVE_SPACE);
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BR_TEST_FLAG(BRUSH_LOCK_SIZE);
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BR_TEST_FLAG(BRUSH_TEXTURE_OVERLAY);
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BR_TEST_FLAG(BRUSH_EDGE_TO_EDGE);
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BR_TEST_FLAG(BRUSH_RESTORE_MESH);
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BR_TEST_FLAG(BRUSH_INVERSE_SMOOTH_PRESSURE);
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BR_TEST_FLAG(BRUSH_RANDOM_ROTATION);
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BR_TEST_FLAG(BRUSH_PLANE_TRIM);
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BR_TEST_FLAG(BRUSH_FRONTFACE);
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BR_TEST_FLAG(BRUSH_CUSTOM_ICON);
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BR_TEST(jitter, f);
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BR_TEST(spacing, d);
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BR_TEST(smooth_stroke_radius, d);
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BR_TEST(smooth_stroke_factor, f);
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BR_TEST(rate, f);
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BR_TEST(alpha, f);
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BR_TEST(sculpt_plane, d);
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BR_TEST(plane_offset, f);
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BR_TEST(autosmooth_factor, f);
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BR_TEST(crease_pinch_factor, f);
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BR_TEST(plane_trim, f);
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BR_TEST(texture_sample_bias, f);
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BR_TEST(texture_overlay_alpha, d);
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BR_TEST(add_col[0], f);
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BR_TEST(add_col[1], f);
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BR_TEST(add_col[2], f);
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BR_TEST(sub_col[0], f);
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BR_TEST(sub_col[1], f);
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BR_TEST(sub_col[2], f);
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printf("\n");
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#undef BR_TEST
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#undef BR_TEST_FLAG
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}
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void BKE_brush_sculpt_reset(Brush *br)
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{
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/* enable this to see any non-default
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* settings used by a brush: */
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// BKE_brush_debug_print_state(br);
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brush_defaults(br);
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BKE_brush_curve_preset(br, CURVE_PRESET_SMOOTH);
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switch (br->sculpt_tool) {
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case SCULPT_TOOL_CLAY:
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br->flag |= BRUSH_FRONTFACE;
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break;
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case SCULPT_TOOL_CREASE:
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br->flag |= BRUSH_DIR_IN;
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br->alpha = 0.25;
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break;
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case SCULPT_TOOL_FILL:
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br->add_col[1] = 1;
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br->sub_col[0] = 0.25;
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br->sub_col[1] = 1;
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break;
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case SCULPT_TOOL_FLATTEN:
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br->add_col[1] = 1;
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br->sub_col[0] = 0.25;
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br->sub_col[1] = 1;
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break;
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case SCULPT_TOOL_INFLATE:
