Now copying a scene will also duplicate groups that consist entirely of objects that are duplicated with the scene. The rigid body world will then also pointers to these new groups.
208 lines
7.6 KiB
C++
208 lines
7.6 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2008 Blender Foundation.
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* All rights reserved.
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*
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*
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* Contributor(s): Blender Foundation
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file ED_object.h
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* \ingroup editors
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*/
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#ifndef __ED_OBJECT_H__
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#define __ED_OBJECT_H__
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct BMEdge;
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struct BMFace;
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struct BMVert;
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struct BPoint;
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struct Base;
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struct BezTriple;
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struct Curve;
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struct EditBone;
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struct EnumPropertyItem;
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struct ID;
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struct KeyBlock;
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struct Lattice;
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struct Main;
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struct Mesh;
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struct MetaElem;
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struct ModifierData;
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struct Nurb;
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struct Object;
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struct ReportList;
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struct Scene;
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struct View3D;
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struct ViewContext;
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struct bConstraint;
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struct bContext;
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struct bPoseChannel;
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struct wmEvent;
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struct wmKeyConfig;
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struct wmKeyMap;
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struct wmOperator;
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struct wmOperatorType;
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/* object_edit.c */
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struct Object *ED_object_context(struct bContext *C); /* context.object */
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struct Object *ED_object_active_context(struct bContext *C); /* context.object or context.active_object */
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/* object_ops.c */
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void ED_operatortypes_object(void);
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void ED_operatormacros_object(void);
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void ED_keymap_object(struct wmKeyConfig *keyconf);
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/* object_relations.c */
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typedef enum eParentType {
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PAR_OBJECT,
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PAR_ARMATURE,
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PAR_ARMATURE_NAME,
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PAR_ARMATURE_ENVELOPE,
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PAR_ARMATURE_AUTO,
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PAR_BONE,
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PAR_BONE_RELATIVE,
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PAR_CURVE,
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PAR_FOLLOW,
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PAR_PATH_CONST,
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PAR_LATTICE,
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PAR_VERTEX,
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PAR_TRIA
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} eParentType;
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#ifdef __RNA_TYPES_H__
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extern struct EnumPropertyItem prop_clear_parent_types[];
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extern struct EnumPropertyItem prop_make_parent_types[];
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#endif
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int ED_object_parent_set(struct ReportList *reports, struct Main *bmain, struct Scene *scene, struct Object *ob,
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struct Object *par, int partype, int xmirror, int keep_transform);
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void ED_object_parent_clear(struct Object *ob, int type);
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struct Base *ED_object_scene_link(struct Scene *scene, struct Object *ob);
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void ED_keymap_proportional_cycle(struct wmKeyConfig *keyconf, struct wmKeyMap *keymap);
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void ED_keymap_proportional_obmode(struct wmKeyConfig *keyconf, struct wmKeyMap *keymap);
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void ED_keymap_proportional_maskmode(struct wmKeyConfig *keyconf, struct wmKeyMap *keymap);
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void ED_keymap_proportional_editmode(struct wmKeyConfig *keyconf, struct wmKeyMap *keymap,
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const short do_connected);
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/* send your own notifier for select! */
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void ED_base_object_select(struct Base *base, short mode);
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/* includes notifier */
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void ED_base_object_activate(struct bContext *C, struct Base *base);
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void ED_base_object_free_and_unlink(struct Main *bmain, struct Scene *scene, struct Base *base);
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/* single object duplicate, if (dupflag == 0), fully linked, else it uses the flags given */
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struct Base *ED_object_add_duplicate(struct Main *bmain, struct Scene *scene, struct Base *base, int dupflag);
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void ED_object_parent(struct Object *ob, struct Object *parent, int type, const char *substr);
