besides performance in some cases. * DAG_scene_sort is now removed and replaced by DAG_relations_tag_update in most cases. This will clear the dependency graph, and only rebuild it right before it's needed again when the scene is re-evaluated. This is done because DAG_scene_sort is slow when called many times from python operators. Further the scene argument is not needed because most operations can potentially affect more than the current scene. * DAG_scene_relations_update will now rebuild the dependency graph if it's not there yet, and DAG_scene_relations_rebuild will force a rebuild for the rare cases that need it. * Remove various places where ob->recalc was set manually. This should go through DAG_id_tag_update() in nearly all cases instead since this is now a fast operation. Also removed DAG_ids_flush_update that goes along with such manual tagging of ob->recalc.
369 lines
9.2 KiB
C++
369 lines
9.2 KiB
C++
/*
|
|
* ***** BEGIN GPL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Nathan Letwory.
|
|
*
|
|
* ***** END GPL LICENSE BLOCK *****
|
|
*/
|
|
|
|
/** \file blender/collada/collada_utils.cpp
|
|
* \ingroup collada
|
|
*/
|
|
|
|
|
|
/* COLLADABU_ASSERT, may be able to remove later */
|
|
#include "COLLADABUPlatform.h"
|
|
|
|
#include "COLLADAFWGeometry.h"
|
|
#include "COLLADAFWMeshPrimitive.h"
|
|
#include "COLLADAFWMeshVertexData.h"
|
|
|
|
#include "collada_utils.h"
|
|
|
|
extern "C" {
|
|
#include "DNA_modifier_types.h"
|
|
#include "DNA_customdata_types.h"
|
|
#include "DNA_object_types.h"
|
|
#include "DNA_mesh_types.h"
|
|
#include "DNA_scene_types.h"
|
|
#include "DNA_armature_types.h"
|
|
|
|
#include "BLI_math.h"
|
|
#include "BLI_linklist.h"
|
|
|
|
#include "BKE_context.h"
|
|
#include "BKE_customdata.h"
|
|
#include "BKE_depsgraph.h"
|
|
#include "BKE_object.h"
|
|
#include "BKE_global.h"
|
|
#include "BKE_mesh.h"
|
|
#include "BKE_scene.h"
|
|
#include "BKE_DerivedMesh.h"
|
|
|
|
#include "WM_api.h" // XXX hrm, see if we can do without this
|
|
#include "WM_types.h"
|
|
}
|
|
|
|
float bc_get_float_value(const COLLADAFW::FloatOrDoubleArray& array, unsigned int index)
|
|
{
|
|
if (index >= array.getValuesCount())
|
|
return 0.0f;
|
|
|
|
if (array.getType() == COLLADAFW::MeshVertexData::DATA_TYPE_FLOAT)
|
|
return array.getFloatValues()->getData()[index];
|
|
else
|
|
return array.getDoubleValues()->getData()[index];
|
|
}
|
|
|
|
// copied from /editors/object/object_relations.c
|
|
int bc_test_parent_loop(Object *par, Object *ob)
|
|
{
|
|
/* test if 'ob' is a parent somewhere in par's parents */
|
|
|
|
if (par == NULL) return 0;
|
|
if (ob == par) return 1;
|
|
|
|
return bc_test_parent_loop(par->parent, ob);
|
|
}
|
|
|
|
// a shortened version of parent_set_exec()
|
|
// if is_parent_space is true then ob->obmat will be multiplied by par->obmat before parenting
|
|
int bc_set_parent(Object *ob, Object *par, bContext *C, bool is_parent_space)
|
|
{
|
|
Object workob;
|
|
Scene *sce = CTX_data_scene(C);
|
|
|
|
if (!par || bc_test_parent_loop(par, ob))
|
|
return false;
|
|
|
|
ob->parent = par;
|
|
ob->partype = PAROBJECT;
|
|
|
|
ob->parsubstr[0] = 0;
|
|
|
|
if (is_parent_space) {
|
|
float mat[4][4];
|
|
// calc par->obmat
|
|
BKE_object_where_is_calc(sce, par);
|
|
|
|
// move child obmat into world space
|
|
mult_m4_m4m4(mat, par->obmat, ob->obmat);
|
|
copy_m4_m4(ob->obmat, mat);
|
|
}
|
|
|
|
// apply child obmat (i.e. decompose it into rot/loc/size)
|
|
BKE_object_apply_mat4(ob, ob->obmat, 0, 0);
|
|
|
|
// compute parentinv
|
|
BKE_object_workob_calc_parent(sce, ob, &workob);
|
|
invert_m4_m4(ob->parentinv, workob.obmat);
|
|
|
|
DAG_id_tag_update(&ob->id, OB_RECALC_OB | OB_RECALC_DATA);
|
|
DAG_id_tag_update(&par->id, OB_RECALC_OB);
