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blender-archive/source/blender/compositor/intern/COM_NodeConverter.cpp
Lukas Tönne 2bdb872cfb Fix T41067: Muted nodes still do data type conversions.
Proxy operations from muted nodes would still create conversion
operations where the datatypes don't match, which creates unexpected
behavior. Arguably datatype conversion could still happen even when the
main operation is muted, but this would be a design change and so is
disabled now.
2014-07-15 11:03:07 +02:00

169 lines
4.8 KiB
C++

/*
* Copyright 2013, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Lukas Toenne
*/
extern "C" {
#include "BLI_utildefines.h"
}
#include "COM_Debug.h"
#include "COM_NodeOperationBuilder.h"
#include "COM_NodeOperation.h"
#include "COM_SetValueOperation.h"
#include "COM_SetVectorOperation.h"
#include "COM_SetColorOperation.h"
#include "COM_SocketProxyOperation.h"
#include "COM_NodeConverter.h" /* own include */
NodeConverter::NodeConverter(NodeOperationBuilder *builder) :
m_builder(builder)
{
}
void NodeConverter::addOperation(NodeOperation *operation)
{
m_builder->addOperation(operation);
}
void NodeConverter::mapInputSocket(NodeInput *node_socket, NodeOperationInput *operation_socket)
{
m_builder->mapInputSocket(node_socket, operation_socket);
}
void NodeConverter::mapOutputSocket(NodeOutput *node_socket, NodeOperationOutput *operation_socket)
{
m_builder->mapOutputSocket(node_socket, operation_socket);
}
void NodeConverter::addLink(NodeOperationOutput *from, NodeOperationInput *to)
{
m_builder->addLink(from, to);
}
void NodeConverter::addPreview(NodeOperationOutput *output)
{
m_builder->addPreview(output);
}
void NodeConverter::addNodeInputPreview(NodeInput *input)
{
m_builder->addNodeInputPreview(input);
}
NodeOperation *NodeConverter::setInvalidOutput(NodeOutput *output)
{
/* this is a really bad situation - bring on the pink! - so artists know this is bad */
const float warning_color[4] = {1.0f, 0.0f, 1.0f, 1.0f};
SetColorOperation *operation = new SetColorOperation();
operation->setChannels(warning_color);
m_builder->addOperation(operation);
m_builder->mapOutputSocket(output, operation->getOutputSocket());
return operation;
}
NodeOperationOutput *NodeConverter::addInputProxy(NodeInput *input, bool use_conversion)
{
SocketProxyOperation *proxy = new SocketProxyOperation(input->getDataType(), use_conversion);
m_builder->addOperation(proxy);
m_builder->mapInputSocket(input, proxy->getInputSocket(0));
return proxy->getOutputSocket();
}
NodeOperationInput *NodeConverter::addOutputProxy(NodeOutput *output, bool use_conversion)
{
SocketProxyOperation *proxy = new SocketProxyOperation(output->getDataType(), use_conversion);
m_builder->addOperation(proxy);
m_builder->mapOutputSocket(output, proxy->getOutputSocket());
return proxy->getInputSocket(0);
}
void NodeConverter::addInputValue(NodeOperationInput *input, float value)
{
SetValueOperation *operation = new SetValueOperation();
operation->setValue(value);
m_builder->addOperation(operation);
m_builder->addLink(operation->getOutputSocket(), input);
}
void NodeConverter::addInputColor(NodeOperationInput *input, const float value[4])
{
SetColorOperation *operation = new SetColorOperation();
operation->setChannels(value);
m_builder->addOperation(operation);
m_builder->addLink(operation->getOutputSocket(), input);
}
void NodeConverter::addInputVector(NodeOperationInput *input, const float value[3])
{
SetVectorOperation *operation = new SetVectorOperation();
operation->setVector(value);
m_builder->addOperation(operation);
m_builder->addLink(operation->getOutputSocket(), input);
}
void NodeConverter::addOutputValue(NodeOutput *output, float value)
{
SetValueOperation *operation = new SetValueOperation();
operation->setValue(value);
m_builder->addOperation(operation);
m_builder->mapOutputSocket(output, operation->getOutputSocket());
}
void NodeConverter::addOutputColor(NodeOutput *output, const float value[4])
{
SetColorOperation *operation = new SetColorOperation();
operation->setChannels(value);
m_builder->addOperation(operation);
m_builder->mapOutputSocket(output, operation->getOutputSocket());
}
void NodeConverter::addOutputVector(NodeOutput *output, const float value[3])
{
SetVectorOperation *operation = new SetVectorOperation();
operation->setVector(value);
m_builder->addOperation(operation);
m_builder->mapOutputSocket(output, operation->getOutputSocket());
}
void NodeConverter::registerViewer(ViewerOperation *viewer)
{
m_builder->registerViewer(viewer);
}
ViewerOperation *NodeConverter::active_viewer() const
{
return m_builder->active_viewer();
}