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br->add_col[0] = 0.750000;
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br->add_col[1] = 0.750000;
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br->add_col[2] = 0.750000;
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br->sub_col[0] = 0.250000;
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br->sub_col[1] = 0.250000;
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br->sub_col[2] = 0.250000;
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break;
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case SCULPT_TOOL_NUDGE:
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br->add_col[0] = 0.250000;
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br->add_col[1] = 1.000000;
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br->add_col[2] = 0.250000;
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break;
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case SCULPT_TOOL_PINCH:
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br->add_col[0] = 0.750000;
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br->add_col[1] = 0.750000;
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br->add_col[2] = 0.750000;
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br->sub_col[0] = 0.250000;
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br->sub_col[1] = 0.250000;
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br->sub_col[2] = 0.250000;
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break;
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case SCULPT_TOOL_SCRAPE:
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br->add_col[1] = 1.000000;
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br->sub_col[0] = 0.250000;
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br->sub_col[1] = 1.000000;
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break;
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case SCULPT_TOOL_ROTATE:
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br->alpha = 1.0;
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break;
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case SCULPT_TOOL_SMOOTH:
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br->flag &= ~BRUSH_SPACE_ATTEN;
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br->spacing = 5;
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br->add_col[0] = 0.750000;
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br->add_col[1] = 0.750000;
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br->add_col[2] = 0.750000;
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break;
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case SCULPT_TOOL_GRAB:
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case SCULPT_TOOL_SNAKE_HOOK:
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case SCULPT_TOOL_THUMB:
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br->size = 75;
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br->flag &= ~BRUSH_ALPHA_PRESSURE;
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br->flag &= ~BRUSH_SPACE;
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br->flag &= ~BRUSH_SPACE_ATTEN;
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br->add_col[0] = 0.250000;
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br->add_col[1] = 1.000000;
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br->add_col[2] = 0.250000;
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break;
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default:
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break;
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}
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}
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/**
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* Library Operations
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* \param preset CurveMappingPreset
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*/
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void BKE_brush_curve_preset(Brush *b, int preset)
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{
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CurveMap *cm = NULL;
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if (!b->curve)
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b->curve = curvemapping_add(1, 0, 0, 1, 1);
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cm = b->curve->cm;
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cm->flag &= ~CUMA_EXTEND_EXTRAPOLATE;