|
|
|
|
/** done once after import
|
|
DAG_relations_tag_update(bmain);
|
|
WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM, NULL);
|
|
*/
|
|
|
|
|
|
return true;
|
|
}
|
|
|
|
Object *bc_add_object(Scene *scene, int type, const char *name)
|
|
{
|
|
Object *ob = BKE_object_add_only_object(G.main, type, name);
|
|
|
|
ob->data = BKE_object_obdata_add_from_type(type);
|
|
ob->lay = scene->lay;
|
|
DAG_id_tag_update(&ob->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME);
|
|
|
|
BKE_scene_base_select(scene, BKE_scene_base_add(scene, ob));
|
|
|
|
return ob;
|
|
}
|
|
|
|
Mesh *bc_to_mesh_apply_modifiers(Scene *scene, Object *ob, BC_export_mesh_type export_mesh_type)
|
|
{
|
|
Mesh *tmpmesh;
|
|
CustomDataMask mask = CD_MASK_MESH;
|
|
DerivedMesh *dm = NULL;
|
|
switch (export_mesh_type) {
|
|
case BC_MESH_TYPE_VIEW: {
|
|
dm = mesh_create_derived_view(scene, ob, mask);
|
|
break;
|
|
}
|
|
case BC_MESH_TYPE_RENDER: {
|
|
dm = mesh_create_derived_render(scene, ob, mask);
|
|
break;
|
|
}
|
|
}
|
|
|
|
tmpmesh = BKE_mesh_add(G.main, "ColladaMesh"); // name is not important here
|
|
DM_to_mesh(dm, tmpmesh, ob);
|
|
dm->release(dm);
|
|
return tmpmesh;
|
|
}
|
|
|
|
Object *bc_get_assigned_armature(Object *ob)
|
|
{
|
|
Object *ob_arm = NULL;
|
|
|
|
if (ob->parent && ob->partype == PARSKEL && ob->parent->type == OB_ARMATURE) {
|
|
ob_arm = ob->parent;
|
|
}
|
|
else {
|
|
ModifierData *mod;
|
|
for (mod = (ModifierData *)ob->modifiers.first; mod; mod = mod->next) {
|
|
if (mod->type == eModifierType_Armature) {
|
|
ob_arm = ((ArmatureModifierData *)mod)->object;
|
|
}
|
|
}
|
|
}
|
|
|
|
return ob_arm;
|
|
}
|
|
|
|
// Returns the highest selected ancestor
|
|
// returns NULL if no ancestor is selected
|
|
// IMPORTANT: This function expects that
|
|
// all exported objects have set:
|
|
// ob->id.flag & LIB_DOIT
|
|
Object *bc_get_highest_selected_ancestor_or_self(LinkNode *export_set, Object *ob)
|
|
{
|
|
Object *ancestor = ob;
|
|
while (ob->parent && bc_is_marked(ob->parent)) {
|
|
ob = ob->parent;
|
|
ancestor = ob;
|
|
}
|
|
return ancestor;
|
|
}
|
|
|
|
|
|
bool bc_is_base_node(LinkNode *export_set, Object *ob)
|
|
{
|
|
Object *root = bc_get_highest_selected_ancestor_or_self(export_set, ob);
|
|
return (root == ob);
|
|
}
|
|
|
|
bool bc_is_in_Export_set(LinkNode *export_set, Object *ob)
|
|
{
|
|
return (BLI_linklist_index(export_set, ob) != -1);
|
|
}
|
|
|
|
bool bc_has_object_type(LinkNode *export_set, short obtype)
|
|
{
|
|
LinkNode *node;
|
|
|
|
for (node = export_set; node; node = node->next) {
|
|
Object *ob = (Object *)node->link;
|
|
/* XXX - why is this checking for ob->data? - we could be looking for empties */
|
|
if (ob->type == obtype && ob->data) {
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
int bc_is_marked(Object *ob)
|
|
{
|
|
return ob && (ob->id.flag & LIB_DOIT);
|
|
}
|
|
|
|
void bc_remove_mark(Object *ob)
|
|
{
|
|
ob->id.flag &= ~LIB_DOIT;
|
|
}
|
|
|
|
void bc_set_mark(Object *ob)
|
|
{
|
|
ob->id.flag |= LIB_DOIT;
|
|
}
|
|
|
|
// Use bubble sort algorithm for sorting the export set
|
|
void bc_bubble_sort_by_Object_name(LinkNode *export_set)
|
|
{
|
|
bool sorted = false;
|
|
LinkNode *node;
|
|
for (node = export_set; node->next && !sorted; node = node->next) {
|
|
|
|
sorted = true;
|
|
|
|
LinkNode *current;
|
|
for (current = export_set; current->next; current = current->next) {
|
|
Object *a = (Object *)current->link;
|
|
Object *b = (Object *)current->next->link;
|
|
|
|
if (strcmp(a->id.name, b->id.name) > 0) {
|
|
current->link = b;
|
|
current->next->link = a;
|
|
sorted = false;
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Check if a bone is the top most exportable bone in the bone hierarchy.
