5150 lines
135 KiB
C
5150 lines
135 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2008 Blender Foundation.
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* All rights reserved.
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*
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*
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* Contributor(s): Blender Foundation
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/editors/space_view3d/view3d_edit.c
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* \ingroup spview3d
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*/
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#include <string.h>
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#include <stdio.h>
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#include <math.h>
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#include <float.h>
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#include "DNA_armature_types.h"
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#include "DNA_curve_types.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "MEM_guardedalloc.h"
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#include "BLI_blenlib.h"
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#include "BLI_math.h"
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#include "BLI_utildefines.h"
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#include "BKE_armature.h"
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#include "BKE_camera.h"
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#include "BKE_context.h"
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#include "BKE_font.h"
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#include "BKE_library.h"
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#include "BKE_object.h"
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#include "BKE_paint.h"
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#include "BKE_report.h"
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#include "BKE_scene.h"
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#include "BKE_screen.h"
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#include "BKE_action.h"
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#include "BKE_depsgraph.h" /* for ED_view3d_camera_lock_sync */
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#include "BIF_gl.h"
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#include "BIF_glutil.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "RNA_access.h"
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#include "RNA_define.h"
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#include "ED_armature.h"
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#include "ED_particle.h"
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#include "ED_keyframing.h"
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#include "ED_screen.h"
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#include "ED_transform.h"
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#include "ED_mesh.h"
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#include "ED_view3d.h"
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#include "UI_resources.h"
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#include "PIL_time.h" /* smoothview */
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#include "view3d_intern.h" /* own include */
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bool ED_view3d_offset_lock_check(const View3D *v3d, const RegionView3D *rv3d)
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{
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return (rv3d->persp != RV3D_CAMOB) && (v3d->ob_centre_cursor || v3d->ob_centre);
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}
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static bool view3d_operator_offset_lock_check(bContext *C, wmOperator *op)
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{
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View3D *v3d = CTX_wm_view3d(C);
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RegionView3D *rv3d = CTX_wm_region_view3d(C);
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if (ED_view3d_offset_lock_check(v3d, rv3d)) {
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BKE_report(op->reports, RPT_WARNING, "View offset is locked");
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return true;
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}
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else {
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return false;
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}
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}
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/* ********************** view3d_edit: view manipulations ********************* */
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/**
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* \return true when the view-port is locked to its camera.
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*/
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bool ED_view3d_camera_lock_check(const View3D *v3d, const RegionView3D *rv3d)
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{
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return ((v3d->camera) &&
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(v3d->camera->id.lib == NULL) &&
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(v3d->flag2 & V3D_LOCK_CAMERA) &&
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(rv3d->persp == RV3D_CAMOB));
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}
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/**
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* Apply the camera object transformation to the view-port.
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* (needed so we can use regular view-port manipulation operators, that sync back to the camera).
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*/
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void ED_view3d_camera_lock_init_ex(View3D *v3d, RegionView3D *rv3d, const bool calc_dist)
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{
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if (ED_view3d_camera_lock_check(v3d, rv3d)) {
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if (calc_dist) {
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/* using a fallback dist is OK here since ED_view3d_from_object() compensates for it */
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rv3d->dist = ED_view3d_offset_distance(v3d->camera->obmat, rv3d->ofs, VIEW3D_DIST_FALLBACK);
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}
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ED_view3d_from_object(v3d->camera, rv3d->ofs, rv3d->viewquat, &rv3d->dist, NULL);
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}
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}
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void ED_view3d_camera_lock_init(View3D *v3d, RegionView3D *rv3d)
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{
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ED_view3d_camera_lock_init_ex(v3d, rv3d, true);
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}
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/**
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* Apply the view-port transformation back to the camera object.
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*
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* \return true if the camera is moved.
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*/
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bool ED_view3d_camera_lock_sync(View3D *v3d, RegionView3D *rv3d)
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{
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if (ED_view3d_camera_lock_check(v3d, rv3d)) {
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ObjectTfmProtectedChannels obtfm;
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Object *root_parent;
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if ((U.uiflag & USER_CAM_LOCK_NO_PARENT) == 0 && (root_parent = v3d->camera->parent)) {
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Object *ob_update;
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float tmat[4][4];
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float imat[4][4];
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float view_mat[4][4];
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float diff_mat[4][4];
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float parent_mat[4][4];
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while (root_parent->parent) {
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root_parent = root_parent->parent;
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}
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ED_view3d_to_m4(view_mat, rv3d->ofs, rv3d->viewquat, rv3d->dist);
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normalize_m4_m4(tmat, v3d->camera->obmat);
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invert_m4_m4(imat, tmat);
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mul_m4_m4m4(diff_mat, view_mat, imat);
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mul_m4_m4m4(parent_mat, diff_mat, root_parent->obmat);
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BKE_object_tfm_protected_backup(root_parent, &obtfm);
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BKE_object_apply_mat4(root_parent, parent_mat, true, false);
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BKE_object_tfm_protected_restore(root_parent, &obtfm, root_parent->protectflag);
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ob_update = v3d->camera;
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while (ob_update) {
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DAG_id_tag_update(&ob_update->id, OB_RECALC_OB);
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WM_main_add_notifier(NC_OBJECT | ND_TRANSFORM, ob_update);
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ob_update = ob_update->parent;
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}
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}
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else {
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/* always maintain the same scale */
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const short protect_scale_all = (OB_LOCK_SCALEX | OB_LOCK_SCALEY | OB_LOCK_SCALEZ);
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BKE_object_tfm_protected_backup(v3d->camera, &obtfm);
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ED_view3d_to_object(v3d->camera, rv3d->ofs, rv3d->viewquat, rv3d->dist);
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BKE_object_tfm_protected_restore(v3d->camera, &obtfm, v3d->camera->protectflag | protect_scale_all);
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DAG_id_tag_update(&v3d->camera->id, OB_RECALC_OB);
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WM_main_add_notifier(NC_OBJECT | ND_TRANSFORM, v3d->camera);
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}
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return true;
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}
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else {
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return false;
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}
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}
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bool ED_view3d_camera_autokey(
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Scene *scene, ID *id_key,
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struct bContext *C, const bool do_rotate, const bool do_translate)
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{
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if (autokeyframe_cfra_can_key(scene, id_key)) {
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const float cfra = (float)CFRA;
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ListBase dsources = {NULL, NULL};
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/* add data-source override for the camera object */
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ANIM_relative_keyingset_add_source(&dsources, id_key, NULL, NULL);
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/* insert keyframes
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* 1) on the first frame
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* 2) on each subsequent frame
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* TODO: need to check in future that frame changed before doing this
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*/
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if (do_rotate) {
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struct KeyingSet *ks = ANIM_get_keyingset_for_autokeying(scene, ANIM_KS_ROTATION_ID);
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ANIM_apply_keyingset(C, &dsources, NULL, ks, MODIFYKEY_MODE_INSERT, cfra);
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}
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if (do_translate) {
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struct KeyingSet *ks = ANIM_get_keyingset_for_autokeying(scene, ANIM_KS_LOCATION_ID);
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ANIM_apply_keyingset(C, &dsources, NULL, ks, MODIFYKEY_MODE_INSERT, cfra);
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}
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/* free temp data */
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BLI_freelistN(&dsources);
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return true;
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}
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else {
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return false;
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}
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}
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/**
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* Call after modifying a locked view.
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*
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* \note Not every view edit currently auto-keys (numpad for eg),
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* this is complicated because of smoothview.
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*/
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bool ED_view3d_camera_lock_autokey(
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View3D *v3d, RegionView3D *rv3d,
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struct bContext *C, const bool do_rotate, const bool do_translate)
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{
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/* similar to ED_view3d_cameracontrol_update */
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if (ED_view3d_camera_lock_check(v3d, rv3d)) {
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Scene *scene = CTX_data_scene(C);
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ID *id_key;
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Object *root_parent;
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if ((U.uiflag & USER_CAM_LOCK_NO_PARENT) == 0 && (root_parent = v3d->camera->parent)) {
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while (root_parent->parent) {
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root_parent = root_parent->parent;
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}
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id_key = &root_parent->id;
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}
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else {
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id_key = &v3d->camera->id;
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}
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return ED_view3d_camera_autokey(scene, id_key, C, do_rotate, do_translate);
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}
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else {
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return false;
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}
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}
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/**
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* For viewport operators that exit camera persp.
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*
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* \note This differs from simply setting ``rv3d->persp = persp`` because it
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* sets the ``ofs`` and ``dist`` values of the viewport so it matches the camera,
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* otherwise switching out of camera view may jump to a different part of the scene.
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*/
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static void view3d_persp_switch_from_camera(View3D *v3d, RegionView3D *rv3d, const char persp)
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{
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BLI_assert(rv3d->persp == RV3D_CAMOB);
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BLI_assert(persp != RV3D_CAMOB);
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if (v3d->camera) {
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rv3d->dist = ED_view3d_offset_distance(v3d->camera->obmat, rv3d->ofs, VIEW3D_DIST_FALLBACK);
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ED_view3d_from_object(v3d->camera, rv3d->ofs, rv3d->viewquat, &rv3d->dist, NULL);
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}
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if (!ED_view3d_camera_lock_check(v3d, rv3d)) {
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rv3d->persp = persp;
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}
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}
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/* ********************* box view support ***************** */
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static void view3d_boxview_clip(ScrArea *sa)
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{
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ARegion *ar;
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BoundBox *bb = MEM_callocN(sizeof(BoundBox), "clipbb");
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float clip[6][4];
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float x1 = 0.0f, y1 = 0.0f, z1 = 0.0f, ofs[3] = {0.0f, 0.0f, 0.0f};
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int val;
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/* create bounding box */
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for (ar = sa->regionbase.first; ar; ar = ar->next) {
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if (ar->regiontype == RGN_TYPE_WINDOW) {
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RegionView3D *rv3d = ar->regiondata;
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if (rv3d->viewlock & RV3D_BOXCLIP) {
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if (ELEM(rv3d->view, RV3D_VIEW_TOP, RV3D_VIEW_BOTTOM)) {
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if (ar->winx > ar->winy) x1 = rv3d->dist;
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else x1 = ar->winx * rv3d->dist / ar->winy;
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if (ar->winx > ar->winy) y1 = ar->winy * rv3d->dist / ar->winx;
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else y1 = rv3d->dist;
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copy_v2_v2(ofs, rv3d->ofs);
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}
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else if (ELEM(rv3d->view, RV3D_VIEW_FRONT, RV3D_VIEW_BACK)) {
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ofs[2] = rv3d->ofs[2];
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if (ar->winx > ar->winy) z1 = ar->winy * rv3d->dist / ar->winx;
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else z1 = rv3d->dist;
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}
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}
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}
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}
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for (val = 0; val < 8; val++) {
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if (ELEM(val, 0, 3, 4, 7))
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bb->vec[val][0] = -x1 - ofs[0];
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else
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bb->vec[val][0] = x1 - ofs[0];
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if (ELEM(val, 0, 1, 4, 5))
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bb->vec[val][1] = -y1 - ofs[1];
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else
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bb->vec[val][1] = y1 - ofs[1];
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if (val > 3)
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bb->vec[val][2] = -z1 - ofs[2];
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else
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bb->vec[val][2] = z1 - ofs[2];
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}
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/* normals for plane equations */
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normal_tri_v3(clip[0], bb->vec[0], bb->vec[1], bb->vec[4]);
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normal_tri_v3(clip[1], bb->vec[1], bb->vec[2], bb->vec[5]);
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normal_tri_v3(clip[2], bb->vec[2], bb->vec[3], bb->vec[6]);
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normal_tri_v3(clip[3], bb->vec[3], bb->vec[0], bb->vec[7]);
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normal_tri_v3(clip[4], bb->vec[4], bb->vec[5], bb->vec[6]);
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normal_tri_v3(clip[5], bb->vec[0], bb->vec[2], bb->vec[1]);
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/* then plane equations */
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for (val = 0; val < 6; val++) {
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clip[val][3] = -dot_v3v3(clip[val], bb->vec[val % 5]);
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}
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/* create bounding box */
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for (ar = sa->regionbase.first; ar; ar = ar->next) {
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if (ar->regiontype == RGN_TYPE_WINDOW) {
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RegionView3D *rv3d = ar->regiondata;
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if (rv3d->viewlock & RV3D_BOXCLIP) {
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rv3d->rflag |= RV3D_CLIPPING;
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memcpy(rv3d->clip, clip, sizeof(clip));
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if (rv3d->clipbb) MEM_freeN(rv3d->clipbb);
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rv3d->clipbb = MEM_dupallocN(bb);
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}
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}
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}
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MEM_freeN(bb);
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}
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/**
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* Find which axis values are shared between both views and copy to \a rv3d_dst
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* taking axis flipping into account.
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*/
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static void view3d_boxview_sync_axis(RegionView3D *rv3d_dst, RegionView3D *rv3d_src)
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{
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/* absolute axis values above this are considered to be set (will be ~1.0f) */
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const float axis_eps = 0.5f;
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float viewinv[4];
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/* use the view rotation to identify which axis to sync on */
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float view_axis_all[4][3] = {
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{1.0f, 0.0f, 0.0f},
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{0.0f, 1.0f, 0.0f},
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{1.0f, 0.0f, 0.0f},
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{0.0f, 1.0f, 0.0f}};
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float *view_src_x = &view_axis_all[0][0];
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float *view_src_y = &view_axis_all[1][0];
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float *view_dst_x = &view_axis_all[2][0];
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float *view_dst_y = &view_axis_all[3][0];
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int i;
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/* we could use rv3d->viewinv, but better not depend on view matrix being updated */
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if (UNLIKELY(ED_view3d_quat_from_axis_view(rv3d_src->view, viewinv) == false)) {
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return;
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}
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invert_qt_normalized(viewinv);
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mul_qt_v3(viewinv, view_src_x);
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mul_qt_v3(viewinv, view_src_y);
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if (UNLIKELY(ED_view3d_quat_from_axis_view(rv3d_dst->view, viewinv) == false)) {
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return;
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}
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invert_qt_normalized(viewinv);
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mul_qt_v3(viewinv, view_dst_x);
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mul_qt_v3(viewinv, view_dst_y);
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/* check source and dest have a matching axis */
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for (i = 0; i < 3; i++) {
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if (((fabsf(view_src_x[i]) > axis_eps) || (fabsf(view_src_y[i]) > axis_eps)) &&
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((fabsf(view_dst_x[i]) > axis_eps) || (fabsf(view_dst_y[i]) > axis_eps)))
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{
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rv3d_dst->ofs[i] = rv3d_src->ofs[i];
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}
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}
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}
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/* sync center/zoom view of region to others, for view transforms */
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static void view3d_boxview_sync(ScrArea *sa, ARegion *ar)
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{
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ARegion *artest;
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RegionView3D *rv3d = ar->regiondata;
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short clip = 0;
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for (artest = sa->regionbase.first; artest; artest = artest->next) {
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if (artest != ar && artest->regiontype == RGN_TYPE_WINDOW) {
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RegionView3D *rv3dtest = artest->regiondata;
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if (rv3dtest->viewlock & RV3D_LOCKED) {
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rv3dtest->dist = rv3d->dist;
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view3d_boxview_sync_axis(rv3dtest, rv3d);
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clip |= rv3dtest->viewlock & RV3D_BOXCLIP;
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ED_region_tag_redraw(artest);
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}
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}
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}
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if (clip) {
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view3d_boxview_clip(sa);
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}
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}
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/* for home, center etc */
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void view3d_boxview_copy(ScrArea *sa, ARegion *ar)
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{
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ARegion *artest;
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RegionView3D *rv3d = ar->regiondata;
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bool clip = false;
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for (artest = sa->regionbase.first; artest; artest = artest->next) {
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if (artest != ar && artest->regiontype == RGN_TYPE_WINDOW) {
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RegionView3D *rv3dtest = artest->regiondata;
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if (rv3dtest->viewlock) {
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rv3dtest->dist = rv3d->dist;
|
|
copy_v3_v3(rv3dtest->ofs, rv3d->ofs);
|
|
ED_region_tag_redraw(artest);
|
|
|
|
clip |= ((rv3dtest->viewlock & RV3D_BOXCLIP) != 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (clip) {
|
|
view3d_boxview_clip(sa);
|
|
}
|
|
}
|
|
|
|
/* 'clip' is used to know if our clip setting has changed */
|
|
void ED_view3d_quadview_update(ScrArea *sa, ARegion *ar, bool do_clip)
|
|
{
|
|
ARegion *ar_sync = NULL;
|
|
RegionView3D *rv3d = ar->regiondata;
|
|
short viewlock;
|
|
/* this function copies flags from the first of the 3 other quadview
|
|
* regions to the 2 other, so it assumes this is the region whose
|
|
* properties are always being edited, weak */
|
|
viewlock = rv3d->viewlock;
|
|
|
|
if ((viewlock & RV3D_LOCKED) == 0) {
|
|
do_clip = (viewlock & RV3D_BOXCLIP) != 0;
|
|
viewlock = 0;
|
|
}
|
|
else if ((viewlock & RV3D_BOXVIEW) == 0 && (viewlock & RV3D_BOXCLIP) != 0) {
|
|
do_clip = true;
|
|
viewlock &= ~RV3D_BOXCLIP;
|
|
}
|
|
|
|
for (; ar; ar = ar->prev) {
|
|
if (ar->alignment == RGN_ALIGN_QSPLIT) {
|
|
rv3d = ar->regiondata;
|
|
rv3d->viewlock = viewlock;
|
|
|
|
if (do_clip && (viewlock & RV3D_BOXCLIP) == 0) {
|
|
rv3d->rflag &= ~RV3D_BOXCLIP;
|
|
}
|
|
|
|
/* use ar_sync so we sync with one of the aligned views below
|
|
* else the view jumps on changing view settings like 'clip'
|
|
* since it copies from the perspective view */
|
|
ar_sync = ar;
|
|
}
|
|
}
|
|
|
|
if (rv3d->viewlock & RV3D_BOXVIEW) {
|
|
view3d_boxview_sync(sa, ar_sync ? ar_sync : sa->regionbase.last);
|
|
}
|
|
|
|
/* ensure locked regions have an axis, locked user views don't make much sense */
|
|
if (viewlock & RV3D_LOCKED) {
|
|
int index_qsplit = 0;
|
|
for (ar = sa->regionbase.first; ar; ar = ar->next) {
|
|
if (ar->alignment == RGN_ALIGN_QSPLIT) {
|
|
rv3d = ar->regiondata;
|
|
if (rv3d->viewlock) {
|
|
if (!RV3D_VIEW_IS_AXIS(rv3d->view)) {
|
|
rv3d->view = ED_view3d_lock_view_from_index(index_qsplit);
|
|
rv3d->persp = RV3D_ORTHO;
|
|
ED_view3d_lock(rv3d);
|
|
}
|
|
}
|
|
index_qsplit++;
|
|
}
|
|
}
|
|
}
|
|
|
|
ED_area_tag_redraw(sa);
|
|
}
|
|
|
|
/* ************************** init for view ops **********************************/
|
|
|
|
typedef struct ViewOpsData {
|
|
/* context pointers (assigned by viewops_data_alloc) */
|
|
Scene *scene;
|
|
ScrArea *sa;
|
|
ARegion *ar;
|
|
View3D *v3d;
|
|
RegionView3D *rv3d;
|
|
|
|
/* needed for continuous zoom */
|
|
wmTimer *timer;
|
|
double timer_lastdraw;
|
|
|
|
float oldquat[4];
|
|
float viewquat[4]; /* working copy of rv3d->viewquat */
|
|
float trackvec[3];
|
|
float mousevec[3]; /* dolly only */
|
|
float reverse;
|
|
float dist_prev, camzoom_prev;
|
|
float grid, far;
|
|
bool axis_snap; /* view rotate only */
|
|
float zfac;
|
|
|
|
/* use for orbit selection and auto-dist */
|
|
float ofs[3], dyn_ofs[3];
|
|
bool use_dyn_ofs;
|
|
|
|
int origx, origy, oldx, oldy;
|
|
int origkey; /* the key that triggered the operator */
|
|
|
|
} ViewOpsData;
|
|
|
|
#define TRACKBALLSIZE (1.1f)
|
|
|
|
static void calctrackballvec(const rcti *rect, int mx, int my, float vec[3])
|
|
{
|
|
float x, y, radius, d, z, t;
|
|
|
|
radius = TRACKBALLSIZE;
|
|
|
|
/* normalize x and y */
|
|
x = BLI_rcti_cent_x(rect) - mx;
|
|
x /= (float)(BLI_rcti_size_x(rect) / 4);
|
|
y = BLI_rcti_cent_y(rect) - my;
|
|
y /= (float)(BLI_rcti_size_y(rect) / 2);
|
|
|
|
d = sqrtf(x * x + y * y);
|
|
if (d < radius * (float)M_SQRT1_2) { /* Inside sphere */
|
|
z = sqrtf(radius * radius - d * d);
|
|
}
|
|
else { /* On hyperbola */
|
|
t = radius / (float)M_SQRT2;
|
|
z = t * t / d;
|
|
}
|
|
|
|
vec[0] = x;
|
|
vec[1] = y;
|
|
vec[2] = -z; /* yah yah! */
|
|
}
|
|
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/* ViewOpsData */
|
|
|
|
/** \name Generic View Operator Custom-Data.
|
|
* \{ */
|
|
|
|
/**
|
|
* Allocate and fill in context pointers for #ViewOpsData
|
|
*/
|
|
static void viewops_data_alloc(bContext *C, wmOperator *op)
|
|
{
|
|
ViewOpsData *vod = MEM_callocN(sizeof(ViewOpsData), "viewops data");
|
|
|
|
/* store data */
|
|
op->customdata = vod;
|
|
vod->scene = CTX_data_scene(C);
|
|
vod->sa = CTX_wm_area(C);
|
|
vod->ar = CTX_wm_region(C);
|
|
vod->v3d = vod->sa->spacedata.first;
|
|
vod->rv3d = vod->ar->regiondata;
|
|
}
|
|
|
|
static void view3d_orbit_apply_dyn_ofs(
|
|
float r_ofs[3], const float dyn_ofs[3],
|
|
const float oldquat[4], const float viewquat[4])
|
|
{
|
|
float q1[4];
|
|
invert_qt_qt_normalized(q1, oldquat);
|
|
mul_qt_qtqt(q1, q1, viewquat);
|
|
|
|
invert_qt_normalized(q1);
|
|
|
|
sub_v3_v3(r_ofs, dyn_ofs);
|
|
mul_qt_v3(q1, r_ofs);
|
|
add_v3_v3(r_ofs, dyn_ofs);
|
|
}
|
|
|
|
static bool view3d_orbit_calc_center(bContext *C, float r_dyn_ofs[3])
|
|
{
|
|
static float lastofs[3] = {0, 0, 0};
|
|
bool is_set = false;
|
|
|
|
Scene *scene = CTX_data_scene(C);
|
|
Object *ob = OBACT;
|
|
|
|
if (ob && (ob->mode & OB_MODE_ALL_PAINT) &&
|
|
/* with weight-paint + pose-mode, fall through to using calculateTransformCenter */
|
|
((ob->mode & OB_MODE_WEIGHT_PAINT) && BKE_object_pose_armature_get(ob)) == 0)
|
|
{
|
|
/* in case of sculpting use last average stroke position as a rotation
|
|
* center, in other cases it's not clear what rotation center shall be
|
|
* so just rotate around object origin
|
|
*/
|
|
if (ob->mode & (OB_MODE_SCULPT | OB_MODE_TEXTURE_PAINT | OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT)) {
|
|
float stroke[3];
|
|
BKE_paint_stroke_get_average(scene, ob, stroke);
|
|
copy_v3_v3(lastofs, stroke);
|
|
}
|
|
else {
|
|
copy_v3_v3(lastofs, ob->obmat[3]);
|
|
}
|
|
is_set = true;
|
|
}
|
|
else if (ob && (ob->mode & OB_MODE_EDIT) && (ob->type == OB_FONT)) {
|
|
Curve *cu = ob->data;
|
|
EditFont *ef = cu->editfont;
|
|
int i;
|
|
|
|
zero_v3(lastofs);
|
|
for (i = 0; i < 4; i++) {
|
|
add_v2_v2(lastofs, ef->textcurs[i]);
|
|
}
|
|
mul_v2_fl(lastofs, 1.0f / 4.0f);
|
|
|
|
mul_m4_v3(ob->obmat, lastofs);
|
|
|
|
is_set = true;
|
|
}
|
|
else if (ob == NULL || ob->mode == OB_MODE_OBJECT) {
|
|
/* object mode use boundbox centers */
|
|
View3D *v3d = CTX_wm_view3d(C);
|
|
Base *base;
|
|
unsigned int tot = 0;
|
|
float select_center[3];
|
|
|
|
zero_v3(select_center);
|
|
for (base = FIRSTBASE; base; base = base->next) {
|
|
if (TESTBASE(v3d, base)) {
|
|
/* use the boundbox if we can */
|
|
Object *ob = base->object;
|
|
|
|
if (ob->bb && !(ob->bb->flag & BOUNDBOX_DIRTY)) {
|
|
float cent[3];
|
|
|
|
BKE_boundbox_calc_center_aabb(ob->bb, cent);
|
|
|
|
mul_m4_v3(ob->obmat, cent);
|
|
add_v3_v3(select_center, cent);
|
|
}
|
|
else {
|
|
add_v3_v3(select_center, ob->obmat[3]);
|
|
}
|
|
tot++;
|
|
}
|
|
}
|
|
if (tot) {
|
|
mul_v3_fl(select_center, 1.0f / (float)tot);
|
|
copy_v3_v3(lastofs, select_center);
|
|
is_set = true;
|
|
}
|
|
}
|
|
else {
|
|
/* If there's no selection, lastofs is unmodified and last value since static */
|
|
is_set = calculateTransformCenter(C, V3D_CENTROID, lastofs, NULL);
|
|
}
|
|
|
|
copy_v3_v3(r_dyn_ofs, lastofs);
|
|
|
|
return is_set;
|
|
}
|
|
|
|
/**
|
|
* Calculate the values for #ViewOpsData
|
|
*/
|
|
static void viewops_data_create_ex(bContext *C, wmOperator *op, const wmEvent *event,
|
|
const bool use_orbit_select,
|
|
const bool use_orbit_zbuf)
|
|
{
|
|
ViewOpsData *vod = op->customdata;
|
|
RegionView3D *rv3d = vod->rv3d;
|
|
|
|
/* set the view from the camera, if view locking is enabled.