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b->curve->preset = preset;
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curvemap_reset(cm, &b->curve->clipr, b->curve->preset, CURVEMAP_SLOPE_NEGATIVE);
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curvemapping_changed(b->curve, FALSE);
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}
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int BKE_brush_texture_set_nr(Brush *brush, int nr)
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{
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ID *idtest, *id = NULL;
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id = (ID *)brush->mtex.tex;
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idtest = (ID *)BLI_findlink(&G.main->tex, nr - 1);
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if (idtest == NULL) { /* new tex */
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if (id) idtest = (ID *)BKE_texture_copy((Tex *)id);
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else idtest = (ID *)add_texture(G.main, "Tex");
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idtest->us--;
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}
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if (idtest != id) {
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BKE_brush_texture_delete(brush);
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brush->mtex.tex = (Tex *)idtest;
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id_us_plus(idtest);
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return 1;
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}
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return 0;
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}
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int BKE_brush_texture_delete(Brush *brush)
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{
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if (brush->mtex.tex)
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brush->mtex.tex->id.us--;
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return 1;
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}
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int BKE_brush_clone_image_set_nr(Brush *brush, int nr)
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{
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if (brush && nr > 0) {
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Image *ima = (Image *)BLI_findlink(&G.main->image, nr - 1);
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if (ima) {
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BKE_brush_clone_image_delete(brush);
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brush->clone.image = ima;
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id_us_plus(&ima->id);
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brush->clone.offset[0] = brush->clone.offset[1] = 0.0f;
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return 1;
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}
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}
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return 0;
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}
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|
|
|
int BKE_brush_clone_image_delete(Brush *brush)
|
|
{
|
|
if (brush && brush->clone.image) {
|
|
brush->clone.image->id.us--;
|
|
brush->clone.image = NULL;
|
|
return 1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/* Generic texture sampler for 3D painting systems. point has to be either in
|
|
* region space mouse coordinates, or 3d world coordinates for 3D mapping */
|
|
float BKE_brush_sample_tex_3D(const Scene *scene, Brush *br,
|
|
const float point[3],
|
|
float rgba[4], const int thread,
|
|
struct ImagePool *pool)
|
|
{
|
|
UnifiedPaintSettings *ups = &scene->toolsettings->unified_paint_settings;
|
|
MTex *mtex = &br->mtex;
|
|
float intensity = 1.0;
|
|
bool hasrgb = false;
|
|
|
|
if (!mtex->tex) {
|
|
intensity = 1;
|
|
}
|
|
else if (mtex->brush_map_mode == MTEX_MAP_MODE_3D) {
|
|
/* Get strength by feeding the vertex
|
|
* location directly into a texture */
|
|
hasrgb = externtex(mtex, point, &intensity,
|
|
rgba, rgba + 1, rgba + 2, rgba + 3, thread, pool);
|
|
}
|
|
else if (mtex->brush_map_mode == MTEX_MAP_MODE_STENCIL) {
|
|
float rotation = -mtex->rot;
|
|
float point_2d[2] = {point[0], point[1]};
|
|
float x = 0.0f, y = 0.0f; /* Quite warnings */
|
|
float co[3];
|
|
|
|
x = point_2d[0] - br->stencil_pos[0];
|
|
y = point_2d[1] - br->stencil_pos[1];
|
|
|
|
