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blender-archive/source/blender/editors/space_view3d/view3d_intern.h

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/editors/space_view3d/view3d_intern.h
* \ingroup spview3d
*/
#ifndef __VIEW3D_INTERN_H__
#define __VIEW3D_INTERN_H__
#include "ED_view3d.h"
/* internal exports only */
struct ARegion;
struct ARegionType;
struct BoundBox;
struct DerivedMesh;
struct Object;
struct SmokeDomainSettings;
struct bAnimVizSettings;
struct bContext;
struct bMotionPath;
struct bPoseChannel;
struct Mesh;
struct wmNDOFMotionData;
struct wmOperatorType;
struct wmWindowManager;
struct wmKeyConfig;
/* drawing flags: */
enum {
DRAW_PICKING = (1 << 0),
DRAW_CONSTCOLOR = (1 << 1),
DRAW_SCENESET = (1 << 2)
};
/* draw_mesh_fancy/draw_mesh_textured draw_flags */
enum {
DRAW_MODIFIERS_PREVIEW = (1 << 0),
DRAW_FACE_SELECT = (1 << 1)
};
/* view3d_header.c */
void VIEW3D_OT_layers(struct wmOperatorType *ot);
/* view3d_ops.c */
void view3d_operatortypes(void);
/* view3d_edit.c */
void VIEW3D_OT_zoom(struct wmOperatorType *ot);
void VIEW3D_OT_dolly(struct wmOperatorType *ot);
void VIEW3D_OT_zoom_camera_1_to_1(struct wmOperatorType *ot);
void VIEW3D_OT_move(struct wmOperatorType *ot);
void VIEW3D_OT_rotate(struct wmOperatorType *ot);
void VIEW3D_OT_ndof_orbit(struct wmOperatorType *ot);
void VIEW3D_OT_ndof_orbit_zoom(struct wmOperatorType *ot);
void VIEW3D_OT_ndof_pan(struct wmOperatorType *ot);
void VIEW3D_OT_ndof_all(struct wmOperatorType *ot);
void VIEW3D_OT_view_all(struct wmOperatorType *ot);
void VIEW3D_OT_viewnumpad(struct wmOperatorType *ot);
void VIEW3D_OT_view_selected(struct wmOperatorType *ot);
void VIEW3D_OT_view_lock_clear(struct wmOperatorType *ot);
void VIEW3D_OT_view_lock_to_active(struct wmOperatorType *ot);
void VIEW3D_OT_view_center_cursor(struct wmOperatorType *ot);
void VIEW3D_OT_view_center_pick(struct wmOperatorType *ot);
void VIEW3D_OT_view_center_camera(struct wmOperatorType *ot);
void VIEW3D_OT_view_center_lock(struct wmOperatorType *ot);
void VIEW3D_OT_view_pan(struct wmOperatorType *ot);
void VIEW3D_OT_view_persportho(struct wmOperatorType *ot);
void VIEW3D_OT_navigate(struct wmOperatorType *ot);
void VIEW3D_OT_background_image_add(struct wmOperatorType *ot);
void VIEW3D_OT_background_image_remove(struct wmOperatorType *ot);
void VIEW3D_OT_view_orbit(struct wmOperatorType *ot);
void VIEW3D_OT_view_roll(struct wmOperatorType *ot);
void VIEW3D_OT_clip_border(struct wmOperatorType *ot);
void VIEW3D_OT_cursor3d(struct wmOperatorType *ot);
void VIEW3D_OT_manipulator(struct wmOperatorType *ot);
void VIEW3D_OT_enable_manipulator(struct wmOperatorType *ot);
void VIEW3D_OT_render_border(struct wmOperatorType *ot);
void VIEW3D_OT_clear_render_border(struct wmOperatorType *ot);
void VIEW3D_OT_zoom_border(struct wmOperatorType *ot);
void view3d_boxview_copy(ScrArea *sa, ARegion *ar);
void view3d_ndof_fly(
const struct wmNDOFMotionData *ndof,
struct View3D *v3d, struct RegionView3D *rv3d,
const bool use_precision, const short protectflag,
bool *r_has_translate, bool *r_has_rotate);
/* view3d_fly.c */
void view3d_keymap(struct wmKeyConfig *keyconf);
void VIEW3D_OT_fly(struct wmOperatorType *ot);
/* view3d_walk.c */
void VIEW3D_OT_walk(struct wmOperatorType *ot);
/* view3d_ruler.c */
void VIEW3D_OT_ruler(struct wmOperatorType *ot);
/* drawanim.c */
void draw_motion_paths_init(View3D *v3d, struct ARegion *ar);
void draw_motion_path_instance(Scene *scene,
struct Object *ob, struct bPoseChannel *pchan,
struct bAnimVizSettings *avs, struct bMotionPath *mpath);
