This includes much improved GPU rendering performance, viewport interactivity, new shadow catcher, revamped sampling settings, subsurface scattering anisotropy, new GPU volume sampling, improved PMJ sampling pattern, and more. Some features have also been removed or changed, breaking backwards compatibility. Including the removal of the OpenCL backend, for which alternatives are under development. Release notes and code docs: https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Cycles https://wiki.blender.org/wiki/Source/Render/Cycles Credits: * Sergey Sharybin * Brecht Van Lommel * Patrick Mours (OptiX backend) * Christophe Hery (subsurface scattering anisotropy) * William Leeson (PMJ sampling pattern) * Alaska (various fixes and tweaks) * Thomas Dinges (various fixes) For the full commit history, see the cycles-x branch. This squashes together all the changes since intermediate changes would often fail building or tests. Ref T87839, T87837, T87836 Fixes T90734, T89353, T80267, T80267, T77185, T69800
85 lines
2.7 KiB
C++
85 lines
2.7 KiB
C++
/*
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* Copyright 2011-2013 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef __UTIL_STRING_H__
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#define __UTIL_STRING_H__
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#include <sstream>
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#include <string.h>
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#include <string>
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/* Use string view implementation from OIIO.
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* Ideally, need to switch to `std::string_view`, but this first requires getting rid of using
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* namespace OIIO as it causes symbol collision. */
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#include <OpenImageIO/string_view.h>
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#include "util/util_vector.h"
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CCL_NAMESPACE_BEGIN
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using std::istringstream;
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using std::ostringstream;
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using std::string;
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using std::stringstream;
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using std::to_string;
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using OIIO::string_view;
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#ifdef __GNUC__
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# define PRINTF_ATTRIBUTE __attribute__((format(printf, 1, 2)))
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#else
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# define PRINTF_ATTRIBUTE
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#endif
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string string_printf(const char *format, ...) PRINTF_ATTRIBUTE;
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bool string_iequals(const string &a, const string &b);
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void string_split(vector<string> &tokens,
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const string &str,
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const string &separators = "\t ",
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bool skip_empty_tokens = true);
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void string_replace(string &haystack, const string &needle, const string &other);
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bool string_startswith(string_view s, string_view start);
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bool string_endswith(string_view s, string_view end);
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string string_strip(const string &s);
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string string_remove_trademark(const string &s);
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string string_from_bool(const bool var);
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string to_string(const char *str);
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string string_to_lower(const string &s);
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/* Wide char strings are only used on Windows to deal with non-ASCII
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* characters in file names and such. No reason to use such strings
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* for something else at this moment.
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*
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* Please note that strings are expected to be in UTF-8 codepage, and
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* if ANSI is needed then explicit conversion required.
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*/
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#ifdef _WIN32
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using std::wstring;
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wstring string_to_wstring(const string &path);
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string string_from_wstring(const wstring &path);
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string string_to_ansi(const string &str);
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#endif
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/* Make a string from a size in bytes in human readable form. */
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string string_human_readable_size(size_t size);
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/* Make a string from a unit-less quantity in human readable form. */
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string string_human_readable_number(size_t num);
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CCL_NAMESPACE_END
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#endif /* __UTIL_STRING_H__ */
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