This is an initial implementation of a USD importer. This work is comprised of Tangent Animation's open source USD importer, combined with features @makowalski had implemented. The design is very similar to the approach taken in the Alembic importer. The core functionality resides in a collection of "reader" classes, each of which is responsible for converting an instance of a USD prim to the corresponding Blender Object representation. The flow of control for the conversion can be followed in the `import_startjob()` and `import_endjob()` functions in `usd_capi.cc`. The `USDStageReader` class is responsible for traversing the USD stage and instantiating the appropriate readers. Reviewed By: sybren, HooglyBoogly Differential Revision: https://developer.blender.org/D10700
253 lines
6.8 KiB
C++
253 lines
6.8 KiB
C++
/*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* The Original Code is Copyright (C) 2021 Tangent Animation.
|
|
* All rights reserved.
|
|
*/
|
|
|
|
#include "usd_reader_light.h"
|
|
|
|
#include "BKE_light.h"
|
|
#include "BKE_object.h"
|
|
|
|
#include "DNA_light_types.h"
|
|
#include "DNA_object_types.h"
|
|
|
|
#include <pxr/usd/usdLux/light.h>
|
|
|
|
#include <pxr/usd/usdLux/diskLight.h>
|
|
#include <pxr/usd/usdLux/distantLight.h>
|
|
#include <pxr/usd/usdLux/rectLight.h>
|
|
#include <pxr/usd/usdLux/shapingAPI.h>
|
|
#include <pxr/usd/usdLux/sphereLight.h>
|
|
|
|
#include <iostream>
|
|
|
|
namespace blender::io::usd {
|
|
|
|
void USDLightReader::create_object(Main *bmain, const double /* motionSampleTime */)
|
|
{
|
|
Light *blight = static_cast<Light *>(BKE_light_add(bmain, name_.c_str()));
|
|
|
|
object_ = BKE_object_add_only_object(bmain, OB_LAMP, name_.c_str());
|
|
object_->data = blight;
|
|
}
|
|
|
|
void USDLightReader::read_object_data(Main *bmain, const double motionSampleTime)
|
|
{
|
|
Light *blight = (Light *)object_->data;
|
|
|
|
if (blight == nullptr) {
|
|
return;
|
|
}
|
|
|
|
if (!prim_) {
|
|
return;
|
|
}
|
|
|
|
pxr::UsdLuxLight light_prim(prim_);
|
|
|
|
if (!light_prim) {
|
|
return;
|
|
}
|
|
|
|
pxr::UsdLuxShapingAPI shaping_api(light_prim);
|
|
|
|
/* Set light type. */
|
|
|
|
if (prim_.IsA<pxr::UsdLuxDiskLight>()) {
|
|
blight->type = LA_AREA;
|
|
blight->area_shape = LA_AREA_DISK;
|
|
/* Ellipse lights are not currently supported */
|
|
}
|
|
else if (prim_.IsA<pxr::UsdLuxRectLight>()) {
|
|
blight->type = LA_AREA;
|
|
blight->area_shape = LA_AREA_RECT;
|
|
}
|
|
else if (prim_.IsA<pxr::UsdLuxSphereLight>()) {
|
|
blight->type = LA_LOCAL;
|
|
|
|
if (shaping_api && shaping_api.GetShapingConeAngleAttr().IsAuthored()) {
|
|
blight->type = LA_SPOT;
|
|
}
|
|
}
|
|
else if (prim_.IsA<pxr::UsdLuxDistantLight>()) {
|
|
blight->type = LA_SUN;
|
|
}
|
|
|
|
/* Set light values. */
|
|
|
|
if (pxr::UsdAttribute intensity_attr = light_prim.GetIntensityAttr()) {
|
|
float intensity = 0.0f;
|
|
if (intensity_attr.Get(&intensity, motionSampleTime)) {
|
|
blight->energy = intensity * this->import_params_.light_intensity_scale;
|
|
}
|
|
}
|
|
|
|
/* TODO(makowalsk): Not currently supported. */
|
|
#if 0
|
|
pxr::VtValue exposure;
|
|
light_prim.GetExposureAttr().Get(&exposure, motionSampleTime);
|
|
#endif
|
|
|
|
/* TODO(makowalsk): Not currently supported */
|
|
#if 0
|
|
pxr::VtValue diffuse;
|
|
light_prim.GetDiffuseAttr().Get(&diffuse, motionSampleTime);
|
|
#endif
|
|
|
|
if (pxr::UsdAttribute spec_attr = light_prim.GetSpecularAttr()) {
|
|
float spec = 0.0f;
|
|
if (spec_attr.Get(&spec, motionSampleTime)) {
|
|
blight->spec_fac = spec;
