1326 lines
39 KiB
C
1326 lines
39 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2008, Blender Foundation
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* This is a new part of Blender
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*
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* Contributor(s): Joshua Leung
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/editors/gpencil/drawgpencil.c
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* \ingroup edgpencil
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*/
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#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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#include <stddef.h>
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#include <math.h>
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#include <float.h>
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#include "BLI_sys_types.h"
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#include "BLI_math.h"
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#include "BLI_utildefines.h"
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#include "BLF_api.h"
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#include "BLT_translation.h"
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#include "DNA_gpencil_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_space_types.h"
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#include "DNA_view3d_types.h"
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#include "DNA_userdef_types.h"
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#include "BKE_context.h"
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#include "BKE_global.h"
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#include "BKE_gpencil.h"
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#include "WM_api.h"
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#include "BIF_gl.h"
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#include "BIF_glutil.h"
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#include "ED_gpencil.h"
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#include "ED_screen.h"
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#include "ED_view3d.h"
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#include "UI_interface_icons.h"
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#include "UI_resources.h"
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/* ************************************************** */
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/* GREASE PENCIL DRAWING */
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/* ----- General Defines ------ */
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/* flags for sflag */
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typedef enum eDrawStrokeFlags {
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GP_DRAWDATA_NOSTATUS = (1 << 0), /* don't draw status info */
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GP_DRAWDATA_ONLY3D = (1 << 1), /* only draw 3d-strokes */
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GP_DRAWDATA_ONLYV2D = (1 << 2), /* only draw 'canvas' strokes */
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GP_DRAWDATA_ONLYI2D = (1 << 3), /* only draw 'image' strokes */
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GP_DRAWDATA_IEDITHACK = (1 << 4), /* special hack for drawing strokes in Image Editor (weird coordinates) */
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GP_DRAWDATA_NO_XRAY = (1 << 5), /* don't draw xray in 3D view (which is default) */
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GP_DRAWDATA_NO_ONIONS = (1 << 6), /* no onionskins should be drawn (for animation playback) */
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GP_DRAWDATA_VOLUMETRIC = (1 << 7), /* draw strokes as "volumetric" circular billboards */
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GP_DRAWDATA_FILL = (1 << 8), /* fill insides/bounded-regions of strokes */
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} eDrawStrokeFlags;
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/* thickness above which we should use special drawing */
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#define GP_DRAWTHICKNESS_SPECIAL 3
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/* ----- Tool Buffer Drawing ------ */
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/* draw stroke defined in buffer (simple ogl lines/points for now, as dotted lines) */
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static void gp_draw_stroke_buffer(tGPspoint *points, int totpoints, short thickness, short dflag, short sflag)
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{
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tGPspoint *pt;
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int i;
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/* error checking */
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if ((points == NULL) || (totpoints <= 0))
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return;
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/* check if buffer can be drawn */
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if (dflag & (GP_DRAWDATA_ONLY3D | GP_DRAWDATA_ONLYV2D))
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return;
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/* if drawing a single point, draw it larger */
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if (totpoints == 1) {
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/* draw point */
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glBegin(GL_POINTS);
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glVertex2iv(&points->x);
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glEnd();
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}
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else if (sflag & GP_STROKE_ERASER) {
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/* don't draw stroke at all! */
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}
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else {
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float oldpressure = points[0].pressure;
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/* draw stroke curve */
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if (G.debug & G_DEBUG) setlinestyle(2);
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glLineWidth(max_ff(oldpressure * thickness, 1.0));
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glBegin(GL_LINE_STRIP);
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for (i = 0, pt = points; i < totpoints && pt; i++, pt++) {
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/* if there was a significant pressure change, stop the curve, change the thickness of the stroke,
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* and continue drawing again (since line-width cannot change in middle of GL_LINE_STRIP)
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*/
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if (fabsf(pt->pressure - oldpressure) > 0.2f) {
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glEnd();
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glLineWidth(max_ff(pt->pressure * thickness, 1.0f));
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glBegin(GL_LINE_STRIP);
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/* need to roll-back one point to ensure that there are no gaps in the stroke */
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if (i != 0) glVertex2iv(&(pt - 1)->x);
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/* now the point we want... */
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glVertex2iv(&pt->x);
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oldpressure = pt->pressure;
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}
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else
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glVertex2iv(&pt->x);
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}
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glEnd();
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/* reset for predictable OpenGL context */
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glLineWidth(1.0f);
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if (G.debug & G_DEBUG) setlinestyle(0);
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}
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}
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/* --------- 2D Stroke Drawing Helpers --------- */
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/* helper function to calculate x-y drawing coordinates for 2D points */
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static void gp_calc_2d_stroke_xy(bGPDspoint *pt, short sflag, int offsx, int offsy, int winx, int winy, float r_co[2])
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{
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if (sflag & GP_STROKE_2DSPACE) {
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r_co[0] = pt->x;
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r_co[1] = pt->y;
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}
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else if (sflag & GP_STROKE_2DIMAGE) {
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const float x = (float)((pt->x * winx) + offsx);
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const float y = (float)((pt->y * winy) + offsy);
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r_co[0] = x;
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r_co[1] = y;
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}
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else {
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const float x = (float)(pt->x / 100 * winx) + offsx;
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const float y = (float)(pt->y / 100 * winy) + offsy;
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r_co[0] = x;
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r_co[1] = y;
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}
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}
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/* ----------- Volumetric Strokes --------------- */
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/* draw a 2D buffer stroke in "volumetric" style
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* NOTE: the stroke buffer doesn't have any coordinate offsets/transforms
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*/
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static void gp_draw_stroke_volumetric_buffer(tGPspoint *points, int totpoints, short thickness,
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short dflag, short UNUSED(sflag))
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{
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GLUquadricObj *qobj = gluNewQuadric();
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float modelview[4][4];
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tGPspoint *pt;
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int i;
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/* error checking */
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if ((points == NULL) || (totpoints <= 0))
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return;
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/* check if buffer can be drawn */
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if (dflag & (GP_DRAWDATA_ONLY3D | GP_DRAWDATA_ONLYV2D))
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return;
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/* get basic matrix - should be camera space (i.e "identity") */
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glGetFloatv(GL_MODELVIEW_MATRIX, (float *)modelview);
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/* draw points */
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glPushMatrix();
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for (i = 0, pt = points; i < totpoints; i++, pt++) {
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/* set the transformed position */
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// TODO: scale should change based on zoom level, which requires proper translation mult too!