|
|
* we may want to make this optional but for now its needed always */
|
|
ED_view3d_camera_lock_init(vod->v3d, vod->rv3d);
|
|
|
|
vod->dist_prev = rv3d->dist;
|
|
vod->camzoom_prev = rv3d->camzoom;
|
|
copy_qt_qt(vod->viewquat, rv3d->viewquat);
|
|
copy_qt_qt(vod->oldquat, rv3d->viewquat);
|
|
vod->origx = vod->oldx = event->x;
|
|
vod->origy = vod->oldy = event->y;
|
|
vod->origkey = event->type; /* the key that triggered the operator. */
|
|
vod->use_dyn_ofs = false;
|
|
copy_v3_v3(vod->ofs, rv3d->ofs);
|
|
|
|
if (use_orbit_select) {
|
|
|
|
vod->use_dyn_ofs = true;
|
|
|
|
view3d_orbit_calc_center(C, vod->dyn_ofs);
|
|
|
|
negate_v3(vod->dyn_ofs);
|
|
}
|
|
else if (use_orbit_zbuf) {
|
|
Scene *scene = CTX_data_scene(C);
|
|
float fallback_depth_pt[3];
|
|
|
|
view3d_operator_needs_opengl(C); /* needed for zbuf drawing */
|
|
|
|
negate_v3_v3(fallback_depth_pt, rv3d->ofs);
|
|
|
|
if ((vod->use_dyn_ofs = ED_view3d_autodist(scene, vod->ar, vod->v3d,
|
|
event->mval, vod->dyn_ofs, true, fallback_depth_pt)))
|
|
{
|
|
if (rv3d->is_persp) {
|
|
float my_origin[3]; /* original G.vd->ofs */
|
|
float my_pivot[3]; /* view */
|
|
float dvec[3];
|
|
|
|
/* locals for dist correction */
|
|
float mat[3][3];
|
|
float upvec[3];
|
|
|
|
negate_v3_v3(my_origin, rv3d->ofs); /* ofs is flipped */
|
|
|
|
/* Set the dist value to be the distance from this 3d point
|
|
* this means youll always be able to zoom into it and panning wont go bad when dist was zero */
|
|
|
|
/* remove dist value */
|
|
upvec[0] = upvec[1] = 0;
|
|
upvec[2] = rv3d->dist;
|
|
copy_m3_m4(mat, rv3d->viewinv);
|
|
|
|
mul_m3_v3(mat, upvec);
|
|
sub_v3_v3v3(my_pivot, rv3d->ofs, upvec);
|
|
negate_v3(my_pivot); /* ofs is flipped */
|
|
|
|
/* find a new ofs value that is along the view axis (rather than the mouse location) */
|
|
closest_to_line_v3(dvec, vod->dyn_ofs, my_pivot, my_origin);
|
|
vod->dist_prev = rv3d->dist = len_v3v3(my_pivot, dvec);
|
|
|
|
negate_v3_v3(rv3d->ofs, dvec);
|
|
}
|
|
else {
|
|
const float mval_ar_mid[2] = {
|
|
(float)vod->ar->winx / 2.0f,
|
|
(float)vod->ar->winy / 2.0f};
|
|
|
|
ED_view3d_win_to_3d(vod->ar, vod->dyn_ofs, mval_ar_mid, rv3d->ofs);
|
|
negate_v3(rv3d->ofs);
|
|
}
|
|
negate_v3(vod->dyn_ofs);
|
|
copy_v3_v3(vod->ofs, rv3d->ofs);
|
|
}
|
|
}
|
|
|
|
{
|
|
/* for dolly */
|
|
const float mval_f[2] = {(float)event->mval[0],
|
|
(float)event->mval[1]};
|
|
ED_view3d_win_to_vector(vod->ar, mval_f, vod->mousevec);
|
|
}
|
|
|
|
/* lookup, we don't pass on v3d to prevent confusement */
|
|
vod->grid = vod->v3d->grid;
|
|
vod->far = vod->v3d->far;
|
|
|
|
calctrackballvec(&vod->ar->winrct, event->x, event->y, vod->trackvec);
|
|
|
|
{
|
|
float tvec[3];
|
|
negate_v3_v3(tvec, rv3d->ofs);
|
|
vod->zfac = ED_view3d_calc_zfac(rv3d, tvec, NULL);
|
|
}
|
|
|
|
vod->reverse = 1.0f;
|
|
if (rv3d->persmat[2][1] < 0.0f)
|
|
vod->reverse = -1.0f;
|
|
|
|
rv3d->rflag |= RV3D_NAVIGATING;
|
|
}
|
|
|
|
static void viewops_data_create(bContext *C, wmOperator *op, const wmEvent *event)
|
|
{
|
|
viewops_data_create_ex(
|
|
C, op, event,
|
|
(U.uiflag & USER_ORBIT_SELECTION) != 0,
|
|
(U.uiflag & USER_ZBUF_ORBIT) != 0);
|
|
}
|
|
|
|
static void viewops_data_free(bContext *C, wmOperator *op)
|
|
{
|
|
ARegion *ar;
|
|
Paint *p = BKE_paint_get_active_from_context(C);
|
|
|
|
if (op->customdata) {
|
|
ViewOpsData *vod = op->customdata;
|
|
ar = vod->ar;
|
|
vod->rv3d->rflag &= ~RV3D_NAVIGATING;
|
|
|
|
if (vod->timer)
|
|
WM_event_remove_timer(CTX_wm_manager(C), vod->timer->win, vod->timer);
|
|
|
|
MEM_freeN(vod);
|
|
op->customdata = NULL;
|
|
}
|
|
else {
|
|
ar = CTX_wm_region(C);
|
|
}
|
|
|
|
if (p && (p->flags & PAINT_FAST_NAVIGATE))
|
|
ED_region_tag_redraw(ar);
|
|
}
|
|
/** \} */
|
|
|
|
|
|
/* ************************** viewrotate **********************************/
|
|
|
|
enum {
|
|
VIEW_PASS = 0,
|
|
VIEW_APPLY,
|
|
VIEW_CONFIRM
|
|
};
|
|
|
|
/* NOTE: these defines are saved in keymap files, do not change values but just add new ones */
|
|
#define VIEW_MODAL_CONFIRM 1 /* used for all view operations */
|
|
#define VIEWROT_MODAL_AXIS_SNAP_ENABLE 2
|
|
#define VIEWROT_MODAL_AXIS_SNAP_DISABLE 3
|
|
#define VIEWROT_MODAL_SWITCH_ZOOM 4
|
|
#define VIEWROT_MODAL_SWITCH_MOVE 5
|
|
#define VIEWROT_MODAL_SWITCH_ROTATE 6
|
|
|
|
/* called in transform_ops.c, on each regeneration of keymaps */
|
|
void viewrotate_modal_keymap(wmKeyConfig *keyconf)
|
|
{
|
|
static EnumPropertyItem modal_items[] = {
|
|
{VIEW_MODAL_CONFIRM, "CONFIRM", 0, "Confirm", ""},
|
|
|
|
{VIEWROT_MODAL_AXIS_SNAP_ENABLE, "AXIS_SNAP_ENABLE", 0, "Enable Axis Snap", ""},
|
|
{VIEWROT_MODAL_AXIS_SNAP_DISABLE, "AXIS_SNAP_DISABLE", 0, "Disable Axis Snap", ""},
|
|
|
|
{VIEWROT_MODAL_SWITCH_ZOOM, "SWITCH_TO_ZOOM", 0, "Switch to Zoom"},
|
|
{VIEWROT_MODAL_SWITCH_MOVE, "SWITCH_TO_MOVE", 0, "Switch to Move"},
|
|
|
|
{0, NULL, 0, NULL, NULL}
|
|
};
|
|
|
|
wmKeyMap *keymap = WM_modalkeymap_get(keyconf, "View3D Rotate Modal");
|
|
|
|
/* this function is called for each spacetype, only needs to add map once */
|
|
if (keymap && keymap->modal_items) return;
|
|
|
|
keymap = WM_modalkeymap_add(keyconf, "View3D Rotate Modal", modal_items);
|
|
|
|
/* items for modal map */
|
|
WM_modalkeymap_add_item(keymap, MIDDLEMOUSE, KM_RELEASE, KM_ANY, 0, VIEW_MODAL_CONFIRM);
|
|
WM_modalkeymap_add_item(keymap, ESCKEY, KM_PRESS, KM_ANY, 0, VIEW_MODAL_CONFIRM);
|
|
|
|
WM_modalkeymap_add_item(keymap, LEFTALTKEY, KM_PRESS, KM_ANY, 0, VIEWROT_MODAL_AXIS_SNAP_ENABLE);
|
|
WM_modalkeymap_add_item(keymap, LEFTALTKEY, KM_RELEASE, KM_ANY, 0, VIEWROT_MODAL_AXIS_SNAP_DISABLE);
|
|
|
|
/* disabled mode switching for now, can re-implement better, later on */
|
|
#if 0
|
|
WM_modalkeymap_add_item(keymap, LEFTMOUSE, KM_PRESS, KM_ANY, 0, VIEWROT_MODAL_SWITCH_ZOOM);
|
|
WM_modalkeymap_add_item(keymap, LEFTCTRLKEY, KM_PRESS, KM_ANY, 0, VIEWROT_MODAL_SWITCH_ZOOM);
|
|
WM_modalkeymap_add_item(keymap, LEFTSHIFTKEY, KM_PRESS, KM_ANY, 0, VIEWROT_MODAL_SWITCH_MOVE);
|
|
#endif
|
|
|
|
/* assign map to operators */
|
|
WM_modalkeymap_assign(keymap, "VIEW3D_OT_rotate");
|
|
|
|
}
|
|
|
|
static void viewrotate_apply_dyn_ofs(ViewOpsData *vod, const float viewquat[4])
|
|
{
|
|
if (vod->use_dyn_ofs) {
|
|
RegionView3D *rv3d = vod->rv3d;
|
|
copy_v3_v3(rv3d->ofs, vod->ofs);
|
|
view3d_orbit_apply_dyn_ofs(rv3d->ofs, vod->dyn_ofs, vod->oldquat, viewquat);
|
|
}
|
|
}
|
|
|
|
static void viewrotate_apply_snap(ViewOpsData *vod)
|
|
{
|
|
const float axis_limit = DEG2RADF(45 / 3);
|
|
|
|
RegionView3D *rv3d = vod->rv3d;
|
|
|
|
float viewquat_inv[4];
|
|
float zaxis[3] = {0, 0, 1};
|
|
float zaxis_best[3];
|
|
int x, y, z;
|
|
bool found = false;
|
|
|
|
invert_qt_qt_normalized(viewquat_inv, vod->viewquat);
|
|
|
|
mul_qt_v3(viewquat_inv, zaxis);
|
|
normalize_v3(zaxis);
|
|
|
|
|
|
for (x = -1; x < 2; x++) {
|
|
for (y = -1; y < 2; y++) {
|
|
for (z = -1; z < 2; z++) {
|
|
if (x || y || z) {
|
|
float zaxis_test[3] = {x, y, z};
|
|
|
|
normalize_v3(zaxis_test);
|
|
|
|
if (angle_normalized_v3v3(zaxis_test, zaxis) < axis_limit) {
|
|
copy_v3_v3(zaxis_best, zaxis_test);
|
|
found = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (found) {
|
|
|
|
/* find the best roll */
|
|
float quat_roll[4], quat_final[4], quat_best[4], quat_snap[4];
|
|
float viewquat_align[4]; /* viewquat aligned to zaxis_best */
|
|
float viewquat_align_inv[4]; /* viewquat aligned to zaxis_best */
|
|
float best_angle = axis_limit;
|
|
int j;
|
|
|
|
/* viewquat_align is the original viewquat aligned to the snapped axis
|
|
* for testing roll */
|
|
rotation_between_vecs_to_quat(viewquat_align, zaxis_best, zaxis);
|
|
normalize_qt(viewquat_align);
|
|
mul_qt_qtqt(viewquat_align, vod->viewquat, viewquat_align);
|
|
normalize_qt(viewquat_align);
|
|
invert_qt_qt_normalized(viewquat_align_inv, viewquat_align);
|
|
|
|
vec_to_quat(quat_snap, zaxis_best, OB_NEGZ, OB_POSY);
|
|
normalize_qt(quat_snap);
|
|
invert_qt_normalized(quat_snap);
|
|
|
|
/* check if we can find the roll */
|
|
found = false;
|
|
|
|
/* find best roll */
|
|
for (j = 0; j < 8; j++) {
|
|
float angle;
|
|
float xaxis1[3] = {1, 0, 0};
|
|
float xaxis2[3] = {1, 0, 0};
|
|
float quat_final_inv[4];
|
|
|
|
axis_angle_to_quat(quat_roll, zaxis_best, (float)j * DEG2RADF(45.0f));
|
|
normalize_qt(quat_roll);
|
|
|
|
mul_qt_qtqt(quat_final, quat_snap, quat_roll);
|
|
normalize_qt(quat_final);
|
|
|
|
/* compare 2 vector angles to find the least roll */
|
|
invert_qt_qt_normalized(quat_final_inv, quat_final);
|
|
mul_qt_v3(viewquat_align_inv, xaxis1);
|
|
mul_qt_v3(quat_final_inv, xaxis2);
|
|
angle = angle_v3v3(xaxis1, xaxis2);
|
|
|
|
if (angle <= best_angle) {
|
|
found = true;
|
|
best_angle = angle;
|
|
copy_qt_qt(quat_best, quat_final);
|
|
}
|
|
}
|
|
|
|
if (found) {
|
|
/* lock 'quat_best' to an axis view if we can */
|
|
rv3d->view = ED_view3d_quat_to_axis_view(quat_best, 0.01f);
|
|
if (rv3d->view != RV3D_VIEW_USER) {
|
|
ED_view3d_quat_from_axis_view(rv3d->view, quat_best);
|
|
}
|
|
}
|
|
else {
|
|
copy_qt_qt(quat_best, viewquat_align);
|
|
}
|
|
|
|
copy_qt_qt(rv3d->viewquat, quat_best);
|
|
|
|
viewrotate_apply_dyn_ofs(vod, rv3d->viewquat);
|
|
}
|
|
}
|
|
|
|
static void viewrotate_apply(ViewOpsData *vod, int x, int y)
|
|
{
|
|
RegionView3D *rv3d = vod->rv3d;
|
|
|
|
rv3d->view = RV3D_VIEW_USER; /* need to reset every time because of view snapping */
|
|
|
|
if (U.flag & USER_TRACKBALL) {
|
|
float axis[3], q1[4], dvec[3], newvec[3];
|
|
float angle;
|
|
|
|
calctrackballvec(&vod->ar->winrct, x, y, newvec);
|
|
|
|
sub_v3_v3v3(dvec, newvec, vod->trackvec);
|
|
|
|
angle = (len_v3(dvec) / (2.0f * TRACKBALLSIZE)) * (float)M_PI;
|
|
|
|
/* Allow for rotation beyond the interval [-pi, pi] */
|
|
angle = angle_wrap_rad(angle);
|
|
|
|
/* This relation is used instead of the actual angle between vectors
|
|
* so that the angle of rotation is linearly proportional to
|
|
* the distance that the mouse is dragged. */
|
|
|
|
cross_v3_v3v3(axis, vod->trackvec, newvec);
|
|
axis_angle_to_quat(q1, axis, angle);
|
|
|
|
mul_qt_qtqt(vod->viewquat, q1, vod->oldquat);
|
|
|
|
viewrotate_apply_dyn_ofs(vod, vod->viewquat);
|
|
}
|
|
else {
|
|
/* New turntable view code by John Aughey */
|
|
float quat_local_x[4], quat_global_z[4];
|
|
float m[3][3];
|
|
float m_inv[3][3];
|
|
const float zvec_global[3] = {0.0f, 0.0f, 1.0f};
|
|
float xaxis[3];
|
|
|
|
/* Sensitivity will control how fast the viewport rotates. 0.007 was
|
|
* obtained experimentally by looking at viewport rotation sensitivities
|
|
* on other modeling programs. */
|
|
/* Perhaps this should be a configurable user parameter. */
|
|
const float sensitivity = 0.007f;
|
|
|
|
/* Get the 3x3 matrix and its inverse from the quaternion */
|
|
quat_to_mat3(m, vod->viewquat);
|
|
invert_m3_m3(m_inv, m);
|
|
|
|
/* avoid gimble lock */
|
|
#if 1
|
|
if (len_squared_v3v3(zvec_global, m_inv[2]) > 0.001f) {
|
|
float fac;
|
|
cross_v3_v3v3(xaxis, zvec_global, m_inv[2]);
|
|
if (dot_v3v3(xaxis, m_inv[0]) < 0) {
|
|
negate_v3(xaxis);
|
|
}
|
|
fac = angle_normalized_v3v3(zvec_global, m_inv[2]) / (float)M_PI;
|
|
fac = fabsf(fac - 0.5f) * 2;
|
|
fac = fac * fac;
|
|
interp_v3_v3v3(xaxis, xaxis, m_inv[0], fac);
|
|
}
|
|
else {
|
|
copy_v3_v3(xaxis, m_inv[0]);
|
|
}
|
|
#else
|
|
copy_v3_v3(xaxis, m_inv[0]);
|
|
#endif
|
|
|
|
/* Determine the direction of the x vector (for rotating up and down) */
|
|
/* This can likely be computed directly from the quaternion. */
|
|
|
|
/* Perform the up/down rotation */
|
|
axis_angle_to_quat(quat_local_x, xaxis, sensitivity * -(y - vod->oldy));
|
|
mul_qt_qtqt(quat_local_x, vod->viewquat, quat_local_x);
|
|
|
|
/* Perform the orbital rotation */
|
|
axis_angle_to_quat_single(quat_global_z, 'Z', sensitivity * vod->reverse * (x - vod->oldx));
|
|
mul_qt_qtqt(vod->viewquat, quat_local_x, quat_global_z);
|
|
|
|
viewrotate_apply_dyn_ofs(vod, vod->viewquat);
|
|
}
|
|
|
|
/* avoid precision loss over time */
|
|
normalize_qt(vod->viewquat);
|
|
|
|
/* use a working copy so view rotation locking doesnt overwrite the locked
|
|
* rotation back into the view we calculate with */
|
|
copy_qt_qt(rv3d->viewquat, vod->viewquat);
|
|
|
|
/* check for view snap,
|
|
* note: don't apply snap to vod->viewquat so the view wont jam up */
|
|
if (vod->axis_snap) {
|
|
viewrotate_apply_snap(vod);
|
|
}
|
|
vod->oldx = x;
|
|
vod->oldy = y;
|
|
|
|
ED_view3d_camera_lock_sync(vod->v3d, rv3d);
|
|
|
|
ED_region_tag_redraw(vod->ar);
|
|
}
|
|
|
|
static int viewrotate_modal(bContext *C, wmOperator *op, const wmEvent *event)
|
|
{
|
|
ViewOpsData *vod = op->customdata;
|
|
short event_code = VIEW_PASS;
|
|
bool use_autokey = false;
|
|
int ret = OPERATOR_RUNNING_MODAL;
|
|
|
|
/* execute the events */
|
|
if (event->type == MOUSEMOVE) {
|
|
event_code = VIEW_APPLY;
|
|
}
|
|
else if (event->type == EVT_MODAL_MAP) {
|
|
switch (event->val) {
|
|
case VIEW_MODAL_CONFIRM:
|
|
event_code = VIEW_CONFIRM;
|
|
break;
|
|
case VIEWROT_MODAL_AXIS_SNAP_ENABLE:
|
|
vod->axis_snap = true;
|
|
event_code = VIEW_APPLY;
|
|
break;
|
|
case VIEWROT_MODAL_AXIS_SNAP_DISABLE:
|
|
vod->axis_snap = false;
|
|
event_code = VIEW_APPLY;
|
|
break;
|
|
case VIEWROT_MODAL_SWITCH_ZOOM:
|
|
WM_operator_name_call(C, "VIEW3D_OT_zoom", WM_OP_INVOKE_DEFAULT, NULL);
|
|
event_code = VIEW_CONFIRM;
|
|
break;
|
|
case VIEWROT_MODAL_SWITCH_MOVE:
|
|
WM_operator_name_call(C, "VIEW3D_OT_move", WM_OP_INVOKE_DEFAULT, NULL);
|
|
event_code = VIEW_CONFIRM;
|
|
break;
|
|
}
|
|
}
|
|
else if (event->type == vod->origkey && event->val == KM_RELEASE) {
|
|
event_code = VIEW_CONFIRM;
|
|
}
|
|
|
|
if (event_code == VIEW_APPLY) {
|
|
viewrotate_apply(vod, event->x, event->y);
|
|
if (ED_screen_animation_playing(CTX_wm_manager(C))) {
|
|
use_autokey = true;
|
|
}
|
|
}
|
|
else if (event_code == VIEW_CONFIRM) {
|
|
ED_view3d_depth_tag_update(vod->rv3d);
|
|
use_autokey = true;
|
|
ret = OPERATOR_FINISHED;
|
|
}
|
|
|
|
if (use_autokey) {
|
|
ED_view3d_camera_lock_autokey(vod->v3d, vod->rv3d, C, true, true);
|
|
}
|
|
|
|
if (ret & OPERATOR_FINISHED) {
|
|
viewops_data_free(C, op);
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
/**
|
|
* Action to take when rotating the view,
|
|
* handle auto-persp and logic for switching out of views.
|
|
*
|
|
* shared with NDOF.
|
|
*/
|
|
static bool view3d_ensure_persp(struct View3D *v3d, ARegion *ar)
|
|
{
|
|
RegionView3D *rv3d = ar->regiondata;
|
|
const bool autopersp = (U.uiflag & USER_AUTOPERSP) != 0;
|
|
|
|
BLI_assert((rv3d->viewlock & RV3D_LOCKED) == 0);
|
|
|
|
if (ED_view3d_camera_lock_check(v3d, rv3d))
|
|
return false;
|
|
|
|
if (rv3d->persp != RV3D_PERSP) {
|
|
if (rv3d->persp == RV3D_CAMOB) {
|
|
/* If autopersp and previous view was an axis one, switch back to PERSP mode, else reuse previous mode. */
|
|
char persp = (autopersp && RV3D_VIEW_IS_AXIS(rv3d->lview)) ? RV3D_PERSP : rv3d->lpersp;
|
|
view3d_persp_switch_from_camera(v3d, rv3d, persp);
|
|
}
|
|
else if (autopersp && RV3D_VIEW_IS_AXIS(rv3d->view)) {
|
|
rv3d->persp = RV3D_PERSP;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
static int viewrotate_invoke(bContext *C, wmOperator *op, const wmEvent *event)
|
|
{
|
|
ViewOpsData *vod;
|
|
|
|
/* makes op->customdata */
|
|
viewops_data_alloc(C, op);
|
|
viewops_data_create(C, op, event);
|
|
vod = op->customdata;
|
|
|
|
/* poll should check but in some cases fails, see poll func for details */
|
|
if (vod->rv3d->viewlock & RV3D_LOCKED) {
|
|
viewops_data_free(C, op);
|
|
return OPERATOR_PASS_THROUGH;
|
|
}
|
|
|
|
/* switch from camera view when: */
|
|
if (view3d_ensure_persp(vod->v3d, vod->ar)) {
|
|
/* If we're switching from camera view to the perspective one,
|
|
* need to tag viewport update, so camera vuew and borders
|
|
* are properly updated.
