249 lines
6.3 KiB
C++
249 lines
6.3 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2013 Blender Foundation.
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* All rights reserved.
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*
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* Original Author: Joshua Leung
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* Contributor(s): None Yet
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/depsgraph/intern/depsnode.h
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* \ingroup depsgraph
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*/
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#ifndef __DEPSNODE_H__
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#define __DEPSNODE_H__
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#include "depsgraph_types.h"
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#include "depsgraph_util_hash.h"
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#include "depsgraph_util_map.h"
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#include "depsgraph_util_set.h"
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struct ID;
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struct Scene;
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struct Depsgraph;
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struct DepsRelation;
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struct DepsgraphCopyContext;
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struct OperationDepsNode;
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/* *********************************** */
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/* Base-Defines for Nodes in Depsgraph */
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/* All nodes in Depsgraph are descended from this. */
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struct DepsNode {
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/* Helper class for static typeinfo in subclasses. */
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struct TypeInfo {
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TypeInfo(eDepsNode_Type type, const char *tname);
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eDepsNode_Type type;
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eDepsNode_Class tclass;
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const char *tname;
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};
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/* Identifier - mainly for debugging purposes. */
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string name;
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/* Structural type of node. */
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eDepsNode_Type type;
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/* Type of data/behaviour represented by node... */
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eDepsNode_Class tclass;
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/* Relationships between nodes
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* The reason why all depsgraph nodes are descended from this type (apart
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* from basic serialization benefits - from the typeinfo) is that we can have
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* relationships between these nodes!
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*/
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typedef unordered_set<DepsRelation *> Relations;
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/* Nodes which this one depends on. */
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Relations inlinks;
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/* Nodes which depend on this one. */
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Relations outlinks;
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/* Generic tag for traversal algorithms */
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int done;
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/* Methods. */
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DepsNode();
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virtual ~DepsNode();
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virtual string identifier() const;
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string full_identifier() const;
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virtual void init(const ID * /*id*/,
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const string &/*subdata*/) {}
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virtual void copy(DepsgraphCopyContext * /*dcc*/,
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const DepsNode * /*src*/) {}
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virtual void tag_update(Depsgraph * /*graph*/) {}
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virtual OperationDepsNode *get_entry_operation() { return NULL; }
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virtual OperationDepsNode *get_exit_operation() { return NULL; }
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};
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/* Macros for common static typeinfo. */
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#define DEG_DEPSNODE_DECLARE \
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static const DepsNode::TypeInfo typeinfo
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#define DEG_DEPSNODE_DEFINE(NodeType, type_, tname_) \
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const DepsNode::TypeInfo NodeType::typeinfo = DepsNode::TypeInfo(type_, tname_)
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/* Generic Nodes ======================= */
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struct ComponentDepsNode;
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struct IDDepsNode;
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/* Time Source Node. */
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struct TimeSourceDepsNode : public DepsNode {
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/* New "current time". */
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float cfra;
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/* time-offset relative to the "official" time source that this one has. */
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float offset;
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// TODO: evaluate() operation needed
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void tag_update(Depsgraph *graph);
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DEG_DEPSNODE_DECLARE;
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};
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/* Root Node. */
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struct RootDepsNode : public DepsNode {
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RootDepsNode();
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~RootDepsNode();
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TimeSourceDepsNode *add_time_source(const string &name = "");
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/* scene that this corresponds to */
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Scene *scene;
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/* Entrypoint node for time-changed. */
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TimeSourceDepsNode *time_source;
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DEG_DEPSNODE_DECLARE;
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};
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/* ID-Block Reference */
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struct IDDepsNode : public DepsNode {
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struct ComponentIDKey {
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ComponentIDKey(eDepsNode_Type type, const string &name = "")
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: type(type), name(name) {}
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bool operator== (const ComponentIDKey &other) const
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{
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return type == other.type && name == other.name;
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}
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eDepsNode_Type type;
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string name;
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};
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/* XXX can't specialize std::hash for this purpose, because ComponentIDKey is
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* a nested type ...
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*
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* http://stackoverflow.com/a/951245
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*/
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struct component_key_hash {
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bool operator() (const ComponentIDKey &key) const
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{
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return hash_combine(hash<int>()(key.type), hash<string>()(key.name));
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}
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};
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typedef unordered_map<ComponentIDKey,
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ComponentDepsNode *,
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component_key_hash> ComponentMap;
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void init(const ID *id, const string &subdata);
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void copy(DepsgraphCopyContext *dcc, const IDDepsNode *src);
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~IDDepsNode();
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ComponentDepsNode *find_component(eDepsNode_Type type,
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const string &name = "") const;
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ComponentDepsNode *add_component(eDepsNode_Type type,
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const string &name = "");
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void remove_component(eDepsNode_Type type, const string &name = "");
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void clear_components();
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void tag_update(Depsgraph *graph);
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/* ID Block referenced. */
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ID *id;
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/* Hash to make it faster to look up components. */
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ComponentMap components;
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/* Layers of this node with accumulated layers of it's output relations. */
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int layers;
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/* Additional flags needed for scene evaluation.
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* TODO(sergey): Only needed for until really granular updates
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* of all the entities.
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*/
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int eval_flags;
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DEG_DEPSNODE_DECLARE;
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};
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/* Subgraph Reference. */
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struct SubgraphDepsNode : public DepsNode {
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void init(const ID *id, const string &subdata);
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void copy(DepsgraphCopyContext *dcc, const SubgraphDepsNode *src);
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~SubgraphDepsNode();
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/* Instanced graph. */
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Depsgraph *graph;
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/* ID-block at root of subgraph (if applicable). */
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ID *root_id;
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/* Number of nodes which use/reference this subgraph - if just 1, it may be
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* possible to merge into main,
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*/
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size_t num_users;
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/* (eSubgraphRef_Flag) assorted settings for subgraph node. */
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int flag;
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DEG_DEPSNODE_DECLARE;
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};
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/* Flags for subgraph node */
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typedef enum eSubgraphRef_Flag {
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/* Subgraph referenced is shared with another reference, so shouldn't
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* free on exit.
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*/
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SUBGRAPH_FLAG_SHARED = (1 << 0),
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/* Node is first reference to subgraph, so it can be freed when we are
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* removed.
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*/
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SUBGRAPH_FLAG_FIRSTREF = (1 << 1),
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} eSubgraphRef_Flag;
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void DEG_register_base_depsnodes();
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#endif /* __DEPSNODE_H__ */
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