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blender-archive/intern/cycles/kernel/svm/svm_vector_transform.h
Michael Jones (Apple) a0f269f682 Cycles: Kernel address space changes for MSL
This is the first of a sequence of changes to support compiling Cycles kernels as MSL (Metal Shading Language) in preparation for a Metal GPU device implementation.

MSL requires that all pointer types be declared with explicit address space attributes (device, thread, etc...). There is already precedent for this with Cycles' address space macros (ccl_global, ccl_private, etc...), therefore the first step of MSL-enablement is to apply these consistently. Line-for-line this represents the largest change required to enable MSL. Applying this change first will simplify future patches as well as offering the emergent benefit of enhanced descriptiveness.

The vast majority of deltas in this patch fall into one of two cases:

- Ensuring ccl_private is specified for thread-local pointer types
- Ensuring ccl_global is specified for device-wide pointer types

Additionally, the ccl_addr_space qualifier can be removed. Prior to Cycles X, ccl_addr_space was used as a context-dependent address space qualifier, but now it is either redundant (e.g. in struct typedefs), or can be replaced by ccl_global in the case of pointer types. Associated function variants (e.g. lcg_step_float_addrspace) are also redundant.

In cases where address space qualifiers are chained with "const", this patch places the address space qualifier first. The rationale for this is that the choice of address space is likely to have the greater impact on runtime performance and overall architecture.

The final part of this patch is the addition of a metal/compat.h header. This is partially complete and will be extended in future patches, paving the way for the full Metal implementation.

Ref T92212

Reviewed By: brecht

Maniphest Tasks: T92212

Differential Revision: https://developer.blender.org/D12864
2021-10-14 16:14:43 +01:00

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/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
CCL_NAMESPACE_BEGIN
/* Vector Transform */
ccl_device_noinline void svm_node_vector_transform(ccl_global const KernelGlobals *kg,
ccl_private ShaderData *sd,
ccl_private float *stack,
uint4 node)
{
uint itype, ifrom, ito;
uint vector_in, vector_out;
svm_unpack_node_uchar3(node.y, &itype, &ifrom, &ito);
svm_unpack_node_uchar2(node.z, &vector_in, &vector_out);
float3 in = stack_load_float3(stack, vector_in);
NodeVectorTransformType type = (NodeVectorTransformType)itype;
NodeVectorTransformConvertSpace from = (NodeVectorTransformConvertSpace)ifrom;
NodeVectorTransformConvertSpace to = (NodeVectorTransformConvertSpace)ito;
Transform tfm;
bool is_object = (sd->object != OBJECT_NONE);
bool is_direction = (type == NODE_VECTOR_TRANSFORM_TYPE_VECTOR ||
type == NODE_VECTOR_TRANSFORM_TYPE_NORMAL);
/* From world */
if (from == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_WORLD) {
if (to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_CAMERA) {
tfm = kernel_data.cam.worldtocamera;
if (is_direction)
in = transform_direction(&tfm, in);
else
in = transform_point(&tfm, in);
}
else if (to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_OBJECT && is_object) {
if (is_direction)
object_inverse_dir_transform(kg, sd, &in);
else
object_inverse_position_transform(kg, sd, &in);
}
}
/* From camera */
else if (from == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_CAMERA) {
if (to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_WORLD ||
to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_OBJECT) {
tfm = kernel_data.cam.cameratoworld;
if (is_direction)
in = transform_direction(&tfm, in);
else
in = transform_point(&tfm, in);
}
if (to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_OBJECT && is_object) {
if (is_direction)
object_inverse_dir_transform(kg, sd, &in);
else
object_inverse_position_transform(kg, sd, &in);
}
}
/* From object */
else if (from == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_OBJECT) {
if ((to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_WORLD ||
to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_CAMERA) &&
is_object) {
if (is_direction)
object_dir_transform(kg, sd, &in);
else
object_position_transform(kg, sd, &in);
}
if (to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_CAMERA) {
tfm = kernel_data.cam.worldtocamera;
if (is_direction)
in = transform_direction(&tfm, in);
else
in = transform_point(&tfm, in);
}
}
/* Normalize Normal */
if (type == NODE_VECTOR_TRANSFORM_TYPE_NORMAL)
in = normalize(in);
/* Output */
if (stack_valid(vector_out)) {
stack_store_float3(stack, vector_out, in);
}
}
CCL_NAMESPACE_END