|
|
*/
|
|
ED_region_tag_redraw(vod->ar);
|
|
}
|
|
|
|
if (ELEM(event->type, MOUSEPAN, MOUSEROTATE)) {
|
|
/* Rotate direction we keep always same */
|
|
int x, y;
|
|
|
|
if (event->type == MOUSEPAN) {
|
|
if (U.uiflag2 & USER_TRACKPAD_NATURAL) {
|
|
x = 2 * event->x - event->prevx;
|
|
y = 2 * event->y - event->prevy;
|
|
}
|
|
else {
|
|
x = event->prevx;
|
|
y = event->prevy;
|
|
}
|
|
}
|
|
else {
|
|
/* MOUSEROTATE performs orbital rotation, so y axis delta is set to 0 */
|
|
x = event->prevx;
|
|
y = event->y;
|
|
}
|
|
|
|
viewrotate_apply(vod, x, y);
|
|
ED_view3d_depth_tag_update(vod->rv3d);
|
|
|
|
viewops_data_free(C, op);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
else {
|
|
/* add temp handler */
|
|
WM_event_add_modal_handler(C, op);
|
|
|
|
return OPERATOR_RUNNING_MODAL;
|
|
}
|
|
}
|
|
|
|
/* test for unlocked camera view in quad view */
|
|
static int view3d_camera_user_poll(bContext *C)
|
|
{
|
|
View3D *v3d;
|
|
ARegion *ar;
|
|
|
|
if (ED_view3d_context_user_region(C, &v3d, &ar)) {
|
|
RegionView3D *rv3d = ar->regiondata;
|
|
if (rv3d->persp == RV3D_CAMOB) {
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
static int view3d_lock_poll(bContext *C)
|
|
{
|
|
View3D *v3d = CTX_wm_view3d(C);
|
|
if (v3d) {
|
|
RegionView3D *rv3d = CTX_wm_region_view3d(C);
|
|
if (rv3d) {
|
|
return ED_view3d_offset_lock_check(v3d, rv3d);
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
static void viewrotate_cancel(bContext *C, wmOperator *op)
|
|
{
|
|
viewops_data_free(C, op);
|
|
}
|
|
|
|
void VIEW3D_OT_rotate(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Rotate View";
|
|
ot->description = "Rotate the view";
|
|
ot->idname = "VIEW3D_OT_rotate";
|
|
|
|
/* api callbacks */
|
|
ot->invoke = viewrotate_invoke;
|
|
ot->modal = viewrotate_modal;
|
|
ot->poll = ED_operator_region_view3d_active;
|
|
ot->cancel = viewrotate_cancel;
|
|
|
|
/* flags */
|
|
ot->flag = OPTYPE_BLOCKING | OPTYPE_GRAB_CURSOR;
|
|
}
|
|
|
|
/** \name NDOF Utility Functions
|
|
* \{ */
|
|
|
|
#define NDOF_HAS_TRANSLATE ((!ED_view3d_offset_lock_check(v3d, rv3d)) && !is_zero_v3(ndof->tvec))
|
|
#define NDOF_HAS_ROTATE (((rv3d->viewlock & RV3D_LOCKED) == 0) && !is_zero_v3(ndof->rvec))
|
|
|
|
/**
|
|
* \param depth_pt: A point to calculate the depth (in perspective mode)
|
|
*/
|
|
static float view3d_ndof_pan_speed_calc_ex(RegionView3D *rv3d, const float depth_pt[3])
|
|
{
|
|
float speed = rv3d->pixsize * NDOF_PIXELS_PER_SECOND;
|
|
|
|
if (rv3d->is_persp) {
|
|
speed *= ED_view3d_calc_zfac(rv3d, depth_pt, NULL);
|
|
}
|
|
|
|
return speed;
|
|
}
|
|
|
|
static float view3d_ndof_pan_speed_calc_from_dist(RegionView3D *rv3d, const float dist)
|
|
{
|
|
float viewinv[4];
|
|
float tvec[3];
|
|
|
|
BLI_assert(dist >= 0.0f);
|
|
|
|
copy_v3_fl3(tvec, 0.0f, 0.0f, dist);
|
|
/* rv3d->viewinv isn't always valid */
|
|
#if 0
|
|
mul_mat3_m4_v3(rv3d->viewinv, tvec);
|
|
#else
|
|
invert_qt_qt_normalized(viewinv, rv3d->viewquat);
|
|
mul_qt_v3(viewinv, tvec);
|
|
#endif
|
|
|
|
return view3d_ndof_pan_speed_calc_ex(rv3d, tvec);
|
|
}
|
|
|
|
static float view3d_ndof_pan_speed_calc(RegionView3D *rv3d)
|
|
{
|
|
float tvec[3];
|
|
negate_v3_v3(tvec, rv3d->ofs);
|
|
|
|
return view3d_ndof_pan_speed_calc_ex(rv3d, tvec);
|
|
}
|
|
|
|
/**
|
|
* Zoom and pan in the same function since sometimes zoom is interpreted as dolly (pan forward).
|
|
*
|
|
* \param has_zoom zoom, otherwise dolly, often `!rv3d->is_persp` since it doesnt make sense to dolly in ortho.
|
|
*/
|
|
static void view3d_ndof_pan_zoom(const struct wmNDOFMotionData *ndof, ScrArea *sa, ARegion *ar,
|
|
const bool has_translate, const bool has_zoom)
|
|
{
|
|
RegionView3D *rv3d = ar->regiondata;
|
|
float view_inv[4];
|
|
float pan_vec[3];
|
|
|
|
if (has_translate == false && has_zoom == false) {
|
|
return;
|
|
}
|
|
|
|
WM_event_ndof_pan_get(ndof, pan_vec, false);
|
|
|
|
if (has_zoom) {
|
|
/* zoom with Z */
|
|
|
|
/* Zoom!
|
|
* velocity should be proportional to the linear velocity attained by rotational motion of same strength
|
|
* [got that?]
|
|
* proportional to arclength = radius * angle
|
|
*/
|
|
|
|
pan_vec[2] = 0.0f;
|
|
|
|
/* "zoom in" or "translate"? depends on zoom mode in user settings? */
|
|
if (ndof->tvec[2]) {
|
|
float zoom_distance = rv3d->dist * ndof->dt * ndof->tvec[2];
|
|
|
|
if (U.ndof_flag & NDOF_ZOOM_INVERT)
|
|
zoom_distance = -zoom_distance;
|
|
|
|
rv3d->dist += zoom_distance;
|
|
}
|
|
}
|
|
else {
|
|
/* dolly with Z */
|
|
|
|
/* all callers must check */
|
|
if (has_translate) {
|
|
BLI_assert(ED_view3d_offset_lock_check((View3D *)sa->spacedata.first, rv3d) == false);
|
|
}
|
|
}
|
|
|
|
if (has_translate) {
|
|
const float speed = view3d_ndof_pan_speed_calc(rv3d);
|
|
|
|
mul_v3_fl(pan_vec, speed * ndof->dt);
|
|
|
|
/* transform motion from view to world coordinates */
|
|
invert_qt_qt_normalized(view_inv, rv3d->viewquat);
|
|
mul_qt_v3(view_inv, pan_vec);
|
|
|
|
/* move center of view opposite of hand motion (this is camera mode, not object mode) */
|
|
sub_v3_v3(rv3d->ofs, pan_vec);
|
|
|
|
if (rv3d->viewlock & RV3D_BOXVIEW) {
|
|
view3d_boxview_sync(sa, ar);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
static void view3d_ndof_orbit(const struct wmNDOFMotionData *ndof, ScrArea *sa, ARegion *ar,
|
|
/* optional, can be NULL*/
|
|
ViewOpsData *vod)
|
|
{
|
|
View3D *v3d = sa->spacedata.first;
|
|
RegionView3D *rv3d = ar->regiondata;
|
|
|
|
float view_inv[4];
|
|
|
|
BLI_assert((rv3d->viewlock & RV3D_LOCKED) == 0);
|
|
|
|
view3d_ensure_persp(v3d, ar);
|
|
|
|
rv3d->view = RV3D_VIEW_USER;
|
|
|
|
invert_qt_qt_normalized(view_inv, rv3d->viewquat);
|
|
|
|
if (U.ndof_flag & NDOF_TURNTABLE) {
|
|
float rot[3];
|
|
|
|
/* turntable view code by John Aughey, adapted for 3D mouse by [mce] */
|
|
float angle, quat[4];
|
|
float xvec[3] = {1, 0, 0};
|
|
|
|
/* only use XY, ignore Z */
|
|
WM_event_ndof_rotate_get(ndof, rot);
|
|
|
|
/* Determine the direction of the x vector (for rotating up and down) */
|
|
mul_qt_v3(view_inv, xvec);
|
|
|
|
/* Perform the up/down rotation */
|
|
angle = ndof->dt * rot[0];
|
|
axis_angle_to_quat(quat, xvec, angle);
|
|
mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, quat);
|
|
|
|
/* Perform the orbital rotation */
|
|
angle = ndof->dt * rot[1];
|
|
|
|
/* update the onscreen doo-dad */
|
|
rv3d->rot_angle = angle;
|
|
rv3d->rot_axis[0] = 0;
|
|
rv3d->rot_axis[1] = 0;
|
|
rv3d->rot_axis[2] = 1;
|
|
|
|
axis_angle_to_quat_single(quat, 'Z', angle);
|
|
mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, quat);
|
|
|
|
}
|
|
else {
|
|
float quat[4];
|
|
float axis[3];
|
|
float angle = WM_event_ndof_to_axis_angle(ndof, axis);
|
|
|
|
/* transform rotation axis from view to world coordinates */
|
|
mul_qt_v3(view_inv, axis);
|
|
|
|
/* update the onscreen doo-dad */
|
|
rv3d->rot_angle = angle;
|
|
copy_v3_v3(rv3d->rot_axis, axis);
|
|
|
|
axis_angle_to_quat(quat, axis, angle);
|
|
|
|
/* apply rotation */
|
|
mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, quat);
|
|
}
|
|
|
|
if (vod) {
|
|
viewrotate_apply_dyn_ofs(vod, rv3d->viewquat);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Called from both fly mode and walk mode,
|
|
*/
|
|
void view3d_ndof_fly(
|
|
const wmNDOFMotionData *ndof,
|
|
View3D *v3d, RegionView3D *rv3d,
|
|
const bool use_precision, const short protectflag,
|
|
bool *r_has_translate, bool *r_has_rotate)
|
|
{
|
|
bool has_translate = NDOF_HAS_TRANSLATE;
|
|
bool has_rotate = NDOF_HAS_ROTATE;
|
|
|
|
float view_inv[4];
|
|
invert_qt_qt_normalized(view_inv, rv3d->viewquat);
|
|
|
|
rv3d->rot_angle = 0.0f; /* disable onscreen rotation doo-dad */
|
|
|
|
if (has_translate) {
|
|
/* ignore real 'dist' since fly has its own speed settings,
|
|
* also its overwritten at this point. */
|
|
float speed = view3d_ndof_pan_speed_calc_from_dist(rv3d, 1.0f);
|
|
float trans[3], trans_orig_y;
|
|
|
|
if (use_precision)
|
|
speed *= 0.2f;
|
|
|
|
WM_event_ndof_pan_get(ndof, trans, false);
|
|
mul_v3_fl(trans, speed * ndof->dt);
|
|
trans_orig_y = trans[1];
|
|
|
|
if (U.ndof_flag & NDOF_FLY_HELICOPTER) {
|
|
trans[1] = 0.0f;
|
|
}
|
|
|
|
/* transform motion from view to world coordinates */
|
|
mul_qt_v3(view_inv, trans);
|
|
|
|
if (U.ndof_flag & NDOF_FLY_HELICOPTER) {
|
|
/* replace world z component with device y (yes it makes sense) */
|
|
trans[2] = trans_orig_y;
|
|
}
|
|
|
|
if (rv3d->persp == RV3D_CAMOB) {
|
|
/* respect camera position locks */
|
|
if (protectflag & OB_LOCK_LOCX) trans[0] = 0.0f;
|
|
if (protectflag & OB_LOCK_LOCY) trans[1] = 0.0f;
|
|
if (protectflag & OB_LOCK_LOCZ) trans[2] = 0.0f;
|
|
}
|
|
|
|
if (!is_zero_v3(trans)) {
|
|
/* move center of view opposite of hand motion (this is camera mode, not object mode) */
|
|
sub_v3_v3(rv3d->ofs, trans);
|
|
has_translate = true;
|
|
}
|
|
else {
|
|
has_translate = false;
|
|
}
|
|
}
|
|
|
|
if (has_rotate) {
|
|
const float turn_sensitivity = 1.0f;
|
|
|
|
float rotation[4];
|
|
float axis[3];
|
|
float angle = turn_sensitivity * WM_event_ndof_to_axis_angle(ndof, axis);
|
|
|
|
if (fabsf(angle) > 0.0001f) {
|
|
has_rotate = true;
|
|
|
|
if (use_precision)
|
|
angle *= 0.2f;
|
|
|
|
/* transform rotation axis from view to world coordinates */
|
|
mul_qt_v3(view_inv, axis);
|
|
|
|
/* apply rotation to view */
|
|
axis_angle_to_quat(rotation, axis, angle);
|
|
mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, rotation);
|
|
|
|
if (U.ndof_flag & NDOF_LOCK_HORIZON) {
|
|
/* force an upright viewpoint
|
|
* TODO: make this less... sudden */
|
|
float view_horizon[3] = {1.0f, 0.0f, 0.0f}; /* view +x */
|
|
float view_direction[3] = {0.0f, 0.0f, -1.0f}; /* view -z (into screen) */
|
|
|
|
/* find new inverse since viewquat has changed */
|
|
invert_qt_qt_normalized(view_inv, rv3d->viewquat);
|
|
/* could apply reverse rotation to existing view_inv to save a few cycles */
|
|
|
|
/* transform view vectors to world coordinates */
|
|
mul_qt_v3(view_inv, view_horizon);
|
|
mul_qt_v3(view_inv, view_direction);
|
|
|
|
|
|
/* find difference between view & world horizons
|
|
* true horizon lives in world xy plane, so look only at difference in z */
|
|
angle = -asinf(view_horizon[2]);
|
|
|
|
/* rotate view so view horizon = world horizon */
|
|
axis_angle_to_quat(rotation, view_direction, angle);
|
|
mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, rotation);
|
|
}
|
|
|
|
rv3d->view = RV3D_VIEW_USER;
|
|
}
|
|
else {
|
|
has_rotate = false;
|
|
}
|
|
}
|
|
|
|
*r_has_translate = has_translate;
|
|
*r_has_rotate = has_rotate;
|
|
}
|
|
|
|
/** \} */
|
|
|
|
|
|
/* -- "orbit" navigation (trackball/turntable)
|
|
* -- zooming
|
|
* -- panning in rotationally-locked views
|
|
*/
|
|
static int ndof_orbit_invoke(bContext *C, wmOperator *op, const wmEvent *event)
|
|
{
|
|
|
|
if (event->type != NDOF_MOTION) {
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
else {
|
|
ViewOpsData *vod;
|
|
View3D *v3d;
|
|
RegionView3D *rv3d;
|
|
|
|
const wmNDOFMotionData *ndof = event->customdata;
|
|
|
|
viewops_data_alloc(C, op);
|
|
viewops_data_create_ex(C, op, event,
|
|
(U.uiflag & USER_ORBIT_SELECTION) != 0, false);
|
|
|
|
vod = op->customdata;
|
|
v3d = vod->v3d;
|
|
rv3d = vod->rv3d;
|
|
|
|
/* off by default, until changed later this function */
|
|
rv3d->rot_angle = 0.0f;
|
|
|
|
ED_view3d_camera_lock_init_ex(v3d, rv3d, false);
|
|
|
|
if (ndof->progress != P_FINISHING) {
|
|
const bool has_rotation = NDOF_HAS_ROTATE;
|
|
/* if we can't rotate, fallback to translate (locked axis views) */
|
|
const bool has_translate = NDOF_HAS_TRANSLATE && (rv3d->viewlock & RV3D_LOCKED);
|
|
const bool has_zoom = (ndof->tvec[2] != 0.0f) && !rv3d->is_persp;
|
|
|
|
if (has_translate || has_zoom) {
|
|
view3d_ndof_pan_zoom(ndof, vod->sa, vod->ar, has_translate, has_zoom);
|
|
}
|
|
|
|
if (has_rotation) {
|
|
view3d_ndof_orbit(ndof, vod->sa, vod->ar, vod);
|
|
}
|
|
}
|
|
|
|
ED_view3d_camera_lock_sync(v3d, rv3d);
|
|
|
|
ED_region_tag_redraw(vod->ar);
|
|
|
|
viewops_data_free(C, op);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
}
|
|
|
|
void VIEW3D_OT_ndof_orbit(struct wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "NDOF Orbit View";
|
|
ot->description = "Orbit the view using the 3D mouse";
|
|
ot->idname = "VIEW3D_OT_ndof_orbit";
|
|
|
|
/* api callbacks */
|
|
ot->invoke = ndof_orbit_invoke;
|
|
ot->poll = ED_operator_view3d_active;
|
|
|
|
/* flags */
|
|
ot->flag = 0;
|
|
}
|
|
|
|
static int ndof_orbit_zoom_invoke(bContext *C, wmOperator *op, const wmEvent *event)
|
|
{
|
|
|
|
if (event->type != NDOF_MOTION) {
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
else {
|
|
ViewOpsData *vod;
|
|
View3D *v3d;
|
|
RegionView3D *rv3d;
|
|
|
|
const wmNDOFMotionData *ndof = event->customdata;
|
|
|
|
viewops_data_alloc(C, op);
|
|
viewops_data_create_ex(C, op, event,
|
|
(U.uiflag & USER_ORBIT_SELECTION) != 0, false);
|
|
|
|
vod = op->customdata;
|
|
v3d = vod->v3d;
|
|
rv3d = vod->rv3d;
|
|
|
|
/* off by default, until changed later this function */
|
|
rv3d->rot_angle = 0.0f;
|
|
|
|
ED_view3d_camera_lock_init_ex(v3d, rv3d, false);
|
|
|
|
if (ndof->progress == P_FINISHING) {
|
|
/* pass */
|
|
}
|
|
else if ((rv3d->persp == RV3D_ORTHO) && RV3D_VIEW_IS_AXIS(rv3d->view)) {
|
|
/* if we can't rotate, fallback to translate (locked axis views) */
|
|
const bool has_translate = NDOF_HAS_TRANSLATE;
|
|
const bool has_zoom = (ndof->tvec[2] != 0.0f) && ED_view3d_offset_lock_check(v3d, rv3d);
|
|
|
|
if (has_translate || has_zoom) {
|
|
view3d_ndof_pan_zoom(ndof, vod->sa, vod->ar, has_translate, true);
|
|
}
|
|
}
|
|
else if ((U.ndof_flag & NDOF_MODE_ORBIT) ||
|
|
ED_view3d_offset_lock_check(v3d, rv3d))
|
|
{
|
|
const bool has_rotation = NDOF_HAS_ROTATE;
|
|
const bool has_zoom = (ndof->tvec[2] != 0.0f);
|
|
|
|
if (has_zoom) {
|
|
view3d_ndof_pan_zoom(ndof, vod->sa, vod->ar, false, has_zoom);
|
|
}
|
|
|
|
if (has_rotation) {
|
|
view3d_ndof_orbit(ndof, vod->sa, vod->ar, vod);
|
|
}
|
|
}
|
|
else { /* free/explore (like fly mode) */
|
|
const bool has_rotation = NDOF_HAS_ROTATE;
|
|
const bool has_translate = NDOF_HAS_TRANSLATE;
|
|
const bool has_zoom = (ndof->tvec[2] != 0.0f) && !rv3d->is_persp;
|
|
|
|
float dist_backup;
|
|
|
|
if (has_translate || has_zoom) {
|
|
view3d_ndof_pan_zoom(ndof, vod->sa, vod->ar, has_translate, has_zoom);
|
|
}
|
|
|
|
dist_backup = rv3d->dist;
|
|
ED_view3d_distance_set(rv3d, 0.0f);
|
|
|
|
if (has_rotation) {
|
|
view3d_ndof_orbit(ndof, vod->sa, vod->ar, NULL);
|
|
}
|
|
|
|
ED_view3d_distance_set(rv3d, dist_backup);
|
|
}
|
|
|
|
ED_view3d_camera_lock_sync(v3d, rv3d);
|
|
|
|
ED_region_tag_redraw(vod->ar);
|
|
|
|
viewops_data_free(C, op);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
}
|
|
|
|
void VIEW3D_OT_ndof_orbit_zoom(struct wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "NDOF Orbit View with Zoom";
|
|
ot->description = "Orbit and zoom the view using the 3D mouse";
|
|
ot->idname = "VIEW3D_OT_ndof_orbit_zoom";
|
|
|
|
/* api callbacks */
|
|
ot->invoke = ndof_orbit_zoom_invoke;
|
|
ot->poll = ED_operator_view3d_active;
|
|
|
|
/* flags */
|
|
ot->flag = 0;
|
|
}
|
|
|
|
/* -- "pan" navigation
|
|
* -- zoom or dolly?
|
|
*/
|
|
static int ndof_pan_invoke(bContext *C, wmOperator *UNUSED(op), const wmEvent *event)
|
|
{
|
|
if (event->type != NDOF_MOTION) {
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
else {
|
|
View3D *v3d = CTX_wm_view3d(C);
|
|
RegionView3D *rv3d = CTX_wm_region_view3d(C);
|
|
const wmNDOFMotionData *ndof = event->customdata;
|
|
|
|
const bool has_translate = NDOF_HAS_TRANSLATE;
|
|
const bool has_zoom = (ndof->tvec[2] != 0.0f) && !rv3d->is_persp;
|
|
|
|
/* we're panning here! so erase any leftover rotation from other operators */
|
|
rv3d->rot_angle = 0.0f;
|
|
|
|
if (!(has_translate || has_zoom))
|
|
return OPERATOR_CANCELLED;
|
|
|
|
ED_view3d_camera_lock_init_ex(v3d, rv3d, false);
|
|
|
|
if (ndof->progress != P_FINISHING) {
|
|
ScrArea *sa = CTX_wm_area(C);
|
|
ARegion *ar = CTX_wm_region(C);
|
|
|
|
if (has_translate || has_zoom) {
|
|
view3d_ndof_pan_zoom(ndof, sa, ar, has_translate, has_zoom);
|
|
}
|
|
}
|
|
|
|
ED_view3d_camera_lock_sync(v3d, rv3d);
|
|
|
|
ED_region_tag_redraw(CTX_wm_region(C));
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
}
|
|
|
|
void VIEW3D_OT_ndof_pan(struct wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "NDOF Pan View";
|
|
ot->description = "Pan the view with the 3D mouse";
|
|
ot->idname = "VIEW3D_OT_ndof_pan";
|
|
|
|
/* api callbacks */
|
|
ot->invoke = ndof_pan_invoke;
|
|
ot->poll = ED_operator_view3d_active;
|
|
|
|
/* flags */
|
|
ot->flag = 0;
|
|
}
|
|
|
|
|
|
/**
|
|
* wraps #ndof_orbit_zoom but never restrict to orbit.