void draw_motion_paths_cleanup(View3D *v3d);
/* drawobject.c */
void draw_object(Scene *scene, struct ARegion *ar, View3D *v3d, Base *base, const short dflag);
bool draw_glsl_material(Scene *scene, struct Object *ob, View3D *v3d, const char dt);
void draw_object_instance(Scene *scene, View3D *v3d, RegionView3D *rv3d, struct Object *ob, const char dt, int outline);
void draw_object_backbufsel(Scene *scene, View3D *v3d, RegionView3D *rv3d, struct Object *ob);
void drawaxes(float size, char drawtype);
void view3d_cached_text_draw_begin(void);
void view3d_cached_text_draw_add(const float co[3],
const char *str, const size_t str_len,
short xoffs, short flag, const unsigned char col[4]);
void view3d_cached_text_draw_end(View3D *v3d, ARegion *ar, bool depth_write, float mat[4][4]);
bool check_object_draw_texture(struct Scene *scene, struct View3D *v3d, const char drawtype);
enum {
V3D_CACHE_TEXT_ZBUF = (1 << 0),
V3D_CACHE_TEXT_WORLDSPACE = (1 << 1),
V3D_CACHE_TEXT_ASCII = (1 << 2),
V3D_CACHE_TEXT_GLOBALSPACE = (1 << 3),
V3D_CACHE_TEXT_LOCALCLIP = (1 << 4)
};
/* drawarmature.c */
bool draw_armature(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
const short dt, const short dflag, const unsigned char ob_wire_col[4],
const bool is_outline);
/* drawmesh.c */
void draw_mesh_textured(Scene *scene, View3D *v3d, RegionView3D *rv3d,
struct Object *ob, struct DerivedMesh *dm, const int draw_flags);
void draw_mesh_face_select(
struct RegionView3D *rv3d, struct Mesh *me, struct DerivedMesh *dm,
bool draw_select_edges);
void draw_mesh_paint_weight_faces(struct DerivedMesh *dm, const bool do_light,
void *facemask_cb, void *user_data);
void draw_mesh_paint_vcolor_faces(struct DerivedMesh *dm, const bool use_light,
void *facemask_cb, void *user_data,
const struct Mesh *me);
void draw_mesh_paint_weight_edges(RegionView3D *rv3d, struct DerivedMesh *dm,
const bool use_depth, const bool use_alpha,
void *edgemask_cb, void *user_data);
void draw_mesh_paint(View3D *v3d, RegionView3D *rv3d,
struct Object *ob, struct DerivedMesh *dm, const int draw_flags);
/* drawsimdebug.c */
void draw_sim_debug_data(Scene *scene, View3D *v3d, ARegion *ar);
/* view3d_draw.c */
void view3d_main_area_draw(const struct bContext *C, struct ARegion *ar);
void ED_view3d_draw_depth(Scene *scene, struct ARegion *ar, View3D *v3d, bool alphaoverride);
void ED_view3d_draw_depth_gpencil(Scene *scene, ARegion *ar, View3D *v3d);
void ED_view3d_after_add(ListBase *lb, Base *base, const short dflag);
void circf(float x, float y, float rad);
void circ(float x, float y, float rad);
void view3d_update_depths_rect(struct ARegion *ar, struct ViewDepths *d, struct rcti *rect);
float view3d_depth_near(struct ViewDepths *d);
/* view3d_select.c */
void VIEW3D_OT_select(struct wmOperatorType *ot);
void VIEW3D_OT_select_circle(struct wmOperatorType *ot);
void VIEW3D_OT_select_border(struct wmOperatorType *ot);
void VIEW3D_OT_select_lasso(struct wmOperatorType *ot);
void VIEW3D_OT_select_menu(struct wmOperatorType *ot);
void VIEW3D_OT_smoothview(struct wmOperatorType *ot);
void VIEW3D_OT_camera_to_view(struct wmOperatorType *ot);
void VIEW3D_OT_camera_to_view_selected(struct wmOperatorType *ot);
void VIEW3D_OT_object_as_camera(struct wmOperatorType *ot);
void VIEW3D_OT_localview(struct wmOperatorType *ot);
void VIEW3D_OT_game_start(struct wmOperatorType *ot);
bool ED_view3d_boundbox_clip_ex(const RegionView3D *rv3d, const struct BoundBox *bb, float obmat[4][4]);
bool ED_view3d_boundbox_clip(RegionView3D *rv3d, const struct BoundBox *bb);
void ED_view3d_smooth_view_ex(