if (rotation > 0.001f || rotation < -0.001f) {
|
|
const float angle = atan2f(y, x) + rotation;
|
|
const float flen = sqrtf(x * x + y * y);
|
|
|
|
x = flen * cosf(angle);
|
|
y = flen * sinf(angle);
|
|
}
|
|
|
|
if (fabs(x) > br->stencil_dimension[0] || fabs(y) > br->stencil_dimension[1]) {
|
|
rgba[0] = rgba[1] = rgba[2] = rgba[3] = 0.0;
|
|
return 0.0;
|
|
}
|
|
x /= (br->stencil_dimension[0]);
|
|
y /= (br->stencil_dimension[1]);
|
|
|
|
x *= br->mtex.size[0];
|
|
y *= br->mtex.size[1];
|
|
|
|
co[0] = x + br->mtex.ofs[0];
|
|
co[1] = y + br->mtex.ofs[1];
|
|
co[2] = 0.0f;
|
|
|
|
hasrgb = externtex(mtex, co, &intensity,
|
|
rgba, rgba + 1, rgba + 2, rgba + 3, thread, pool);
|
|
}
|
|
else {
|
|
float rotation = -mtex->rot;
|
|
float point_2d[2] = {point[0], point[1]};
|
|
float x = 0.0f, y = 0.0f; /* Quite warnings */
|
|
float invradius = 1.0f; /* Quite warnings */
|
|
float co[3];
|
|
|
|
if (mtex->brush_map_mode == MTEX_MAP_MODE_VIEW) {
|
|
/* keep coordinates relative to mouse */
|
|
|
|
rotation += ups->brush_rotation;
|
|
|
|
x = point_2d[0] - ups->tex_mouse[0];
|
|
y = point_2d[1] - ups->tex_mouse[1];
|
|
|
|
/* use pressure adjusted size for fixed mode */
|
|
invradius = 1.0/ups->pixel_radius;
|
|
}
|
|
else if (mtex->brush_map_mode == MTEX_MAP_MODE_TILED) {
|
|
/* leave the coordinates relative to the screen */
|
|
|
|
/* use unadjusted size for tiled mode */
|
|
invradius = 1.0/BKE_brush_size_get(scene, br);
|
|
|
|
x = point_2d[0];
|
|
y = point_2d[1];
|
|
}
|
|
else if (mtex->brush_map_mode == MTEX_MAP_MODE_RANDOM) {
|
|
rotation += ups->brush_rotation;
|
|
/* these contain a random coordinate */
|
|
x = point_2d[0] - ups->tex_mouse[0];
|
|
y = point_2d[1] - ups->tex_mouse[1];
|
|
|
|
invradius = 1.0/ups->pixel_radius;
|
|
}
|
|
|
|
x *= invradius;
|
|
y *= invradius;
|
|
|
|
/* it is probably worth optimizing for those cases where
|
|
* the texture is not rotated by skipping the calls to
|
|
* atan2, sqrtf, sin, and cos. */
|
|
if (rotation > 0.001f || rotation < -0.001f) {
|
|
const float angle = atan2f(y, x) + rotation;
|
|
const float flen = sqrtf(x * x + y * y);
|
|
|
|
x = flen * cosf(angle);
|
|
y = flen * sinf(angle);
|
|
}
|
|
|
|
x *= br->mtex.size[0];
|
|
y *= br->mtex.size[1];
|
|
|
|
co[0] = x + br->mtex.ofs[0];
|
|
co[1] = y + br->mtex.ofs[1];
|
|
co[2] = 0.0f;
|
|
|
|
hasrgb = externtex(mtex, co, &intensity,
|
|
rgba, rgba + 1, rgba + 2, rgba + 3, thread, pool);
|
|
}
|
|
|
|
intensity += br->texture_sample_bias;
|
|
|
|
if (!hasrgb) {
|
|
rgba[0] = intensity;
|
|
rgba[1] = intensity;
|
|
rgba[2] = intensity;
|
|
rgba[3] = 1.0f;
|
|
}
|
|
|
|
return intensity;
|
|
}
|
|
|
|
float BKE_brush_sample_masktex(const Scene *scene, Brush *br,
|
|
const float point[3],
|
|
const int thread,
|
|
struct ImagePool *pool)
|
|
{
|
|
UnifiedPaintSettings *ups = &scene->toolsettings->unified_paint_settings;
|
|
MTex *mtex = &br->mask_mtex;
|
|
|
|
if (mtex && mtex->tex) {
|
|
float rotation = -mtex->rot;
|
|
float point_2d[2] = {point[0], point[1]};
|
|
float x = 0.0f, y = 0.0f; /* Quite warnings */
|
|
float radius = 1.0f; /* Quite warnings */
|
|
float co[3];
|
|
float rgba[4], intensity = 1.0;
|
|
|
|
point_2d[0] -= ups->tex_mouse[0];
|
|
point_2d[1] -= ups->tex_mouse[1];
|
|
|
|
/* use pressure adjusted size for fixed mode */
|
|
radius = ups->pixel_radius;
|
|
|
|
x = point_2d[0];
|
|
y = point_2d[1];
|
|
|
|
x /= radius;
|
|
y /= radius;
|
|
|
|
/* it is probably worth optimizing for those cases where
|
|
* the texture is not rotated by skipping the calls to
|
|
* atan2, sqrtf, sin, and cos. */
|
|
if (rotation > 0.001f || rotation < -0.001f) {
|
|
const float angle = atan2f(y, x) + rotation;
|
|
const float flen = sqrtf(x * x + y * y);
|
|
|
|
x = flen * cosf(angle);
|
|
y = flen * sinf(angle);
|
|
}
|
|
|
|
x *= br->mask_mtex.size[0];
|
|
y *= br->mask_mtex.size[1];
|
|
|
|
co[0] = x + br->mask_mtex.ofs[0];
|
|
co[1] = y + br->mask_mtex.ofs[1];
|
|
co[2] = 0.0f;
|
|
|
|
externtex(mtex, co, &intensity,
|
|
rgba, rgba + 1, rgba + 2, rgba + 3, thread, pool);
|
|
|
|
return intensity;
|
|
}
|
|
else {
|
|
return 1.0f;
|
|
}
|
|
}
|
|
|
|
/* Brush Sampling for 2D brushes. when we unify the brush systems this will be necessarily a separate function */
|
|
float BKE_brush_sample_tex_2D(const Scene *scene, Brush *brush, const float xy[2], float rgba[4])
|
|
{
|
|
UnifiedPaintSettings *ups = &scene->toolsettings->unified_paint_settings;
|
|
MTex *mtex = &brush->mtex;
|
|
|
|
if (mtex && mtex->tex) {
|
|
float co[3], tin, tr, tg, tb, ta;
|
|
float x = xy[0], y = xy[1];
|
|
int hasrgb;
|
|