|
|
*/
|
|
static int ndof_all_invoke(bContext *C, wmOperator *op, const wmEvent *event)
|
|
{
|
|
/* weak!, but it works */
|
|
const int ndof_flag = U.ndof_flag;
|
|
int ret;
|
|
|
|
U.ndof_flag &= ~NDOF_MODE_ORBIT;
|
|
|
|
ret = ndof_orbit_zoom_invoke(C, op, event);
|
|
|
|
U.ndof_flag = ndof_flag;
|
|
|
|
return ret;
|
|
}
|
|
|
|
void VIEW3D_OT_ndof_all(struct wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "NDOF Move View";
|
|
ot->description = "Pan and rotate the view with the 3D mouse";
|
|
ot->idname = "VIEW3D_OT_ndof_all";
|
|
|
|
/* api callbacks */
|
|
ot->invoke = ndof_all_invoke;
|
|
ot->poll = ED_operator_view3d_active;
|
|
|
|
/* flags */
|
|
ot->flag = 0;
|
|
}
|
|
|
|
/* ************************ viewmove ******************************** */
|
|
|
|
|
|
/* NOTE: these defines are saved in keymap files, do not change values but just add new ones */
|
|
|
|
/* called in transform_ops.c, on each regeneration of keymaps */
|
|
void viewmove_modal_keymap(wmKeyConfig *keyconf)
|
|
{
|
|
static EnumPropertyItem modal_items[] = {
|
|
{VIEW_MODAL_CONFIRM, "CONFIRM", 0, "Confirm", ""},
|
|
|
|
{VIEWROT_MODAL_SWITCH_ZOOM, "SWITCH_TO_ZOOM", 0, "Switch to Zoom"},
|
|
{VIEWROT_MODAL_SWITCH_ROTATE, "SWITCH_TO_ROTATE", 0, "Switch to Rotate"},
|
|
|
|
{0, NULL, 0, NULL, NULL}
|
|
};
|
|
|
|
wmKeyMap *keymap = WM_modalkeymap_get(keyconf, "View3D Move Modal");
|
|
|
|
/* this function is called for each spacetype, only needs to add map once */
|
|
if (keymap && keymap->modal_items) return;
|
|
|
|
keymap = WM_modalkeymap_add(keyconf, "View3D Move Modal", modal_items);
|
|
|
|
/* items for modal map */
|
|
WM_modalkeymap_add_item(keymap, MIDDLEMOUSE, KM_RELEASE, KM_ANY, 0, VIEW_MODAL_CONFIRM);
|
|
WM_modalkeymap_add_item(keymap, ESCKEY, KM_PRESS, KM_ANY, 0, VIEW_MODAL_CONFIRM);
|
|
|
|
/* disabled mode switching for now, can re-implement better, later on */
|
|
#if 0
|
|
WM_modalkeymap_add_item(keymap, LEFTMOUSE, KM_PRESS, KM_ANY, 0, VIEWROT_MODAL_SWITCH_ZOOM);
|
|
WM_modalkeymap_add_item(keymap, LEFTCTRLKEY, KM_PRESS, KM_ANY, 0, VIEWROT_MODAL_SWITCH_ZOOM);
|
|
WM_modalkeymap_add_item(keymap, LEFTSHIFTKEY, KM_RELEASE, KM_ANY, 0, VIEWROT_MODAL_SWITCH_ROTATE);
|
|
#endif
|
|
|
|
/* assign map to operators */
|
|
WM_modalkeymap_assign(keymap, "VIEW3D_OT_move");
|
|
}
|
|
|
|
|
|
static void viewmove_apply(ViewOpsData *vod, int x, int y)
|
|
{
|
|
if (ED_view3d_offset_lock_check(vod->v3d, vod->rv3d)) {
|
|
vod->rv3d->ofs_lock[0] -= ((vod->oldx - x) * 2.0f) / (float)vod->ar->winx;
|
|
vod->rv3d->ofs_lock[1] -= ((vod->oldy - y) * 2.0f) / (float)vod->ar->winy;
|
|
}
|
|
else if ((vod->rv3d->persp == RV3D_CAMOB) && !ED_view3d_camera_lock_check(vod->v3d, vod->rv3d)) {
|
|
const float zoomfac = BKE_screen_view3d_zoom_to_fac(vod->rv3d->camzoom) * 2.0f;
|
|
vod->rv3d->camdx += (vod->oldx - x) / (vod->ar->winx * zoomfac);
|
|
vod->rv3d->camdy += (vod->oldy - y) / (vod->ar->winy * zoomfac);
|
|
CLAMP(vod->rv3d->camdx, -1.0f, 1.0f);
|
|
CLAMP(vod->rv3d->camdy, -1.0f, 1.0f);
|
|
}
|
|
else {
|
|
float dvec[3];
|
|
float mval_f[2];
|
|
|
|
mval_f[0] = x - vod->oldx;
|
|
mval_f[1] = y - vod->oldy;
|
|
ED_view3d_win_to_delta(vod->ar, mval_f, dvec, vod->zfac);
|
|
|
|
add_v3_v3(vod->rv3d->ofs, dvec);
|
|
|
|
if (vod->rv3d->viewlock & RV3D_BOXVIEW)
|
|
view3d_boxview_sync(vod->sa, vod->ar);
|
|
}
|
|
|
|
vod->oldx = x;
|
|
vod->oldy = y;
|
|
|
|
ED_view3d_camera_lock_sync(vod->v3d, vod->rv3d);
|
|
|
|
ED_region_tag_redraw(vod->ar);
|
|
}
|
|
|
|
|
|
static int viewmove_modal(bContext *C, wmOperator *op, const wmEvent *event)
|
|
{
|
|
|
|
ViewOpsData *vod = op->customdata;
|
|
short event_code = VIEW_PASS;
|
|
bool use_autokey = false;
|
|
int ret = OPERATOR_RUNNING_MODAL;
|
|
|
|
/* execute the events */
|
|
if (event->type == MOUSEMOVE) {
|
|
event_code = VIEW_APPLY;
|
|
}
|
|
else if (event->type == EVT_MODAL_MAP) {
|
|
switch (event->val) {
|
|
case VIEW_MODAL_CONFIRM:
|
|
event_code = VIEW_CONFIRM;
|
|
break;
|
|
case VIEWROT_MODAL_SWITCH_ZOOM:
|
|
WM_operator_name_call(C, "VIEW3D_OT_zoom", WM_OP_INVOKE_DEFAULT, NULL);
|
|
event_code = VIEW_CONFIRM;
|
|
break;
|
|
case VIEWROT_MODAL_SWITCH_ROTATE:
|
|
WM_operator_name_call(C, "VIEW3D_OT_rotate", WM_OP_INVOKE_DEFAULT, NULL);
|
|
event_code = VIEW_CONFIRM;
|
|
break;
|
|
}
|
|
}
|
|
else if (event->type == vod->origkey && event->val == KM_RELEASE) {
|
|
event_code = VIEW_CONFIRM;
|
|
}
|
|
|
|
if (event_code == VIEW_APPLY) {
|
|
viewmove_apply(vod, event->x, event->y);
|
|
if (ED_screen_animation_playing(CTX_wm_manager(C))) {
|
|
use_autokey = true;
|
|
}
|
|
}
|
|
else if (event_code == VIEW_CONFIRM) {
|
|
ED_view3d_depth_tag_update(vod->rv3d);
|
|
use_autokey = true;
|
|
ret = OPERATOR_FINISHED;
|
|
}
|
|
|
|
if (use_autokey) {
|
|
ED_view3d_camera_lock_autokey(vod->v3d, vod->rv3d, C, false, true);
|
|
}
|
|
|
|
if (ret & OPERATOR_FINISHED) {
|
|
viewops_data_free(C, op);
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
static int viewmove_invoke(bContext *C, wmOperator *op, const wmEvent *event)
|
|
{
|
|
ViewOpsData *vod;
|
|
|
|
/* makes op->customdata */
|
|
viewops_data_alloc(C, op);
|
|
viewops_data_create(C, op, event);
|
|
vod = op->customdata;
|
|
|
|
if (event->type == MOUSEPAN) {
|
|
/* invert it, trackpad scroll follows same principle as 2d windows this way */
|
|
viewmove_apply(vod, 2 * event->x - event->prevx, 2 * event->y - event->prevy);
|
|
ED_view3d_depth_tag_update(vod->rv3d);
|
|
|
|
viewops_data_free(C, op);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
else {
|
|
/* add temp handler */
|
|
WM_event_add_modal_handler(C, op);
|
|
|
|
return OPERATOR_RUNNING_MODAL;
|
|
}
|
|
}
|
|
|
|
static void viewmove_cancel(bContext *C, wmOperator *op)
|
|
{
|
|
viewops_data_free(C, op);
|
|
}
|
|
|
|
void VIEW3D_OT_move(wmOperatorType *ot)
|
|
{
|
|
|
|
/* identifiers */
|
|
ot->name = "Move View";
|
|
ot->description = "Move the view";
|
|
ot->idname = "VIEW3D_OT_move";
|
|
|
|
/* api callbacks */
|
|
ot->invoke = viewmove_invoke;
|
|
ot->modal = viewmove_modal;
|
|
ot->poll = ED_operator_view3d_active;
|
|
ot->cancel = viewmove_cancel;
|
|
|
|
/* flags */
|
|
ot->flag = OPTYPE_BLOCKING | OPTYPE_GRAB_CURSOR;
|
|
}
|
|
|
|
/* ************************ viewzoom ******************************** */
|
|
|
|
/* viewdolly_modal_keymap has an exact copy of this, apply fixes to both */
|
|
/* called in transform_ops.c, on each regeneration of keymaps */
|
|
void viewzoom_modal_keymap(wmKeyConfig *keyconf)
|
|
{
|
|
static EnumPropertyItem modal_items[] = {
|
|
{VIEW_MODAL_CONFIRM, "CONFIRM", 0, "Confirm", ""},
|
|
|
|
{VIEWROT_MODAL_SWITCH_ROTATE, "SWITCH_TO_ROTATE", 0, "Switch to Rotate"},
|
|
{VIEWROT_MODAL_SWITCH_MOVE, "SWITCH_TO_MOVE", 0, "Switch to Move"},
|
|
|
|
{0, NULL, 0, NULL, NULL}
|
|
};
|
|
|
|
wmKeyMap *keymap = WM_modalkeymap_get(keyconf, "View3D Zoom Modal");
|
|
|
|
/* this function is called for each spacetype, only needs to add map once */
|
|
if (keymap && keymap->modal_items) return;
|
|
|
|
keymap = WM_modalkeymap_add(keyconf, "View3D Zoom Modal", modal_items);
|
|
|
|
/* items for modal map */
|
|
WM_modalkeymap_add_item(keymap, MIDDLEMOUSE, KM_RELEASE, KM_ANY, 0, VIEW_MODAL_CONFIRM);
|
|
WM_modalkeymap_add_item(keymap, ESCKEY, KM_PRESS, KM_ANY, 0, VIEW_MODAL_CONFIRM);
|
|
|
|
/* disabled mode switching for now, can re-implement better, later on */
|
|
#if 0
|
|
WM_modalkeymap_add_item(keymap, LEFTMOUSE, KM_RELEASE, KM_ANY, 0, VIEWROT_MODAL_SWITCH_ROTATE);
|
|
WM_modalkeymap_add_item(keymap, LEFTCTRLKEY, KM_RELEASE, KM_ANY, 0, VIEWROT_MODAL_SWITCH_ROTATE);
|
|
WM_modalkeymap_add_item(keymap, LEFTSHIFTKEY, KM_PRESS, KM_ANY, 0, VIEWROT_MODAL_SWITCH_MOVE);
|
|
#endif
|
|
|
|
/* assign map to operators */
|
|
WM_modalkeymap_assign(keymap, "VIEW3D_OT_zoom");
|
|
}
|
|
|
|
static void view_zoom_mouseloc_camera(
|
|
Scene *scene, View3D *v3d,
|
|
ARegion *ar, float dfac, int mx, int my)
|
|
{
|
|
RegionView3D *rv3d = ar->regiondata;
|
|
const float zoomfac = BKE_screen_view3d_zoom_to_fac(rv3d->camzoom);
|
|
const float zoomfac_new = CLAMPIS(zoomfac * (1.0f / dfac), RV3D_CAMZOOM_MIN_FACTOR, RV3D_CAMZOOM_MAX_FACTOR);
|
|
const float camzoom_new = BKE_screen_view3d_zoom_from_fac(zoomfac_new);
|
|
|
|
|
|
if (U.uiflag & USER_ZOOM_TO_MOUSEPOS) {
|
|
float zoomfac_px;
|
|
rctf camera_frame_old;
|
|
rctf camera_frame_new;
|
|
|
|
const float pt_src[2] = {mx, my};
|
|
float pt_dst[2];
|
|
float delta_px[2];
|
|
|
|
ED_view3d_calc_camera_border(scene, ar, v3d, rv3d, &camera_frame_old, false);
|
|
BLI_rctf_translate(&camera_frame_old, ar->winrct.xmin, ar->winrct.ymin);
|
|
|
|
rv3d->camzoom = camzoom_new;
|
|
CLAMP(rv3d->camzoom, RV3D_CAMZOOM_MIN, RV3D_CAMZOOM_MAX);
|
|
|
|
ED_view3d_calc_camera_border(scene, ar, v3d, rv3d, &camera_frame_new, false);
|
|
BLI_rctf_translate(&camera_frame_new, ar->winrct.xmin, ar->winrct.ymin);
|
|
|
|
BLI_rctf_transform_pt_v(&camera_frame_new, &camera_frame_old, pt_dst, pt_src);
|
|
sub_v2_v2v2(delta_px, pt_dst, pt_src);
|
|
|
|
/* translate the camera offset using pixel space delta
|
|
* mapped back to the camera (same logic as panning in camera view) */
|
|
zoomfac_px = BKE_screen_view3d_zoom_to_fac(rv3d->camzoom) * 2.0f;
|
|
|
|
rv3d->camdx += delta_px[0] / (ar->winx * zoomfac_px);
|
|
rv3d->camdy += delta_px[1] / (ar->winy * zoomfac_px);
|
|
CLAMP(rv3d->camdx, -1.0f, 1.0f);
|
|
CLAMP(rv3d->camdy, -1.0f, 1.0f);
|
|
}
|
|
else {
|
|
rv3d->camzoom = camzoom_new;
|
|
CLAMP(rv3d->camzoom, RV3D_CAMZOOM_MIN, RV3D_CAMZOOM_MAX);
|
|
}
|
|
}
|
|
|
|
static void view_zoom_mouseloc_3d(ARegion *ar, float dfac, int mx, int my)
|
|
{
|
|
RegionView3D *rv3d = ar->regiondata;
|
|
const float dist_new = rv3d->dist * dfac;
|
|
|
|
if (U.uiflag & USER_ZOOM_TO_MOUSEPOS) {
|
|
float dvec[3];
|
|
float tvec[3];
|
|
float tpos[3];
|
|
float mval_f[2];
|
|
|
|
float zfac;
|
|
|
|
negate_v3_v3(tpos, rv3d->ofs);
|
|
|
|
mval_f[0] = (float)(((mx - ar->winrct.xmin) * 2) - ar->winx) / 2.0f;
|
|
mval_f[1] = (float)(((my - ar->winrct.ymin) * 2) - ar->winy) / 2.0f;
|
|
|
|
/* Project cursor position into 3D space */
|
|
zfac = ED_view3d_calc_zfac(rv3d, tpos, NULL);
|
|
ED_view3d_win_to_delta(ar, mval_f, dvec, zfac);
|
|
|
|
/* Calculate view target position for dolly */
|
|
add_v3_v3v3(tvec, tpos, dvec);
|
|
negate_v3(tvec);
|
|
|
|
/* Offset to target position and dolly */
|
|
copy_v3_v3(rv3d->ofs, tvec);
|
|
rv3d->dist = dist_new;
|
|
|
|
/* Calculate final offset */
|
|
madd_v3_v3v3fl(rv3d->ofs, tvec, dvec, dfac);
|
|
}
|
|
else {
|
|
rv3d->dist = dist_new;
|
|
}
|
|
}
|
|
|
|
static float viewzoom_scale_value(
|
|
const rcti *winrct,
|
|
const short viewzoom,
|
|
const bool zoom_invert, const bool zoom_invert_force,
|
|
const int xy[2], const int xy_orig[2],
|
|
const float val, const float val_orig,
|
|
double *r_timer_lastdraw)
|
|
{
|
|
float zfac;
|
|
|
|
if (viewzoom == USER_ZOOM_CONT) {
|
|
double time = PIL_check_seconds_timer();
|
|
float time_step = (float)(time - *r_timer_lastdraw);
|
|
float fac;
|
|
|
|
if (U.uiflag & USER_ZOOM_HORIZ) {
|
|
fac = (float)(xy_orig[0] - xy[0]);
|
|
}
|
|
else {
|
|
fac = (float)(xy_orig[1] - xy[1]);
|
|
}
|
|
|
|
if (zoom_invert != zoom_invert_force) {
|
|
fac = -fac;
|
|
}
|
|
|
|
/* oldstyle zoom */
|
|
zfac = 1.0f + ((fac / 20.0f) * time_step);
|
|
*r_timer_lastdraw = time;
|
|
}
|
|
else if (viewzoom == USER_ZOOM_SCALE) {
|
|
/* method which zooms based on how far you move the mouse */
|
|
|
|
const int ctr[2] = {
|
|
BLI_rcti_cent_x(winrct),
|
|
BLI_rcti_cent_y(winrct),
|
|
};
|
|
float len_new = 5 + len_v2v2_int(ctr, xy);
|
|
float len_old = 5 + len_v2v2_int(ctr, xy_orig);
|
|
|
|
/* intentionally ignore 'zoom_invert' for scale */
|
|
if (zoom_invert_force) {
|
|
SWAP(float, len_new, len_old);
|
|
}
|
|
|
|
zfac = val_orig * (len_old / max_ff(len_new, 1.0f)) / val;
|
|
}
|
|
else { /* USER_ZOOM_DOLLY */
|
|
float len_new = 5;
|
|
float len_old = 5;
|
|
|
|
if (U.uiflag & USER_ZOOM_HORIZ) {
|
|
len_new += (winrct->xmax - xy[0]);
|
|
len_old += (winrct->xmax - xy_orig[0]);
|
|
}
|
|
else {
|
|
len_new += (winrct->ymax - xy[1]);
|
|
len_old += (winrct->ymax - xy_orig[1]);
|
|
}
|
|
|
|
if (zoom_invert != zoom_invert_force) {
|
|
SWAP(float, len_new, len_old);
|
|
}
|
|
|
|
zfac = val_orig * (2.0f * ((len_new / max_ff(len_old, 1.0f)) - 1.0f) + 1.0f) / val;
|
|
}
|
|
|
|
|
|
return zfac;
|
|
}
|
|
|
|
static void viewzoom_apply_camera(
|
|
ViewOpsData *vod, const int xy[2],
|
|
const short viewzoom, const bool zoom_invert)
|
|
{
|
|
float zfac;
|
|
float zoomfac_prev = BKE_screen_view3d_zoom_to_fac(vod->camzoom_prev) * 2.0f;
|
|
float zoomfac = BKE_screen_view3d_zoom_to_fac(vod->rv3d->camzoom) * 2.0f;
|
|
|
|
zfac = viewzoom_scale_value(
|
|
&vod->ar->winrct, viewzoom, zoom_invert, true, xy, &vod->origx,
|
|
zoomfac, zoomfac_prev,
|
|
&vod->timer_lastdraw);
|
|
|
|
if (zfac != 1.0f && zfac != 0.0f) {
|
|
/* calculate inverted, then invert again (needed because of camera zoom scaling) */
|
|
zfac = 1.0f / zfac;
|
|
view_zoom_mouseloc_camera(
|
|
vod->scene, vod->v3d,
|
|
vod->ar, zfac, vod->oldx, vod->oldy);
|
|
}
|
|
|
|
ED_region_tag_redraw(vod->ar);
|
|
}
|
|
|
|
static void viewzoom_apply_3d(
|
|
ViewOpsData *vod, const int xy[2],
|
|
const short viewzoom, const bool zoom_invert)
|
|
{
|
|
float zfac;
|
|
float dist_range[2];
|
|
|
|
ED_view3d_dist_range_get(vod->v3d, dist_range);
|
|
|
|
zfac = viewzoom_scale_value(
|
|
&vod->ar->winrct, viewzoom, zoom_invert, false, xy, &vod->origx,
|
|
vod->rv3d->dist, vod->dist_prev,
|
|
&vod->timer_lastdraw);
|
|
|
|
if (zfac != 1.0f) {
|
|
const float zfac_min = dist_range[0] / vod->rv3d->dist;
|
|
const float zfac_max = dist_range[1] / vod->rv3d->dist;
|
|
CLAMP(zfac, zfac_min, zfac_max);
|
|
|
|
view_zoom_mouseloc_3d(
|
|
vod->ar, zfac, vod->oldx, vod->oldy);
|
|
}
|
|
|
|
/* these limits were in old code too */
|
|
CLAMP(vod->rv3d->dist, dist_range[0], dist_range[1]);
|
|
|
|
if (vod->rv3d->viewlock & RV3D_BOXVIEW)
|
|
view3d_boxview_sync(vod->sa, vod->ar);
|
|
|
|
ED_view3d_camera_lock_sync(vod->v3d, vod->rv3d);
|
|
|
|
ED_region_tag_redraw(vod->ar);
|
|
}
|
|
|
|
static void viewzoom_apply(
|
|
ViewOpsData *vod, const int xy[2],
|
|
const short viewzoom, const bool zoom_invert)
|
|
{
|
|
if ((vod->rv3d->persp == RV3D_CAMOB) &&
|
|
(vod->rv3d->is_persp && ED_view3d_camera_lock_check(vod->v3d, vod->rv3d)) == 0)
|
|
{
|
|
viewzoom_apply_camera(vod, xy, viewzoom, zoom_invert);
|
|
}
|
|
else {
|
|
viewzoom_apply_3d(vod, xy, viewzoom, zoom_invert);
|
|
}
|
|
}
|
|
|
|
static int viewzoom_modal(bContext *C, wmOperator *op, const wmEvent *event)
|
|
{
|
|
ViewOpsData *vod = op->customdata;
|
|
short event_code = VIEW_PASS;
|
|
bool use_autokey = false;
|
|
int ret = OPERATOR_RUNNING_MODAL;
|
|
|
|
/* execute the events */
|
|
if (event->type == TIMER && event->customdata == vod->timer) {
|
|
/* continuous zoom */
|
|
event_code = VIEW_APPLY;
|
|
}
|
|
else if (event->type == MOUSEMOVE) {
|
|
event_code = VIEW_APPLY;
|
|
}
|
|
else if (event->type == EVT_MODAL_MAP) {
|
|
switch (event->val) {
|
|
case VIEW_MODAL_CONFIRM:
|
|
event_code = VIEW_CONFIRM;
|
|
break;
|
|
case VIEWROT_MODAL_SWITCH_MOVE:
|
|
WM_operator_name_call(C, "VIEW3D_OT_move", WM_OP_INVOKE_DEFAULT, NULL);
|
|
event_code = VIEW_CONFIRM;
|
|
break;
|
|
case VIEWROT_MODAL_SWITCH_ROTATE:
|
|
WM_operator_name_call(C, "VIEW3D_OT_rotate", WM_OP_INVOKE_DEFAULT, NULL);
|
|
event_code = VIEW_CONFIRM;
|
|
break;
|
|
}
|
|
}
|
|
else if (event->type == vod->origkey && event->val == KM_RELEASE) {
|
|
event_code = VIEW_CONFIRM;
|
|
}
|
|
|
|
if (event_code == VIEW_APPLY) {
|
|
viewzoom_apply(vod, &event->x, U.viewzoom, (U.uiflag & USER_ZOOM_INVERT) != 0);
|
|
if (ED_screen_animation_playing(CTX_wm_manager(C))) {
|
|
use_autokey = true;
|
|
}
|
|
}
|
|
else if (event_code == VIEW_CONFIRM) {
|
|
ED_view3d_depth_tag_update(vod->rv3d);
|
|
use_autokey = true;
|
|
ret = OPERATOR_FINISHED;
|
|
}
|
|
|
|
if (use_autokey) {
|
|
ED_view3d_camera_lock_autokey(vod->v3d, vod->rv3d, C, false, true);
|
|
}
|
|
|
|
if (ret & OPERATOR_FINISHED) {
|
|
viewops_data_free(C, op);
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
static int viewzoom_exec(bContext *C, wmOperator *op)
|
|
{
|
|
Scene *scene = CTX_data_scene(C);
|
|
View3D *v3d;
|
|
RegionView3D *rv3d;
|
|
ScrArea *sa;
|
|
ARegion *ar;
|
|
bool use_cam_zoom;
|
|
float dist_range[2];
|
|
|
|
const int delta = RNA_int_get(op->ptr, "delta");
|
|
int mx, my;
|
|
|
|
if (op->customdata) {
|
|
ViewOpsData *vod = op->customdata;
|
|
|
|
sa = vod->sa;
|
|
ar = vod->ar;
|
|
}
|
|
else {
|
|
sa = CTX_wm_area(C);
|
|
ar = CTX_wm_region(C);
|
|
}
|
|
|
|
v3d = sa->spacedata.first;
|
|
rv3d = ar->regiondata;
|
|
|
|
mx = RNA_struct_property_is_set(op->ptr, "mx") ? RNA_int_get(op->ptr, "mx") : ar->winx / 2;
|
|
my = RNA_struct_property_is_set(op->ptr, "my") ? RNA_int_get(op->ptr, "my") : ar->winy / 2;
|
|
|
|
use_cam_zoom = (rv3d->persp == RV3D_CAMOB) && !(rv3d->is_persp && ED_view3d_camera_lock_check(v3d, rv3d));
|
|
|
|
ED_view3d_dist_range_get(v3d, dist_range);
|
|
|
|
if (delta < 0) {
|
|
const float step = 1.2f;
|
|
/* this min and max is also in viewmove() */
|
|
if (use_cam_zoom) {
|
|
view_zoom_mouseloc_camera(scene, v3d, ar, step, mx, my);
|
|
}
|
|
else {
|
|
if (rv3d->dist < dist_range[1]) {
|
|
view_zoom_mouseloc_3d(ar, step, mx, my);
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
const float step = 1.0f / 1.2f;
|
|
if (use_cam_zoom) {
|
|
view_zoom_mouseloc_camera(scene, v3d, ar, step, mx, my);
|
|
}
|
|
else {
|
|
if (rv3d->dist > dist_range[0]) {
|
|
view_zoom_mouseloc_3d(ar, step, mx, my);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (rv3d->viewlock & RV3D_BOXVIEW)
|
|
view3d_boxview_sync(sa, ar);
|
|
|
|
ED_view3d_depth_tag_update(rv3d);
|
|
|
|
ED_view3d_camera_lock_sync(v3d, rv3d);
|
|
ED_view3d_camera_lock_autokey(v3d, rv3d, C, false, true);
|
|
|
|
ED_region_tag_redraw(ar);
|
|
|
|
viewops_data_free(C, op);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
/* this is an exact copy of viewzoom_modal_keymap */
|
|
/* called in transform_ops.c, on each regeneration of keymaps */
|
|
void viewdolly_modal_keymap(wmKeyConfig *keyconf)
|
|
{
|
|
static EnumPropertyItem modal_items[] = {
|
|
{VIEW_MODAL_CONFIRM, "CONFIRM", 0, "Confirm", ""},
|
|
|
|
{VIEWROT_MODAL_SWITCH_ROTATE, "SWITCH_TO_ROTATE", 0, "Switch to Rotate"},
|
|
{VIEWROT_MODAL_SWITCH_MOVE, "SWITCH_TO_MOVE", 0, "Switch to Move"},
|
|
|
|
{0, NULL, 0, NULL, NULL}
|
|
};
|
|
|
|
wmKeyMap *keymap = WM_modalkeymap_get(keyconf, "View3D Dolly Modal");
|
|
|
|
/* this function is called for each spacetype, only needs to add map once */
|
|
if (keymap && keymap->modal_items) return;
|
|
|
|
keymap = WM_modalkeymap_add(keyconf, "View3D Dolly Modal", modal_items);
|
|
|
|
/* items for modal map */
|
|
WM_modalkeymap_add_item(keymap, MIDDLEMOUSE, KM_RELEASE, KM_ANY, 0, VIEW_MODAL_CONFIRM);
|
|
WM_modalkeymap_add_item(keymap, ESCKEY, KM_PRESS, KM_ANY, 0, VIEW_MODAL_CONFIRM);
|
|
|
|
/* disabled mode switching for now, can re-implement better, later on */
|
|
#if 0
|
|
WM_modalkeymap_add_item(keymap, LEFTMOUSE, KM_RELEASE, KM_ANY, 0, VIEWROT_MODAL_SWITCH_ROTATE);
|
|
WM_modalkeymap_add_item(keymap, LEFTCTRLKEY, KM_RELEASE, KM_ANY, 0, VIEWROT_MODAL_SWITCH_ROTATE);
|
|
WM_modalkeymap_add_item(keymap, LEFTSHIFTKEY, KM_PRESS, KM_ANY, 0, VIEWROT_MODAL_SWITCH_MOVE);
|
|
#endif
|
|
|
|
/* assign map to operators */
|
|
WM_modalkeymap_assign(keymap, "VIEW3D_OT_dolly");
|
|
}
|
|
|
|
/* viewdolly_invoke() copied this function, changes here may apply there */
|
|
static int viewzoom_invoke(bContext *C, wmOperator *op, const wmEvent *event)
|
|
{
|
|
ViewOpsData *vod;
|
|
|
|
/* makes op->customdata */
|
|
viewops_data_alloc(C, op);
|
|
viewops_data_create(C, op, event);
|
|
vod = op->customdata;
|
|
|
|
/* if one or the other zoom position aren't set, set from event */
|
|
if (!RNA_struct_property_is_set(op->ptr, "mx") || !RNA_struct_property_is_set(op->ptr, "my")) {
|
|
RNA_int_set(op->ptr, "mx", event->x);
|
|
RNA_int_set(op->ptr, "my", event->y);
|
|
}
|
|
|
|
if (RNA_struct_property_is_set(op->ptr, "delta")) {
|
|
viewzoom_exec(C, op);
|
|
}
|
|
else {
|
|
if (event->type == MOUSEZOOM || event->type == MOUSEPAN) {
|
|
|
|
if (U.uiflag & USER_ZOOM_HORIZ) {
|
|
vod->origx = vod->oldx = event->x;
|
|
viewzoom_apply(vod, &event->prevx, USER_ZOOM_DOLLY, (U.uiflag & USER_ZOOM_INVERT) != 0);
|
|
}
|
|
else {
|
|
/* Set y move = x move as MOUSEZOOM uses only x axis to pass magnification value */
|
|
vod->origy = vod->oldy = vod->origy + event->x - event->prevx;
|
|
viewzoom_apply(vod, &event->prevx, USER_ZOOM_DOLLY, (U.uiflag & USER_ZOOM_INVERT) != 0);
|
|
}
|
|
ED_view3d_camera_lock_autokey(vod->v3d, vod->rv3d, C, false, true);
|
|
|
|
ED_view3d_depth_tag_update(vod->rv3d);
|
|
|
|
viewops_data_free(C, op);
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
else {
|
|
if (U.viewzoom == USER_ZOOM_CONT) {
|
|
/* needs a timer to continue redrawing */
|
|
vod->timer = WM_event_add_timer(CTX_wm_manager(C), CTX_wm_window(C), TIMER, 0.01f);
|
|
vod->timer_lastdraw = PIL_check_seconds_timer();
|
|
}
|
|
|
|
/* add temp handler */
|
|
WM_event_add_modal_handler(C, op);
|
|
|
|
return OPERATOR_RUNNING_MODAL;
|
|
}
|
|
}
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
static void viewzoom_cancel(bContext *C, wmOperator *op)
|
|
{
|
|
viewops_data_free(C, op);
|
|
}
|
|
|
|
void VIEW3D_OT_zoom(wmOperatorType *ot)
|
|
{
|
|
PropertyRNA *prop;
|
|
|
|
/* identifiers */
|
|
ot->name = "Zoom View";
|
|
ot->description = "Zoom in/out in the view";
|
|
ot->idname = "VIEW3D_OT_zoom";
|
|
|
|
/* api callbacks */
|
|
ot->invoke = viewzoom_invoke;
|
|
ot->exec = viewzoom_exec;
|
|
ot->modal = viewzoom_modal;
|
|
ot->poll = ED_operator_region_view3d_active;
|
|
ot->cancel = viewzoom_cancel;
|
|
|
|
/* flags */
|
|
ot->flag = OPTYPE_BLOCKING | OPTYPE_GRAB_CURSOR;
|
|
|
|
RNA_def_int(ot->srna, "delta", 0, INT_MIN, INT_MAX, "Delta", "", INT_MIN, INT_MAX);
|
|
prop = RNA_def_int(ot->srna, "mx", 0, 0, INT_MAX, "Zoom Position X", "", 0, INT_MAX);
|
|
RNA_def_property_flag(prop, PROP_HIDDEN);
|
|
prop = RNA_def_int(ot->srna, "my", 0, 0, INT_MAX, "Zoom Position Y", "", 0, INT_MAX);
|
|
RNA_def_property_flag(prop, PROP_HIDDEN);
|
|
}
|
|
|
|
|
|
/* ************************ viewdolly ******************************** */
|
|
static void view_dolly_mouseloc(ARegion *ar, float orig_ofs[3], float dvec[3], float dfac)
|
|
{
|
|
RegionView3D *rv3d = ar->regiondata;
|
|
madd_v3_v3v3fl(rv3d->ofs, orig_ofs, dvec, -(1.0f - dfac));
|
|
}
|
|
|
|
static void viewdolly_apply(ViewOpsData *vod, int x, int y, const short zoom_invert)
|
|
{
|
|
float zfac = 1.0;
|
|
|
|
{
|
|
float len1, len2;
|
|
|
|
if (U.uiflag & USER_ZOOM_HORIZ) {
|
|
len1 = (vod->ar->winrct.xmax - x) + 5;
|
|
len2 = (vod->ar->winrct.xmax - vod->origx) + 5;
|
|
}
|
|
else {
|
|
len1 = (vod->ar->winrct.ymax - y) + 5;
|
|
len2 = (vod->ar->winrct.ymax - vod->origy) + 5;
|
|
}
|
|
if (zoom_invert)
|
|
SWAP(float, len1, len2);