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modelview[3][0] = pt->x;
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modelview[3][1] = pt->y;
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glLoadMatrixf((float *)modelview);
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/* draw the disk using the current state... */
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gluDisk(qobj, 0.0, pt->pressure * thickness, 32, 1);
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modelview[3][0] = modelview[3][1] = 0.0f;
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}
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glPopMatrix();
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gluDeleteQuadric(qobj);
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}
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/* draw a 2D strokes in "volumetric" style */
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static void gp_draw_stroke_volumetric_2d(bGPDspoint *points, int totpoints, short thickness,
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short dflag, short sflag,
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int offsx, int offsy, int winx, int winy)
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{
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GLUquadricObj *qobj = gluNewQuadric();
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float modelview[4][4];
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float baseloc[3];
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float scalefac = 1.0f;
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bGPDspoint *pt;
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int i;
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/* HACK: We need a scale factor for the drawing in the image editor,
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* which seems to use 1 unit as it's maximum size, whereas everything
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* else assumes 1 unit = 1 pixel. Otherwise, we only get a massive blob.
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*/
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if ((dflag & GP_DRAWDATA_IEDITHACK) && (dflag & GP_DRAWDATA_ONLYV2D)) {
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scalefac = 0.001f;
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}
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/* get basic matrix */
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glGetFloatv(GL_MODELVIEW_MATRIX, (float *)modelview);
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copy_v3_v3(baseloc, modelview[3]);
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/* draw points */
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glPushMatrix();
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for (i = 0, pt = points; i < totpoints; i++, pt++) {
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/* set the transformed position */
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float co[2];
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gp_calc_2d_stroke_xy(pt, sflag, offsx, offsy, winx, winy, co);
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translate_m4(modelview, co[0], co[1], 0.0f);
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glLoadMatrixf((float *)modelview);
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/* draw the disk using the current state... */
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gluDisk(qobj, 0.0, pt->pressure * thickness * scalefac, 32, 1);
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/* restore matrix */
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copy_v3_v3(modelview[3], baseloc);
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}
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glPopMatrix();
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gluDeleteQuadric(qobj);
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}
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/* draw a 3D stroke in "volumetric" style */
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static void gp_draw_stroke_volumetric_3d(bGPDspoint *points, int totpoints, short thickness,
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short UNUSED(dflag), short UNUSED(sflag))
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{
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GLUquadricObj *qobj = gluNewQuadric();
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float base_modelview[4][4], modelview[4][4];
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float base_loc[3];
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bGPDspoint *pt;
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int i;
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/* Get the basic modelview matrix we use for performing calculations */
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glGetFloatv(GL_MODELVIEW_MATRIX, (float *)base_modelview);
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copy_v3_v3(base_loc, base_modelview[3]);
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/* Create the basic view-aligned billboard matrix we're going to actually draw qobj with:
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* - We need to knock out the rotation so that we are
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* simply left with a camera-facing billboard
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* - The scale factors here are chosen so that the thickness
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* is relatively reasonable. Otherwise, it gets far too
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* large!
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*/
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scale_m4_fl(modelview, 0.1f);
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/* draw each point as a disk... */
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glPushMatrix();
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for (i = 0, pt = points; i < totpoints && pt; i++, pt++) {
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/* apply translation to base_modelview, so that the translated point is put in the right place */
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translate_m4(base_modelview, pt->x, pt->y, pt->z);
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/* copy the translation component to the billboard matrix we're going to use,
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* then reset the base matrix to the original values so that we can do the same
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* for the next point without accumulation/pollution effects
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*/
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copy_v3_v3(modelview[3], base_modelview[3]); /* copy offset value */
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copy_v3_v3(base_modelview[3], base_loc); /* restore */
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/* apply our billboard matrix for drawing... */
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glLoadMatrixf((float *)modelview);
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/* draw the disk using the current state... */
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gluDisk(qobj, 0.0, pt->pressure * thickness, 32, 1);
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}
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glPopMatrix();
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gluDeleteQuadric(qobj);
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}
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/* --------------- Stroke Fills ----------------- */
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/* draw fills for shapes */
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static void gp_draw_stroke_fill(bGPDspoint *points, int totpoints, short UNUSED(thickness),
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short UNUSED(dflag), short sflag,
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int offsx, int offsy, int winx, int winy)
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{
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bGPDspoint *pt;
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int i;
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BLI_assert(totpoints >= 3);
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/* As an initial implementation, we use the OpenGL filled polygon drawing
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* here since it's the easiest option to implement for this case. It does
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* come with limitations (notably for concave shapes), though it shouldn't
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* be much of an issue in most cases.
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*/
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glBegin(GL_POLYGON);
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for (i = 0, pt = points; i < totpoints; i++, pt++) {
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if (sflag & GP_STROKE_3DSPACE) {
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glVertex3fv(&pt->x);
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}
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else {
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float co[2];
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gp_calc_2d_stroke_xy(pt, sflag, offsx, offsy, winx, winy, co);
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glVertex2fv(co);
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}
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}
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glEnd();
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}
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/* ----- Existing Strokes Drawing (3D and Point) ------ */
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/* draw a given stroke - just a single dot (only one point) */
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static void gp_draw_stroke_point(bGPDspoint *points, short thickness, short dflag, short sflag,
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int offsx, int offsy, int winx, int winy)
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{
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/* set point thickness (since there's only one of these) */
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glPointSize((float)(thickness + 2) * points->pressure);
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/* draw point */
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if (sflag & GP_STROKE_3DSPACE) {
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glBegin(GL_POINTS);
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glVertex3fv(&points->x);
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glEnd();
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}
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else {
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float co[2];
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/* get coordinates of point */
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gp_calc_2d_stroke_xy(points, sflag, offsx, offsy, winx, winy, co);
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/* if thickness is less than GP_DRAWTHICKNESS_SPECIAL, simple dot looks ok
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* - also mandatory in if Image Editor 'image-based' dot
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*/
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if ((thickness < GP_DRAWTHICKNESS_SPECIAL) ||
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((dflag & GP_DRAWDATA_IEDITHACK) && (sflag & GP_STROKE_2DSPACE)))
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{
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glBegin(GL_POINTS);
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glVertex2fv(co);
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glEnd();
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}
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else {
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/* draw filled circle as is done in circf (but without the matrix push/pops which screwed things up) */
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GLUquadricObj *qobj = gluNewQuadric();
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gluQuadricDrawStyle(qobj, GLU_FILL);
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/* need to translate drawing position, but must reset after too! */
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glTranslate2fv(co);
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gluDisk(qobj, 0.0, thickness, 32, 1);
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glTranslatef(-co[0], -co[1], 0.0);
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gluDeleteQuadric(qobj);
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}
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}
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}
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/* draw a given stroke in 3d (i.e. in 3d-space), using simple ogl lines */
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static void gp_draw_stroke_3d(bGPDspoint *points, int totpoints, short thickness, bool debug, short UNUSED(sflag))
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{
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bGPDspoint *pt;
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float curpressure = points[0].pressure;
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int i;
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/* draw stroke curve */
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glLineWidth(max_ff(curpressure * thickness, 1.0f));
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glBegin(GL_LINE_STRIP);
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for (i = 0, pt = points; i < totpoints && pt; i++, pt++) {
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/* if there was a significant pressure change, stop the curve, change the thickness of the stroke,
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* and continue drawing again (since line-width cannot change in middle of GL_LINE_STRIP)
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* Note: we want more visible levels of pressures when thickness is bigger.
