Two issues fixed in this commit: - Clearing or adding animation via python should ensure relations are valid. - Animation component animation data might be null caused by removing animation from python.
317 lines
8.5 KiB
C++
317 lines
8.5 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2013 Blender Foundation.
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* All rights reserved.
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*
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* Original Author: Joshua Leung
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* Contributor(s): None Yet
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/depsgraph/intern/depsnode.cc
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* \ingroup depsgraph
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*/
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#include <stdio.h>
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#include <string.h>
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#include "BLI_utildefines.h"
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extern "C" {
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#include "DNA_ID.h"
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#include "DNA_anim_types.h"
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#include "BKE_animsys.h"
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#include "DEG_depsgraph.h"
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}
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#include "depsnode.h" /* own include */
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#include "depsnode_component.h"
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#include "depsnode_operation.h"
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#include "depsgraph_intern.h"
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/* *************** */
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/* Node Management */
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/* Add ------------------------------------------------ */
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DepsNode::TypeInfo::TypeInfo(eDepsNode_Type type, const char *tname)
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{
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this->type = type;
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if (type == DEPSNODE_TYPE_OPERATION)
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this->tclass = DEPSNODE_CLASS_OPERATION;
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else if (type < DEPSNODE_TYPE_PARAMETERS)
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this->tclass = DEPSNODE_CLASS_GENERIC;
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else
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this->tclass = DEPSNODE_CLASS_COMPONENT;
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this->tname = tname;
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}
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DepsNode::DepsNode()
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{
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this->name[0] = '\0';
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}
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DepsNode::~DepsNode()
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{
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/* free links
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* note: deleting relations will remove them from the node relations set,
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* but only touch the same position as we are using here, which is safe.
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*/
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DEPSNODE_RELATIONS_ITER_BEGIN(this->inlinks, rel)
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{
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OBJECT_GUARDED_DELETE(rel, DepsRelation);
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}
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DEPSNODE_RELATIONS_ITER_END;
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DEPSNODE_RELATIONS_ITER_BEGIN(this->outlinks, rel)
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{
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OBJECT_GUARDED_DELETE(rel, DepsRelation);
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}
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DEPSNODE_RELATIONS_ITER_END;
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}
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/* Generic identifier for Depsgraph Nodes. */
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string DepsNode::identifier() const
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{
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char typebuf[7];
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sprintf(typebuf, "(%d)", type);
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return string(typebuf) + " : " + name;
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}
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/* ************* */
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/* Generic Nodes */
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/* Time Source Node ============================================== */
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void TimeSourceDepsNode::tag_update(Depsgraph *graph)
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{
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for (DepsNode::Relations::const_iterator it = outlinks.begin();
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it != outlinks.end();
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++it)
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{
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DepsRelation *rel = *it;
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DepsNode *node = rel->to;
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node->tag_update(graph);
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}
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}
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/* Root Node ============================================== */
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RootDepsNode::RootDepsNode() : scene(NULL), time_source(NULL)
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{
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}
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RootDepsNode::~RootDepsNode()
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{
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OBJECT_GUARDED_DELETE(time_source, TimeSourceDepsNode);
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}
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TimeSourceDepsNode *RootDepsNode::add_time_source(const string &name)
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{
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if (!time_source) {
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DepsNodeFactory *factory = DEG_get_node_factory(DEPSNODE_TYPE_TIMESOURCE);
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time_source = (TimeSourceDepsNode *)factory->create_node(NULL, "", name);
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/*time_source->owner = this;*/ // XXX
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}
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return time_source;
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}
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DEG_DEPSNODE_DEFINE(RootDepsNode, DEPSNODE_TYPE_ROOT, "Root DepsNode");
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static DepsNodeFactoryImpl<RootDepsNode> DNTI_ROOT;
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/* Time Source Node ======================================= */
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DEG_DEPSNODE_DEFINE(TimeSourceDepsNode, DEPSNODE_TYPE_TIMESOURCE, "Time Source");
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static DepsNodeFactoryImpl<TimeSourceDepsNode> DNTI_TIMESOURCE;
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/* ID Node ================================================ */
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/* Initialize 'id' node - from pointer data given. */
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void IDDepsNode::init(const ID *id, const string &UNUSED(subdata))
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{
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/* Store ID-pointer. */
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BLI_assert(id != NULL);
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this->id = (ID *)id;
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this->layers = (1 << 20) - 1;
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this->eval_flags = 0;
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/* NOTE: components themselves are created if/when needed.
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* This prevents problems with components getting added
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* twice if an ID-Ref needs to be created to house it...
