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blender-archive/source/blender/editors/space_view3d/view3d_select.c

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/editors/space_view3d/view3d_select.c
* \ingroup spview3d
*/
#include <string.h>
#include <stdio.h>
#include <math.h>
#include <float.h>
#include <assert.h>
#include "DNA_action_types.h"
#include "DNA_armature_types.h"
#include "DNA_curve_types.h"
#include "DNA_meta_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_tracking_types.h"
#include "MEM_guardedalloc.h"
#include "BLI_math.h"
#include "BLI_lasso.h"
#include "BLI_rect.h"
#include "BLI_linklist.h"
#include "BLI_listbase.h"
#include "BLI_string.h"
#include "BLI_utildefines.h"
/* vertex box select */
#include "IMB_imbuf_types.h"
#include "IMB_imbuf.h"
#include "BKE_global.h"
#include "BKE_armature.h"
#include "BKE_context.h"
#include "BKE_curve.h"
#include "BKE_depsgraph.h"
#include "BKE_mball.h"
#include "BKE_mesh.h"
#include "BKE_object.h"
#include "BKE_paint.h"
#include "BKE_editmesh.h"
#include "BKE_tracking.h"
#include "BKE_utildefines.h"
#include "BIF_gl.h"
#include "BIF_glutil.h"
#include "WM_api.h"
#include "WM_types.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "RNA_enum_types.h"
#include "ED_armature.h"
#include "ED_curve.h"
#include "ED_particle.h"
#include "ED_mesh.h"
#include "ED_object.h"
#include "ED_screen.h"
#include "ED_sculpt.h"
#include "ED_mball.h"
#include "UI_interface.h"
#include "view3d_intern.h" /* own include */
float ED_view3d_select_dist_px(void)
{
return 75.0f * U.pixelsize;
}
/* TODO: should return whether there is valid context to continue */
void view3d_set_viewcontext(bContext *C, ViewContext *vc)
{
memset(vc, 0, sizeof(ViewContext));
vc->ar = CTX_wm_region(C);
vc->scene = CTX_data_scene(C);
vc->v3d = CTX_wm_view3d(C);
vc->rv3d = CTX_wm_region_view3d(C);
vc->obact = CTX_data_active_object(C);
vc->obedit = CTX_data_edit_object(C);
}
/*
* ob == NULL if you want global matrices
* */
void view3d_get_transformation(const ARegion *ar, RegionView3D *rv3d, Object *ob, bglMats *mats)
{
float cpy[4][4];
int i, j;
if (ob) {
mul_m4_m4m4(cpy, rv3d->viewmat, ob->obmat);
}
else {
copy_m4_m4(cpy, rv3d->viewmat);
}
for (i = 0; i < 4; ++i) {
for (j = 0; j < 4; ++j) {
mats->projection[i * 4 + j] = rv3d->winmat[i][j];
mats->modelview[i * 4 + j] = cpy[i][j];
}
}
mats->viewport[0] = ar->winrct.xmin;
mats->viewport[1] = ar->winrct.ymin;
mats->viewport[2] = ar->winx;
mats->viewport[3] = ar->winy;
}
/* ********************** view3d_select: selection manipulations ********************* */
/* local prototypes */
static void edbm_backbuf_check_and_select_verts(BMEditMesh *em, const bool select)
{
BMVert *eve;
BMIter iter;
unsigned int index = bm_wireoffs;
BM_ITER_MESH (eve, &iter, em->bm, BM_VERTS_OF_MESH) {
if (!BM_elem_flag_test(eve, BM_ELEM_HIDDEN)) {
if (EDBM_backbuf_check(index)) {
BM_vert_select_set(em->bm, eve, select);
}
}
index++;
}
}
static void edbm_backbuf_check_and_select_edges(BMEditMesh *em, const bool select)
{
BMEdge *eed;
BMIter iter;
unsigned int index = bm_solidoffs;
BM_ITER_MESH (eed, &iter, em->bm, BM_EDGES_OF_MESH) {
