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blender-archive/source
Campbell Barton 203ff71b9e bmesh decimate fixes
- don't collapse boundary verts into non boundary edges (was ugly causing spikes)
- handle degenerate cases better, rather then removing double edges after collapse, check before collapsing that there won't be any degenerate faces/edges.
2012-10-21 12:35:01 +00:00
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2012-10-21 12:35:01 +00:00
2012-10-08 10:03:01 +00:00
2012-06-30 22:44:36 +00:00