77 lines
2.1 KiB
C++
77 lines
2.1 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/bmesh/intern/bmesh_structure_inline.h
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* \ingroup bmesh
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*
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* BMesh inline operator functions.
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*/
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#ifndef __BMESH_STRUCTURE_INLINE_H__
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#define __BMESH_STRUCTURE_INLINE_H__
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ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(1, 2)
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BLI_INLINE BMDiskLink *bmesh_disk_edge_link_from_vert(const BMEdge *e, const BMVert *v)
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{
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BLI_assert(BM_vert_in_edge(e, v));
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return (BMDiskLink *)&(&e->v1_disk_link)[v == e->v2];
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}
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/**
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* \brief Next Disk Edge
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*
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* Find the next edge in a disk cycle
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*
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* \return Pointer to the next edge in the disk cycle for the vertex v.
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*/
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ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(1)
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BLI_INLINE BMEdge *bmesh_disk_edge_next_safe(const BMEdge *e, const BMVert *v)
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{
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if (v == e->v1)
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return e->v1_disk_link.next;
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if (v == e->v2)
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return e->v2_disk_link.next;
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return NULL;
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}
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ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(1)
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BLI_INLINE BMEdge *bmesh_disk_edge_prev_safe(const BMEdge *e, const BMVert *v)
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{
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if (v == e->v1)
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return e->v1_disk_link.prev;
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if (v == e->v2)
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return e->v2_disk_link.prev;
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return NULL;
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}
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ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(1, 2)
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BLI_INLINE BMEdge *bmesh_disk_edge_next(const BMEdge *e, const BMVert *v)
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{
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return BM_DISK_EDGE_NEXT(e, v);
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}
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ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(1, 2)
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BLI_INLINE BMEdge *bmesh_disk_edge_prev(const BMEdge *e, const BMVert *v)
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{
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return BM_DISK_EDGE_PREV(e, v);
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}
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#endif /* __BMESH_STRUCTURE_INLINE_H__ */
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