struct wmWindowManager *wm, struct wmWindow *win, struct ScrArea *sa,
struct View3D *v3d, struct ARegion *ar,
struct Object *camera_old, struct Object *camera,
const float *ofs, const float *quat, const float *dist, const float *lens,
const int smooth_viewtx);
void ED_view3d_smooth_view(
struct bContext *C,
struct View3D *v3d, struct ARegion *ar,
struct Object *camera_old, struct Object *camera,
const float *ofs, const float *quat, const float *dist, const float *lens,
const int smooth_viewtx);
void view3d_winmatrix_set(ARegion *ar, const View3D *v3d, const rctf *rect);
void view3d_viewmatrix_set(Scene *scene, const View3D *v3d, RegionView3D *rv3d);
void fly_modal_keymap(struct wmKeyConfig *keyconf);
void walk_modal_keymap(struct wmKeyConfig *keyconf);
void viewrotate_modal_keymap(struct wmKeyConfig *keyconf);
void viewmove_modal_keymap(struct wmKeyConfig *keyconf);
void viewzoom_modal_keymap(struct wmKeyConfig *keyconf);
void viewdolly_modal_keymap(struct wmKeyConfig *keyconf);
/* view3d_buttons.c */
void VIEW3D_OT_properties(struct wmOperatorType *ot);
void view3d_buttons_register(struct ARegionType *art);
/* view3d_camera_control.c */
struct View3DCameraControl *ED_view3d_cameracontrol_acquire(
Scene *scene, View3D *v3d, RegionView3D *rv3d,
const bool use_parent_root);
void ED_view3d_cameracontrol_update(
struct View3DCameraControl *vctrl,
const bool use_autokey,
struct bContext *C, const bool do_rotate, const bool do_translate);
void ED_view3d_cameracontrol_release(
struct View3DCameraControl *vctrl,
const bool restore);
Object *ED_view3d_cameracontrol_object_get(
struct View3DCameraControl *vctrl);
/* view3d_toolbar.c */
void VIEW3D_OT_toolshelf(struct wmOperatorType *ot);
void view3d_toolshelf_register(struct ARegionType *art);
void view3d_tool_props_register(struct ARegionType *art);
/* view3d_snap.c */
bool ED_view3d_minmax_verts(struct Object *obedit, float min[3], float max[3]);
void VIEW3D_OT_snap_selected_to_grid(struct wmOperatorType *ot);
void VIEW3D_OT_snap_selected_to_cursor(struct wmOperatorType *ot);
void VIEW3D_OT_snap_cursor_to_grid(struct wmOperatorType *ot);
void VIEW3D_OT_snap_cursor_to_center(struct wmOperatorType *ot);
void VIEW3D_OT_snap_cursor_to_selected(struct wmOperatorType *ot);
void VIEW3D_OT_snap_cursor_to_active(struct wmOperatorType *ot);
/* space_view3d.c */
ARegion *view3d_has_buttons_region(ScrArea *sa);
ARegion *view3d_has_tools_region(ScrArea *sa);
extern const char *view3d_context_dir[]; /* doc access */
/* draw_volume.c */
void draw_smoke_volume(struct SmokeDomainSettings *sds, struct Object *ob,
struct GPUTexture *tex, const float min[3], const float max[3],
const int res[3], float dx, float base_scale, const float viewnormal[3],
struct GPUTexture *tex_shadow, struct GPUTexture *tex_flame);
//#define SMOKE_DEBUG_VELOCITY
//#define SMOKE_DEBUG_HEAT
#ifdef SMOKE_DEBUG_VELOCITY
void draw_smoke_velocity(struct SmokeDomainSettings *domain, struct Object *ob);
#endif
#ifdef SMOKE_DEBUG_HEAT
void draw_smoke_heat(struct SmokeDomainSettings *domain, struct Object *ob);
#endif
/* workaround for trivial but noticeable camera bug caused by imprecision
* between view border calculation in 2D/3D space, workaround for bug [#28037].
* without this define we get the old behavior which is to try and align them
* both which _mostly_ works fine, but when the camera moves beyond ~1000 in
* any direction it starts to fail */
#define VIEW3D_CAMERA_BORDER_HACK
#ifdef VIEW3D_CAMERA_BORDER_HACK
extern unsigned char view3d_camera_border_hack_col[3];
extern bool view3d_camera_border_hack_test;
#endif
#endif /* __VIEW3D_INTERN_H__ */