|
|
|
|
zfac = 1.0f + ((len1 - len2) * 0.01f * vod->rv3d->dist);
|
|
}
|
|
|
|
if (zfac != 1.0f)
|
|
view_dolly_mouseloc(vod->ar, vod->ofs, vod->mousevec, zfac);
|
|
|
|
if (vod->rv3d->viewlock & RV3D_BOXVIEW)
|
|
view3d_boxview_sync(vod->sa, vod->ar);
|
|
|
|
ED_view3d_camera_lock_sync(vod->v3d, vod->rv3d);
|
|
|
|
ED_region_tag_redraw(vod->ar);
|
|
}
|
|
|
|
|
|
static int viewdolly_modal(bContext *C, wmOperator *op, const wmEvent *event)
|
|
{
|
|
ViewOpsData *vod = op->customdata;
|
|
short event_code = VIEW_PASS;
|
|
bool use_autokey = false;
|
|
int ret = OPERATOR_RUNNING_MODAL;
|
|
|
|
/* execute the events */
|
|
if (event->type == MOUSEMOVE) {
|
|
event_code = VIEW_APPLY;
|
|
}
|
|
else if (event->type == EVT_MODAL_MAP) {
|
|
switch (event->val) {
|
|
case VIEW_MODAL_CONFIRM:
|
|
event_code = VIEW_CONFIRM;
|
|
break;
|
|
case VIEWROT_MODAL_SWITCH_MOVE:
|
|
WM_operator_name_call(C, "VIEW3D_OT_move", WM_OP_INVOKE_DEFAULT, NULL);
|
|
event_code = VIEW_CONFIRM;
|
|
break;
|
|
case VIEWROT_MODAL_SWITCH_ROTATE:
|
|
WM_operator_name_call(C, "VIEW3D_OT_rotate", WM_OP_INVOKE_DEFAULT, NULL);
|
|
event_code = VIEW_CONFIRM;
|
|
break;
|
|
}
|
|
}
|
|
else if (event->type == vod->origkey && event->val == KM_RELEASE) {
|
|
event_code = VIEW_CONFIRM;
|
|
}
|
|
|
|
if (event_code == VIEW_APPLY) {
|
|
viewdolly_apply(vod, event->x, event->y, (U.uiflag & USER_ZOOM_INVERT) != 0);
|
|
if (ED_screen_animation_playing(CTX_wm_manager(C))) {
|
|
use_autokey = true;
|
|
}
|
|
}
|
|
else if (event_code == VIEW_CONFIRM) {
|
|
ED_view3d_depth_tag_update(vod->rv3d);
|
|
use_autokey = true;
|
|
ret = OPERATOR_FINISHED;
|
|
}
|
|
|
|
if (use_autokey) {
|
|
ED_view3d_camera_lock_autokey(vod->v3d, vod->rv3d, C, false, true);
|
|
}
|
|
|
|
if (ret & OPERATOR_FINISHED) {
|
|
viewops_data_free(C, op);
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
static int viewdolly_exec(bContext *C, wmOperator *op)
|
|
{
|
|
View3D *v3d;
|
|
RegionView3D *rv3d;
|
|
ScrArea *sa;
|
|
ARegion *ar;
|
|
float mousevec[3];
|
|
|
|
const int delta = RNA_int_get(op->ptr, "delta");
|
|
|
|
if (op->customdata) {
|
|
ViewOpsData *vod = op->customdata;
|
|
|
|
sa = vod->sa;
|
|
ar = vod->ar;
|
|
copy_v3_v3(mousevec, vod->mousevec);
|
|
}
|
|
else {
|
|
sa = CTX_wm_area(C);
|
|
ar = CTX_wm_region(C);
|
|
negate_v3_v3(mousevec, ((RegionView3D *)ar->regiondata)->viewinv[2]);
|
|
normalize_v3(mousevec);
|
|
}
|
|
|
|
v3d = sa->spacedata.first;
|
|
rv3d = ar->regiondata;
|
|
|
|
/* overwrite the mouse vector with the view direction (zoom into the center) */
|
|
if ((U.uiflag & USER_ZOOM_TO_MOUSEPOS) == 0) {
|
|
normalize_v3_v3(mousevec, rv3d->viewinv[2]);
|
|
}
|
|
|
|
if (delta < 0) {
|
|
view_dolly_mouseloc(ar, rv3d->ofs, mousevec, 0.2f);
|
|
}
|
|
else {
|
|
view_dolly_mouseloc(ar, rv3d->ofs, mousevec, 1.8f);
|
|
}
|
|
|
|
if (rv3d->viewlock & RV3D_BOXVIEW)
|
|
view3d_boxview_sync(sa, ar);
|
|
|
|
ED_view3d_depth_tag_update(rv3d);
|
|
|
|
ED_view3d_camera_lock_sync(v3d, rv3d);
|
|
|
|
ED_region_tag_redraw(ar);
|
|
|
|
viewops_data_free(C, op);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
/* copied from viewzoom_invoke(), changes here may apply there */
|
|
static int viewdolly_invoke(bContext *C, wmOperator *op, const wmEvent *event)
|
|
{
|
|
ViewOpsData *vod;
|
|
|
|
if (view3d_operator_offset_lock_check(C, op))
|
|
return OPERATOR_CANCELLED;
|
|
|
|
/* makes op->customdata */
|
|
viewops_data_alloc(C, op);
|
|
vod = op->customdata;
|
|
|
|
/* poll should check but in some cases fails, see poll func for details */
|
|
if (vod->rv3d->viewlock & RV3D_LOCKED) {
|
|
viewops_data_free(C, op);
|
|
return OPERATOR_PASS_THROUGH;
|
|
}
|
|
|
|
/* needs to run before 'viewops_data_create' so the backup 'rv3d->ofs' is correct */
|
|
/* switch from camera view when: */
|
|
if (vod->rv3d->persp != RV3D_PERSP) {
|
|
if (vod->rv3d->persp == RV3D_CAMOB) {
|
|
/* ignore rv3d->lpersp because dolly only makes sense in perspective mode */
|
|
view3d_persp_switch_from_camera(vod->v3d, vod->rv3d, RV3D_PERSP);
|
|
}
|
|
else {
|
|
vod->rv3d->persp = RV3D_PERSP;
|
|
}
|
|
ED_region_tag_redraw(vod->ar);
|
|
}
|
|
|
|
viewops_data_create(C, op, event);
|
|
|
|
|
|
/* if one or the other zoom position aren't set, set from event */
|
|
if (!RNA_struct_property_is_set(op->ptr, "mx") || !RNA_struct_property_is_set(op->ptr, "my")) {
|
|
RNA_int_set(op->ptr, "mx", event->x);
|
|
RNA_int_set(op->ptr, "my", event->y);
|
|
}
|
|
|
|
if (RNA_struct_property_is_set(op->ptr, "delta")) {
|
|
viewdolly_exec(C, op);
|
|
}
|
|
else {
|
|
/* overwrite the mouse vector with the view direction (zoom into the center) */
|
|
if ((U.uiflag & USER_ZOOM_TO_MOUSEPOS) == 0) {
|
|
negate_v3_v3(vod->mousevec, vod->rv3d->viewinv[2]);
|
|
normalize_v3(vod->mousevec);
|
|
}
|
|
|
|
if (event->type == MOUSEZOOM) {
|
|
/* Bypass Zoom invert flag for track pads (pass false always) */
|
|
|
|
if (U.uiflag & USER_ZOOM_HORIZ) {
|
|
vod->origx = vod->oldx = event->x;
|
|
viewdolly_apply(vod, event->prevx, event->prevy, (U.uiflag & USER_ZOOM_INVERT) == 0);
|
|
}
|
|
else {
|
|
|
|
/* Set y move = x move as MOUSEZOOM uses only x axis to pass magnification value */
|
|
vod->origy = vod->oldy = vod->origy + event->x - event->prevx;
|
|
viewdolly_apply(vod, event->prevx, event->prevy, (U.uiflag & USER_ZOOM_INVERT) == 0);
|
|
}
|
|
ED_view3d_depth_tag_update(vod->rv3d);
|
|
|
|
viewops_data_free(C, op);
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
else {
|
|
/* add temp handler */
|
|
WM_event_add_modal_handler(C, op);
|
|
|
|
return OPERATOR_RUNNING_MODAL;
|
|
}
|
|
}
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
static void viewdolly_cancel(bContext *C, wmOperator *op)
|
|
{
|
|
viewops_data_free(C, op);
|
|
}
|
|
|
|
void VIEW3D_OT_dolly(wmOperatorType *ot)
|
|
{
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/* identifiers */
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ot->name = "Dolly View";
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ot->description = "Dolly in/out in the view";
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ot->idname = "VIEW3D_OT_dolly";
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|
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/* api callbacks */
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ot->invoke = viewdolly_invoke;
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ot->exec = viewdolly_exec;
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ot->modal = viewdolly_modal;
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ot->poll = ED_operator_region_view3d_active;
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ot->cancel = viewdolly_cancel;
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|
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/* flags */
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ot->flag = OPTYPE_BLOCKING | OPTYPE_GRAB_CURSOR;
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|
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RNA_def_int(ot->srna, "delta", 0, INT_MIN, INT_MAX, "Delta", "", INT_MIN, INT_MAX);
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RNA_def_int(ot->srna, "mx", 0, 0, INT_MAX, "Zoom Position X", "", 0, INT_MAX);
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RNA_def_int(ot->srna, "my", 0, 0, INT_MAX, "Zoom Position Y", "", 0, INT_MAX);
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}
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|
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static void view3d_from_minmax(bContext *C, View3D *v3d, ARegion *ar,
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const float min[3], const float max[3],
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bool ok_dist, const int smooth_viewtx)
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{
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RegionView3D *rv3d = ar->regiondata;
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float afm[3];
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float size;
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|
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/* SMOOTHVIEW */
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float new_ofs[3];
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float new_dist;
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sub_v3_v3v3(afm, max, min);
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size = max_fff(afm[0], afm[1], afm[2]);
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if (ok_dist) {
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char persp;
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if (rv3d->is_persp) {
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if (rv3d->persp == RV3D_CAMOB && ED_view3d_camera_lock_check(v3d, rv3d)) {
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persp = RV3D_CAMOB;
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}
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else {
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persp = RV3D_PERSP;
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}
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}
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else { /* ortho */
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if (size < 0.0001f) {
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/* bounding box was a single point so do not zoom */
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ok_dist = false;
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}
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else {
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/* adjust zoom so it looks nicer */
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persp = RV3D_ORTHO;
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}
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}
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|
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if (ok_dist) {
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new_dist = ED_view3d_radius_to_dist(v3d, ar, persp, true, (size / 2) * VIEW3D_MARGIN);
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if (rv3d->is_persp) {
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/* don't zoom closer than the near clipping plane */
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new_dist = max_ff(new_dist, v3d->near * 1.5f);
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}
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}
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}
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|
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mid_v3_v3v3(new_ofs, min, max);
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negate_v3(new_ofs);
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if (rv3d->persp == RV3D_CAMOB && !ED_view3d_camera_lock_check(v3d, rv3d)) {
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rv3d->persp = RV3D_PERSP;
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ED_view3d_smooth_view(C, v3d, ar, v3d->camera, NULL,
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new_ofs, NULL, ok_dist ? &new_dist : NULL, NULL,
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smooth_viewtx);
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}
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else {
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ED_view3d_smooth_view(C, v3d, ar, NULL, NULL,
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new_ofs, NULL, ok_dist ? &new_dist : NULL, NULL,
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smooth_viewtx);
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}
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/* smooth view does viewlock RV3D_BOXVIEW copy */
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}
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/* same as view3d_from_minmax but for all regions (except cameras) */
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static void view3d_from_minmax_multi(bContext *C, View3D *v3d,
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const float min[3], const float max[3],
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const bool ok_dist, const int smooth_viewtx)
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|
{
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|
ScrArea *sa = CTX_wm_area(C);
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ARegion *ar;
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for (ar = sa->regionbase.first; ar; ar = ar->next) {
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if (ar->regiontype == RGN_TYPE_WINDOW) {
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RegionView3D *rv3d = ar->regiondata;
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/* when using all regions, don't jump out of camera view,
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* but _do_ allow locked cameras to be moved */
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if ((rv3d->persp != RV3D_CAMOB) || ED_view3d_camera_lock_check(v3d, rv3d)) {
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view3d_from_minmax(C, v3d, ar, min, max, ok_dist, smooth_viewtx);
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}
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}
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}
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}
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|
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static int view3d_all_exec(bContext *C, wmOperator *op) /* was view3d_home() in 2.4x */
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{
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ARegion *ar = CTX_wm_region(C);
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View3D *v3d = CTX_wm_view3d(C);
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Scene *scene = CTX_data_scene(C);
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Base *base;
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float *curs;
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const bool use_all_regions = RNA_boolean_get(op->ptr, "use_all_regions");
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const bool skip_camera = (ED_view3d_camera_lock_check(v3d, ar->regiondata) ||
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/* any one of the regions may be locked */
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(use_all_regions && v3d->flag2 & V3D_LOCK_CAMERA));
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const bool center = RNA_boolean_get(op->ptr, "center");
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const int smooth_viewtx = WM_operator_smooth_viewtx_get(op);
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|
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float min[3], max[3];
|
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bool changed = false;
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|
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if (center) {
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|
/* in 2.4x this also move the cursor to (0, 0, 0) (with shift+c). */
|
|
curs = ED_view3d_cursor3d_get(scene, v3d);
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|
zero_v3(min);
|
|
zero_v3(max);
|
|
zero_v3(curs);
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|
}
|
|
else {
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|
INIT_MINMAX(min, max);
|
|
}
|
|
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|
for (base = scene->base.first; base; base = base->next) {
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|
if (BASE_VISIBLE(v3d, base)) {
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|
changed = true;
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|
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if (skip_camera && base->object == v3d->camera) {
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|
continue;
|
|
}
|
|
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|
BKE_object_minmax(base->object, min, max, false);
|
|
}
|
|
}
|
|
if (!changed) {
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ED_region_tag_redraw(ar);
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|
/* TODO - should this be cancel?
|
|
* I think no, because we always move the cursor, with or without
|
|
* object, but in this case there is no change in the scene,
|
|
* only the cursor so I choice a ED_region_tag like
|
|
* view3d_smooth_view do for the center_cursor.
|
|
* See bug #22640
|
|
*/
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
if (use_all_regions) {
|
|
view3d_from_minmax_multi(C, v3d, min, max, true, smooth_viewtx);
|
|
}
|
|
else {
|
|
view3d_from_minmax(C, v3d, ar, min, max, true, smooth_viewtx);
|
|
}
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
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void VIEW3D_OT_view_all(wmOperatorType *ot)
|
|
{
|
|
PropertyRNA *prop;
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|
|
|
/* identifiers */
|
|
ot->name = "View All";
|
|
ot->description = "View all objects in scene";
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|
ot->idname = "VIEW3D_OT_view_all";
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|
|
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/* api callbacks */
|
|
ot->exec = view3d_all_exec;
|
|
ot->poll = ED_operator_region_view3d_active;
|
|
|
|
/* flags */
|
|
ot->flag = 0;
|
|
|
|
prop = RNA_def_boolean(ot->srna, "use_all_regions", 0, "All Regions", "View selected for all regions");
|
|
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
|
|
RNA_def_boolean(ot->srna, "center", 0, "Center", "");
|
|
}
|
|
|
|
/* like a localview without local!, was centerview() in 2.4x */
|
|
static int viewselected_exec(bContext *C, wmOperator *op)
|
|
{
|
|
ARegion *ar = CTX_wm_region(C);
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|
View3D *v3d = CTX_wm_view3d(C);
|
|
Scene *scene = CTX_data_scene(C);
|
|
Object *ob = OBACT;
|
|
Object *obedit = CTX_data_edit_object(C);
|
|
float min[3], max[3];
|
|
bool ok = false, ok_dist = true;
|
|
const bool use_all_regions = RNA_boolean_get(op->ptr, "use_all_regions");
|
|
const bool skip_camera = (ED_view3d_camera_lock_check(v3d, ar->regiondata) ||
|
|
/* any one of the regions may be locked */
|
|
(use_all_regions && v3d->flag2 & V3D_LOCK_CAMERA));
|
|
const int smooth_viewtx = WM_operator_smooth_viewtx_get(op);
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|
|
|
INIT_MINMAX(min, max);
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|
|
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if (ob && (ob->mode & OB_MODE_WEIGHT_PAINT)) {
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|
/* hard-coded exception, we look for the one selected armature */
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|
/* this is weak code this way, we should make a generic active/selection callback interface once... */
|
|
Base *base;
|
|
for (base = scene->base.first; base; base = base->next) {
|
|
if (TESTBASELIB(v3d, base)) {
|
|
if (base->object->type == OB_ARMATURE)
|
|
if (base->object->mode & OB_MODE_POSE)
|
|
break;
|
|
}
|
|
}
|
|
if (base)
|
|
ob = base->object;
|
|
}
|
|
|
|
|
|
if (obedit) {
|
|
ok = ED_view3d_minmax_verts(obedit, min, max); /* only selected */
|
|
}
|
|
else if (ob && (ob->mode & OB_MODE_POSE)) {
|
|
ok = BKE_pose_minmax(ob, min, max, true, true);
|
|
}
|
|
else if (BKE_paint_select_face_test(ob)) {
|
|
ok = paintface_minmax(ob, min, max);
|
|
}
|
|
else if (ob && (ob->mode & OB_MODE_PARTICLE_EDIT)) {
|
|
ok = PE_minmax(scene, min, max);
|
|
}
|
|
else if (ob && (ob->mode & (OB_MODE_SCULPT | OB_MODE_TEXTURE_PAINT))) {
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|
BKE_paint_stroke_get_average(scene, ob, min);
|
|
copy_v3_v3(max, min);
|
|
ok = true;
|
|
ok_dist = 0; /* don't zoom */
|
|
}
|
|
else {
|
|
Base *base;
|
|
for (base = FIRSTBASE; base; base = base->next) {
|
|
if (TESTBASE(v3d, base)) {
|
|
|
|
if (skip_camera && base->object == v3d->camera) {
|
|
continue;
|
|
}
|
|
|
|
/* account for duplis */
|
|
if (BKE_object_minmax_dupli(scene, base->object, min, max, false) == 0)
|
|
BKE_object_minmax(base->object, min, max, false); /* use if duplis not found */
|
|
|
|
ok = 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (ok == 0) {
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
if (use_all_regions) {
|
|
view3d_from_minmax_multi(C, v3d, min, max, ok_dist, smooth_viewtx);
|
|
}
|
|
else {
|
|
view3d_from_minmax(C, v3d, ar, min, max, ok_dist, smooth_viewtx);
|
|
}
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void VIEW3D_OT_view_selected(wmOperatorType *ot)
|
|
{
|
|
PropertyRNA *prop;
|
|
|
|
/* identifiers */
|
|
ot->name = "View Selected";
|
|
ot->description = "Move the view to the selection center";
|
|
ot->idname = "VIEW3D_OT_view_selected";
|
|
|
|
/* api callbacks */
|
|
ot->exec = viewselected_exec;
|
|
ot->poll = ED_operator_region_view3d_active;
|
|
|
|
/* flags */
|
|
ot->flag = 0;
|
|
|
|
/* rna later */
|
|
prop = RNA_def_boolean(ot->srna, "use_all_regions", 0, "All Regions", "View selected for all regions");
|
|
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
|
|
}
|
|
|
|
static int view_lock_clear_exec(bContext *C, wmOperator *UNUSED(op))
|
|
{
|
|
View3D *v3d = CTX_wm_view3d(C);
|
|
|
|
if (v3d) {
|
|
ED_view3D_lock_clear(v3d);
|
|
|
|
WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, v3d);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
else {
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
}
|
|
|
|
void VIEW3D_OT_view_lock_clear(wmOperatorType *ot)
|
|
{
|
|
|
|
/* identifiers */
|
|
ot->name = "View Lock Clear";
|
|
ot->description = "Clear all view locking";
|
|
ot->idname = "VIEW3D_OT_view_lock_clear";
|
|
|
|
/* api callbacks */
|
|
ot->exec = view_lock_clear_exec;
|
|
ot->poll = ED_operator_region_view3d_active;
|
|
|
|
/* flags */
|
|
ot->flag = 0;
|
|
}
|
|
|
|
static int view_lock_to_active_exec(bContext *C, wmOperator *UNUSED(op))
|
|
{
|
|
View3D *v3d = CTX_wm_view3d(C);
|
|
Object *obact = CTX_data_active_object(C);
|
|
|
|
if (v3d) {
|
|
|
|
ED_view3D_lock_clear(v3d);
|
|
|
|
v3d->ob_centre = obact; /* can be NULL */
|
|
|
|
if (obact && obact->type == OB_ARMATURE) {
|
|
if (obact->mode & OB_MODE_POSE) {
|
|
bPoseChannel *pcham_act = BKE_pose_channel_active(obact);
|
|
if (pcham_act) {
|
|
BLI_strncpy(v3d->ob_centre_bone, pcham_act->name, sizeof(v3d->ob_centre_bone));
|
|
}
|
|
}
|
|
else {
|
|
EditBone *ebone_act = ((bArmature *)obact->data)->act_edbone;
|
|
if (ebone_act) {
|
|
BLI_strncpy(v3d->ob_centre_bone, ebone_act->name, sizeof(v3d->ob_centre_bone));
|
|
}
|
|
}
|
|
}
|
|
|
|
WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, v3d);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
else {
