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blender-archive/source/blender/io/usd/intern/usd_reader_prim.cc
Michael Kowalski ea54cbe1b4 USD: add USD importer
This is an initial implementation of a USD importer.

This work is comprised of Tangent Animation's open source USD importer,
combined with features @makowalski had implemented.

The design is very similar to the approach taken in the Alembic
importer. The core functionality resides in a collection of "reader"
classes, each of which is responsible for converting an instance of a
USD prim to the corresponding Blender Object representation.

The flow of control for the conversion can be followed in the
`import_startjob()` and `import_endjob()` functions in `usd_capi.cc`.
The `USDStageReader` class is responsible for traversing the USD stage
and instantiating the appropriate readers.

Reviewed By: sybren, HooglyBoogly

Differential Revision: https://developer.blender.org/D10700
2021-08-03 12:33:36 +02:00

81 lines
1.9 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Adapted from the Blender Alembic importer implementation.
*
* Modifications Copyright (C) 2021 Tangent Animation.
* All rights reserved.
*/
#include "usd_reader_prim.h"
#include "BLI_utildefines.h"
namespace blender::io::usd {
USDPrimReader::USDPrimReader(const pxr::UsdPrim &prim,
const USDImportParams &import_params,
const ImportSettings &settings)
: name_(prim.GetName().GetString()),
prim_path_(prim.GetPrimPath().GetString()),
object_(nullptr),
prim_(prim),
import_params_(import_params),
parent_reader_(nullptr),
settings_(&settings),
refcount_(0)
{
}
USDPrimReader::~USDPrimReader() = default;
const pxr::UsdPrim &USDPrimReader::prim() const
{
return prim_;
}
Object *USDPrimReader::object() const
{
return object_;
}
void USDPrimReader::object(Object *ob)
{
object_ = ob;
}
bool USDPrimReader::valid() const
{
return prim_.IsValid();
}
int USDPrimReader::refcount() const
{
return refcount_;
}
void USDPrimReader::incref()
{
refcount_++;
}
void USDPrimReader::decref()
{
refcount_--;
BLI_assert(refcount_ >= 0);
}
} // namespace blender::io::usd