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*/
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}
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/* Free 'id' node. */
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IDDepsNode::~IDDepsNode()
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{
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clear_components();
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}
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/* Copy 'id' node. */
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void IDDepsNode::copy(DepsgraphCopyContext *dcc, const IDDepsNode *src)
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{
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(void)src; /* Ignored. */
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/* Iterate over items in original hash, adding them to new hash. */
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for (IDDepsNode::ComponentMap::const_iterator it = this->components.begin();
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it != this->components.end();
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++it)
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{
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/* Get current <type : component> mapping. */
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ComponentIDKey c_key = it->first;
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DepsNode *old_component = it->second;
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/* Make a copy of component. */
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ComponentDepsNode *component = (ComponentDepsNode *)DEG_copy_node(dcc, old_component);
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/* Add new node to hash... */
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this->components[c_key] = component;
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}
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// TODO: perform a second loop to fix up links?
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BLI_assert(!"Not expected to be used");
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}
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ComponentDepsNode *IDDepsNode::find_component(eDepsNode_Type type,
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const string &name) const
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{
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ComponentIDKey key(type, name);
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ComponentMap::const_iterator it = components.find(key);
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return it != components.end() ? it->second : NULL;
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}
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ComponentDepsNode *IDDepsNode::add_component(eDepsNode_Type type,
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const string &name)
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{
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ComponentIDKey key(type, name);
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ComponentDepsNode *comp_node = find_component(type, name);
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if (!comp_node) {
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DepsNodeFactory *factory = DEG_get_node_factory(type);
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comp_node = (ComponentDepsNode *)factory->create_node(this->id, "", name);
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/* Register. */
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this->components[key] = comp_node;
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comp_node->owner = this;
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}
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return comp_node;
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}
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void IDDepsNode::remove_component(eDepsNode_Type type, const string &name)
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{
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ComponentIDKey key(type, name);
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ComponentDepsNode *comp_node = find_component(type, name);
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if (comp_node) {
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/* Unregister. */
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this->components.erase(key);
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OBJECT_GUARDED_DELETE(comp_node, ComponentDepsNode);
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}
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}
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void IDDepsNode::clear_components()
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{
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for (ComponentMap::const_iterator it = components.begin();
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it != components.end();
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++it)
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{
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ComponentDepsNode *comp_node = it->second;
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OBJECT_GUARDED_DELETE(comp_node, ComponentDepsNode);
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}
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components.clear();
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}
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void IDDepsNode::tag_update(Depsgraph *graph)
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{
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for (ComponentMap::const_iterator it = components.begin();
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it != components.end();
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++it)
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{
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ComponentDepsNode *comp_node = it->second;
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/* TODO(sergey): What about drievrs? */
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bool do_component_tag = comp_node->type != DEPSNODE_TYPE_ANIMATION;
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if (comp_node->type == DEPSNODE_TYPE_ANIMATION) {
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AnimData *adt = BKE_animdata_from_id(id);
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/* Animation data might be null if relations are tagged for update. */
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if (adt != NULL && (adt->recalc & ADT_RECALC_ANIM)) {
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do_component_tag = true;
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}
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}
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if (do_component_tag) {
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comp_node->tag_update(graph);
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}
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}
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}
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DEG_DEPSNODE_DEFINE(IDDepsNode, DEPSNODE_TYPE_ID_REF, "ID Node");
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static DepsNodeFactoryImpl<IDDepsNode> DNTI_ID_REF;
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/* Subgraph Node ========================================== */
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/* Initialize 'subgraph' node - from pointer data given. */
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void SubgraphDepsNode::init(const ID *id, const string &UNUSED(subdata))
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{
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/* Store ID-ref if provided. */
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this->root_id = (ID *)id;
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/* NOTE: graph will need to be added manually,
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* as we don't have any way of passing this down.
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*/
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}
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/* Free 'subgraph' node */
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SubgraphDepsNode::~SubgraphDepsNode()
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{
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/* Only free if graph not shared, of if this node is the first
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* reference to it...
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*/
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// XXX: prune these flags a bit...
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if ((this->flag & SUBGRAPH_FLAG_FIRSTREF) || !(this->flag & SUBGRAPH_FLAG_SHARED)) {
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/* Free the referenced graph. */
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DEG_graph_free(this->graph);
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this->graph = NULL;
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}
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}
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/* Copy 'subgraph' node - Assume that the subgraph doesn't get copied for now... */
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void SubgraphDepsNode::copy(DepsgraphCopyContext * /*dcc*/,
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const SubgraphDepsNode * /*src*/)
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{
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//const SubgraphDepsNode *src_node = (const SubgraphDepsNode *)src;
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//SubgraphDepsNode *dst_node = (SubgraphDepsNode *)dst;
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/* for now, subgraph itself isn't copied... */
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BLI_assert(!"Not expected to be used");
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}
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DEG_DEPSNODE_DEFINE(SubgraphDepsNode, DEPSNODE_TYPE_SUBGRAPH, "Subgraph Node");
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static DepsNodeFactoryImpl<SubgraphDepsNode> DNTI_SUBGRAPH;
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void DEG_register_base_depsnodes()
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{
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DEG_register_node_typeinfo(&DNTI_ROOT);
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DEG_register_node_typeinfo(&DNTI_TIMESOURCE);
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DEG_register_node_typeinfo(&DNTI_ID_REF);
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DEG_register_node_typeinfo(&DNTI_SUBGRAPH);
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}
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