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
}
|
|
|
|
void VIEW3D_OT_view_lock_to_active(wmOperatorType *ot)
|
|
{
|
|
|
|
/* identifiers */
|
|
ot->name = "View Lock to Active";
|
|
ot->description = "Lock the view to the active object/bone";
|
|
ot->idname = "VIEW3D_OT_view_lock_to_active";
|
|
|
|
/* api callbacks */
|
|
ot->exec = view_lock_to_active_exec;
|
|
ot->poll = ED_operator_region_view3d_active;
|
|
|
|
/* flags */
|
|
ot->flag = 0;
|
|
}
|
|
|
|
static int viewcenter_cursor_exec(bContext *C, wmOperator *op)
|
|
{
|
|
View3D *v3d = CTX_wm_view3d(C);
|
|
RegionView3D *rv3d = CTX_wm_region_view3d(C);
|
|
Scene *scene = CTX_data_scene(C);
|
|
|
|
if (rv3d) {
|
|
ARegion *ar = CTX_wm_region(C);
|
|
const int smooth_viewtx = WM_operator_smooth_viewtx_get(op);
|
|
|
|
/* non camera center */
|
|
float new_ofs[3];
|
|
negate_v3_v3(new_ofs, ED_view3d_cursor3d_get(scene, v3d));
|
|
ED_view3d_smooth_view(C, v3d, ar, NULL, NULL,
|
|
new_ofs, NULL, NULL, NULL,
|
|
smooth_viewtx);
|
|
|
|
/* smooth view does viewlock RV3D_BOXVIEW copy */
|
|
}
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void VIEW3D_OT_view_center_cursor(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Center View to Cursor";
|
|
ot->description = "Center the view so that the cursor is in the middle of the view";
|
|
ot->idname = "VIEW3D_OT_view_center_cursor";
|
|
|
|
/* api callbacks */
|
|
ot->exec = viewcenter_cursor_exec;
|
|
ot->poll = ED_operator_view3d_active;
|
|
|
|
/* flags */
|
|
ot->flag = 0;
|
|
}
|
|
|
|
static int viewcenter_pick_invoke(bContext *C, wmOperator *op, const wmEvent *event)
|
|
{
|
|
View3D *v3d = CTX_wm_view3d(C);
|
|
RegionView3D *rv3d = CTX_wm_region_view3d(C);
|
|
Scene *scene = CTX_data_scene(C);
|
|
ARegion *ar = CTX_wm_region(C);
|
|
|
|
if (rv3d) {
|
|
float new_ofs[3];
|
|
const int smooth_viewtx = WM_operator_smooth_viewtx_get(op);
|
|
|
|
view3d_operator_needs_opengl(C);
|
|
|
|
if (ED_view3d_autodist(scene, ar, v3d, event->mval, new_ofs, false, NULL)) {
|
|
/* pass */
|
|
}
|
|
else {
|
|
/* fallback to simple pan */
|
|
negate_v3_v3(new_ofs, rv3d->ofs);
|
|
ED_view3d_win_to_3d_int(ar, new_ofs, event->mval, new_ofs);
|
|
}
|
|
negate_v3(new_ofs);
|
|
ED_view3d_smooth_view(C, v3d, ar, NULL, NULL,
|
|
new_ofs, NULL, NULL, NULL,
|
|
smooth_viewtx);
|
|
}
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void VIEW3D_OT_view_center_pick(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Center View to Mouse";
|
|
ot->description = "Center the view to the Z-depth position under the mouse cursor";
|
|
ot->idname = "VIEW3D_OT_view_center_pick";
|
|
|
|
/* api callbacks */
|
|
ot->invoke = viewcenter_pick_invoke;
|
|
ot->poll = ED_operator_view3d_active;
|
|
|
|
/* flags */
|
|
ot->flag = 0;
|
|
}
|
|
|
|
static int view3d_center_camera_exec(bContext *C, wmOperator *UNUSED(op)) /* was view3d_home() in 2.4x */
|
|
{
|
|
Scene *scene = CTX_data_scene(C);
|
|
float xfac, yfac;
|
|
float size[2];
|
|
|
|
View3D *v3d;
|
|
ARegion *ar;
|
|
RegionView3D *rv3d;
|
|
|
|
/* no NULL check is needed, poll checks */
|
|
ED_view3d_context_user_region(C, &v3d, &ar);
|
|
rv3d = ar->regiondata;
|
|
|
|
rv3d->camdx = rv3d->camdy = 0.0f;
|
|
|
|
ED_view3d_calc_camera_border_size(scene, ar, v3d, rv3d, size);
|
|
|
|
/* 4px is just a little room from the edge of the area */
|
|
xfac = (float)ar->winx / (float)(size[0] + 4);
|
|
yfac = (float)ar->winy / (float)(size[1] + 4);
|
|
|
|
rv3d->camzoom = BKE_screen_view3d_zoom_from_fac(min_ff(xfac, yfac));
|
|
CLAMP(rv3d->camzoom, RV3D_CAMZOOM_MIN, RV3D_CAMZOOM_MAX);
|
|
|
|
WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, v3d);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void VIEW3D_OT_view_center_camera(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "View Camera Center";
|
|
ot->description = "Center the camera view";
|
|
ot->idname = "VIEW3D_OT_view_center_camera";
|
|
|
|
/* api callbacks */
|
|
ot->exec = view3d_center_camera_exec;
|
|
ot->poll = view3d_camera_user_poll;
|
|
|
|
/* flags */
|
|
ot->flag = 0;
|
|
}
|
|
|
|
static int view3d_center_lock_exec(bContext *C, wmOperator *UNUSED(op)) /* was view3d_home() in 2.4x */
|
|
{
|
|
RegionView3D *rv3d = CTX_wm_region_view3d(C);
|
|
|
|
zero_v2(rv3d->ofs_lock);
|
|
|
|
WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, CTX_wm_view3d(C));
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void VIEW3D_OT_view_center_lock(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "View Lock Center";
|
|
ot->description = "Center the view lock offset";
|
|
ot->idname = "VIEW3D_OT_view_center_lock";
|
|
|
|
/* api callbacks */
|
|
ot->exec = view3d_center_lock_exec;
|
|
ot->poll = view3d_lock_poll;
|
|
|
|
/* flags */
|
|
ot->flag = 0;
|
|
}
|
|
|
|
/* ********************* Set render border operator ****************** */
|
|
|
|
static int render_border_exec(bContext *C, wmOperator *op)
|
|
{
|
|
View3D *v3d = CTX_wm_view3d(C);
|
|
ARegion *ar = CTX_wm_region(C);
|
|
RegionView3D *rv3d = ED_view3d_context_rv3d(C);
|
|
|
|
Scene *scene = CTX_data_scene(C);
|
|
|
|
rcti rect;
|
|
rctf vb, border;
|
|
|
|
const bool camera_only = RNA_boolean_get(op->ptr, "camera_only");
|
|
|
|
if (camera_only && rv3d->persp != RV3D_CAMOB)
|
|
return OPERATOR_PASS_THROUGH;
|
|
|
|
/* get border select values using rna */
|
|
WM_operator_properties_border_to_rcti(op, &rect);
|
|
|
|
/* calculate range */
|
|
|
|
if (rv3d->persp == RV3D_CAMOB) {
|
|
ED_view3d_calc_camera_border(scene, ar, v3d, rv3d, &vb, false);
|
|
}
|
|
else {
|
|
vb.xmin = 0;
|
|
vb.ymin = 0;
|
|
vb.xmax = ar->winx;
|
|
vb.ymax = ar->winy;
|
|
}
|
|
|
|
border.xmin = ((float)rect.xmin - vb.xmin) / BLI_rctf_size_x(&vb);
|
|
border.ymin = ((float)rect.ymin - vb.ymin) / BLI_rctf_size_y(&vb);
|
|
border.xmax = ((float)rect.xmax - vb.xmin) / BLI_rctf_size_x(&vb);
|
|
border.ymax = ((float)rect.ymax - vb.ymin) / BLI_rctf_size_y(&vb);
|
|
|
|
/* actually set border */
|
|
CLAMP(border.xmin, 0.0f, 1.0f);
|
|
CLAMP(border.ymin, 0.0f, 1.0f);
|
|
CLAMP(border.xmax, 0.0f, 1.0f);
|
|
CLAMP(border.ymax, 0.0f, 1.0f);
|
|
|
|
if (rv3d->persp == RV3D_CAMOB) {
|
|
scene->r.border = border;
|
|
|
|
WM_event_add_notifier(C, NC_SCENE | ND_RENDER_OPTIONS, NULL);
|
|
}
|
|
else {
|
|
v3d->render_border = border;
|
|
|
|
WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, NULL);
|
|
}
|
|
|
|
/* drawing a border surrounding the entire camera view switches off border rendering
|
|
* or the border covers no pixels */
|
|
if ((border.xmin <= 0.0f && border.xmax >= 1.0f &&
|
|
border.ymin <= 0.0f && border.ymax >= 1.0f) ||
|
|
(border.xmin == border.xmax || border.ymin == border.ymax))
|
|
{
|
|
if (rv3d->persp == RV3D_CAMOB)
|
|
scene->r.mode &= ~R_BORDER;
|
|
else
|
|
v3d->flag2 &= ~V3D_RENDER_BORDER;
|
|
}
|
|
else {
|
|
if (rv3d->persp == RV3D_CAMOB)
|
|
scene->r.mode |= R_BORDER;
|
|
else
|
|
v3d->flag2 |= V3D_RENDER_BORDER;
|
|
}
|
|
|
|
return OPERATOR_FINISHED;
|
|
|
|
}
|
|
|
|
void VIEW3D_OT_render_border(wmOperatorType *ot)
|
|
{
|
|
PropertyRNA *prop;
|
|
|
|
/* identifiers */
|
|
ot->name = "Set Render Border";
|
|
ot->description = "Set the boundaries of the border render and enable border render";
|
|
ot->idname = "VIEW3D_OT_render_border";
|
|
|
|
/* api callbacks */
|
|
ot->invoke = WM_border_select_invoke;
|
|
ot->exec = render_border_exec;
|
|
ot->modal = WM_border_select_modal;
|
|
ot->cancel = WM_border_select_cancel;
|
|
|
|
ot->poll = ED_operator_view3d_active;
|
|
|
|
/* flags */
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
|
|
|
/* rna */
|
|
WM_operator_properties_border(ot);
|
|
|
|
prop = RNA_def_boolean(ot->srna, "camera_only", false, "Camera Only",
|
|
"Set render border for camera view and final render only");
|
|
RNA_def_property_flag(prop, PROP_HIDDEN);
|
|
}
|
|
|
|
/* ********************* Clear render border operator ****************** */
|
|
|
|
static int clear_render_border_exec(bContext *C, wmOperator *UNUSED(op))
|
|
{
|
|
View3D *v3d = CTX_wm_view3d(C);
|
|
RegionView3D *rv3d = ED_view3d_context_rv3d(C);
|
|
|
|
Scene *scene = CTX_data_scene(C);
|
|
rctf *border = NULL;
|
|
|
|
if (rv3d->persp == RV3D_CAMOB) {
|
|
scene->r.mode &= ~R_BORDER;
|
|
border = &scene->r.border;
|
|
|
|
WM_event_add_notifier(C, NC_SCENE | ND_RENDER_OPTIONS, NULL);
|
|
}
|
|
else {
|
|
v3d->flag2 &= ~V3D_RENDER_BORDER;
|
|
border = &v3d->render_border;
|
|
|
|
WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, NULL);
|
|
}
|
|
|
|
border->xmin = 0.0f;
|
|
border->ymin = 0.0f;
|
|
border->xmax = 1.0f;
|
|
border->ymax = 1.0f;
|
|
|
|
return OPERATOR_FINISHED;
|
|
|
|
}
|
|
|
|
void VIEW3D_OT_clear_render_border(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Clear Render Border";
|
|
ot->description = "Clear the boundaries of the border render and disable border render";
|
|
ot->idname = "VIEW3D_OT_clear_render_border";
|
|
|
|
/* api callbacks */
|
|
ot->exec = clear_render_border_exec;
|
|
ot->poll = ED_operator_view3d_active;
|
|
|
|
/* flags */
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
|
}
|
|
|
|
/* ********************* Border Zoom operator ****************** */
|
|
|
|
static int view3d_zoom_border_exec(bContext *C, wmOperator *op)
|
|
{
|
|
ARegion *ar = CTX_wm_region(C);
|
|
View3D *v3d = CTX_wm_view3d(C);
|
|
RegionView3D *rv3d = CTX_wm_region_view3d(C);
|
|
Scene *scene = CTX_data_scene(C);
|
|
int gesture_mode;
|
|
const int smooth_viewtx = WM_operator_smooth_viewtx_get(op);
|
|
|
|
/* Zooms in on a border drawn by the user */
|
|
rcti rect;
|
|
float dvec[3], vb[2], xscale, yscale;
|
|
float dist_range[2];
|
|
|
|
/* SMOOTHVIEW */
|
|
float new_dist;
|
|
float new_ofs[3];
|
|
|
|
/* ZBuffer depth vars */
|
|
bglMats mats;
|
|
float depth_close = FLT_MAX;
|
|
double cent[2], p[3];
|
|
|
|
/* note; otherwise opengl won't work */
|
|
view3d_operator_needs_opengl(C);
|
|
|
|
/* get border select values using rna */
|
|
WM_operator_properties_border_to_rcti(op, &rect);
|
|
|
|
/* check if zooming in/out view */
|
|
gesture_mode = RNA_int_get(op->ptr, "gesture_mode");
|
|
|
|
ED_view3d_dist_range_get(v3d, dist_range);
|
|
|
|
/* Get Z Depths, needed for perspective, nice for ortho */
|
|
bgl_get_mats(&mats);
|
|
ED_view3d_draw_depth(scene, ar, v3d, true);
|
|
|
|
{
|
|
/* avoid allocating the whole depth buffer */
|
|
ViewDepths depth_temp = {0};
|
|
|
|
/* avoid view3d_update_depths() for speed. */
|
|
view3d_update_depths_rect(ar, &depth_temp, &rect);
|
|
|
|
/* find the closest Z pixel */
|
|
depth_close = view3d_depth_near(&depth_temp);
|
|
|
|
MEM_SAFE_FREE(depth_temp.depths);
|
|
}
|
|
|
|
cent[0] = (((double)rect.xmin) + ((double)rect.xmax)) / 2;
|
|
cent[1] = (((double)rect.ymin) + ((double)rect.ymax)) / 2;
|
|
|
|
if (rv3d->is_persp) {
|
|
double p_corner[3];
|
|
|
|
/* no depths to use, we cant do anything! */
|
|
if (depth_close == FLT_MAX) {
|
|
BKE_report(op->reports, RPT_ERROR, "Depth too large");
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
/* convert border to 3d coordinates */
|
|
if ((!gluUnProject(cent[0], cent[1], depth_close,
|
|
mats.modelview, mats.projection, (GLint *)mats.viewport,
|
|
&p[0], &p[1], &p[2])) ||
|
|
(!gluUnProject((double)rect.xmin, (double)rect.ymin, depth_close,
|
|
mats.modelview, mats.projection, (GLint *)mats.viewport,
|
|
&p_corner[0], &p_corner[1], &p_corner[2])))
|
|
{
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
|
|
dvec[0] = p[0] - p_corner[0];
|
|
dvec[1] = p[1] - p_corner[1];
|
|
dvec[2] = p[2] - p_corner[2];
|
|
|
|
new_ofs[0] = -p[0];
|
|
new_ofs[1] = -p[1];
|
|
new_ofs[2] = -p[2];
|
|
|
|
new_dist = len_v3(dvec);
|
|
|
|
/* ignore dist_range min */
|
|
dist_range[0] = v3d->near * 1.5f;
|
|
}
|
|
else { /* othographic */
|
|
/* find the current window width and height */
|
|
vb[0] = ar->winx;
|
|
vb[1] = ar->winy;
|
|
|
|
new_dist = rv3d->dist;
|
|
|
|
/* convert the drawn rectangle into 3d space */
|
|
if (depth_close != FLT_MAX && gluUnProject(cent[0], cent[1], depth_close,
|
|
mats.modelview, mats.projection, (GLint *)mats.viewport,
|
|
&p[0], &p[1], &p[2]))
|
|
{
|
|
new_ofs[0] = -p[0];
|
|
new_ofs[1] = -p[1];
|
|
new_ofs[2] = -p[2];
|
|
}
|
|
else {
|
|
float mval_f[2];
|
|
float zfac;
|
|
|
|
/* We cant use the depth, fallback to the old way that dosnt set the center depth */
|
|
copy_v3_v3(new_ofs, rv3d->ofs);
|
|
|
|
{
|
|
float tvec[3];
|
|
negate_v3_v3(tvec, new_ofs);
|
|
zfac = ED_view3d_calc_zfac(rv3d, tvec, NULL);
|
|
}
|
|
|
|
mval_f[0] = (rect.xmin + rect.xmax - vb[0]) / 2.0f;
|
|
mval_f[1] = (rect.ymin + rect.ymax - vb[1]) / 2.0f;
|
|
ED_view3d_win_to_delta(ar, mval_f, dvec, zfac);
|
|
/* center the view to the center of the rectangle */
|
|
sub_v3_v3(new_ofs, dvec);
|
|
}
|
|
|
|
/* work out the ratios, so that everything selected fits when we zoom */
|
|
xscale = (BLI_rcti_size_x(&rect) / vb[0]);
|
|
yscale = (BLI_rcti_size_y(&rect) / vb[1]);
|
|
new_dist *= max_ff(xscale, yscale);
|
|
}
|
|
|
|
if (gesture_mode == GESTURE_MODAL_OUT) {
|
|
sub_v3_v3v3(dvec, new_ofs, rv3d->ofs);
|
|
new_dist = rv3d->dist * (rv3d->dist / new_dist);
|
|
add_v3_v3v3(new_ofs, rv3d->ofs, dvec);
|
|
}
|
|
|
|
/* clamp after because we may have been zooming out */
|
|
CLAMP(new_dist, dist_range[0], dist_range[1]);
|
|
|
|
ED_view3d_smooth_view(C, v3d, ar, NULL, NULL,
|
|
new_ofs, NULL, &new_dist, NULL,
|
|
smooth_viewtx);
|
|
|
|
if (rv3d->viewlock & RV3D_BOXVIEW)
|
|
view3d_boxview_sync(CTX_wm_area(C), ar);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
static int view3d_zoom_border_invoke(bContext *C, wmOperator *op, const wmEvent *event)
|
|
{
|
|
View3D *v3d = CTX_wm_view3d(C);
|
|
RegionView3D *rv3d = CTX_wm_region_view3d(C);
|
|
|
|
/* if in camera view do not exec the operator so we do not conflict with set render border*/
|
|
if ((rv3d->persp != RV3D_CAMOB) || ED_view3d_camera_lock_check(v3d, rv3d))
|
|
return WM_border_select_invoke(C, op, event);
|
|
else
|
|
return OPERATOR_PASS_THROUGH;
|
|
}
|
|
|
|
void VIEW3D_OT_zoom_border(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Zoom to Border";
|
|
ot->description = "Zoom in the view to the nearest object contained in the border";
|
|
ot->idname = "VIEW3D_OT_zoom_border";
|
|
|
|
/* api callbacks */
|
|
ot->invoke = view3d_zoom_border_invoke;
|
|
ot->exec = view3d_zoom_border_exec;
|
|
ot->modal = WM_border_select_modal;
|
|
ot->cancel = WM_border_select_cancel;
|
|
|
|
ot->poll = ED_operator_region_view3d_active;
|
|
|
|
/* flags */
|
|
ot->flag = 0;
|
|
|
|
/* rna */
|
|
WM_operator_properties_gesture_border(ot, false);
|
|
}
|
|
|
|
/* sets the view to 1:1 camera/render-pixel */
|
|
static void view3d_set_1_to_1_viewborder(Scene *scene, ARegion *ar, View3D *v3d)
|
|
{
|
|
RegionView3D *rv3d = ar->regiondata;
|
|
float size[2];
|
|
int im_width = (scene->r.size * scene->r.xsch) / 100;
|
|
|
|
ED_view3d_calc_camera_border_size(scene, ar, v3d, rv3d, size);
|
|
|
|
rv3d->camzoom = BKE_screen_view3d_zoom_from_fac((float)im_width / size[0]);
|
|
CLAMP(rv3d->camzoom, RV3D_CAMZOOM_MIN, RV3D_CAMZOOM_MAX);
|
|
}
|
|
|
|
static int view3d_zoom_1_to_1_camera_exec(bContext *C, wmOperator *UNUSED(op))
|
|
{
|
|
Scene *scene = CTX_data_scene(C);
|
|
|
|
View3D *v3d;
|
|
ARegion *ar;
|
|
|
|
/* no NULL check is needed, poll checks */
|
|
ED_view3d_context_user_region(C, &v3d, &ar);
|
|
|
|
view3d_set_1_to_1_viewborder(scene, ar, v3d);
|
|
|
|
WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, v3d);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void VIEW3D_OT_zoom_camera_1_to_1(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Zoom Camera 1:1";
|
|
ot->description = "Match the camera to 1:1 to the render output";
|
|
ot->idname = "VIEW3D_OT_zoom_camera_1_to_1";
|
|
|
|
/* api callbacks */
|
|
ot->exec = view3d_zoom_1_to_1_camera_exec;
|
|
ot->poll = view3d_camera_user_poll;
|
|
|
|
/* flags */
|
|
ot->flag = 0;
|
|
}
|
|
|
|
/* ********************* Changing view operator ****************** */
|
|
|
|
static EnumPropertyItem prop_view_items[] = {
|
|
{RV3D_VIEW_LEFT, "LEFT", ICON_TRIA_LEFT, "Left", "View From the Left"},
|
|
{RV3D_VIEW_RIGHT, "RIGHT", ICON_TRIA_RIGHT, "Right", "View From the Right"},
|
|
{RV3D_VIEW_BOTTOM, "BOTTOM", ICON_TRIA_DOWN, "Bottom", "View From the Bottom"},
|
|
{RV3D_VIEW_TOP, "TOP", ICON_TRIA_UP, "Top", "View From the Top"},
|
|
{RV3D_VIEW_FRONT, "FRONT", 0, "Front", "View From the Front"},
|
|
{RV3D_VIEW_BACK, "BACK", 0, "Back", "View From the Back"},
|
|
{RV3D_VIEW_CAMERA, "CAMERA", ICON_CAMERA_DATA, "Camera", "View From the Active Camera"},
|
|
{0, NULL, 0, NULL, NULL}
|
|
};
|
|
|
|
|
|
/* would like to make this a generic function - outside of transform */
|
|
|
|
static void axis_set_view(bContext *C, View3D *v3d, ARegion *ar,
|
|
const float quat_[4],
|
|
short view, int perspo, bool align_active,
|
|
const int smooth_viewtx)
|
|
{
|
|
RegionView3D *rv3d = ar->regiondata; /* no NULL check is needed, poll checks */
|
|
float quat[4];
|
|
const short orig_persp = rv3d->persp;
|
|
|
|
|
|
normalize_qt_qt(quat, quat_);
|
|
|
|
if (align_active) {
|
|
/* align to active object */
|
|
Object *obact = CTX_data_active_object(C);
|
|
if (obact == NULL) {
|
|
/* no active object, ignore this option */
|
|
align_active = false;
|
|
}
|
|
else {
|
|
float obact_quat[4];
|
|
float twmat[3][3];
|
|
|
|
/* same as transform manipulator when normal is set */
|
|
ED_getTransformOrientationMatrix(C, twmat, V3D_ACTIVE);
|
|
|
|
mat3_to_quat(obact_quat, twmat);
|
|
invert_qt_normalized(obact_quat);
|
|
mul_qt_qtqt(quat, quat, obact_quat);
|
|
|
|
rv3d->view = view = RV3D_VIEW_USER;
|
|
}
|
|
}
|
|
|
|
if (align_active == false) {
|
|
rv3d->view = view;
|
|
}
|
|
|
|
if (rv3d->viewlock & RV3D_LOCKED) {
|
|
ED_region_tag_redraw(ar);
|
|
return;
|
|
}
|
|
|
|
if (U.uiflag & USER_AUTOPERSP) {
|
|
rv3d->persp = RV3D_VIEW_IS_AXIS(view) ? RV3D_ORTHO : perspo;
|
|
}
|
|
else if (rv3d->persp == RV3D_CAMOB) {
|
|
rv3d->persp = perspo;
|
|
}
|
|
|
|
if (rv3d->persp == RV3D_CAMOB && v3d->camera) {
|
|
/* to camera */
|
|
ED_view3d_smooth_view(C, v3d, ar, v3d->camera, NULL,
|
|
rv3d->ofs, quat, NULL, NULL,
|
|
smooth_viewtx);
|
|
}
|
|
else if (orig_persp == RV3D_CAMOB && v3d->camera) {
|
|
/* from camera */
|
|
float ofs[3], dist;
|
|
|
|
copy_v3_v3(ofs, rv3d->ofs);
|
|
dist = rv3d->dist;
|
|
|
|
/* so we animate _from_ the camera location */
|
|
ED_view3d_from_object(v3d->camera, rv3d->ofs, NULL, &rv3d->dist, NULL);
|
|
|
|
ED_view3d_smooth_view(C, v3d, ar, NULL, NULL,
|
|
ofs, quat, &dist, NULL,
|
|
smooth_viewtx);
|
|
}
|
|
else {
|
|
/* no camera involved */
|
|
ED_view3d_smooth_view(C, v3d, ar, NULL, NULL,
|
|
NULL, quat, NULL, NULL,
|
|
smooth_viewtx);
|
|
}
|
|
}
|
|
|
|
static int viewnumpad_exec(bContext *C, wmOperator *op)
|
|
{
|
|
View3D *v3d;
|
|
ARegion *ar;
|
|
RegionView3D *rv3d;
|
|
Scene *scene = CTX_data_scene(C);
|
|
static int perspo = RV3D_PERSP;
|
|
int viewnum, nextperspo;
|
|
bool align_active;
|
|
const int smooth_viewtx = WM_operator_smooth_viewtx_get(op);
|
|
|
|
/* no NULL check is needed, poll checks */
|
|
ED_view3d_context_user_region(C, &v3d, &ar);
|
|
rv3d = ar->regiondata;
|
|
|
|
viewnum = RNA_enum_get(op->ptr, "type");
|
|
align_active = RNA_boolean_get(op->ptr, "align_active");
|
|
|
|
/* Use this to test if we started out with a camera */
|
|
|
|
if (rv3d->persp == RV3D_CAMOB) {
|
|
nextperspo = rv3d->lpersp;
|
|
}
|
|
else {
|
|
nextperspo = perspo;
|
|
}
|
|
|
|
if (RV3D_VIEW_IS_AXIS(viewnum)) {
|
|
float quat[4];
|
|
|
|
ED_view3d_quat_from_axis_view(viewnum, quat);
|
|
axis_set_view(C, v3d, ar, quat, viewnum, nextperspo, align_active, smooth_viewtx);
|
|
}
|
|
else if (viewnum == RV3D_VIEW_CAMERA) {
|
|
if ((rv3d->viewlock & RV3D_LOCKED) == 0) {
|
|
/* lastview - */
|
|
|
|
if (rv3d->persp != RV3D_CAMOB) {
|
|
Object *ob = OBACT;
|
|
|
|
if (!rv3d->smooth_timer) {
|
|
/* store settings of current view before allowing overwriting with camera view
|
|
* only if we're not currently in a view transition */
|
|
|
|
ED_view3d_lastview_store(rv3d);
|
|
}
|
|
|
|
#if 0
|
|
if (G.qual == LR_ALTKEY) {
|
|
if (oldcamera && is_an_active_object(oldcamera)) {
|
|
v3d->camera = oldcamera;
|
|
}
|
|
handle_view3d_lock();
|
|
}
|
|
#endif
|
|
|
|
/* first get the default camera for the view lock type */
|
|
if (v3d->scenelock) {
|
|
/* sets the camera view if available */
|
|
v3d->camera = scene->camera;
|
|
}
|
|
else {
|
|
/* use scene camera if one is not set (even though we're unlocked) */
|
|
if (v3d->camera == NULL) {
|
|
v3d->camera = scene->camera;
|
|
}
|
|
}
|
|
|
|
/* if the camera isn't found, check a number of options */
|
|
if (v3d->camera == NULL && ob && ob->type == OB_CAMERA)
|
|
v3d->camera = ob;
|
|
|
|
if (v3d->camera == NULL)
|
|
v3d->camera = BKE_scene_camera_find(scene);
|
|
|
|
/* couldnt find any useful camera, bail out */
|
|
if (v3d->camera == NULL)
|
|
return OPERATOR_CANCELLED;
|
|
|
|
/* important these don't get out of sync for locked scenes */
|
|
if (v3d->scenelock)
|
|
scene->camera = v3d->camera;
|
|
|
|
/* finally do snazzy view zooming */
|
|
rv3d->persp = RV3D_CAMOB;
|
|
ED_view3d_smooth_view(C, v3d, ar, NULL, v3d->camera,
|
|
rv3d->ofs, rv3d->viewquat, &rv3d->dist, &v3d->lens,
|
|
smooth_viewtx);
|
|
|
|
}
|
|
else {
|
|
/* return to settings of last view */
|
|
/* does view3d_smooth_view too */
|
|
axis_set_view(C, v3d, ar,
|
|
rv3d->lviewquat,
|
|
rv3d->lview, rv3d->lpersp, 0,
|
|
smooth_viewtx);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (rv3d->persp != RV3D_CAMOB) perspo = rv3d->persp;
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
|
|
void VIEW3D_OT_viewnumpad(wmOperatorType *ot)
|
|
{
|
|
PropertyRNA *prop;
|
|
|
|
/* identifiers */
|
|
ot->name = "View Numpad";
|
|
ot->description = "Use a preset viewpoint";
|
|
ot->idname = "VIEW3D_OT_viewnumpad";
|
|
|
|
/* api callbacks */
|
|
ot->exec = viewnumpad_exec;
|
|
ot->poll = ED_operator_rv3d_user_region_poll;
|
|
|
|
/* flags */
|
|
ot->flag = 0;
|
|
|
|
ot->prop = RNA_def_enum(ot->srna, "type", prop_view_items, 0, "View", "Preset viewpoint to use");
|
|
RNA_def_property_flag(ot->prop, PROP_SKIP_SAVE);
|
|
prop = RNA_def_boolean(ot->srna, "align_active", 0, "Align Active", "Align to the active object's axis");
|
|
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
|
|
}
|
|
|
|
static EnumPropertyItem prop_view_orbit_items[] = {
|
|
{V3D_VIEW_STEPLEFT, "ORBITLEFT", 0, "Orbit Left", "Orbit the view around to the Left"},
|
|
{V3D_VIEW_STEPRIGHT, "ORBITRIGHT", 0, "Orbit Right", "Orbit the view around to the Right"},
|
|
{V3D_VIEW_STEPUP, "ORBITUP", 0, "Orbit Up", "Orbit the view Up"},
|
|
{V3D_VIEW_STEPDOWN, "ORBITDOWN", 0, "Orbit Down", "Orbit the view Down"},
|
|
{0, NULL, 0, NULL, NULL}
|
|
};
|
|
|
|
static int vieworbit_exec(bContext *C, wmOperator *op)
|
|
{
|
|
View3D *v3d;
|
|
ARegion *ar;
|
|
RegionView3D *rv3d;
|
|
int orbitdir;
|
|
char view_opposite;
|
|
PropertyRNA *prop_angle = RNA_struct_find_property(op->ptr, "angle");
|
|
float angle = RNA_property_is_set(op->ptr, prop_angle) ?