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*/
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if (fabsf(pt->pressure - curpressure) > 0.2f / (float)thickness) {
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glEnd();
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curpressure = pt->pressure;
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glLineWidth(max_ff(curpressure * thickness, 1.0f));
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glBegin(GL_LINE_STRIP);
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/* need to roll-back one point to ensure that there are no gaps in the stroke */
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if (i != 0) glVertex3fv(&(pt - 1)->x);
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/* now the point we want... */
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glVertex3fv(&pt->x);
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}
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else {
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glVertex3fv(&pt->x);
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}
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}
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glEnd();
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/* draw debug points of curve on top? */
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/* XXX: for now, we represent "selected" strokes in the same way as debug, which isn't used anymore */
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if (debug) {
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glPointSize((float)(thickness + 2));
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glBegin(GL_POINTS);
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for (i = 0, pt = points; i < totpoints && pt; i++, pt++)
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glVertex3fv(&pt->x);
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glEnd();
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}
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}
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/* ----- Fancy 2D-Stroke Drawing ------ */
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/* draw a given stroke in 2d */
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static void gp_draw_stroke_2d(bGPDspoint *points, int totpoints, short thickness_s, short dflag, short sflag,
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bool debug, int offsx, int offsy, int winx, int winy)
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{
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/* otherwise thickness is twice that of the 3D view */
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float thickness = (float)thickness_s * 0.5f;
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/* strokes in Image Editor need a scale factor, since units there are not pixels! */
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float scalefac = 1.0f;
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if ((dflag & GP_DRAWDATA_IEDITHACK) && (dflag & GP_DRAWDATA_ONLYV2D)) {
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scalefac = 0.001f;
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}
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/* tessellation code - draw stroke as series of connected quads with connection
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* edges rotated to minimize shrinking artifacts, and rounded endcaps
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*/
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{
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bGPDspoint *pt1, *pt2;
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float pm[2];
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int i;
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glShadeModel(GL_FLAT);
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glBegin(GL_QUADS);
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for (i = 0, pt1 = points, pt2 = points + 1; i < (totpoints - 1); i++, pt1++, pt2++) {
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float s0[2], s1[2]; /* segment 'center' points */
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float t0[2], t1[2]; /* tessellated coordinates */
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float m1[2], m2[2]; /* gradient and normal */
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float mt[2], sc[2]; /* gradient for thickness, point for end-cap */
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float pthick; /* thickness at segment point */
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/* get x and y coordinates from points */
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gp_calc_2d_stroke_xy(pt1, sflag, offsx, offsy, winx, winy, s0);
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gp_calc_2d_stroke_xy(pt2, sflag, offsx, offsy, winx, winy, s1);
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/* calculate gradient and normal - 'angle'=(ny/nx) */
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m1[1] = s1[1] - s0[1];
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m1[0] = s1[0] - s0[0];
|
|
normalize_v2(m1);
|
|
m2[1] = -m1[0];
|
|
m2[0] = m1[1];
|
|
|
|
/* always use pressure from first point here */
|
|
pthick = (pt1->pressure * thickness * scalefac);
|
|
|