if (!BM_elem_flag_test(eed, BM_ELEM_HIDDEN)) {
if (EDBM_backbuf_check(index)) {
BM_edge_select_set(em->bm, eed, select);
}
}
index++;
}
}
static void edbm_backbuf_check_and_select_faces(BMEditMesh *em, const bool select)
{
BMFace *efa;
BMIter iter;
unsigned int index = 1;
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) {
if (EDBM_backbuf_check(index)) {
BM_face_select_set(em->bm, efa, select);
}
}
index++;
}
}
/* object mode, edbm_ prefix is confusing here, rename? */
static void edbm_backbuf_check_and_select_verts_obmode(Mesh *me, const bool select)
{
MVert *mv = me->mvert;
unsigned int index;
if (mv) {
for (index = 1; index <= me->totvert; index++, mv++) {
if (EDBM_backbuf_check(index)) {
if (!(mv->flag & ME_HIDE)) {
mv->flag = select ? (mv->flag | SELECT) : (mv->flag & ~SELECT);
}
}
}
}
}
/* object mode, edbm_ prefix is confusing here, rename? */
static void edbm_backbuf_check_and_select_tfaces(Mesh *me, const bool select)
{
MPoly *mpoly = me->mpoly;
unsigned int index;
if (mpoly) {
for (index = 1; index <= me->totpoly; index++, mpoly++) {
if (EDBM_backbuf_check(index)) {
mpoly->flag = select ? (mpoly->flag | ME_FACE_SEL) : (mpoly->flag & ~ME_FACE_SEL);
}
}
}
}
/* *********************** GESTURE AND LASSO ******************* */
typedef struct LassoSelectUserData {
ViewContext *vc;
const rcti *rect;
const rctf *rect_fl;
rctf _rect_fl;
const int (*mcords)[2];
int moves;
bool select;
/* runtime */
int pass;
bool is_done;
bool is_changed;
} LassoSelectUserData;
static void view3d_userdata_lassoselect_init(LassoSelectUserData *r_data,
ViewContext *vc, const rcti *rect, const int (*mcords)[2],
const int moves, const bool select)
{
r_data->vc = vc;
r_data->rect = rect;
r_data->rect_fl = &r_data->_rect_fl;
BLI_rctf_rcti_copy(&r_data->_rect_fl, rect);
r_data->mcords = mcords;
r_data->moves = moves;
r_data->select = select;
/* runtime */
r_data->pass = 0;
r_data->is_done = false;
r_data->is_changed = false;
}
static int view3d_selectable_data(bContext *C)
{
Object *ob = CTX_data_active_object(C);
if (!ED_operator_region_view3d_active(C))
return 0;
if (ob) {
if (ob->mode & OB_MODE_EDIT) {
if (ob->type == OB_FONT) {
return 0;
}
}
else {
if ((ob->mode & (OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT | OB_MODE_TEXTURE_PAINT)) &&
!BKE_paint_select_elem_test(ob))
{
return 0;
}
}
}
return 1;
}
/* helper also for borderselect */
static bool edge_fully_inside_rect(const rctf *rect, const float v1[2], const float v2[2])
{
return BLI_rctf_isect_pt_v(rect, v1) && BLI_rctf_isect_pt_v(rect, v2);
}
static bool edge_inside_rect(const rctf *rect, const float v1[2], const float v2[2])
{
int d1, d2, d3, d4;
/* check points in rect */
if (edge_fully_inside_rect(rect, v1, v2)) return 1;
/* check points completely out rect */
if (v1[0] < rect->xmin && v2[0] < rect->xmin) return 0;
if (v1[0] > rect->xmax && v2[0] > rect->xmax) return 0;
if (v1[1] < rect->ymin && v2[1] < rect->ymin) return 0;
if (v1[1] > rect->ymax && v2[1] > rect->ymax) return 0;
/* simple check lines intersecting. */
d1 = (v1[1] - v2[1]) * (v1[0] - rect->xmin) + (v2[0] - v1[0]) * (v1[1] - rect->ymin);
d2 = (v1[1] - v2[1]) * (v1[0] - rect->xmin) + (v2[0] - v1[0]) * (v1[1] - rect->ymax);
