This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source/blender/depsgraph/intern/depsnode_component.cc
Sergey Sharybin 0e80d0893f New depsgraph: Optimize updates flush
Previously it was possible that same component will be tagged for update
again and again, making update flushing really slow. Now we'll store flag
whether component was fully tagged.

This is still temporary solution because ideally we should just support
partial updates, but that's for the future.

Gives around 10% speedup on file from jpbouza.
2015-10-29 14:19:25 +05:00

320 lines
9.6 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2013 Blender Foundation.
* All rights reserved.
*
* Original Author: Joshua Leung
* Contributor(s): None Yet
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/depsgraph/intern/depsnode_component.cc
* \ingroup depsgraph
*/
#include <stdio.h>
#include <string.h>
extern "C" {
#include "BLI_utildefines.h"
#include "DNA_object_types.h"
#include "BKE_action.h"
} /* extern "C" */
#include "depsnode_component.h" /* own include */
#include "depsnode_operation.h"
#include "depsgraph_intern.h"
/* *********** */
/* Outer Nodes */
/* Standard Component Methods ============================= */
ComponentDepsNode::ComponentDepsNode() :
entry_operation(NULL),
exit_operation(NULL),
flags(0)
{
}
/* Initialize 'component' node - from pointer data given */
void ComponentDepsNode::init(const ID * /*id*/,
const string & /*subdata*/)
{
/* hook up eval context? */
// XXX: maybe this needs a special API?
}
/* Copy 'component' node */
void ComponentDepsNode::copy(DepsgraphCopyContext * /*dcc*/,
const ComponentDepsNode * /*src*/)
{
#if 0 // XXX: remove all this
/* duplicate list of operation nodes */
this->operations.clear();
for (OperationMap::const_iterator it = src->operations.begin(); it != src->operations.end(); ++it) {
const string &pchan_name = it->first;
OperationDepsNode *src_op = it->second;
/* recursive copy */
DepsNodeFactory *factory = DEG_node_get_factory(src_op);
OperationDepsNode *dst_op = (OperationDepsNode *)factory->copy_node(dcc, src_op);
this->operations[pchan_name] = dst_op;
/* fix links... */
// ...
}
/* copy evaluation contexts */
//
#endif
BLI_assert(!"Not expected to be called");
}
/* Free 'component' node */
ComponentDepsNode::~ComponentDepsNode()
{
clear_operations();
}
string ComponentDepsNode::identifier() const
{
string &idname = this->owner->name;
char typebuf[7];
sprintf(typebuf, "(%d)", type);
return string(typebuf) + name + " : " + idname;
}
OperationDepsNode *ComponentDepsNode::find_operation(OperationIDKey key) const
{
OperationMap::const_iterator it = this->operations.find(key);
if (it != this->operations.end()) {
return it->second;
}
else {
fprintf(stderr, "%s: find_operation(%s) failed\n",
this->identifier().c_str(), key.identifier().c_str());
BLI_assert(!"Request for non-existing operation, should not happen");
return NULL;
}
}
OperationDepsNode *ComponentDepsNode::find_operation(eDepsOperation_Code opcode, const string &name) const
{
OperationIDKey key(opcode, name);
return find_operation(key);
}
OperationDepsNode *ComponentDepsNode::has_operation(OperationIDKey key) const
{
OperationMap::const_iterator it = this->operations.find(key);
if (it != this->operations.end()) {
return it->second;
}
return NULL;
}
OperationDepsNode *ComponentDepsNode::has_operation(eDepsOperation_Code opcode,
const string &name) const
{
OperationIDKey key(opcode, name);
return has_operation(key);
}
OperationDepsNode *ComponentDepsNode::add_operation(eDepsOperation_Type optype, DepsEvalOperationCb op, eDepsOperation_Code opcode, const string &name)
{
OperationDepsNode *op_node = has_operation(opcode, name);
if (!op_node) {
DepsNodeFactory *factory = DEG_get_node_factory(DEPSNODE_TYPE_OPERATION);
op_node = (OperationDepsNode *)factory->create_node(this->owner->id, "", name);
/* register opnode in this component's operation set */
OperationIDKey key(opcode, name);
this->operations[key] = op_node;
/* set as entry/exit node of component (if appropriate) */
if (optype == DEPSOP_TYPE_INIT) {
BLI_assert(this->entry_operation == NULL);
this->entry_operation = op_node;
}
else if (optype == DEPSOP_TYPE_POST) {
// XXX: review whether DEPSOP_TYPE_OUT is better than DEPSOP_TYPE_POST, or maybe have both?
BLI_assert(this->exit_operation == NULL);
this->exit_operation = op_node;
}
/* set backlink */
op_node->owner = this;
}
else {
fprintf(stderr, "add_operation: Operation already exists - %s has %s at %p\n",
this->identifier().c_str(), op_node->identifier().c_str(), op_node);
BLI_assert(!"Should not happen!");
}
/* attach extra data */
op_node->evaluate = op;
op_node->optype = optype;
