This includes much improved GPU rendering performance, viewport interactivity, new shadow catcher, revamped sampling settings, subsurface scattering anisotropy, new GPU volume sampling, improved PMJ sampling pattern, and more. Some features have also been removed or changed, breaking backwards compatibility. Including the removal of the OpenCL backend, for which alternatives are under development. Release notes and code docs: https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Cycles https://wiki.blender.org/wiki/Source/Render/Cycles Credits: * Sergey Sharybin * Brecht Van Lommel * Patrick Mours (OptiX backend) * Christophe Hery (subsurface scattering anisotropy) * William Leeson (PMJ sampling pattern) * Alaska (various fixes and tweaks) * Thomas Dinges (various fixes) For the full commit history, see the cycles-x branch. This squashes together all the changes since intermediate changes would often fail building or tests. Ref T87839, T87837, T87836 Fixes T90734, T89353, T80267, T80267, T77185, T69800
111 lines
2.8 KiB
C++
111 lines
2.8 KiB
C++
/*
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* Copyright 2011-2017 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef __UTIL_MATH_INT3_H__
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#define __UTIL_MATH_INT3_H__
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#ifndef __UTIL_MATH_H__
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# error "Do not include this file directly, include util_types.h instead."
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#endif
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CCL_NAMESPACE_BEGIN
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/*******************************************************************************
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* Declaration.
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*/
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ccl_device_inline int3 min(int3 a, int3 b);
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ccl_device_inline int3 max(int3 a, int3 b);
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ccl_device_inline int3 clamp(const int3 &a, int mn, int mx);
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ccl_device_inline int3 clamp(const int3 &a, int3 &mn, int mx);
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/*******************************************************************************
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* Definition.
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*/
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ccl_device_inline int3 min(int3 a, int3 b)
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{
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#if defined(__KERNEL_SSE__) && defined(__KERNEL_SSE41__)
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return int3(_mm_min_epi32(a.m128, b.m128));
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#else
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return make_int3(min(a.x, b.x), min(a.y, b.y), min(a.z, b.z));
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#endif
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}
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ccl_device_inline int3 max(int3 a, int3 b)
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{
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#if defined(__KERNEL_SSE__) && defined(__KERNEL_SSE41__)
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return int3(_mm_max_epi32(a.m128, b.m128));
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#else
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return make_int3(max(a.x, b.x), max(a.y, b.y), max(a.z, b.z));
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#endif
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}
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ccl_device_inline int3 clamp(const int3 &a, int mn, int mx)
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{
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#ifdef __KERNEL_SSE__
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return min(max(a, make_int3(mn)), make_int3(mx));
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#else
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return make_int3(clamp(a.x, mn, mx), clamp(a.y, mn, mx), clamp(a.z, mn, mx));
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#endif
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}
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ccl_device_inline int3 clamp(const int3 &a, int3 &mn, int mx)
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{
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#ifdef __KERNEL_SSE__
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return min(max(a, mn), make_int3(mx));
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#else
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return make_int3(clamp(a.x, mn.x, mx), clamp(a.y, mn.y, mx), clamp(a.z, mn.z, mx));
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#endif
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}
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ccl_device_inline bool operator==(const int3 &a, const int3 &b)
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{
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return a.x == b.x && a.y == b.y && a.z == b.z;
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}
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ccl_device_inline bool operator!=(const int3 &a, const int3 &b)
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{
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return !(a == b);
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}
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ccl_device_inline bool operator<(const int3 &a, const int3 &b)
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{
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return a.x < b.x && a.y < b.y && a.z < b.z;
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}
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ccl_device_inline int3 operator+(const int3 &a, const int3 &b)
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{
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#ifdef __KERNEL_SSE__
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return int3(_mm_add_epi32(a.m128, b.m128));
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#else
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return make_int3(a.x + b.x, a.y + b.y, a.z + b.z);
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#endif
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}
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ccl_device_inline int3 operator-(const int3 &a, const int3 &b)
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{
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#ifdef __KERNEL_SSE__
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return int3(_mm_sub_epi32(a.m128, b.m128));
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#else
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return make_int3(a.x - b.x, a.y - b.y, a.z - b.z);
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#endif
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}
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CCL_NAMESPACE_END
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#endif /* __UTIL_MATH_INT3_H__ */
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