int radius = BKE_brush_size_get(scene, brush);
|
|
float rotation = -mtex->rot;
|
|
|
|
if (mtex->brush_map_mode == MTEX_MAP_MODE_VIEW) {
|
|
rotation += ups->brush_rotation;
|
|
radius = ups->pixel_radius;
|
|
}
|
|
else if (mtex->brush_map_mode == MTEX_MAP_MODE_RANDOM) {
|
|
rotation += ups->brush_rotation;
|
|
/* these contain a random coordinate */
|
|
x -= ups->tex_mouse[0];
|
|
y -= ups->tex_mouse[1];
|
|
|
|
radius = ups->pixel_radius;
|
|
}
|
|
|
|
x /= radius;
|
|
y /= radius;
|
|
|
|
if (rotation > 0.001f || rotation < -0.001f) {
|
|
const float angle = atan2f(y, x) + rotation;
|
|
const float flen = sqrtf(x * x + y * y);
|
|
|
|
x = flen * cosf(angle);
|
|
y = flen * sinf(angle);
|
|
}
|
|
|
|
x *= brush->mtex.size[0];
|
|
y *= brush->mtex.size[1];
|
|
|
|
co[0] = x + brush->mtex.ofs[0];
|
|
co[1] = y + brush->mtex.ofs[1];
|
|
co[2] = 0.0f;
|
|
|
|
hasrgb = externtex(mtex, co, &tin, &tr, &tg, &tb, &ta, 0, NULL);
|
|
|
|
if (hasrgb) {
|
|
rgba[0] = tr;
|
|
rgba[1] = tg;
|
|
rgba[2] = tb;
|
|
rgba[3] = ta;
|
|
}
|
|
else {
|
|
rgba[0] = tin;
|
|
rgba[1] = tin;
|
|
rgba[2] = tin;
|
|
rgba[3] = 1.0f;
|
|
}
|
|
return tin;
|
|
}
|
|
else {
|
|
rgba[0] = rgba[1] = rgba[2] = rgba[3] = 1.0f;
|
|
return 1.0;
|
|
}
|
|
}
|
|
|
|
/* TODO, use define for 'texfall' arg
|
|
* NOTE: only used for 2d brushes currently! */
|
|
void BKE_brush_imbuf_new(const Scene *scene, Brush *brush, short flt, short texfall, int bufsize, ImBuf **outbuf, int use_color_correction)
|
|
{
|
|
ImBuf *ibuf;
|
|
float xy[2], rgba[4], *dstf;
|
|
int x, y, rowbytes, xoff, yoff, imbflag;
|
|
const int radius = BKE_brush_size_get(scene, brush);
|
|
unsigned char *dst, crgb[3];
|
|
const float alpha = BKE_brush_alpha_get(scene, brush);
|
|
float brush_rgb[3];
|
|
|
|
imbflag = (flt) ? IB_rectfloat : IB_rect;
|
|
xoff = -bufsize / 2.0f + 0.5f;
|
|
yoff = -bufsize / 2.0f + 0.5f;
|
|
rowbytes = bufsize * 4;
|
|
|
|
if (*outbuf)
|
|
ibuf = *outbuf;
|
|
else
|
|
ibuf = IMB_allocImBuf(bufsize, bufsize, 32, imbflag);
|
|
|
|
if (flt) {
|
|
copy_v3_v3(brush_rgb, brush->rgb);
|
|
if (use_color_correction) {
|
|
srgb_to_linearrgb_v3_v3(brush_rgb, brush_rgb);
|
|
}
|
|
|
|
for (y = 0; y < ibuf->y; y++) {
|
|
dstf = ibuf->rect_float + y * rowbytes;
|
|
|
|
for (x = 0; x < ibuf->x; x++, dstf += 4) {
|
|
xy[0] = x + xoff;
|
|
xy[1] = y + yoff;
|
|
|
|
if (texfall == 0) {
|
|
copy_v3_v3(dstf, brush_rgb);
|
|
dstf[3] = alpha * BKE_brush_curve_strength_clamp(brush, len_v2(xy), radius);
|
|
}
|
|
else if (texfall == 1) {
|
|
BKE_brush_sample_tex_2D(scene, brush, xy, dstf);
|
|
}
|
|
else if (texfall == 2) {
|
|
BKE_brush_sample_tex_2D(scene, brush, xy, rgba);
|
|
mul_v3_v3v3(dstf, rgba, brush_rgb);
|
|
dstf[3] = rgba[3] * alpha * BKE_brush_curve_strength_clamp(brush, len_v2(xy), radius);
|
|
}
|
|
else {
|
|
BKE_brush_sample_tex_2D(scene, brush, xy, rgba);
|
|
copy_v3_v3(dstf, brush_rgb);
|
|
dstf[3] = rgba[3] * alpha * BKE_brush_curve_strength_clamp(brush, len_v2(xy), radius);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
float alpha_f; /* final float alpha to convert to char */
|
|
rgb_float_to_uchar(crgb, brush->rgb);
|
|
|
|
for (y = 0; y < ibuf->y; y++) {
|
|
dst = (unsigned char *)ibuf->rect + y * rowbytes;
|
|
|
|
for (x = 0; x < ibuf->x; x++, dst += 4) {
|
|
xy[0] = x + xoff;
|
|
xy[1] = y + yoff;
|
|
|
|
if (texfall == 0) {
|
|
alpha_f = alpha * BKE_brush_curve_strength(brush, len_v2(xy), radius);
|
|
|
|
dst[0] = crgb[0];
|
|
dst[1] = crgb[1];
|
|
dst[2] = crgb[2];
|
|
dst[3] = FTOCHAR(alpha_f);
|
|
}
|
|
else if (texfall == 1) {
|
|
BKE_brush_sample_tex_2D(scene, brush, xy, rgba);
|
|
rgba_float_to_uchar(dst, rgba);
|
|
}
|
|
else if (texfall == 2) {
|
|
BKE_brush_sample_tex_2D(scene, brush, xy, rgba);
|
|
mul_v3_v3(rgba, brush->rgb);
|
|
alpha_f = rgba[3] * alpha * BKE_brush_curve_strength_clamp(brush, len_v2(xy), radius);
|
|
|
|
rgb_float_to_uchar(dst, rgba);
|
|
|
|
dst[3] = FTOCHAR(alpha_f);
|
|
}
|
|
else {
|
|
BKE_brush_sample_tex_2D(scene, brush, xy, rgba);
|
|
alpha_f = rgba[3] * alpha * BKE_brush_curve_strength_clamp(brush, len_v2(xy), radius);
|
|
|
|
dst[0] = crgb[0];
|
|
dst[1] = crgb[1];
|
|
dst[2] = crgb[2];
|
|
dst[3] = FTOCHAR(alpha_f);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
*outbuf = ibuf;
|
|
}
|
|
|
|
/* Unified Size and Strength */
|
|
|
|
/* XXX: be careful about setting size and unprojected radius
|
|
* because they depend on one another
|
|
* these functions do not set the other corresponding value
|
|
* this can lead to odd behavior if size and unprojected
|
|
* radius become inconsistent.