|
/* if the first segment, start of segment is segment's normal */
|
|
if (i == 0) {
|
|
/* draw start cap first
|
|
* - make points slightly closer to center (about halfway across)
|
|
*/
|
|
mt[0] = m2[0] * pthick * 0.5f;
|
|
mt[1] = m2[1] * pthick * 0.5f;
|
|
sc[0] = s0[0] - (m1[0] * pthick * 0.75f);
|
|
sc[1] = s0[1] - (m1[1] * pthick * 0.75f);
|
|
|
|
t0[0] = sc[0] - mt[0];
|
|
t0[1] = sc[1] - mt[1];
|
|
t1[0] = sc[0] + mt[0];
|
|
t1[1] = sc[1] + mt[1];
|
|
|
|
glVertex2fv(t0);
|
|
glVertex2fv(t1);
|
|
|
|
/* calculate points for start of segment */
|
|
mt[0] = m2[0] * pthick;
|
|
mt[1] = m2[1] * pthick;
|
|
|
|
t0[0] = s0[0] - mt[0];
|
|
t0[1] = s0[1] - mt[1];
|
|
t1[0] = s0[0] + mt[0];
|
|
t1[1] = s0[1] + mt[1];
|
|
|
|
/* draw this line twice (first to finish off start cap, then for stroke) */
|
|
glVertex2fv(t1);
|
|
glVertex2fv(t0);
|
|
glVertex2fv(t0);
|
|
glVertex2fv(t1);
|
|
}
|
|
/* if not the first segment, use bisector of angle between segments */
|
|
else {
|
|
float mb[2]; /* bisector normal */
|
|
float athick, dfac; /* actual thickness, difference between thicknesses */
|
|
|
|
/* calculate gradient of bisector (as average of normals) */
|
|
mb[0] = (pm[0] + m2[0]) / 2;
|
|
mb[1] = (pm[1] + m2[1]) / 2;
|
|
normalize_v2(mb);
|
|
|
|
/* calculate gradient to apply
|
|
* - as basis, use just pthick * bisector gradient
|
|
* - if cross-section not as thick as it should be, add extra padding to fix it
|
|
*/
|
|
mt[0] = mb[0] * pthick;
|
|
mt[1] = mb[1] * pthick;
|
|
athick = len_v2(mt);
|
|
dfac = pthick - (athick * 2);
|
|
|
|
if (((athick * 2.0f) < pthick) && (IS_EQF(athick, pthick) == 0)) {
|
|
mt[0] += (mb[0] * dfac);
|
|
mt[1] += (mb[1] * dfac);
|
|
}
|
|
|
|
/* calculate points for start of segment */
|
|
t0[0] = s0[0] - mt[0];
|
|
t0[1] = s0[1] - mt[1];
|
|
t1[0] = s0[0] + mt[0];
|
|
t1[1] = s0[1] + mt[1];
|
|
|
|
/* draw this line twice (once for end of current segment, and once for start of next) */
|
|
glVertex2fv(t1);
|
|
glVertex2fv(t0);
|
|
glVertex2fv(t0);
|
|
glVertex2fv(t1);
|
|
}
|
|
|
|
/* if last segment, also draw end of segment (defined as segment's normal) */
|
|
if (i == totpoints - 2) {
|
|
/* for once, we use second point's pressure (otherwise it won't be drawn) */
|
|
pthick = (pt2->pressure * thickness * scalefac);
|
|
|
|
/* calculate points for end of segment */
|
|
mt[0] = m2[0] * pthick;
|
|
mt[1] = m2[1] * pthick;
|
|
|
|
t0[0] = s1[0] - mt[0];
|
|
t0[1] = s1[1] - mt[1];
|
|
t1[0] = s1[0] + mt[0];
|
|
t1[1] = s1[1] + mt[1];
|
|
|
|
/* draw this line twice (once for end of stroke, and once for endcap)*/
|
|
glVertex2fv(t1);
|
|
glVertex2fv(t0);
|
|
glVertex2fv(t0);
|
|
glVertex2fv(t1);
|
|
|
|
|
|
/* draw end cap as last step
|
|
* - make points slightly closer to center (about halfway across)
|
|
*/
|
|
mt[0] = m2[0] * pthick * 0.5f;
|
|
mt[1] = m2[1] * pthick * 0.5f;
|
|
sc[0] = s1[0] + (m1[0] * pthick * 0.75f);
|
|
sc[1] = s1[1] + (m1[1] * pthick * 0.75f);
|
|
|
|
t0[0] = sc[0] - mt[0];
|
|
t0[1] = sc[1] - mt[1];
|
|
t1[0] = sc[0] + mt[0];
|
|
t1[1] = sc[1] + mt[1];
|
|
|
|
glVertex2fv(t1);
|
|
glVertex2fv(t0);
|
|
}
|
|
|
|
/* store stroke's 'natural' normal for next stroke to use */
|
|
copy_v2_v2(pm, m2);
|
|
}
|
|
|
|
glEnd();
|
|
}
|
|
|
|
/* draw debug points of curve on top? (original stroke points) */
|
|
if (debug) {
|
|
bGPDspoint *pt;
|
|
int i;
|
|
|
|
glPointSize((float)(thickness_s + 2));
|
|
|
|
glBegin(GL_POINTS);
|
|
for (i = 0, pt = points; i < totpoints && pt; i++, pt++) {
|
|
float co[2];
|
|
|
|
gp_calc_2d_stroke_xy(pt, sflag, offsx, offsy, winx, winy, co);
|
|
glVertex2fv(co);
|
|
}
|
|
glEnd();
|
|
}
|
|
}
|
|
|
|
/* ----- Strokes Drawing ------ */
|
|
|
|
/* Helper for doing all the checks on whether a stroke can be drawn */
|
|
static bool gp_can_draw_stroke(const bGPDstroke *gps, const int dflag)
|
|
{
|
|
/* skip stroke if it isn't in the right display space for this drawing context */
|
|
/* 1) 3D Strokes */
|
|
if ((dflag & GP_DRAWDATA_ONLY3D) && !(gps->flag & GP_STROKE_3DSPACE))
|
|
return false;
|
|
if (!(dflag & GP_DRAWDATA_ONLY3D) && (gps->flag & GP_STROKE_3DSPACE))
|
|
return false;
|
|
|
|
/* 2) Screen Space 2D Strokes */
|
|
if ((dflag & GP_DRAWDATA_ONLYV2D) && !(gps->flag & GP_STROKE_2DSPACE))
|
|
return false;
|
|
if (!(dflag & GP_DRAWDATA_ONLYV2D) && (gps->flag & GP_STROKE_2DSPACE))
|
|
return false;
|
|
|
|
/* 3) Image Space (2D) */
|
|
if ((dflag & GP_DRAWDATA_ONLYI2D) && !(gps->flag & GP_STROKE_2DIMAGE))
|
|
return false;
|
|
if (!(dflag & GP_DRAWDATA_ONLYI2D) && (gps->flag & GP_STROKE_2DIMAGE))
|
|
return false;
|
|
|
|
|
|
/* skip stroke if it doesn't have any valid data */
|
|
if ((gps->points == NULL) || (gps->totpoints < 1))
|
|
return false;
|
|
|
|
/* stroke can be drawn */
|
|
return true;
|
|
}
|
|
|
|
/* draw a set of strokes */
|
|
static void gp_draw_strokes(bGPDframe *gpf, int offsx, int offsy, int winx, int winy, int dflag,
|
|
bool debug, short lthick, const float color[4], const float fill_color[4])
|
|
{
|
|
bGPDstroke *gps;
|
|
|
|
for (gps = gpf->strokes.first; gps; gps = gps->next) {
|
|
/* check if stroke can be drawn */
|
|
if (gp_can_draw_stroke(gps, dflag) == false)
|
|
continue;
|
|
|
|
/* check which stroke-drawer to use */
|
|
if (dflag & GP_DRAWDATA_ONLY3D) {
|
|
const int no_xray = (dflag & GP_DRAWDATA_NO_XRAY);
|
|
int mask_orig = 0;
|
|
|
|
if (no_xray) {
|
|