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void ED_object_toggle_modes(struct bContext *C, int mode);
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/* bitflags for enter/exit editmode */
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#define EM_FREEDATA 1
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#define EM_FREEUNDO 2
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#define EM_WAITCURSOR 4
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#define EM_DO_UNDO 8
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#define EM_IGNORE_LAYER 16
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void ED_object_editmode_exit(struct bContext *C, int flag);
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void ED_object_editmode_enter(struct bContext *C, int flag);
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bool ED_object_editmode_load(struct Object *obedit);
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void ED_object_location_from_view(struct bContext *C, float loc[3]);
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void ED_object_rotation_from_view(struct bContext *C, float rot[3]);
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void ED_object_base_init_transform(struct bContext *C, struct Base *base, const float loc[3], const float rot[3]);
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float ED_object_new_primitive_matrix(struct bContext *C, struct Object *editob,
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const float loc[3], const float rot[3], float primmat[4][4],
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int apply_diameter);
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void ED_object_add_generic_props(struct wmOperatorType *ot, int do_editmode);
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int ED_object_add_generic_get_opts(struct bContext *C, struct wmOperator *op, float loc[3], float rot[3],
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bool *enter_editmode, unsigned int *layer, bool *is_view_aligned);
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struct Object *ED_object_add_type(struct bContext *C, int type, const float loc[3], const float rot[3],
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int enter_editmode, unsigned int layer);
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void ED_object_single_users(struct Main *bmain, struct Scene *scene, bool full, bool copy_groups);
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void ED_object_single_user(struct Main *bmain, struct Scene *scene, struct Object *ob);
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/* object motion paths */
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void ED_objects_clear_paths(struct bContext *C);
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void ED_objects_recalculate_paths(struct bContext *C, struct Scene *scene);
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/* constraints */
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struct ListBase *get_active_constraints(struct Object *ob);
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struct ListBase *get_constraint_lb(struct Object *ob, struct bConstraint *con, struct bPoseChannel **pchan_r);
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struct bConstraint *get_active_constraint(struct Object *ob);
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void object_test_constraints(struct Object *ob);
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void ED_object_constraint_set_active(struct Object *ob, struct bConstraint *con);
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void ED_object_constraint_update(struct Object *ob);
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void ED_object_constraint_dependency_update(struct Main *bmain, struct Object *ob);
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/* object_lattice.c */
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bool mouse_lattice(struct bContext *C, const int mval[2], bool extend, bool deselect, bool toggle);
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void undo_push_lattice(struct bContext *C, const char *name);
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/* object_lattice.c */
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void ED_setflagsLatt(struct Object *obedit, int flag);
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/* object_modifier.c */
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enum {
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MODIFIER_APPLY_DATA = 1,
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MODIFIER_APPLY_SHAPE
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};
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struct ModifierData *ED_object_modifier_add(struct ReportList *reports, struct Main *bmain, struct Scene *scene,
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struct Object *ob, const char *name, int type);
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int ED_object_modifier_remove(struct ReportList *reports, struct Main *bmain,
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struct Object *ob, struct ModifierData *md);
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void ED_object_modifier_clear(struct Main *bmain, struct Object *ob);
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int ED_object_modifier_move_down(struct ReportList *reports, struct Object *ob, struct ModifierData *md);
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int ED_object_modifier_move_up(struct ReportList *reports, struct Object *ob, struct ModifierData *md);
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int ED_object_modifier_convert(struct ReportList *reports, struct Main *bmain, struct Scene *scene,
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struct Object *ob, struct ModifierData *md);
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int ED_object_modifier_apply(struct ReportList *reports, struct Scene *scene,
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struct Object *ob, struct ModifierData *md, int mode);
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int ED_object_modifier_copy(struct ReportList *reports, struct Object *ob, struct ModifierData *md);
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int ED_object_iter_other(struct Main *bmain, struct Object *orig_ob, const bool include_orig,
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int (*callback)(struct Object *ob, void *callback_data),
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void *callback_data);
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int ED_object_multires_update_totlevels_cb(struct Object *ob, void *totlevel_v);
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/* object_select.c */
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void ED_object_select_linked_by_id(struct bContext *C, struct ID *id);
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#ifdef __cplusplus
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}
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#endif
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#endif /* __ED_OBJECT_H__ */
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