|
|
* When deform_bones_only == false, then only bones with NO parent
|
|
* can be root bones. Otherwise the top most deform bones in the hierarchy
|
|
* are root bones.
|
|
*/
|
|
bool bc_is_root_bone(Bone *aBone, bool deform_bones_only)
|
|
{
|
|
if (deform_bones_only) {
|
|
Bone *root = NULL;
|
|
Bone *bone = aBone;
|
|
while (bone) {
|
|
if (!(bone->flag & BONE_NO_DEFORM))
|
|
root = bone;
|
|
bone = bone->parent;
|
|
}
|
|
return (aBone == root);
|
|
}
|
|
else
|
|
return !(aBone->parent);
|
|
}
|
|
|
|
int bc_get_active_UVLayer(Object *ob)
|
|
{
|
|
Mesh *me = (Mesh *)ob->data;
|
|
return CustomData_get_active_layer_index(&me->fdata, CD_MTFACE);
|
|
}
|
|
|
|
std::string bc_url_encode(std::string data) {
|
|
/* XXX We probably do not need to do a full encoding.
|
|
But in case that is necessary,then it can be added here.
|
|
*/
|
|
return bc_replace_string(data,"#", "%23");
|
|
}
|
|
|
|
std::string bc_replace_string(std::string data, const std::string& pattern,
|
|
const std::string& replacement) {
|
|
size_t pos = 0;
|
|
while((pos = data.find(pattern, pos)) != std::string::npos) {
|
|
data.replace(pos, pattern.length(), replacement);
|
|
pos += replacement.length();
|
|
}
|
|
return data;
|
|
}
|
|
|
|
/**
|
|
Calculate a rescale factor such that the imported scene's scale
|
|
is preserved. I.e. 1 meter in the import will also be
|
|
1 meter in the current scene.
|
|
XXX : I am not sure if it is correct to map 1 Blender Unit
|
|
to 1 Meter for unit type NONE. But it looks reasonable to me.
|
|
*/
|
|
void bc_match_scale(std::vector<Object *> *objects_done,
|
|
Scene &sce,
|
|
UnitConverter &bc_unit) {
|
|
|
|
Object *ob = NULL;
|
|
|
|
PointerRNA scene_ptr, unit_settings;
|
|
PropertyRNA *system_ptr, *scale_ptr;
|
|
RNA_id_pointer_create(&sce.id, &scene_ptr);
|
|
|
|
unit_settings = RNA_pointer_get(&scene_ptr, "unit_settings");
|
|
system_ptr = RNA_struct_find_property(&unit_settings, "system");
|
|
scale_ptr = RNA_struct_find_property(&unit_settings, "scale_length");
|
|
|
|
int type = RNA_property_enum_get(&unit_settings, system_ptr);
|
|
|
|
float bl_scale;
|
|
|
|
switch (type) {
|
|
case USER_UNIT_NONE:
|
|
bl_scale = 1.0; // map 1 Blender unit to 1 Meter
|
|
break;
|
|
|
|
case USER_UNIT_METRIC:
|
|
bl_scale = RNA_property_float_get(&unit_settings, scale_ptr);
|
|
break;
|
|
|
|
default :
|
|
bl_scale = RNA_property_float_get(&unit_settings, scale_ptr);
|
|
// it looks like the conversion to Imperial is done implicitly.
|
|
// So nothing to do here.
|
|
break;
|
|
}
|
|
|
|
float scale_conv = bc_unit.getLinearMeter() / bl_scale;
|
|
|
|
float rescale[3];
|
|
rescale[0] = rescale[1] = rescale[2] = scale_conv;
|
|
|
|
float size_mat4[4][4];
|
|
|
|
float axis_mat4[4][4];
|
|
unit_m4(axis_mat4);
|
|
|
|
size_to_mat4(size_mat4, rescale);
|
|
|
|
for (std::vector<Object *>::iterator it = objects_done->begin();
|
|
it != objects_done->end();
|
|
++it)
|
|
{
|
|
ob = *it;
|
|
mult_m4_m4m4(ob->obmat, size_mat4, ob->obmat);
|
|
mult_m4_m4m4(ob->obmat, bc_unit.get_rotation(), ob->obmat);
|
|
BKE_object_apply_mat4(ob, ob->obmat, 0, 0);
|
|
}
|
|
|
|
}
|