|
|
}
|
|
}
|
|
|
|
if (pxr::UsdAttribute color_attr = light_prim.GetColorAttr()) {
|
|
pxr::GfVec3f color;
|
|
if (color_attr.Get(&color, motionSampleTime)) {
|
|
blight->r = color[0];
|
|
blight->g = color[1];
|
|
blight->b = color[2];
|
|
}
|
|
}
|
|
|
|
/* TODO(makowalski): Not currently supported. */
|
|
#if 0
|
|
pxr::VtValue use_color_temp;
|
|
light_prim.GetEnableColorTemperatureAttr().Get(&use_color_temp, motionSampleTime);
|
|
#endif
|
|
|
|
/* TODO(makowalski): Not currently supported. */
|
|
#if 0
|
|
pxr::VtValue color_temp;
|
|
light_prim.GetColorTemperatureAttr().Get(&color_temp, motionSampleTime);
|
|
#endif
|
|
|
|
switch (blight->type) {
|
|
case LA_AREA:
|
|
if (blight->area_shape == LA_AREA_RECT && prim_.IsA<pxr::UsdLuxRectLight>()) {
|
|
|
|
pxr::UsdLuxRectLight rect_light(prim_);
|
|
|
|
if (!rect_light) {
|
|
break;
|
|
}
|
|
|
|
if (pxr::UsdAttribute width_attr = rect_light.GetWidthAttr()) {
|
|
float width = 0.0f;
|
|
if (width_attr.Get(&width, motionSampleTime)) {
|
|
blight->area_size = width;
|
|
}
|
|
}
|
|
|
|
if (pxr::UsdAttribute height_attr = rect_light.GetHeightAttr()) {
|
|
float height = 0.0f;
|
|
if (height_attr.Get(&height, motionSampleTime)) {
|
|
blight->area_sizey = height;
|
|
}
|
|
}
|
|
}
|
|
else if (blight->area_shape == LA_AREA_DISK && prim_.IsA<pxr::UsdLuxDiskLight>()) {
|
|
|
|
pxr::UsdLuxDiskLight disk_light(prim_);
|
|
|
|
if (!disk_light) {
|
|
break;
|
|
}
|
|
|
|
if (pxr::UsdAttribute radius_attr = disk_light.GetRadiusAttr()) {
|
|
float radius = 0.0f;
|
|
if (radius_attr.Get(&radius, motionSampleTime)) {
|
|
blight->area_size = radius * 2.0f;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case LA_LOCAL:
|
|
if (prim_.IsA<pxr::UsdLuxSphereLight>()) {
|
|
|
|
pxr::UsdLuxSphereLight sphere_light(prim_);
|
|
|
|
if (!sphere_light) {
|
|
break;
|
|
}
|
|
|
|
if (pxr::UsdAttribute radius_attr = sphere_light.GetRadiusAttr()) {
|
|
float radius = 0.0f;
|
|
if (radius_attr.Get(&radius, motionSampleTime)) {
|
|
blight->area_size = radius;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case LA_SPOT:
|
|
if (prim_.IsA<pxr::UsdLuxSphereLight>()) {
|
|
|
|
pxr::UsdLuxSphereLight sphere_light(prim_);
|
|
|
|
if (!sphere_light) {
|
|
break;
|
|
}
|
|
|
|
if (pxr::UsdAttribute radius_attr = sphere_light.GetRadiusAttr()) {
|
|
float radius = 0.0f;
|
|
if (radius_attr.Get(&radius, motionSampleTime)) {
|
|
blight->area_size = radius;
|
|
}
|
|
}
|
|
|
|
if (!shaping_api) {
|
|
break;
|
|
}
|
|
|
|
if (pxr::UsdAttribute cone_angle_attr = shaping_api.GetShapingConeAngleAttr()) {
|
|
float cone_angle = 0.0f;
|
|
if (cone_angle_attr.Get(&cone_angle, motionSampleTime)) {
|
|
blight->spotsize = cone_angle * ((float)M_PI / 180.0f) * 2.0f;
|
|
}
|
|
}
|
|
|
|
if (pxr::UsdAttribute cone_softness_attr = shaping_api.GetShapingConeSoftnessAttr()) {
|
|
float cone_softness = 0.0f;
|
|
if (cone_softness_attr.Get(&cone_softness, motionSampleTime)) {
|
|
blight->spotblend = cone_softness;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case LA_SUN:
|
|
if (prim_.IsA<pxr::UsdLuxDistantLight>()) {
|
|
pxr::UsdLuxDistantLight distant_light(prim_);
|
|
|
|
if (!distant_light) {
|
|
break;
|
|
}
|
|
|
|
if (pxr::UsdAttribute angle_attr = distant_light.GetAngleAttr()) {
|
|
float angle = 0.0f;
|
|
if (angle_attr.Get(&angle, motionSampleTime)) {
|
|
blight->sun_angle = angle * (float)M_PI / 180.0f;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
USDXformReader::read_object_data(bmain, motionSampleTime);
|
|
}
|
|
|
|
} // namespace blender::io::usd
|