|
|
* the biggest problem is that it isn't possible to change
|
|
* unprojected radius because a view context is not
|
|
* available. my ussual solution to this is to use the
|
|
* ratio of change of the size to change the unprojected
|
|
* radius. Not completely convinced that is correct.
|
|
* In any case, a better solution is needed to prevent
|
|
* inconsistency. */
|
|
|
|
void BKE_brush_size_set(Scene *scene, Brush *brush, int size)
|
|
{
|
|
UnifiedPaintSettings *ups = &scene->toolsettings->unified_paint_settings;
|
|
|
|
size = (int)((float)size / U.pixelsize);
|
|
|
|
if (ups->flag & UNIFIED_PAINT_SIZE)
|
|
ups->size = size;
|
|
else
|
|
brush->size = size;
|
|
}
|
|
|
|
int BKE_brush_size_get(const Scene *scene, Brush *brush)
|
|
{
|
|
UnifiedPaintSettings *ups = &scene->toolsettings->unified_paint_settings;
|
|
int size = (ups->flag & UNIFIED_PAINT_SIZE) ? ups->size : brush->size;
|
|
|
|
return (int)((float)size * U.pixelsize);
|
|
}
|
|
|
|
int BKE_brush_use_locked_size(const Scene *scene, Brush *brush)
|
|
{
|
|
const short us_flag = scene->toolsettings->unified_paint_settings.flag;
|
|
|
|
return (us_flag & UNIFIED_PAINT_SIZE) ?
|
|
(us_flag & UNIFIED_PAINT_BRUSH_LOCK_SIZE) :
|
|
(brush->flag & BRUSH_LOCK_SIZE);
|
|
}
|
|
|
|
int BKE_brush_use_size_pressure(const Scene *scene, Brush *brush)
|
|
{
|
|
const short us_flag = scene->toolsettings->unified_paint_settings.flag;
|
|
|
|
return (us_flag & UNIFIED_PAINT_SIZE) ?
|
|
(us_flag & UNIFIED_PAINT_BRUSH_SIZE_PRESSURE) :
|
|
(brush->flag & BRUSH_SIZE_PRESSURE);
|
|
}
|
|
|
|
int BKE_brush_use_alpha_pressure(const Scene *scene, Brush *brush)
|
|
{
|
|
const short us_flag = scene->toolsettings->unified_paint_settings.flag;
|
|
|
|
return (us_flag & UNIFIED_PAINT_ALPHA) ?
|
|
(us_flag & UNIFIED_PAINT_BRUSH_ALPHA_PRESSURE) :
|
|
(brush->flag & BRUSH_ALPHA_PRESSURE);
|
|
}
|
|
|
|
void BKE_brush_unprojected_radius_set(Scene *scene, Brush *brush, float unprojected_radius)
|
|
{
|
|
UnifiedPaintSettings *ups = &scene->toolsettings->unified_paint_settings;
|
|
|
|
if (ups->flag & UNIFIED_PAINT_SIZE)
|
|
ups->unprojected_radius = unprojected_radius;
|
|
else
|
|
brush->unprojected_radius = unprojected_radius;
|
|
}
|
|
|
|
float BKE_brush_unprojected_radius_get(const Scene *scene, Brush *brush)
|
|
{
|
|
UnifiedPaintSettings *ups = &scene->toolsettings->unified_paint_settings;
|
|
|
|
return (ups->flag & UNIFIED_PAINT_SIZE) ?
