This is a necessary step for EEVEE's new arch. This moves more data to the draw manager. This makes it easier to have the render or draw engines manage their own data. This makes more sense and cleans-up what the GPUViewport holds Also rewrites the Texture pool manager to be in C++. This also move the DefaultFramebuffer/TextureList and the engine related data to a new `DRWViewData` struct. This struct manages the per view (as in stereo view) engine data. There is a bit of cleanup in the way the draw manager is setup. We now use a temporary DRWData instead of creating a dummy viewport. Development: fclem, jbakker Differential Revision: https://developer.blender.org/D11966
67 lines
2.0 KiB
C++
67 lines
2.0 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2016, Blender Foundation.
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*/
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/** \file
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* \ingroup draw
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*/
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#pragma once
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct ARegion;
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struct DRWTextStore;
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struct Object;
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struct UnitSettings;
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struct View3D;
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struct DRWTextStore *DRW_text_cache_create(void);
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void DRW_text_cache_destroy(struct DRWTextStore *dt);
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void DRW_text_cache_add(struct DRWTextStore *dt,
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const float co[3],
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const char *str,
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const int str_len,
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short xoffs,
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short yoffs,
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short flag,
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const uchar col[4]);
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void DRW_text_cache_draw(struct DRWTextStore *dt, struct ARegion *region, struct View3D *v3d);
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void DRW_text_edit_mesh_measure_stats(struct ARegion *region,
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struct View3D *v3d,
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struct Object *ob,
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const struct UnitSettings *unit);
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enum {
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// DRW_UNUSED_1 = (1 << 0), /* dirty */
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DRW_TEXT_CACHE_GLOBALSPACE = (1 << 1),
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DRW_TEXT_CACHE_LOCALCLIP = (1 << 2),
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/* reference the string by pointer */
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DRW_TEXT_CACHE_STRING_PTR = (1 << 3),
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};
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/* draw_manager.c */
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struct DRWTextStore *DRW_text_cache_ensure(void);
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#ifdef __cplusplus
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}
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#endif |