|
|
RNA_property_float_get(op->ptr, prop_angle) : DEG2RADF(U.pad_rot_angle);
|
|
|
|
/* no NULL check is needed, poll checks */
|
|
v3d = CTX_wm_view3d(C);
|
|
ar = CTX_wm_region(C);
|
|
rv3d = ar->regiondata;
|
|
|
|
/* support for switching to the opposite view (even when in locked views) */
|
|
view_opposite = (fabsf(angle) == (float)M_PI) ? ED_view3d_axis_view_opposite(rv3d->view) : RV3D_VIEW_USER;
|
|
orbitdir = RNA_enum_get(op->ptr, "type");
|
|
|
|
if ((rv3d->viewlock & RV3D_LOCKED) && (view_opposite == RV3D_VIEW_USER)) {
|
|
/* no NULL check is needed, poll checks */
|
|
ED_view3d_context_user_region(C, &v3d, &ar);
|
|
rv3d = ar->regiondata;
|
|
}
|
|
|
|
if ((rv3d->viewlock & RV3D_LOCKED) == 0 || (view_opposite != RV3D_VIEW_USER)) {
|
|
if ((rv3d->persp != RV3D_CAMOB) || ED_view3d_camera_lock_check(v3d, rv3d)) {
|
|
int smooth_viewtx = WM_operator_smooth_viewtx_get(op);
|
|
float quat_mul[4];
|
|
float quat_new[4];
|
|
float ofs_new[3];
|
|
float *ofs_new_pt = NULL;
|
|
|
|
if (view_opposite == RV3D_VIEW_USER) {
|
|
view3d_ensure_persp(v3d, ar);
|
|
}
|
|
|
|
if (ELEM(orbitdir, V3D_VIEW_STEPLEFT, V3D_VIEW_STEPRIGHT)) {
|
|
if (orbitdir == V3D_VIEW_STEPRIGHT) {
|
|
angle = -angle;
|
|
}
|
|
|
|
/* z-axis */
|
|
axis_angle_to_quat_single(quat_mul, 'Z', angle);
|
|
}
|
|
else {
|
|
|
|
if (orbitdir == V3D_VIEW_STEPDOWN) {
|
|
angle = -angle;
|
|
}
|
|
|
|
/* horizontal axis */
|
|
axis_angle_to_quat(quat_mul, rv3d->viewinv[0], angle);
|
|
}
|
|
|
|
mul_qt_qtqt(quat_new, rv3d->viewquat, quat_mul);
|
|
|
|
if (view_opposite != RV3D_VIEW_USER) {
|
|
rv3d->view = view_opposite;
|
|
/* avoid float in-precision, just get a new orientation */
|
|
ED_view3d_quat_from_axis_view(view_opposite, quat_new);
|
|
}
|
|
else {
|
|
rv3d->view = RV3D_VIEW_USER;
|
|
}
|
|
|
|
if (U.uiflag & USER_ORBIT_SELECTION) {
|
|
float dyn_ofs[3];
|
|
|
|
view3d_orbit_calc_center(C, dyn_ofs);
|
|
negate_v3(dyn_ofs);
|
|
|
|
copy_v3_v3(ofs_new, rv3d->ofs);
|
|
|
|
view3d_orbit_apply_dyn_ofs(ofs_new, dyn_ofs, rv3d->viewquat, quat_new);
|
|
ofs_new_pt = ofs_new;
|
|
|
|
/* disable smoothview in this case
|
|
* although it works OK, it looks a little odd. */
|
|
smooth_viewtx = 0;
|
|
}
|
|
|
|
ED_view3d_smooth_view(C, v3d, ar, NULL, NULL,
|
|
ofs_new_pt, quat_new, NULL, NULL,
|
|
smooth_viewtx);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
}
|
|
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
|
|
void VIEW3D_OT_view_orbit(wmOperatorType *ot)
|
|
{
|
|
PropertyRNA *prop;
|
|
|
|
/* identifiers */
|
|
ot->name = "View Orbit";
|
|
ot->description = "Orbit the view";
|
|
ot->idname = "VIEW3D_OT_view_orbit";
|
|
|
|
/* api callbacks */
|
|
ot->exec = vieworbit_exec;
|
|
ot->poll = ED_operator_rv3d_user_region_poll;
|
|
|
|
/* flags */
|
|
ot->flag = 0;
|
|
|
|
/* properties */
|
|
prop = RNA_def_float(ot->srna, "angle", 0, -FLT_MAX, FLT_MAX, "Roll", "", -FLT_MAX, FLT_MAX);
|
|
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
|
|
|
|
ot->prop = RNA_def_enum(ot->srna, "type", prop_view_orbit_items, 0, "Orbit", "Direction of View Orbit");
|
|
|
|
}
|
|
|
|
|
|
/* ************************ viewroll ******************************** */
|
|
|
|
static void view_roll_angle(ARegion *ar, float quat[4], const float orig_quat[4], const float dvec[3], float angle)
|
|
{
|
|
RegionView3D *rv3d = ar->regiondata;
|
|
float quat_mul[4];
|
|
|
|
/* camera axis */
|
|
axis_angle_normalized_to_quat(quat_mul, dvec, angle);
|
|
|
|
mul_qt_qtqt(quat, orig_quat, quat_mul);
|
|
rv3d->view = RV3D_VIEW_USER;
|
|
}
|
|
|
|
static void viewroll_apply(ViewOpsData *vod, int x, int UNUSED(y))
|
|
{
|
|
float angle = 0.0;
|
|
|
|
{
|
|
float len1, len2, tot;
|
|
|
|
tot = vod->ar->winrct.xmax - vod->ar->winrct.xmin;
|
|
len1 = (vod->ar->winrct.xmax - x) / tot;
|
|
len2 = (vod->ar->winrct.xmax - vod->origx) / tot;
|
|
angle = (len1 - len2) * (float)M_PI * 4.0f;
|
|
}
|
|
|
|
if (angle != 0.0f)
|
|
view_roll_angle(vod->ar, vod->rv3d->viewquat, vod->oldquat, vod->mousevec, angle);
|
|
|
|
if (vod->rv3d->viewlock & RV3D_BOXVIEW)
|
|
view3d_boxview_sync(vod->sa, vod->ar);
|
|
|
|
ED_view3d_camera_lock_sync(vod->v3d, vod->rv3d);
|
|
|
|
ED_region_tag_redraw(vod->ar);
|
|
}
|
|
|
|
static int viewroll_modal(bContext *C, wmOperator *op, const wmEvent *event)
|
|
{
|
|
ViewOpsData *vod = op->customdata;
|
|
short event_code = VIEW_PASS;
|
|
bool use_autokey = false;
|
|
int ret = OPERATOR_RUNNING_MODAL;
|
|
|
|
/* execute the events */
|
|
if (event->type == MOUSEMOVE) {
|
|
event_code = VIEW_APPLY;
|
|
}
|
|
else if (event->type == EVT_MODAL_MAP) {
|
|
switch (event->val) {
|
|
case VIEW_MODAL_CONFIRM:
|
|
event_code = VIEW_CONFIRM;
|
|
break;
|
|
case VIEWROT_MODAL_SWITCH_MOVE:
|
|
WM_operator_name_call(C, "VIEW3D_OT_move", WM_OP_INVOKE_DEFAULT, NULL);
|
|
event_code = VIEW_CONFIRM;
|
|
break;
|
|
case VIEWROT_MODAL_SWITCH_ROTATE:
|
|
WM_operator_name_call(C, "VIEW3D_OT_rotate", WM_OP_INVOKE_DEFAULT, NULL);
|
|
event_code = VIEW_CONFIRM;
|
|
break;
|
|
}
|
|
}
|
|
else if (event->type == vod->origkey && event->val == KM_RELEASE) {
|
|
event_code = VIEW_CONFIRM;
|
|
}
|
|
|
|
if (event_code == VIEW_APPLY) {
|
|
viewroll_apply(vod, event->x, event->y);
|
|
if (ED_screen_animation_playing(CTX_wm_manager(C))) {
|
|
use_autokey = true;
|
|
}
|
|
}
|
|
else if (event_code == VIEW_CONFIRM) {
|
|
ED_view3d_depth_tag_update(vod->rv3d);
|
|
use_autokey = true;
|
|
ret = OPERATOR_FINISHED;
|
|
}
|
|
|
|
if (use_autokey) {
|
|
ED_view3d_camera_lock_autokey(vod->v3d, vod->rv3d, C, true, false);
|
|
}
|
|
|
|
if (ret & OPERATOR_FINISHED) {
|
|
viewops_data_free(C, op);
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
static EnumPropertyItem prop_view_roll_items[] = {
|
|
{0, "ROLLANGLE", 0, "Roll Angle", "Roll the view using an angle value"},
|
|
{V3D_VIEW_STEPLEFT, "ROLLLEFT", 0, "Roll Left", "Roll the view around to the Left"},
|
|
{V3D_VIEW_STEPRIGHT, "ROLLTRIGHT", 0, "Roll Right", "Roll the view around to the Right"},
|
|
{0, NULL, 0, NULL, NULL}
|
|
};
|
|
|
|
|
|
static int viewroll_exec(bContext *C, wmOperator *op)
|
|
{
|
|
View3D *v3d;
|
|
RegionView3D *rv3d;
|
|
ARegion *ar;
|
|
|
|
if (op->customdata) {
|
|
ViewOpsData *vod = op->customdata;
|
|
ar = vod->ar;
|
|
v3d = vod->v3d;
|
|
}
|
|
else {
|
|
ED_view3d_context_user_region(C, &v3d, &ar);
|
|
}
|
|
|
|
rv3d = ar->regiondata;
|
|
if ((rv3d->persp != RV3D_CAMOB) || ED_view3d_camera_lock_check(v3d, rv3d)) {
|
|
int type = RNA_enum_get(op->ptr, "type");
|
|
float angle = (type == 0) ? RNA_float_get(op->ptr, "angle") : DEG2RADF(U.pad_rot_angle);
|
|
float mousevec[3];
|
|
float quat_new[4];
|
|
|
|
const int smooth_viewtx = WM_operator_smooth_viewtx_get(op);
|
|
|
|
if (type == V3D_VIEW_STEPLEFT) {
|
|
angle = -angle;
|
|
}
|
|
|
|
normalize_v3_v3(mousevec, rv3d->viewinv[2]);
|
|
negate_v3(mousevec);
|
|
view_roll_angle(ar, quat_new, rv3d->viewquat, mousevec, angle);
|
|
|
|
ED_view3d_smooth_view(C, v3d, ar, NULL, NULL,
|
|
NULL, quat_new, NULL, NULL,
|
|
smooth_viewtx);
|
|
|
|
viewops_data_free(C, op);
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
else {
|
|
viewops_data_free(C, op);
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
}
|
|
|
|
static int viewroll_invoke(bContext *C, wmOperator *op, const wmEvent *event)
|
|
{
|
|
ViewOpsData *vod;
|
|
|
|
bool use_angle = RNA_enum_get(op->ptr, "type") != 0;
|
|
|
|
if (use_angle || RNA_struct_property_is_set(op->ptr, "angle")) {
|
|
viewroll_exec(C, op);
|
|
}
|
|
else {
|
|
/* makes op->customdata */
|
|
viewops_data_alloc(C, op);
|
|
viewops_data_create(C, op, event);
|
|
vod = op->customdata;
|
|
|
|
/* overwrite the mouse vector with the view direction */
|
|
normalize_v3_v3(vod->mousevec, vod->rv3d->viewinv[2]);
|
|
negate_v3(vod->mousevec);
|
|
|
|
if (event->type == MOUSEROTATE) {
|
|
vod->origx = vod->oldx = event->x;
|
|
viewroll_apply(vod, event->prevx, event->prevy);
|
|
ED_view3d_depth_tag_update(vod->rv3d);
|
|
|
|
viewops_data_free(C, op);
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
else {
|
|
/* add temp handler */
|
|
WM_event_add_modal_handler(C, op);
|
|
|
|
return OPERATOR_RUNNING_MODAL;
|
|
}
|
|
}
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
static void viewroll_cancel(bContext *C, wmOperator *op)
|
|
{
|
|
viewops_data_free(C, op);
|
|
}
|
|
|
|
void VIEW3D_OT_view_roll(wmOperatorType *ot)
|
|
{
|
|
PropertyRNA *prop;
|
|
|
|
/* identifiers */
|
|
ot->name = "View Roll";
|
|
ot->description = "Roll the view";
|
|
ot->idname = "VIEW3D_OT_view_roll";
|
|
|
|
/* api callbacks */
|
|
ot->invoke = viewroll_invoke;
|
|
ot->exec = viewroll_exec;
|
|
ot->modal = viewroll_modal;
|
|
ot->poll = ED_operator_rv3d_user_region_poll;
|
|
ot->cancel = viewroll_cancel;
|
|
|
|
/* flags */
|
|
ot->flag = 0;
|
|
|
|
/* properties */
|
|
ot->prop = prop = RNA_def_float(ot->srna, "angle", 0, -FLT_MAX, FLT_MAX, "Roll", "", -FLT_MAX, FLT_MAX);
|
|
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
|
|
prop = RNA_def_enum(ot->srna, "type", prop_view_roll_items, 0, "Roll Angle Source", "How roll angle is calculated");
|
|
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
|
|
}
|
|
|
|
static EnumPropertyItem prop_view_pan_items[] = {
|
|
{V3D_VIEW_PANLEFT, "PANLEFT", 0, "Pan Left", "Pan the view to the Left"},
|
|
{V3D_VIEW_PANRIGHT, "PANRIGHT", 0, "Pan Right", "Pan the view to the Right"},
|
|
{V3D_VIEW_PANUP, "PANUP", 0, "Pan Up", "Pan the view Up"},
|
|
{V3D_VIEW_PANDOWN, "PANDOWN", 0, "Pan Down", "Pan the view Down"},
|
|
{0, NULL, 0, NULL, NULL}
|
|
};
|
|
|
|
static int viewpan_exec(bContext *C, wmOperator *op)
|
|
{
|
|
ScrArea *sa = CTX_wm_area(C);
|
|
ARegion *ar = CTX_wm_region(C);
|
|
View3D *v3d = CTX_wm_view3d(C);
|
|
RegionView3D *rv3d = CTX_wm_region_view3d(C);
|
|
float vec[3];
|
|
const float co_zero[3] = {0.0f};
|
|
float mval_f[2] = {0.0f, 0.0f};
|
|
float zfac;
|
|
int pandir;
|
|
|
|
if (view3d_operator_offset_lock_check(C, op))
|
|
return OPERATOR_CANCELLED;
|
|
|
|
pandir = RNA_enum_get(op->ptr, "type");
|
|
|
|
ED_view3d_camera_lock_init(v3d, rv3d);
|
|
|
|
zfac = ED_view3d_calc_zfac(rv3d, co_zero, NULL);
|
|
if (pandir == V3D_VIEW_PANRIGHT) { mval_f[0] = -32.0f; }
|
|
else if (pandir == V3D_VIEW_PANLEFT) { mval_f[0] = 32.0f; }
|
|
else if (pandir == V3D_VIEW_PANUP) { mval_f[1] = -25.0f; }
|
|
else if (pandir == V3D_VIEW_PANDOWN) { mval_f[1] = 25.0f; }
|
|
ED_view3d_win_to_delta(ar, mval_f, vec, zfac);
|
|
add_v3_v3(rv3d->ofs, vec);
|
|
|
|
if (rv3d->viewlock & RV3D_BOXVIEW)
|
|
view3d_boxview_sync(sa, ar);
|
|
|
|
ED_view3d_depth_tag_update(rv3d);
|
|
|
|
ED_view3d_camera_lock_sync(v3d, rv3d);
|
|
|
|
ED_region_tag_redraw(ar);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void VIEW3D_OT_view_pan(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "View Pan";
|
|
ot->description = "Pan the view";
|
|
ot->idname = "VIEW3D_OT_view_pan";
|
|
|
|
/* api callbacks */
|
|
ot->exec = viewpan_exec;
|
|
ot->poll = ED_operator_region_view3d_active;
|
|
|
|
/* flags */
|
|
ot->flag = 0;
|
|
|
|
/* Properties */
|
|
ot->prop = RNA_def_enum(ot->srna, "type", prop_view_pan_items, 0, "Pan", "Direction of View Pan");
|
|
}
|
|
|
|
static int viewpersportho_exec(bContext *C, wmOperator *UNUSED(op))
|
|
{
|
|
View3D *v3d_dummy;
|
|
ARegion *ar;
|
|
RegionView3D *rv3d;
|
|
|
|
/* no NULL check is needed, poll checks */
|
|
ED_view3d_context_user_region(C, &v3d_dummy, &ar);
|
|
rv3d = ar->regiondata;
|
|
|
|
if ((rv3d->viewlock & RV3D_LOCKED) == 0) {
|
|
if (rv3d->persp != RV3D_ORTHO)
|
|
rv3d->persp = RV3D_ORTHO;
|
|
else rv3d->persp = RV3D_PERSP;
|
|
ED_region_tag_redraw(ar);
|
|
}
|
|
|
|
return OPERATOR_FINISHED;
|
|
|
|
}
|
|
|
|
void VIEW3D_OT_view_persportho(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "View Persp/Ortho";
|
|
ot->description = "Switch the current view from perspective/orthographic projection";
|
|
ot->idname = "VIEW3D_OT_view_persportho";
|
|
|
|
/* api callbacks */
|
|
ot->exec = viewpersportho_exec;
|
|
ot->poll = ED_operator_rv3d_user_region_poll;
|
|
|
|
/* flags */
|
|
ot->flag = 0;
|
|
}
|
|
|
|
static int view3d_navigate_invoke(bContext *C, wmOperator *UNUSED(op), const wmEvent *UNUSED(event))
|
|
{
|
|
eViewNavigation_Method mode = U.navigation_mode;
|
|
|
|
switch (mode) {
|
|
case VIEW_NAVIGATION_FLY:
|
|
WM_operator_name_call(C, "VIEW3D_OT_fly", WM_OP_INVOKE_DEFAULT, NULL);
|
|
break;
|
|
case VIEW_NAVIGATION_WALK:
|
|
default:
|
|
WM_operator_name_call(C, "VIEW3D_OT_walk", WM_OP_INVOKE_DEFAULT, NULL);
|
|
break;
|
|
}
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void VIEW3D_OT_navigate(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "View Navigation";
|
|
ot->description = "Interactively navigate around the scene (uses the mode (walk/fly) preference)";
|
|
ot->idname = "VIEW3D_OT_navigate";
|
|
|
|
/* api callbacks */
|
|
ot->invoke = view3d_navigate_invoke;
|
|
ot->poll = ED_operator_view3d_active;
|
|
}
|
|
|
|
|
|
/* ******************** add background image operator **************** */
|
|
|
|
static BGpic *background_image_add(bContext *C)
|
|
{
|
|
View3D *v3d = CTX_wm_view3d(C);
|
|
|
|
return ED_view3D_background_image_new(v3d);
|
|
}
|
|
|
|
static int background_image_add_exec(bContext *C, wmOperator *UNUSED(op))
|
|
{
|
|
background_image_add(C);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
static int background_image_add_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
|
|
{
|
|
View3D *v3d = CTX_wm_view3d(C);
|
|
Image *ima;
|
|
BGpic *bgpic;
|
|
|
|
ima = (Image *)WM_operator_drop_load_path(C, op, ID_IM);
|
|
/* may be NULL, continue anyway */
|
|
|
|
bgpic = background_image_add(C);
|
|
bgpic->ima = ima;
|
|
|
|
v3d->flag |= V3D_DISPBGPICS;
|
|
|
|
WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, v3d);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void VIEW3D_OT_background_image_add(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
/* note: having key shortcut here is bad practice,
|
|
* but for now keep because this displays when dragging an image over the 3D viewport */
|
|
ot->name = "Add Background Image (Ctrl for Empty Object)";
|
|
ot->description = "Add a new background image";
|
|
ot->idname = "VIEW3D_OT_background_image_add";
|
|
|
|
/* api callbacks */
|
|
ot->invoke = background_image_add_invoke;
|
|
ot->exec = background_image_add_exec;
|
|
ot->poll = ED_operator_view3d_active;
|
|
|
|
/* flags */
|
|
ot->flag = 0;
|
|
|
|
/* properties */
|
|
RNA_def_string(ot->srna, "name", "Image", MAX_ID_NAME - 2, "Name", "Image name to assign");
|
|
WM_operator_properties_filesel(ot, FILE_TYPE_FOLDER | FILE_TYPE_IMAGE | FILE_TYPE_MOVIE, FILE_SPECIAL, FILE_OPENFILE,
|
|
WM_FILESEL_FILEPATH | WM_FILESEL_RELPATH, FILE_DEFAULTDISPLAY, FILE_SORT_ALPHA);
|
|
}
|
|
|
|
|
|
/* ***** remove image operator ******* */
|
|
static int background_image_remove_exec(bContext *C, wmOperator *op)
|
|
{
|
|
View3D *v3d = CTX_wm_view3d(C);
|
|
const int index = RNA_int_get(op->ptr, "index");
|
|
BGpic *bgpic_rem = BLI_findlink(&v3d->bgpicbase, index);
|
|
|
|
if (bgpic_rem) {
|
|
if (bgpic_rem->source == V3D_BGPIC_IMAGE) {
|
|
id_us_min((ID *)bgpic_rem->ima);
|
|
}
|
|
else if (bgpic_rem->source == V3D_BGPIC_MOVIE) {
|
|
id_us_min((ID *)bgpic_rem->clip);
|
|
}
|
|
|
|
ED_view3D_background_image_remove(v3d, bgpic_rem);
|
|
|
|
WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, v3d);
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
else {
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
|
|
}
|
|
|
|
void VIEW3D_OT_background_image_remove(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Remove Background Image";
|
|
ot->description = "Remove a background image from the 3D view";
|
|
ot->idname = "VIEW3D_OT_background_image_remove";
|
|
|
|
/* api callbacks */
|
|
ot->exec = background_image_remove_exec;
|
|
ot->poll = ED_operator_view3d_active;
|
|
|
|
/* flags */
|
|
ot->flag = 0;
|
|
|
|
/* properties */
|
|
RNA_def_int(ot->srna, "index", 0, 0, INT_MAX, "Index", "Background image index to remove", 0, INT_MAX);
|
|
}
|
|
|
|
/* ********************* set clipping operator ****************** */
|
|
|
|
static void calc_local_clipping(float clip_local[6][4], BoundBox *clipbb, float mat[4][4])
|
|
{
|
|
BoundBox clipbb_local;
|
|
float imat[4][4];
|
|
int i;
|
|
|
|
invert_m4_m4(imat, mat);
|
|
|
|
for (i = 0; i < 8; i++) {
|
|
mul_v3_m4v3(clipbb_local.vec[i], imat, clipbb->vec[i]);
|
|
}
|
|
|
|
ED_view3d_clipping_calc_from_boundbox(clip_local, &clipbb_local, is_negative_m4(mat));
|
|
}
|
|
|
|
void ED_view3d_clipping_local(RegionView3D *rv3d, float mat[4][4])
|
|
{
|
|
if (rv3d->rflag & RV3D_CLIPPING)
|
|
calc_local_clipping(rv3d->clip_local, rv3d->clipbb, mat);
|
|
}
|
|
|
|
static int view3d_clipping_exec(bContext *C, wmOperator *op)
|
|
{
|
|
RegionView3D *rv3d = CTX_wm_region_view3d(C);
|
|
ViewContext vc;
|
|
bglMats mats;
|
|
rcti rect;
|
|
|
|
WM_operator_properties_border_to_rcti(op, &rect);
|
|
|
|
rv3d->rflag |= RV3D_CLIPPING;
|
|
rv3d->clipbb = MEM_callocN(sizeof(BoundBox), "clipbb");
|
|
|
|
/* note; otherwise opengl won't work */
|
|
view3d_operator_needs_opengl(C);
|
|
|
|
view3d_set_viewcontext(C, &vc);
|
|
view3d_get_transformation(vc.ar, vc.rv3d, NULL, &mats); /* NULL because we don't want it in object space */
|
|
ED_view3d_clipping_calc(rv3d->clipbb, rv3d->clip, &mats, &rect);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