op_node->opcode = opcode;
op_node->name = name;
return op_node;
}
void ComponentDepsNode::remove_operation(eDepsOperation_Code opcode, const string &name)
{
OperationDepsNode *op_node = find_operation(opcode, name);
if (op_node) {
/* unregister */
this->operations.erase(OperationIDKey(opcode, name));
OBJECT_GUARDED_DELETE(op_node, OperationDepsNode);
}
}
void ComponentDepsNode::clear_operations()
{
for (OperationMap::const_iterator it = operations.begin(); it != operations.end(); ++it) {
OperationDepsNode *op_node = it->second;
OBJECT_GUARDED_DELETE(op_node, OperationDepsNode);
}
operations.clear();
}
void ComponentDepsNode::tag_update(Depsgraph *graph)
{
OperationDepsNode *entry_op = get_entry_operation();
if (entry_op != NULL && entry_op->flag & DEPSOP_FLAG_NEEDS_UPDATE) {
return;
}
for (OperationMap::const_iterator it = operations.begin(); it != operations.end(); ++it) {
OperationDepsNode *op_node = it->second;
op_node->tag_update(graph);
}
}
OperationDepsNode *ComponentDepsNode::get_entry_operation()
{
if (entry_operation)
return entry_operation;
else if (operations.size() == 1)
return operations.begin()->second;
return NULL;
}
OperationDepsNode *ComponentDepsNode::get_exit_operation()
{
if (exit_operation)
return exit_operation;
else if (operations.size() == 1)
return operations.begin()->second;
return NULL;
}
/* Parameter Component Defines ============================ */
DEG_DEPSNODE_DEFINE(ParametersComponentDepsNode, DEPSNODE_TYPE_PARAMETERS, "Parameters Component");
static DepsNodeFactoryImpl<ParametersComponentDepsNode> DNTI_PARAMETERS;
/* Animation Component Defines ============================ */
DEG_DEPSNODE_DEFINE(AnimationComponentDepsNode, DEPSNODE_TYPE_ANIMATION, "Animation Component");
static DepsNodeFactoryImpl<AnimationComponentDepsNode> DNTI_ANIMATION;
/* Transform Component Defines ============================ */
DEG_DEPSNODE_DEFINE(TransformComponentDepsNode, DEPSNODE_TYPE_TRANSFORM, "Transform Component");
static DepsNodeFactoryImpl<TransformComponentDepsNode> DNTI_TRANSFORM;
/* Proxy Component Defines ================================ */
DEG_DEPSNODE_DEFINE(ProxyComponentDepsNode, DEPSNODE_TYPE_PROXY, "Proxy Component");
static DepsNodeFactoryImpl<ProxyComponentDepsNode> DNTI_PROXY;
/* Geometry Component Defines ============================= */
DEG_DEPSNODE_DEFINE(GeometryComponentDepsNode, DEPSNODE_TYPE_GEOMETRY, "Geometry Component");
static DepsNodeFactoryImpl<GeometryComponentDepsNode> DNTI_GEOMETRY;
/* Sequencer Component Defines ============================ */
DEG_DEPSNODE_DEFINE(SequencerComponentDepsNode, DEPSNODE_TYPE_SEQUENCER, "Sequencer Component");
static DepsNodeFactoryImpl<SequencerComponentDepsNode> DNTI_SEQUENCER;
/* Pose Component ========================================= */
DEG_DEPSNODE_DEFINE(PoseComponentDepsNode, DEPSNODE_TYPE_EVAL_POSE, "Pose Eval Component");
static DepsNodeFactoryImpl<PoseComponentDepsNode> DNTI_EVAL_POSE;
/* Bone Component ========================================= */
/* Initialize 'bone component' node - from pointer data given */
void BoneComponentDepsNode::init(const ID *id, const string &subdata)
{
/* generic component-node... */
ComponentDepsNode::init(id, subdata);
/* name of component comes is bone name */
/* TODO(sergey): This sets name to an empty string because subdata is
* empty. Is it a bug?
*/
//this->name = subdata;
/* bone-specific node data */
Object *ob = (Object *)id;
this->pchan = BKE_pose_channel_find_name(ob->pose, subdata.c_str());
}
DEG_DEPSNODE_DEFINE(BoneComponentDepsNode, DEPSNODE_TYPE_BONE, "Bone Component");
static DepsNodeFactoryImpl<BoneComponentDepsNode> DNTI_BONE;
/* Particles Component Defines ============================ */
DEG_DEPSNODE_DEFINE(ParticlesComponentDepsNode, DEPSNODE_TYPE_EVAL_PARTICLES, "Particles Component");
static DepsNodeFactoryImpl<ParticlesComponentDepsNode> DNTI_EVAL_PARTICLES;
/* Shading Component Defines ============================ */
DEG_DEPSNODE_DEFINE(ShadingComponentDepsNode, DEPSNODE_TYPE_SHADING, "Shading Component");
static DepsNodeFactoryImpl<ShadingComponentDepsNode> DNTI_SHADING;
/* Node Types Register =================================== */
void DEG_register_component_depsnodes()
{
DEG_register_node_typeinfo(&DNTI_PARAMETERS);
DEG_register_node_typeinfo(&DNTI_PROXY);
DEG_register_node_typeinfo(&DNTI_ANIMATION);
DEG_register_node_typeinfo(&DNTI_TRANSFORM);
DEG_register_node_typeinfo(&DNTI_GEOMETRY);
DEG_register_node_typeinfo(&DNTI_SEQUENCER);
DEG_register_node_typeinfo(&DNTI_EVAL_POSE);
DEG_register_node_typeinfo(&DNTI_BONE);
DEG_register_node_typeinfo(&DNTI_EVAL_PARTICLES);
DEG_register_node_typeinfo(&DNTI_SHADING);
}