glGetIntegerv(GL_DEPTH_WRITEMASK, &mask_orig);
|
|
glDepthMask(0);
|
|
glEnable(GL_DEPTH_TEST);
|
|
|
|
/* first arg is normally rv3d->dist, but this isn't
|
|
* available here and seems to work quite well without */
|
|
bglPolygonOffset(1.0f, 1.0f);
|
|
#if 0
|
|
glEnable(GL_POLYGON_OFFSET_LINE);
|
|
glPolygonOffset(-1.0f, -1.0f);
|
|
#endif
|
|
}
|
|
|
|
/* 3D Fill */
|
|
if ((dflag & GP_DRAWDATA_FILL) && (gps->totpoints >= 3)) {
|
|
glColor4fv(fill_color);
|
|
gp_draw_stroke_fill(gps->points, gps->totpoints, lthick, dflag, gps->flag, offsx, offsy, winx, winy);
|
|
}
|
|
|
|
/* 3D Stroke */
|
|
glColor4fv(color);
|
|
|
|
if (dflag & GP_DRAWDATA_VOLUMETRIC) {
|
|
/* volumetric stroke drawing */
|
|
gp_draw_stroke_volumetric_3d(gps->points, gps->totpoints, lthick, dflag, gps->flag);
|
|
}
|
|
else {
|
|
/* 3D Lines - OpenGL primitives-based */
|
|
if (gps->totpoints == 1) {
|
|
gp_draw_stroke_point(gps->points, lthick, dflag, gps->flag, offsx, offsy, winx, winy);
|
|
}
|
|
else {
|
|
gp_draw_stroke_3d(gps->points, gps->totpoints, lthick, debug, gps->flag);
|
|
}
|
|
}
|
|
|
|
if (no_xray) {
|
|
glDepthMask(mask_orig);
|
|
glDisable(GL_DEPTH_TEST);
|
|
|
|
bglPolygonOffset(0.0, 0.0);
|
|
#if 0
|
|
glDisable(GL_POLYGON_OFFSET_LINE);
|
|
glPolygonOffset(0, 0);
|
|
#endif
|
|
}
|
|
}
|
|
else {
|
|
/* 2D - Fill */
|
|
if ((dflag & GP_DRAWDATA_FILL) && (gps->totpoints >= 3)) {
|
|
glColor4fv(fill_color);
|
|
gp_draw_stroke_fill(gps->points, gps->totpoints, lthick, dflag, gps->flag, offsx, offsy, winx, winy);
|
|
}
|
|
|
|
/* 2D Strokes... */
|
|
glColor4fv(color);
|
|
|
|
if (dflag & GP_DRAWDATA_VOLUMETRIC) {
|
|
/* blob/disk-based "volumetric" drawing */
|
|
gp_draw_stroke_volumetric_2d(gps->points, gps->totpoints, lthick, dflag, gps->flag, offsx, offsy, winx, winy);
|
|
}
|
|
else {
|
|
/* normal 2D strokes */
|
|
if (gps->totpoints == 1) {
|
|
gp_draw_stroke_point(gps->points, lthick, dflag, gps->flag, offsx, offsy, winx, winy);
|
|
}
|
|
else {
|
|
gp_draw_stroke_2d(gps->points, gps->totpoints, lthick, dflag, gps->flag, debug, offsx, offsy, winx, winy);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Draw selected verts for strokes being edited */
|
|
static void gp_draw_strokes_edit(bGPDframe *gpf, int offsx, int offsy, int winx, int winy, short dflag, const float tcolor[3])
|
|
{
|
|
bGPDstroke *gps;
|
|
|
|
const bool no_xray = (dflag & GP_DRAWDATA_NO_XRAY) != 0;
|
|
int mask_orig = 0;
|
|
|
|
/* set up depth masks... */
|
|
if (dflag & GP_DRAWDATA_ONLY3D) {
|
|
if (no_xray) {
|
|
glGetIntegerv(GL_DEPTH_WRITEMASK, &mask_orig);
|
|
glDepthMask(0);
|
|
glEnable(GL_DEPTH_TEST);
|
|
|
|
/* first arg is normally rv3d->dist, but this isn't
|
|
* available here and seems to work quite well without */
|
|
bglPolygonOffset(1.0f, 1.0f);
|
|
#if 0
|
|
glEnable(GL_POLYGON_OFFSET_LINE);
|
|
glPolygonOffset(-1.0f, -1.0f);
|
|
#endif
|
|
}
|
|
}
|
|
|
|
|
|
/* draw stroke verts */
|
|
for (gps = gpf->strokes.first; gps; gps = gps->next) {
|
|
bGPDspoint *pt;
|
|
float vsize, bsize;
|
|
int i;
|
|
|
|
/* check if stroke can be drawn */
|
|
if (gp_can_draw_stroke(gps, dflag) == false)
|
|
continue;
|
|
|
|
/* Optimisation: only draw points for selected strokes
|
|
* We assume that selected points can only occur in
|
|
* strokes that are selected too.
|
|
*/
|
|
if ((gps->flag & GP_STROKE_SELECT) == 0)
|
|
continue;
|
|
|
|
/* Get size of verts:
|
|
* - The selected state needs to be larger than the unselected state so that
|
|
* they stand out more.
|
|
* - We use the theme setting for size of the unselected verts
|
|
*/
|
|
bsize = UI_GetThemeValuef(TH_GP_VERTEX_SIZE);
|
|
if ((int)bsize > 8) {
|
|
vsize = 10.0f;
|
|
bsize = 8.0f;
|
|
}
|
|
else {
|
|
vsize = bsize + 2;
|
|
}
|
|
|
|
/* First Pass: Draw all the verts (i.e. these become the unselected state) */
|
|
if (tcolor != NULL) {
|
|
/* for now, we assume that the base color of the points is not too close to the real color */
|
|
glColor3fv(tcolor);
|
|
}
|
|
else {
|
|
/* this doesn't work well with the default theme and black strokes... */
|
|
UI_ThemeColor(TH_GP_VERTEX);
|
|
}
|
|
glPointSize(bsize);
|
|
|
|
glBegin(GL_POINTS);
|
|
for (i = 0, pt = gps->points; i < gps->totpoints && pt; i++, pt++) {
|
|
if (gps->flag & GP_STROKE_3DSPACE) {
|
|
glVertex3fv(&pt->x);
|
|
}
|
|
else {
|
|
float co[2];
|
|
|
|
gp_calc_2d_stroke_xy(pt, gps->flag, offsx, offsy, winx, winy, co);
|
|
glVertex2fv(co);
|
|
}
|
|
}
|
|
glEnd();
|
|
|
|
|
|
/* Second Pass: Draw only verts which are selected */
|
|
UI_ThemeColor(TH_GP_VERTEX_SELECT);
|
|
glPointSize(vsize);
|
|
|
|
glBegin(GL_POINTS);
|
|
for (i = 0, pt = gps->points; i < gps->totpoints && pt; i++, pt++) {
|
|
if (pt->flag & GP_SPOINT_SELECT) {
|
|
if (gps->flag & GP_STROKE_3DSPACE) {
|
|
glVertex3fv(&pt->x);
|
|
}
|
|
else {
|
|
float co[2];
|
|
|
|
gp_calc_2d_stroke_xy(pt, gps->flag, offsx, offsy, winx, winy, co);
|
|
glVertex2fv(co);
|
|
}
|
|
}
|
|
}
|
|
glEnd();
|
|
}
|
|
|
|
|
|
/* clear depth mask */
|
|
if (dflag & GP_DRAWDATA_ONLY3D) {
|
|
if (no_xray) {
|
|
glDepthMask(mask_orig);
|
|
glDisable(GL_DEPTH_TEST);
|
|
|
|
bglPolygonOffset(0.0, 0.0);
|
|
#if 0
|
|
glDisable(GL_POLYGON_OFFSET_LINE);
|
|
glPolygonOffset(0, 0);
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
|
|
/* ----- General Drawing ------ */
|
|
|
|
/* draw onion-skinning for a layer */
|
|
static void gp_draw_onionskins(bGPDlayer *gpl, bGPDframe *gpf, int offsx, int offsy, int winx, int winy,