d3 = (v1[1] - v2[1]) * (v1[0] - rect->xmax) + (v2[0] - v1[0]) * (v1[1] - rect->ymax);
d4 = (v1[1] - v2[1]) * (v1[0] - rect->xmax) + (v2[0] - v1[0]) * (v1[1] - rect->ymin);
if (d1 < 0 && d2 < 0 && d3 < 0 && d4 < 0) return 0;
if (d1 > 0 && d2 > 0 && d3 > 0 && d4 > 0) return 0;
return 1;
}
static void do_lasso_select_pose__doSelectBone(void *userData, struct bPoseChannel *pchan, const float screen_co_a[2], const float screen_co_b[2])
{
LassoSelectUserData *data = userData;
bArmature *arm = data->vc->obact->data;
if (PBONE_SELECTABLE(arm, pchan->bone)) {
bool is_point_done = false;
int points_proj_tot = 0;
const int x0 = screen_co_a[0];
const int y0 = screen_co_a[1];
const int x1 = screen_co_b[0];
const int y1 = screen_co_b[1];
/* project head location to screenspace */
if (x0 != IS_CLIPPED) {
points_proj_tot++;
if (BLI_rcti_isect_pt(data->rect, x0, y0) &&
BLI_lasso_is_point_inside(data->mcords, data->moves, x0, y0, INT_MAX))
{
is_point_done = true;
}
}
/* project tail location to screenspace */
if (x1 != IS_CLIPPED) {
points_proj_tot++;
if (BLI_rcti_isect_pt(data->rect, x1, y1) &&
BLI_lasso_is_point_inside(data->mcords, data->moves, x1, y1, INT_MAX))
{
is_point_done = true;
}
}
/* if one of points selected, we skip the bone itself */
if ((is_point_done == true) ||
((is_point_done == false) && (points_proj_tot == 2) &&
BLI_lasso_is_edge_inside(data->mcords, data->moves, x0, y0, x1, y1, INT_MAX)))
{
if (data->select) pchan->bone->flag |= BONE_SELECTED;
else pchan->bone->flag &= ~BONE_SELECTED;
data->is_changed = true;
}
data->is_changed |= is_point_done;
}
}
static void do_lasso_select_pose(ViewContext *vc, Object *ob, const int mcords[][2], short moves, const bool select)
{
ViewContext vc_tmp;
LassoSelectUserData data;
rcti rect;
if ((ob->type != OB_ARMATURE) || (ob->pose == NULL)) {
return;
}
vc_tmp = *vc;
vc_tmp.obact = ob;
BLI_lasso_boundbox(&rect, mcords, moves);
view3d_userdata_lassoselect_init(&data, vc, &rect, mcords, moves, select);
ED_view3d_init_mats_rv3d(vc->obact, vc->rv3d);
pose_foreachScreenBone(&vc_tmp, do_lasso_select_pose__doSelectBone, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
if (data.is_changed) {
bArmature *arm = ob->data;
if (arm->flag & ARM_HAS_VIZ_DEPS) {
/* mask modifier ('armature' mode), etc. */
DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
}
}
}
static void object_deselect_all_visible(Scene *scene, View3D *v3d)
{
Base *base;
for (base = scene->base.first; base; base = base->next) {
if (BASE_SELECTABLE(v3d, base)) {
ED_base_object_select(base, BA_DESELECT);
}
}
}
static void do_lasso_select_objects(ViewContext *vc, const int mcords[][2], const short moves,
const bool extend, const bool select)
{
Base *base;
if (extend == false && select)
object_deselect_all_visible(vc->scene, vc->v3d);
for (base = vc->scene->base.first; base; base = base->next) {
if (BASE_SELECTABLE(vc->v3d, base)) { /* use this to avoid un-needed lasso lookups */
ED_view3d_project_base(vc->ar, base);
if (BLI_lasso_is_point_inside(mcords, moves, base->sx, base->sy, IS_CLIPPED)) {
ED_base_object_select(base, select ? BA_SELECT : BA_DESELECT);