static int view3d_clipping_invoke(bContext *C, wmOperator *op, const wmEvent *event)
|
|
{
|
|
RegionView3D *rv3d = CTX_wm_region_view3d(C);
|
|
ARegion *ar = CTX_wm_region(C);
|
|
|
|
if (rv3d->rflag & RV3D_CLIPPING) {
|
|
rv3d->rflag &= ~RV3D_CLIPPING;
|
|
ED_region_tag_redraw(ar);
|
|
if (rv3d->clipbb) MEM_freeN(rv3d->clipbb);
|
|
rv3d->clipbb = NULL;
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
else {
|
|
return WM_border_select_invoke(C, op, event);
|
|
}
|
|
}
|
|
|
|
/* toggles */
|
|
void VIEW3D_OT_clip_border(wmOperatorType *ot)
|
|
{
|
|
|
|
/* identifiers */
|
|
ot->name = "Clipping Border";
|
|
ot->description = "Set the view clipping border";
|
|
ot->idname = "VIEW3D_OT_clip_border";
|
|
|
|
/* api callbacks */
|
|
ot->invoke = view3d_clipping_invoke;
|
|
ot->exec = view3d_clipping_exec;
|
|
ot->modal = WM_border_select_modal;
|
|
ot->cancel = WM_border_select_cancel;
|
|
|
|
ot->poll = ED_operator_region_view3d_active;
|
|
|
|
/* flags */
|
|
ot->flag = 0;
|
|
|
|
/* rna */
|
|
WM_operator_properties_border(ot);
|
|
}
|
|
|
|
/* ***************** 3d cursor cursor op ******************* */
|
|
|
|
/* cursor position in vec, result in vec, mval in region coords */
|
|
/* note: cannot use event->mval here (called by object_add() */
|
|
void ED_view3d_cursor3d_position(bContext *C, float fp[3], const int mval[2])
|
|
{
|
|
Scene *scene = CTX_data_scene(C);
|
|
ARegion *ar = CTX_wm_region(C);
|
|
View3D *v3d = CTX_wm_view3d(C);
|
|
RegionView3D *rv3d = ar->regiondata;
|
|
bool flip;
|
|
bool depth_used = false;
|
|
|
|
/* normally the caller should ensure this,
|
|
* but this is called from areas that aren't already dealing with the viewport */
|
|
if (rv3d == NULL)
|
|
return;
|
|
|
|
ED_view3d_calc_zfac(rv3d, fp, &flip);
|
|
|
|
/* reset the depth based on the view offset (we _know_ the offset is infront of us) */
|
|
if (flip) {
|
|
negate_v3_v3(fp, rv3d->ofs);
|
|
/* re initialize, no need to check flip again */
|
|
ED_view3d_calc_zfac(rv3d, fp, NULL /* &flip */ );
|
|
}
|
|
|
|
if (U.uiflag & USER_ZBUF_CURSOR) { /* maybe this should be accessed some other way */
|
|
view3d_operator_needs_opengl(C);
|
|
if (ED_view3d_autodist(scene, ar, v3d, mval, fp, true, NULL))
|
|
depth_used = true;
|
|
}
|
|
|
|
if (depth_used == false) {
|
|
float depth_pt[3];
|
|
copy_v3_v3(depth_pt, fp);
|
|
ED_view3d_win_to_3d_int(ar, depth_pt, mval, fp);
|
|
}
|
|
}
|
|
|
|
void ED_view3d_cursor3d_update(bContext *C, const int mval[2])
|
|
{
|
|
Scene *scene = CTX_data_scene(C);
|
|
View3D *v3d = CTX_wm_view3d(C);
|
|
|
|
float *fp_curr = ED_view3d_cursor3d_get(scene, v3d);
|
|
float fp_prev[3];
|
|
|
|
copy_v3_v3(fp_prev, fp_curr);
|
|
|
|
ED_view3d_cursor3d_position(C, fp_curr, mval);
|
|
|
|
/* offset the cursor lock to avoid jumping to new offset */
|
|
if (v3d->ob_centre_cursor) {
|
|
ARegion *ar = CTX_wm_region(C);
|
|
RegionView3D *rv3d = ar->regiondata;
|
|
|
|
float co_curr[2], co_prev[2];
|
|
|
|
if ((ED_view3d_project_float_global(ar, fp_prev, co_prev, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_OK) &&
|
|
(ED_view3d_project_float_global(ar, fp_curr, co_curr, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_OK))
|
|
{
|
|
rv3d->ofs_lock[0] += (co_curr[0] - co_prev[0]) / (ar->winx * 0.5f);
|
|
rv3d->ofs_lock[1] += (co_curr[1] - co_prev[1]) / (ar->winy * 0.5f);
|
|
}
|
|
}
|
|
|
|
if (v3d->localvd)
|
|
WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, v3d);
|
|
else
|
|
WM_event_add_notifier(C, NC_SCENE | NA_EDITED, scene);
|
|
}
|
|
|
|
static int view3d_cursor3d_invoke(bContext *C, wmOperator *UNUSED(op), const wmEvent *event)
|
|
{
|
|
ED_view3d_cursor3d_update(C, event->mval);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void VIEW3D_OT_cursor3d(wmOperatorType *ot)
|
|
{
|
|
|
|
/* identifiers */
|
|
ot->name = "Set 3D Cursor";
|
|
ot->description = "Set the location of the 3D cursor";
|
|
ot->idname = "VIEW3D_OT_cursor3d";
|
|
|
|
/* api callbacks */
|
|
ot->invoke = view3d_cursor3d_invoke;
|
|
|
|
ot->poll = ED_operator_region_view3d_active;
|
|
|
|
/* flags */
|
|
// ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO;
|
|
|
|
/* rna later */
|
|
|
|
}
|
|
|
|
/* ***************** manipulator op ******************* */
|
|
|
|
|
|
static int manipulator_invoke(bContext *C, wmOperator *op, const wmEvent *event)
|
|
{
|
|
View3D *v3d = CTX_wm_view3d(C);
|
|
|
|
if (!(v3d->twflag & V3D_USE_MANIPULATOR)) return OPERATOR_PASS_THROUGH;
|
|
if (!(v3d->twflag & V3D_DRAW_MANIPULATOR)) return OPERATOR_PASS_THROUGH;
|
|
|
|
/* only no modifier or shift */
|
|
if (event->keymodifier != 0 && event->keymodifier != KM_SHIFT) return OPERATOR_PASS_THROUGH;
|
|
|
|
/* note; otherwise opengl won't work */
|
|
view3d_operator_needs_opengl(C);
|
|
|
|
if (0 == BIF_do_manipulator(C, event, op))
|
|
return OPERATOR_PASS_THROUGH;
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void VIEW3D_OT_manipulator(wmOperatorType *ot)
|
|
{
|
|
|
|
/* identifiers */
|
|
ot->name = "3D Manipulator";
|
|
ot->description = "Manipulate selected item by axis";
|
|
ot->idname = "VIEW3D_OT_manipulator";
|
|
|
|
/* api callbacks */
|
|
ot->invoke = manipulator_invoke;
|
|
|
|
ot->poll = ED_operator_view3d_active;
|
|
|
|
/* properties to pass to transform */
|
|
Transform_Properties(ot, P_CONSTRAINT);
|
|
}
|
|
|
|
static int enable_manipulator_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
|
|
{
|
|
View3D *v3d = CTX_wm_view3d(C);
|
|
|
|
v3d->twtype = 0;
|
|
|
|
if (RNA_boolean_get(op->ptr, "translate"))
|
|
v3d->twtype |= V3D_MANIP_TRANSLATE;
|
|
if (RNA_boolean_get(op->ptr, "rotate"))
|
|
v3d->twtype |= V3D_MANIP_ROTATE;
|
|
if (RNA_boolean_get(op->ptr, "scale"))
|
|
v3d->twtype |= V3D_MANIP_SCALE;
|
|
|
|
WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, v3d);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void VIEW3D_OT_enable_manipulator(wmOperatorType *ot)
|
|
{
|
|
PropertyRNA *prop;
|
|
|
|
/* identifiers */
|
|
ot->name = "Enable 3D Manipulator";
|
|
ot->description = "Enable the transform manipulator for use";
|
|
ot->idname = "VIEW3D_OT_enable_manipulator";
|
|
|
|
/* api callbacks */
|
|
ot->invoke = enable_manipulator_invoke;
|
|
ot->poll = ED_operator_view3d_active;
|
|
|
|
/* rna later */
|
|
prop = RNA_def_boolean(ot->srna, "translate", 0, "Translate", "Enable the translate manipulator");
|
|
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
|
|
prop = RNA_def_boolean(ot->srna, "rotate", 0, "Rotate", "Enable the rotate manipulator");
|
|
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
|
|
prop = RNA_def_boolean(ot->srna, "scale", 0, "Scale", "Enable the scale manipulator");
|
|
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
|
|
}
|
|
|
|
/* ************************* below the line! *********************** */
|
|
|
|
|
|
static float view_autodist_depth_margin(ARegion *ar, const int mval[2], int margin)
|
|
{
|
|
ViewDepths depth_temp = {0};
|
|
rcti rect;
|
|
float depth_close;
|
|
|
|
if (margin == 0) {
|
|
/* Get Z Depths, needed for perspective, nice for ortho */
|
|
rect.xmin = mval[0];
|
|
rect.ymin = mval[1];
|
|
rect.xmax = mval[0] + 1;
|
|
rect.ymax = mval[1] + 1;
|
|
}
|
|
else {
|
|
rect.xmax = mval[0] + margin;
|
|
rect.ymax = mval[1] + margin;
|
|
|
|
rect.xmin = mval[0] - margin;
|
|
rect.ymin = mval[1] - margin;
|
|
}
|
|
|
|
view3d_update_depths_rect(ar, &depth_temp, &rect);
|
|
depth_close = view3d_depth_near(&depth_temp);
|
|
MEM_SAFE_FREE(depth_temp.depths);
|
|
return depth_close;
|
|
}
|
|
|
|
/**
|
|
* Get the world-space 3d location from a screen-space 2d point.
|
|
*
|
|
* \param mval: Input screen-space pixel location.
|
|
* \param mouse_worldloc: Output world-space loction.
|
|
* \param fallback_depth_pt: Use this points depth when no depth can be found.
|
|
*/
|
|
bool ED_view3d_autodist(
|
|
Scene *scene, ARegion *ar, View3D *v3d,
|
|
const int mval[2], float mouse_worldloc[3],
|
|
const bool alphaoverride, const float fallback_depth_pt[3])
|
|
{
|
|
bglMats mats; /* ZBuffer depth vars */
|
|
float depth_close;
|
|
double cent[2], p[3];
|
|
int margin_arr[] = {0, 2, 4};
|
|
int i;
|
|
bool depth_ok = false;
|
|
|
|
/* Get Z Depths, needed for perspective, nice for ortho */
|
|
bgl_get_mats(&mats);
|
|
ED_view3d_draw_depth(scene, ar, v3d, alphaoverride);
|
|
|
|
/* Attempt with low margin's first */
|
|
i = 0;
|
|
do {
|
|
depth_close = view_autodist_depth_margin(ar, mval, margin_arr[i++] * U.pixelsize);
|
|
depth_ok = (depth_close != FLT_MAX);
|
|
} while ((depth_ok == false) && (i < ARRAY_SIZE(margin_arr)));
|
|
|
|
if (depth_ok) {
|
|
cent[0] = (double)mval[0] + 0.5;
|
|
cent[1] = (double)mval[1] + 0.5;
|
|
|
|
if (gluUnProject(cent[0], cent[1], depth_close,
|
|
mats.modelview, mats.projection, (GLint *)mats.viewport, &p[0], &p[1], &p[2]))
|
|
{
|
|
mouse_worldloc[0] = (float)p[0];
|
|
mouse_worldloc[1] = (float)p[1];
|
|
mouse_worldloc[2] = (float)p[2];
|
|
return true;
|
|
}
|
|
}
|
|
|
|
if (fallback_depth_pt) {
|
|
ED_view3d_win_to_3d_int(ar, fallback_depth_pt, mval, mouse_worldloc);
|
|
return true;
|
|
}
|
|
else {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
void ED_view3d_autodist_init(Scene *scene, ARegion *ar, View3D *v3d, int mode)
|
|
{
|
|
/* Get Z Depths, needed for perspective, nice for ortho */
|
|
switch (mode) {
|
|
case 0:
|
|
ED_view3d_draw_depth(scene, ar, v3d, true);
|
|
break;
|
|
case 1:
|
|
ED_view3d_draw_depth_gpencil(scene, ar, v3d);
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* no 4x4 sampling, run #ED_view3d_autodist_init first */
|
|
bool ED_view3d_autodist_simple(ARegion *ar, const int mval[2], float mouse_worldloc[3],
|
|
int margin, float *force_depth)
|
|
{
|
|
bglMats mats; /* ZBuffer depth vars, could cache? */
|
|
float depth;
|
|
double cent[2], p[3];
|
|
|
|
/* Get Z Depths, needed for perspective, nice for ortho */
|
|
if (force_depth)
|
|
depth = *force_depth;
|
|
else
|
|
depth = view_autodist_depth_margin(ar, mval, margin);
|
|
|
|
if (depth == FLT_MAX)
|
|
return false;
|
|
|
|
cent[0] = (double)mval[0] + 0.5;
|
|
cent[1] = (double)mval[1] + 0.5;
|
|
|
|
bgl_get_mats(&mats);
|
|
|
|
if (!gluUnProject(cent[0], cent[1], depth,
|
|
mats.modelview, mats.projection, (GLint *)mats.viewport, &p[0], &p[1], &p[2]))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
mouse_worldloc[0] = (float)p[0];
|
|
mouse_worldloc[1] = (float)p[1];
|
|
mouse_worldloc[2] = (float)p[2];
|
|
return true;
|
|
}
|
|
|
|
bool ED_view3d_autodist_depth(ARegion *ar, const int mval[2], int margin, float *depth)
|
|
{
|
|
*depth = view_autodist_depth_margin(ar, mval, margin);
|
|
|
|
return (*depth != FLT_MAX);
|
|
}
|
|
|
|
static bool depth_segment_cb(int x, int y, void *userData)
|
|
{
|
|
struct { ARegion *ar; int margin; float depth; } *data = userData;
|
|
int mval[2];
|
|
float depth;
|
|
|
|
mval[0] = x;
|
|
mval[1] = y;
|
|
|
|
depth = view_autodist_depth_margin(data->ar, mval, data->margin);
|
|
|
|
if (depth != FLT_MAX) {
|
|
data->depth = depth;
|
|
return 0;
|
|
}
|
|
else {
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
bool ED_view3d_autodist_depth_seg(ARegion *ar, const int mval_sta[2], const int mval_end[2],
|
|
int margin, float *depth)
|
|
{
|
|
struct { ARegion *ar; int margin; float depth; } data = {NULL};
|
|
int p1[2];
|
|
int p2[2];
|
|
|
|
data.ar = ar;
|
|
data.margin = margin;
|
|
data.depth = FLT_MAX;
|
|
|
|
copy_v2_v2_int(p1, mval_sta);
|
|
copy_v2_v2_int(p2, mval_end);
|
|
|
|
plot_line_v2v2i(p1, p2, depth_segment_cb, &data);
|
|
|
|
*depth = data.depth;
|
|
|
|
return (*depth != FLT_MAX);
|
|
}
|
|
|
|
/* problem - ofs[3] can be on same location as camera itself.
|
|
* Blender needs proper dist value for zoom.
|
|
* use fallback_dist to override small values
|
|
*/
|
|
float ED_view3d_offset_distance(float mat[4][4], const float ofs[3], const float fallback_dist)
|
|
{
|
|
float pos[4] = {0.0f, 0.0f, 0.0f, 1.0f};
|
|
float dir[4] = {0.0f, 0.0f, 1.0f, 0.0f};
|
|
float dist;
|
|
|
|
mul_m4_v4(mat, pos);
|
|
add_v3_v3(pos, ofs);
|
|
mul_m4_v4(mat, dir);
|
|
normalize_v3(dir);
|
|
|
|
dist = dot_v3v3(pos, dir);
|
|
|
|
if ((dist < FLT_EPSILON) && (fallback_dist != 0.0f)) {
|
|
dist = fallback_dist;
|
|
}
|
|
|
|
return dist;
|
|
}
|
|
|
|
/**
|
|
* Set the dist without moving the view (compensate with #RegionView3D.ofs)
|
|
*
|
|
* \note take care that viewinv is up to date, #ED_view3d_update_viewmat first.
|
|
*/
|
|
void ED_view3d_distance_set(RegionView3D *rv3d, const float dist)
|
|
{
|
|
float viewinv[4];
|
|
float tvec[3];
|
|
|
|
BLI_assert(dist >= 0.0f);
|
|
|
|
copy_v3_fl3(tvec, 0.0f, 0.0f, rv3d->dist - dist);
|
|
/* rv3d->viewinv isn't always valid */
|
|
#if 0
|
|
mul_mat3_m4_v3(rv3d->viewinv, tvec);
|
|
#else
|
|
invert_qt_qt_normalized(viewinv, rv3d->viewquat);
|
|
mul_qt_v3(viewinv, tvec);
|
|
#endif
|
|
sub_v3_v3(rv3d->ofs, tvec);
|
|
|
|
rv3d->dist = dist;
|
|
}
|
|
|
|
/**
|
|
* Set the view transformation from a 4x4 matrix.
|
|
*
|
|
* \param mat The view 4x4 transformation matrix to assign.
|
|
* \param ofs The view offset, normally from RegionView3D.ofs.
|
|
* \param quat The view rotation, quaternion normally from RegionView3D.viewquat.
|
|
* \param dist The view distance from ofs, normally from RegionView3D.dist.
|
|
*/
|
|
void ED_view3d_from_m4(float mat[4][4], float ofs[3], float quat[4], float *dist)
|
|
{
|
|
float nmat[3][3];
|
|
|
|
/* dist depends on offset */
|
|
BLI_assert(dist == NULL || ofs != NULL);
|
|
|
|
copy_m3_m4(nmat, mat);
|
|
normalize_m3(nmat);
|
|
|
|
/* Offset */
|
|
if (ofs)
|
|
negate_v3_v3(ofs, mat[3]);
|
|
|
|
/* Quat */
|
|
if (quat) {
|
|
mat3_normalized_to_quat(quat, nmat);
|
|
invert_qt_normalized(quat);
|
|
}
|
|
|
|
if (ofs && dist) {
|
|
madd_v3_v3fl(ofs, nmat[2], *dist);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Calculate the view transformation matrix from RegionView3D input.
|
|
* The resulting matrix is equivalent to RegionView3D.viewinv
|
|
* \param mat The view 4x4 transformation matrix to calculate.
|
|
* \param ofs The view offset, normally from RegionView3D.ofs.
|
|
* \param quat The view rotation, quaternion normally from RegionView3D.viewquat.
|
|
* \param dist The view distance from ofs, normally from RegionView3D.dist.
|
|
*/
|
|
void ED_view3d_to_m4(float mat[4][4], const float ofs[3], const float quat[4], const float dist)
|
|
{
|
|
float iviewquat[4] = {-quat[0], quat[1], quat[2], quat[3]};
|
|
float dvec[3] = {0.0f, 0.0f, dist};
|
|
|
|
quat_to_mat4(mat, iviewquat);
|
|
mul_mat3_m4_v3(mat, dvec);
|
|
sub_v3_v3v3(mat[3], dvec, ofs);
|
|
}
|
|
|
|
/**
|
|
* Set the RegionView3D members from an objects transformation and optionally lens.
|
|
* \param ob The object to set the view to.
|
|
* \param ofs The view offset to be set, normally from RegionView3D.ofs.
|
|
* \param quat The view rotation to be set, quaternion normally from RegionView3D.viewquat.
|
|
* \param dist The view distance from ofs to be set, normally from RegionView3D.dist.
|
|
* \param lens The view lens angle set for cameras and lamps, normally from View3D.lens.
|
|
*/
|
|
void ED_view3d_from_object(Object *ob, float ofs[3], float quat[4], float *dist, float *lens)
|
|
{
|
|
ED_view3d_from_m4(ob->obmat, ofs, quat, dist);
|
|
|
|
if (lens) {
|
|
CameraParams params;
|
|
|
|
BKE_camera_params_init(¶ms);
|
|
BKE_camera_params_from_object(¶ms, ob);
|
|
*lens = params.lens;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Set the object transformation from RegionView3D members.
|
|
* \param ob The object which has the transformation assigned.
|
|
* \param ofs The view offset, normally from RegionView3D.ofs.
|
|
* \param quat The view rotation, quaternion normally from RegionView3D.viewquat.
|
|
* \param dist The view distance from ofs, normally from RegionView3D.dist.
|
|
*/
|
|
void ED_view3d_to_object(Object *ob, const float ofs[3], const float quat[4], const float dist)
|
|
{
|
|
float mat[4][4];
|
|
ED_view3d_to_m4(mat, ofs, quat, dist);
|
|
BKE_object_apply_mat4(ob, mat, true, true);
|
|
}
|
|
|
|
/**
|
|
* Use to store the last view, before entering camera view.
|
|
*/
|
|
void ED_view3d_lastview_store(RegionView3D *rv3d)
|
|
{
|
|
copy_qt_qt(rv3d->lviewquat, rv3d->viewquat);
|
|
rv3d->lview = rv3d->view;
|
|
if (rv3d->persp != RV3D_CAMOB) {
|
|
rv3d->lpersp = rv3d->persp;
|
|
}
|
|
}
|
|
|
|
BGpic *ED_view3D_background_image_new(View3D *v3d)
|
|
{
|
|
BGpic *bgpic = MEM_callocN(sizeof(BGpic), "Background Image");
|
|
|
|
bgpic->rotation = 0.0f;
|
|
bgpic->size = 5.0f;
|
|
bgpic->blend = 0.5f;
|
|
bgpic->iuser.fie_ima = 2;
|
|
bgpic->iuser.ok = 1;
|
|
bgpic->view = 0; /* 0 for all */
|
|
bgpic->flag |= V3D_BGPIC_EXPANDED;
|
|
|
|
BLI_addtail(&v3d->bgpicbase, bgpic);
|
|
|
|
return bgpic;
|
|
}
|
|
|
|
void ED_view3D_background_image_remove(View3D *v3d, BGpic *bgpic)
|
|
{
|
|
BLI_remlink(&v3d->bgpicbase, bgpic);
|
|
|
|
MEM_freeN(bgpic);
|
|
}
|
|
|
|
void ED_view3D_background_image_clear(View3D *v3d)
|
|
{
|
|
BGpic *bgpic = v3d->bgpicbase.first;
|
|
|
|
while (bgpic) {
|
|
BGpic *next_bgpic = bgpic->next;
|
|
|
|
ED_view3D_background_image_remove(v3d, bgpic);
|
|
|
|
bgpic = next_bgpic;
|
|
}
|
|
}
|
|
|
|
void ED_view3D_lock_clear(View3D *v3d)
|
|
{
|
|
v3d->ob_centre = NULL;
|
|
v3d->ob_centre_bone[0] = '\0';
|
|
v3d->ob_centre_cursor = false;
|
|
v3d->flag2 &= ~V3D_LOCK_CAMERA;
|
|
}
|