|
|
int UNUSED(cfra), int dflag, bool debug, short lthick)
|
|
{
|
|
const float alpha = gpl->color[3];
|
|
float color[4];
|
|
|
|
/* 1) Draw Previous Frames First */
|
|
if (gpl->flag & GP_LAYER_GHOST_PREVCOL) {
|
|
copy_v3_v3(color, gpl->gcolor_prev);
|
|
}
|
|
else {
|
|
copy_v3_v3(color, gpl->color);
|
|
}
|
|
|
|
if (gpl->gstep) {
|
|
bGPDframe *gf;
|
|
float fac;
|
|
|
|
/* draw previous frames first */
|
|
for (gf = gpf->prev; gf; gf = gf->prev) {
|
|
/* check if frame is drawable */
|
|
if ((gpf->framenum - gf->framenum) <= gpl->gstep) {
|
|
/* alpha decreases with distance from curframe index */
|
|
fac = 1.0f - ((float)(gpf->framenum - gf->framenum) / (float)(gpl->gstep + 1));
|
|
color[3] = alpha * fac * 0.66f;
|
|
gp_draw_strokes(gf, offsx, offsy, winx, winy, dflag, debug, lthick, color, color);
|
|
}
|
|
else
|
|
break;
|
|
}
|
|
}
|
|
else {
|
|
/* draw the strokes for the ghost frames (at half of the alpha set by user) */
|
|
if (gpf->prev) {
|
|
color[3] = (alpha / 7);
|
|
gp_draw_strokes(gpf->prev, offsx, offsy, winx, winy, dflag, debug, lthick, color, color);
|
|
}
|
|
}
|
|
|
|
|
|
/* 2) Now draw next frames */
|
|
if (gpl->flag & GP_LAYER_GHOST_NEXTCOL) {
|
|
copy_v3_v3(color, gpl->gcolor_next);
|
|
}
|
|
else {
|
|
copy_v3_v3(color, gpl->color);
|
|
}
|
|
|
|
if (gpl->gstep_next) {
|
|
bGPDframe *gf;
|
|
float fac;
|
|
|
|
/* now draw next frames */
|
|
for (gf = gpf->next; gf; gf = gf->next) {
|
|
/* check if frame is drawable */
|
|
if ((gf->framenum - gpf->framenum) <= gpl->gstep_next) {
|
|
/* alpha decreases with distance from curframe index */
|
|
fac = 1.0f - ((float)(gf->framenum - gpf->framenum) / (float)(gpl->gstep_next + 1));
|
|
color[3] = alpha * fac * 0.66f;
|
|
gp_draw_strokes(gf, offsx, offsy, winx, winy, dflag, debug, lthick, color, color);
|
|
}
|
|
else
|
|
break;
|
|
}
|
|
}
|
|
else {
|
|
/* draw the strokes for the ghost frames (at half of the alpha set by user) */
|
|
if (gpf->next) {
|
|
color[3] = (alpha / 4);
|
|
gp_draw_strokes(gpf->next, offsx, offsy, winx, winy, dflag, debug, lthick, color, color);
|
|
}
|
|
}
|
|
|
|
/* 3) restore alpha */
|
|
glColor4fv(gpl->color);
|
|
}
|
|
|
|
/* loop over gpencil data layers, drawing them */
|
|
static void gp_draw_data_layers(bGPdata *gpd, int offsx, int offsy, int winx, int winy, int cfra, int dflag)
|
|
{
|
|
bGPDlayer *gpl;
|
|
|
|
for (gpl = gpd->layers.first; gpl; gpl = gpl->next) {
|
|
bGPDframe *gpf;
|
|
|
|
bool debug = (gpl->flag & GP_LAYER_DRAWDEBUG) ? true : false;
|
|
short lthick = gpl->thickness;
|
|
|
|
/* don't draw layer if hidden */
|
|
if (gpl->flag & GP_LAYER_HIDE)
|
|
continue;
|
|
|
|
/* get frame to draw */
|
|
gpf = gpencil_layer_getframe(gpl, cfra, 0);
|
|
if (gpf == NULL)
|
|
continue;
|
|
|
|
/* set basic stroke thickness */
|
|
glLineWidth(lthick);
|
|
|
|
/* Add layer drawing settings to the set of "draw flags"
|
|
* NOTE: If the setting doesn't apply, it *must* be cleared,
|
|
* as dflag's carry over from the previous layer
|
|
*/
|
|
#define GP_DRAWFLAG_APPLY(condition, draw_flag_value) { \
|
|
if (condition) dflag |= (draw_flag_value); \
|
|
else dflag &= ~(draw_flag_value); \
|
|
} (void)0
|
|
|
|
/* xray... */
|
|
GP_DRAWFLAG_APPLY((gpl->flag & GP_LAYER_NO_XRAY), GP_DRAWDATA_NO_XRAY);
|
|
|
|
/* volumetric strokes... */
|
|
GP_DRAWFLAG_APPLY((gpl->flag & GP_LAYER_VOLUMETRIC), GP_DRAWDATA_VOLUMETRIC);
|
|
|
|
/* fill strokes... */
|
|
// XXX: this is not a very good limit
|
|
GP_DRAWFLAG_APPLY((gpl->fill[3] > 0.001f), GP_DRAWDATA_FILL);
|
|
#undef GP_DRAWFLAG_APPLY
|
|
|
|
/* draw 'onionskins' (frame left + right) */
|
|
if ((gpl->flag & GP_LAYER_ONIONSKIN) && !(dflag & GP_DRAWDATA_NO_ONIONS)) {
|
|
/* Drawing method - only immediately surrounding (gstep = 0),
|
|
* or within a frame range on either side (gstep > 0)
|
|
*/
|
|
gp_draw_onionskins(gpl, gpf, offsx, offsy, winx, winy, cfra, dflag, debug, lthick);
|
|
}
|
|
|
|
/* draw the strokes already in active frame */
|
|
gp_draw_strokes(gpf, offsx, offsy, winx, winy, dflag, debug, lthick, gpl->color, gpl->fill);
|
|
|
|
/* Draw verts of selected strokes
|
|
* - when doing OpenGL renders, we don't want to be showing these, as that ends up flickering
|
|
* - locked layers can't be edited, so there's no point showing these verts
|
|
* as they will have no bearings on what gets edited
|
|
* - only show when in editmode, since operators shouldn't work otherwise
|
|
* (NOTE: doing it this way means that the toggling editmode shows visible change immediately)
|
|
*/
|
|
/* XXX: perhaps we don't want to show these when users are drawing... */
|
|
if ((G.f & G_RENDER_OGL) == 0 &&
|
|
(gpl->flag & GP_LAYER_LOCKED) == 0 &&
|
|
(gpd->flag & GP_DATA_STROKE_EDITMODE))
|
|
{
|
|
gp_draw_strokes_edit(gpf, offsx, offsy, winx, winy, dflag,
|
|
(gpl->color[3] < 0.95f) ? gpl->color : NULL);
|
|
}
|
|
|
|
/* Check if may need to draw the active stroke cache, only if this layer is the active layer
|
|
* that is being edited. (Stroke buffer is currently stored in gp-data)
|
|
*/
|
|
if (ED_gpencil_session_active() && (gpl->flag & GP_LAYER_ACTIVE) &&
|
|
(gpf->flag & GP_FRAME_PAINT))
|
|
{
|
|
/* Set color for drawing buffer stroke - since this may not be set yet */
|
|
glColor4fv(gpl->color);
|
|
|
|
/* Buffer stroke needs to be drawn with a different linestyle
|
|
* to help differentiate them from normal strokes.