|
|
ups->unprojected_radius :
|
|
brush->unprojected_radius;
|
|
}
|
|
|
|
void BKE_brush_alpha_set(Scene *scene, Brush *brush, float alpha)
|
|
{
|
|
UnifiedPaintSettings *ups = &scene->toolsettings->unified_paint_settings;
|
|
|
|
if (ups->flag & UNIFIED_PAINT_ALPHA)
|
|
ups->alpha = alpha;
|
|
else
|
|
brush->alpha = alpha;
|
|
}
|
|
|
|
float BKE_brush_alpha_get(const Scene *scene, Brush *brush)
|
|
{
|
|
UnifiedPaintSettings *ups = &scene->toolsettings->unified_paint_settings;
|
|
|
|
return (ups->flag & UNIFIED_PAINT_ALPHA) ? ups->alpha : brush->alpha;
|
|
}
|
|
|
|
float BKE_brush_weight_get(const Scene *scene, Brush *brush)
|
|
{
|
|
UnifiedPaintSettings *ups = &scene->toolsettings->unified_paint_settings;
|
|
|
|
return (ups->flag & UNIFIED_PAINT_WEIGHT) ? ups->weight : brush->weight;
|
|
}
|
|
|
|
void BKE_brush_weight_set(const Scene *scene, Brush *brush, float value)
|
|
{
|
|
UnifiedPaintSettings *ups = &scene->toolsettings->unified_paint_settings;
|
|
|
|
if (ups->flag & UNIFIED_PAINT_WEIGHT)
|
|
ups->weight = value;
|
|
else
|
|
brush->weight = value;
|
|
}
|
|
|
|
/* scale unprojected radius to reflect a change in the brush's 2D size */
|
|
void BKE_brush_scale_unprojected_radius(float *unprojected_radius,
|
|
int new_brush_size,
|
|
int old_brush_size)
|
|
{
|
|
float scale = new_brush_size;
|
|
/* avoid division by zero */
|
|
if (old_brush_size != 0)
|
|
scale /= (float)old_brush_size;
|
|
(*unprojected_radius) *= scale;
|
|
}
|
|
|
|
/* scale brush size to reflect a change in the brush's unprojected radius */
|
|
void BKE_brush_scale_size(int *r_brush_size,
|
|
float new_unprojected_radius,
|
|
float old_unprojected_radius)
|
|
{
|
|
float scale = new_unprojected_radius;
|
|
/* avoid division by zero */
|
|
if (old_unprojected_radius != 0)
|
|
scale /= new_unprojected_radius;
|
|
(*r_brush_size) = (int)((float)(*r_brush_size) * scale);
|
|
}
|
|
|
|
void BKE_brush_jitter_pos(const Scene *scene, Brush *brush, const float pos[2], float jitterpos[2])
|
|
{
|
|
int use_jitter = (brush->flag & BRUSH_ABSOLUTE_JITTER) ?
|
|
(brush->jitter_absolute != 0) : (brush->jitter != 0);
|
|
|
|
/* jitter-ed brush gives weird and unpredictable result for this
|
|
* kinds of stroke, so manually disable jitter usage (sergey) */
|
|
use_jitter &= (brush->flag & (BRUSH_RESTORE_MESH | BRUSH_ANCHORED)) == 0;
|
|
|
|
if (use_jitter) {
|
|
float rand_pos[2];
|
|
float spread;
|
|
int diameter;
|
|
|
|
do {
|
|
rand_pos[0] = BLI_rng_get_float(brush_rng) - 0.5f;
|
|
rand_pos[1] = BLI_rng_get_float(brush_rng) - 0.5f;
|
|
} while (len_v2(rand_pos) > 0.5f);
|
|
|
|
|
|
if (brush->flag & BRUSH_ABSOLUTE_JITTER) {
|
|
diameter = 2 * brush->jitter_absolute;
|
|
spread = 1.0;
|
|
}
|
|
else {
|
|
diameter = 2 * BKE_brush_size_get(scene, brush);
|
|
spread = brush->jitter;
|
|
}
|
|
/* find random position within a circle of diameter 1 */
|
|
jitterpos[0] = pos[0] + 2 * rand_pos[0] * diameter * spread;
|
|
jitterpos[1] = pos[1] + 2 * rand_pos[1] * diameter * spread;
|
|
}
|
|
else {
|
|
copy_v2_v2(jitterpos, pos);
|
|
}
|
|
}
|
|
|
|
void BKE_brush_randomize_texture_coordinates(UnifiedPaintSettings *ups)
|
|
{
|
|
/* we multiply with brush radius as an optimization for the brush
|
|
* texture sampling functions */
|
|
