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blender-archive/source/blender/io/usd/intern/usd_reader_camera.cc
Michael Kowalski ea54cbe1b4 USD: add USD importer
This is an initial implementation of a USD importer.

This work is comprised of Tangent Animation's open source USD importer,
combined with features @makowalski had implemented.

The design is very similar to the approach taken in the Alembic
importer. The core functionality resides in a collection of "reader"
classes, each of which is responsible for converting an instance of a
USD prim to the corresponding Blender Object representation.

The flow of control for the conversion can be followed in the
`import_startjob()` and `import_endjob()` functions in `usd_capi.cc`.
The `USDStageReader` class is responsible for traversing the USD stage
and instantiating the appropriate readers.

Reviewed By: sybren, HooglyBoogly

Differential Revision: https://developer.blender.org/D10700
2021-08-03 12:33:36 +02:00

101 lines
3.4 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Adapted from the Blender Alembic importer implementation.
*
* Modifications Copyright (C) 2021 Tangent Animation.
* All rights reserved.
*/
#include "usd_reader_camera.h"
#include "DNA_camera_types.h"
#include "DNA_object_types.h"
#include "BKE_camera.h"
#include "BKE_object.h"
#include "BLI_math.h"
#include <pxr/pxr.h>
#include <pxr/usd/usdGeom/camera.h>
namespace blender::io::usd {
void USDCameraReader::create_object(Main *bmain, const double /* motionSampleTime */)
{
Camera *bcam = static_cast<Camera *>(BKE_camera_add(bmain, name_.c_str()));
object_ = BKE_object_add_only_object(bmain, OB_CAMERA, name_.c_str());
object_->data = bcam;
}
void USDCameraReader::read_object_data(Main *bmain, const double motionSampleTime)
{
Camera *bcam = (Camera *)object_->data;
pxr::UsdGeomCamera cam_prim(prim_);
if (!cam_prim) {
return;
}
pxr::VtValue val;
cam_prim.GetFocalLengthAttr().Get(&val, motionSampleTime);
pxr::VtValue verApOffset;
cam_prim.GetVerticalApertureOffsetAttr().Get(&verApOffset, motionSampleTime);
pxr::VtValue horApOffset;
cam_prim.GetHorizontalApertureOffsetAttr().Get(&horApOffset, motionSampleTime);
pxr::VtValue clippingRangeVal;
cam_prim.GetClippingRangeAttr().Get(&clippingRangeVal, motionSampleTime);
pxr::VtValue focalDistanceVal;
cam_prim.GetFocusDistanceAttr().Get(&focalDistanceVal, motionSampleTime);
pxr::VtValue fstopVal;
cam_prim.GetFStopAttr().Get(&fstopVal, motionSampleTime);
pxr::VtValue projectionVal;
cam_prim.GetProjectionAttr().Get(&projectionVal, motionSampleTime);
pxr::VtValue verAp;
cam_prim.GetVerticalApertureAttr().Get(&verAp, motionSampleTime);
pxr::VtValue horAp;
cam_prim.GetHorizontalApertureAttr().Get(&horAp, motionSampleTime);
bcam->lens = val.Get<float>();
/* TODO(makowalski) */
#if 0
bcam->sensor_x = 0.0f;
bcam->sensor_y = 0.0f;
#endif
bcam->shiftx = verApOffset.Get<float>();
bcam->shifty = horApOffset.Get<float>();
bcam->type = (projectionVal.Get<pxr::TfToken>().GetString() == "perspective") ? CAM_PERSP :
CAM_ORTHO;
/* Calling UncheckedGet() to silence compiler warnings. */
bcam->clip_start = max_ff(0.1f, clippingRangeVal.UncheckedGet<pxr::GfVec2f>()[0]);
bcam->clip_end = clippingRangeVal.UncheckedGet<pxr::GfVec2f>()[1];
bcam->dof.focus_distance = focalDistanceVal.Get<float>();
bcam->dof.aperture_fstop = static_cast<float>(fstopVal.Get<float>());
if (bcam->type == CAM_ORTHO) {
bcam->ortho_scale = max_ff(verAp.Get<float>(), horAp.Get<float>());
}
USDXformReader::read_object_data(bmain, motionSampleTime);
}
} // namespace blender::io::usd