|
|
*
|
|
* It should also be noted that sbuffer contains temporary point types
|
|
* i.e. tGPspoints NOT bGPDspoints
|
|
*/
|
|
if (gpl->flag & GP_LAYER_VOLUMETRIC) {
|
|
gp_draw_stroke_volumetric_buffer(gpd->sbuffer, gpd->sbuffer_size, lthick, dflag, gpd->sbuffer_sflag);
|
|
}
|
|
else {
|
|
gp_draw_stroke_buffer(gpd->sbuffer, gpd->sbuffer_size, lthick, dflag, gpd->sbuffer_sflag);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* draw a short status message in the top-right corner */
|
|
static void gp_draw_status_text(bGPdata *gpd, ARegion *ar)
|
|
{
|
|
rcti rect;
|
|
|
|
/* Cannot draw any status text when drawing OpenGL Renders */
|
|
if (G.f & G_RENDER_OGL)
|
|
return;
|
|
|
|
/* Get bounds of region - Necessary to avoid problems with region overlap */
|
|
ED_region_visible_rect(ar, &rect);
|
|
|
|
/* for now, this should only be used to indicate when we are in stroke editmode */
|
|
if (gpd->flag & GP_DATA_STROKE_EDITMODE) {
|
|
const char *printable = IFACE_("GPencil Stroke Editing");
|
|
float printable_size[2];
|
|
int xco, yco;
|
|
|
|
BLF_width_and_height_default(printable, BLF_DRAW_STR_DUMMY_MAX, &printable_size[0], &printable_size[1]);
|
|
|
|
xco = (rect.xmax - U.widget_unit) - (int)printable_size[0];
|
|
yco = (rect.ymax - U.widget_unit);
|
|
|
|
/* text label */
|
|
UI_ThemeColor(TH_TEXT_HI);
|
|
#ifdef WITH_INTERNATIONAL
|
|
BLF_draw_default(xco, yco, 0.0f, printable, BLF_DRAW_STR_DUMMY_MAX);
|
|
#else
|
|
BLF_draw_default_ascii(xco, yco, 0.0f, printable, BLF_DRAW_STR_DUMMY_MAX);
|
|
#endif
|
|
|
|
/* grease pencil icon... */
|
|
// XXX: is this too intrusive?
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
glEnable(GL_BLEND);
|
|
|
|
xco -= U.widget_unit;
|
|
yco -= (int)printable_size[1] / 2;
|
|
|
|
UI_icon_draw(xco, yco, ICON_GREASEPENCIL);
|
|
|
|
glDisable(GL_BLEND);
|
|
}
|
|
}
|
|
|
|
/* draw grease-pencil datablock */
|
|
static void gp_draw_data(bGPdata *gpd, int offsx, int offsy, int winx, int winy, int cfra, int dflag)
|
|
{
|
|
/* reset line drawing style (in case previous user didn't reset) */
|
|
setlinestyle(0);
|
|
|
|
/* turn on smooth lines (i.e. anti-aliasing) */
|
|
glEnable(GL_LINE_SMOOTH);
|
|
|
|
/* XXX: turn on some way of ensuring that the polygon edges get smoothed
|
|
* GL_POLYGON_SMOOTH is nasty and shouldn't be used, as it ends up
|
|
* creating internal white rays due to the ways it accumulates stuff
|
|
*/
|
|
|
|
/* turn on alpha-blending */
|
|
if (GLEW_VERSION_1_4) {
|
|
glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
|
|
}
|
|
else {
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
}
|
|
|
|
glEnable(GL_BLEND);
|
|
|
|
/* draw! */
|
|
gp_draw_data_layers(gpd, offsx, offsy, winx, winy, cfra, dflag);
|
|
|
|
/* turn off alpha blending, then smooth lines */
|
|
glDisable(GL_BLEND); // alpha blending
|
|
glDisable(GL_LINE_SMOOTH); // smooth lines
|
|
|
|
/* restore initial gl conditions */
|
|
glLineWidth(1.0);
|
|
glPointSize(1.0);
|
|
glColor4f(0, 0, 0, 1);
|
|
}
|
|
|
|
/* if we have strokes for scenes (3d view)/clips (movie clip editor)
|
|
* and objects/tracks, multiple data blocks have to be drawn */
|
|
static void gp_draw_data_all(Scene *scene, bGPdata *gpd, int offsx, int offsy, int winx, int winy,
|
|
int cfra, int dflag, const char spacetype)
|
|
{
|
|
bGPdata *gpd_source = NULL;
|
|
|
|
if (scene) {
|
|
if (spacetype == SPACE_VIEW3D) {
|
|
gpd_source = (scene->gpd ? scene->gpd : NULL);
|
|
}
|
|
else if (spacetype == SPACE_CLIP && scene->clip) {
|
|
/* currently drawing only gpencil data from either clip or track, but not both - XXX fix logic behind */
|
|
gpd_source = (scene->clip->gpd ? scene->clip->gpd : NULL);
|
|
}
|
|
|
|
if (gpd_source) {
|
|
gp_draw_data(gpd_source, offsx, offsy, winx, winy, cfra, dflag);
|
|
}
|
|
}
|
|
|
|
/* scene/clip data has already been drawn, only object/track data is drawn here
|
|
* if gpd_source == gpd, we don't have any object/track data and we can skip */
|
|
if (gpd_source == NULL || (gpd_source && gpd_source != gpd)) {
|
|
gp_draw_data(gpd, offsx, offsy, winx, winy, cfra, dflag);
|
|
}
|
|
}
|
|
|
|
/* ----- Grease Pencil Sketches Drawing API ------ */
|
|
|
|
/* ............................
|
|
* XXX
|
|
* We need to review the calls below, since they may be/are not that suitable for
|
|
* the new ways that we intend to be drawing data...