ups->tex_mouse[0] = BLI_rng_get_float(brush_rng) * ups->pixel_radius;
|
|
ups->tex_mouse[1] = BLI_rng_get_float(brush_rng) * ups->pixel_radius;
|
|
}
|
|
|
|
/* Uses the brush curve control to find a strength value between 0 and 1 */
|
|
float BKE_brush_curve_strength_clamp(Brush *br, float p, const float len)
|
|
{
|
|
if (p >= len) return 0;
|
|
else p = p / len;
|
|
|
|
curvemapping_initialize(br->curve);
|
|
p = curvemapping_evaluateF(br->curve, 0, p);
|
|
|
|
if (p < 0.0f) p = 0.0f;
|
|
else if (p > 1.0f) p = 1.0f;
|
|
return p;
|
|
}
|
|
/* same as above but can return negative values if the curve enables
|
|
* used for sculpt only */
|
|
float BKE_brush_curve_strength(Brush *br, float p, const float len)
|
|
{
|
|
if (p >= len)
|
|
p = 1.0f;
|
|
else
|
|
p = p / len;
|
|
|
|
curvemapping_initialize(br->curve);
|
|
return curvemapping_evaluateF(br->curve, 0, p);
|
|
}
|
|
|
|
/* TODO: should probably be unified with BrushPainter stuff? */
|
|
unsigned int *BKE_brush_gen_texture_cache(Brush *br, int half_side)
|
|
{
|
|
unsigned int *texcache = NULL;
|
|
MTex *mtex = &br->mtex;
|
|
TexResult texres = {0};
|
|
int hasrgb, ix, iy;
|
|
int side = half_side * 2;
|
|
|
|
if (mtex->tex) {
|
|
float x, y, step = 2.0 / side, co[3];
|
|
|
|
texcache = MEM_callocN(sizeof(int) * side * side, "Brush texture cache");
|
|
|
|
/* do normalized cannonical view coords for texture */
|
|
for (y = -1.0, iy = 0; iy < side; iy++, y += step) {
|
|
for (x = -1.0, ix = 0; ix < side; ix++, x += step) {
|
|
co[0] = x;
|
|
co[1] = y;
|
|
co[2] = 0.0f;
|
|
|
|
/* This is copied from displace modifier code */
|
|
hasrgb = multitex_ext(mtex->tex, co, NULL, NULL, 0, &texres, NULL);
|
|
|
|
/* if the texture gave an RGB value, we assume it didn't give a valid
|
|
* intensity, so calculate one (formula from do_material_tex).
|
|
* if the texture didn't give an RGB value, copy the intensity across
|
|
*/
|
|
if (hasrgb & TEX_RGB)
|
|
texres.tin = rgb_to_grayscale(&texres.tr);
|
|
|
|
((char *)texcache)[(iy * side + ix) * 4] =
|
|
((char *)texcache)[(iy * side + ix) * 4 + 1] =
|
|
((char *)texcache)[(iy * side + ix) * 4 + 2] =
|
|
((char *)texcache)[(iy * side + ix) * 4 + 3] = (char)(texres.tin * 255.0f);
|
|
}
|
|
}
|
|
}
|
|
|
|
return texcache;
|
|
}
|
|
|
|
|
|
/**** Radial Control ****/
|
|
struct ImBuf *BKE_brush_gen_radial_control_imbuf(Brush *br)
|
|
{
|
|
ImBuf *im = MEM_callocN(sizeof(ImBuf), "radial control texture");
|
|
unsigned int *texcache;
|
|
int side = 128;
|
|
int half = side / 2;
|
|
int i, j;
|
|
|
|
texcache = BKE_brush_gen_texture_cache(br, half);
|
|
im->rect_float = MEM_callocN(sizeof(float) * side * side, "radial control rect");
|
|
im->x = im->y = side;
|
|
|
|
for (i = 0; i < side; ++i) {
|
|
for (j = 0; j < side; ++j) {
|
|
float magn = sqrtf(powf(i - half, 2) + powf(j - half, 2));
|
|
im->rect_float[i * side + j] = BKE_brush_curve_strength_clamp(br, magn, half);
|
|
}
|
|
}
|
|
|
|
/* Modulate curve with texture */
|
|
if (texcache) {
|
|
for (i = 0; i < side; ++i) {
|
|
for (j = 0; j < side; ++j) {
|
|
const int col = texcache[i * side + j];
|
|
im->rect_float[i * side + j] *= (((char *)&col)[0] + ((char *)&col)[1] + ((char *)&col)[2]) / 3.0f / 255.0f;
|
|
}
|
|
}
|
|
|
|
MEM_freeN(texcache);
|
|
}
|
|
|
|
return im;
|
|
}
|