|
|
* ............................ */
|
|
|
|
/* draw grease-pencil sketches to specified 2d-view that uses ibuf corrections */
|
|
void ED_gpencil_draw_2dimage(const bContext *C)
|
|
{
|
|
ScrArea *sa = CTX_wm_area(C);
|
|
ARegion *ar = CTX_wm_region(C);
|
|
Scene *scene = CTX_data_scene(C);
|
|
bGPdata *gpd;
|
|
int offsx, offsy, sizex, sizey;
|
|
int dflag = GP_DRAWDATA_NOSTATUS;
|
|
|
|
gpd = ED_gpencil_data_get_active(C); // XXX
|
|
if (gpd == NULL) return;
|
|
|
|
/* calculate rect */
|
|
switch (sa->spacetype) {
|
|
case SPACE_IMAGE: /* image */
|
|
case SPACE_CLIP: /* clip */
|
|
{
|
|
|
|
/* just draw using standard scaling (settings here are currently ignored anyways) */
|
|
/* FIXME: the opengl poly-strokes don't draw at right thickness when done this way, so disabled */
|
|
offsx = 0;
|
|
offsy = 0;
|
|
sizex = ar->winx;
|
|
sizey = ar->winy;
|
|
|
|
wmOrtho2(ar->v2d.cur.xmin, ar->v2d.cur.xmax, ar->v2d.cur.ymin, ar->v2d.cur.ymax);
|
|
|
|
dflag |= GP_DRAWDATA_ONLYV2D | GP_DRAWDATA_IEDITHACK;
|
|
break;
|
|
}
|
|
case SPACE_SEQ: /* sequence */
|
|
{
|
|
/* just draw using standard scaling (settings here are currently ignored anyways) */
|
|
offsx = 0;
|
|
offsy = 0;
|
|
sizex = ar->winx;
|
|
sizey = ar->winy;
|
|
|
|
/* NOTE: I2D was used in 2.4x, but the old settings for that have been deprecated
|
|
* and everything moved to standard View2d
|
|
*/
|
|
dflag |= GP_DRAWDATA_ONLYV2D;
|
|
break;
|
|
}
|
|
default: /* for spacetype not yet handled */
|
|
offsx = 0;
|
|
offsy = 0;
|
|
sizex = ar->winx;
|
|
sizey = ar->winy;
|
|
|
|
dflag |= GP_DRAWDATA_ONLYI2D;
|
|
break;
|
|
}
|
|
|
|
|
|
/* draw it! */
|
|
gp_draw_data_all(scene, gpd, offsx, offsy, sizex, sizey, CFRA, dflag, sa->spacetype);
|
|
}
|
|
|
|
/* draw grease-pencil sketches to specified 2d-view assuming that matrices are already set correctly
|
|
* Note: this gets called twice - first time with onlyv2d=1 to draw 'canvas' strokes,
|
|
* second time with onlyv2d=0 for screen-aligned strokes */
|
|
void ED_gpencil_draw_view2d(const bContext *C, bool onlyv2d)
|
|
{
|
|
ScrArea *sa = CTX_wm_area(C);
|
|
ARegion *ar = CTX_wm_region(C);
|
|
Scene *scene = CTX_data_scene(C);
|
|
bGPdata *gpd;
|
|
int dflag = 0;
|
|
|
|
/* check that we have grease-pencil stuff to draw */
|
|
if (sa == NULL) return;
|
|
gpd = ED_gpencil_data_get_active(C); // XXX
|
|
if (gpd == NULL) return;
|
|
|
|
/* special hack for Image Editor */
|
|
/* FIXME: the opengl poly-strokes don't draw at right thickness when done this way, so disabled */
|
|
if (ELEM(sa->spacetype, SPACE_IMAGE, SPACE_CLIP))
|
|
dflag |= GP_DRAWDATA_IEDITHACK;
|
|
|
|
/* draw it! */
|
|
if (onlyv2d) dflag |= (GP_DRAWDATA_ONLYV2D | GP_DRAWDATA_NOSTATUS);
|
|
gp_draw_data_all(scene, gpd, 0, 0, ar->winx, ar->winy, CFRA, dflag, sa->spacetype);
|
|
|
|
/* draw status text (if in screen/pixel-space) */
|
|
if (onlyv2d == false) {
|
|
gp_draw_status_text(gpd, ar);
|
|
}
|
|
}
|
|
|
|
/* draw grease-pencil sketches to specified 3d-view assuming that matrices are already set correctly
|
|
* Note: this gets called twice - first time with only3d=1 to draw 3d-strokes,
|
|
* second time with only3d=0 for screen-aligned strokes */
|
|
void ED_gpencil_draw_view3d(Scene *scene, View3D *v3d, ARegion *ar, bool only3d)
|
|
{
|
|
bGPdata *gpd;
|
|
int dflag = 0;
|
|
RegionView3D *rv3d = ar->regiondata;
|
|
int offsx, offsy, winx, winy;
|
|
|
|
/* check that we have grease-pencil stuff to draw */
|
|
gpd = ED_gpencil_data_get_active_v3d(scene, v3d);
|
|
if (gpd == NULL) return;
|
|
|
|
/* when rendering to the offscreen buffer we don't want to
|
|
* deal with the camera border, otherwise map the coords to the camera border. */
|
|
if ((rv3d->persp == RV3D_CAMOB) && !(G.f & G_RENDER_OGL)) {
|
|
rctf rectf;
|
|
ED_view3d_calc_camera_border(scene, ar, v3d, rv3d, &rectf, true); /* no shift */
|
|
|
|
offsx = iroundf(rectf.xmin);
|
|
offsy = iroundf(rectf.ymin);
|
|
winx = iroundf(rectf.xmax - rectf.xmin);
|
|
winy = iroundf(rectf.ymax - rectf.ymin);
|
|
}
|
|
else {
|
|
offsx = 0;
|
|
offsy = 0;
|
|
winx = ar->winx;
|
|
winy = ar->winy;
|
|
}
|
|
|
|
/* set flags */
|
|
if (only3d) {
|
|
/* 3D strokes/3D space:
|
|
* - only 3D space points
|
|
* - don't status text either (as it's the wrong space)
|
|
*/
|
|
dflag |= (GP_DRAWDATA_ONLY3D | GP_DRAWDATA_NOSTATUS);
|
|
}
|
|
|
|
if (v3d->flag2 & V3D_RENDER_OVERRIDE) {
|
|
/* don't draw status text when "only render" flag is set */
|
|
dflag |= GP_DRAWDATA_NOSTATUS;
|
|
}
|
|
|
|
/* draw it! */
|
|
gp_draw_data_all(scene, gpd, offsx, offsy, winx, winy, CFRA, dflag, v3d->spacetype);
|
|
|
|
/* draw status text (if in screen/pixel-space) */
|
|
if (only3d == false) {
|
|
gp_draw_status_text(gpd, ar);
|
|
}
|
|
}
|
|
|
|
void ED_gpencil_draw_ex(Scene *scene, bGPdata *gpd, int winx, int winy, const int cfra, const char spacetype)
|
|
{
|
|
int dflag = GP_DRAWDATA_NOSTATUS | GP_DRAWDATA_ONLYV2D;
|
|
|
|
gp_draw_data_all(scene, gpd, 0, 0, winx, winy, cfra, dflag, spacetype);
|
|
}
|
|
|
|
/* ************************************************** */
|