base->object->flag = base->flag;
}
if (vc->obact == base->object && (base->object->mode & OB_MODE_POSE)) {
do_lasso_select_pose(vc, base->object, mcords, moves, select);
}
}
}
}
static void do_lasso_select_mesh__doSelectVert(void *userData, BMVert *eve, const float screen_co[2], int UNUSED(index))
{
LassoSelectUserData *data = userData;
if (BLI_rctf_isect_pt_v(data->rect_fl, screen_co) &&
BLI_lasso_is_point_inside(data->mcords, data->moves, screen_co[0], screen_co[1], IS_CLIPPED))
{
BM_vert_select_set(data->vc->em->bm, eve, data->select);
}
}
static void do_lasso_select_mesh__doSelectEdge(void *userData, BMEdge *eed, const float screen_co_a[2], const float screen_co_b[2], int index)
{
LassoSelectUserData *data = userData;
if (EDBM_backbuf_check(bm_solidoffs + index)) {
const int x0 = screen_co_a[0];
const int y0 = screen_co_a[1];
const int x1 = screen_co_b[0];
const int y1 = screen_co_b[1];
if (data->pass == 0) {
if (edge_fully_inside_rect(data->rect_fl, screen_co_a, screen_co_b) &&
BLI_lasso_is_point_inside(data->mcords, data->moves, x0, y0, IS_CLIPPED) &&
BLI_lasso_is_point_inside(data->mcords, data->moves, x1, y1, IS_CLIPPED))
{
BM_edge_select_set(data->vc->em->bm, eed, data->select);
data->is_done = true;
}
}
else {
if (BLI_lasso_is_edge_inside(data->mcords, data->moves, x0, y0, x1, y1, IS_CLIPPED)) {
BM_edge_select_set(data->vc->em->bm, eed, data->select);
}
}
}
}
static void do_lasso_select_mesh__doSelectFace(void *userData, BMFace *efa, const float screen_co[2], int UNUSED(index))
{
LassoSelectUserData *data = userData;
if (BLI_rctf_isect_pt_v(data->rect_fl, screen_co) &&
BLI_lasso_is_point_inside(data->mcords, data->moves, screen_co[0], screen_co[1], IS_CLIPPED))
{
BM_face_select_set(data->vc->em->bm, efa, data->select);
}
}
static void do_lasso_select_mesh(ViewContext *vc, const int mcords[][2], short moves, bool extend, bool select)
{
LassoSelectUserData data;
ToolSettings *ts = vc->scene->toolsettings;
rcti rect;
int bbsel;
/* set editmesh */
vc->em = BKE_editmesh_from_object(vc->obedit);
BLI_lasso_boundbox(&rect, mcords, moves);
view3d_userdata_lassoselect_init(&data, vc, &rect, mcords, moves, select);
if (extend == false && select)
EDBM_flag_disable_all(vc->em, BM_ELEM_SELECT);
/* for non zbuf projections, don't change the GL state */
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
glLoadMatrixf(vc->rv3d->viewmat);
bbsel = EDBM_backbuf_border_mask_init(vc, mcords, moves, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
if (ts->selectmode & SCE_SELECT_VERTEX) {
if (bbsel) {
edbm_backbuf_check_and_select_verts(vc->em, select);
}
else {
mesh_foreachScreenVert(vc, do_lasso_select_mesh__doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
}
}
if (ts->selectmode & SCE_SELECT_EDGE) {
/* Does both bbsel and non-bbsel versions (need screen cos for both) */
data.pass = 0;
mesh_foreachScreenEdge(vc, do_lasso_select_mesh__doSelectEdge, &data, V3D_PROJ_TEST_CLIP_NEAR);
if (data.is_done == false) {
data.pass = 1;
mesh_foreachScreenEdge(vc, do_lasso_select_mesh__doSelectEdge, &data, V3D_PROJ_TEST_CLIP_NEAR);
}
}
if (ts->selectmode & SCE_SELECT_FACE) {
if (bbsel) {
edbm_backbuf_check_and_select_faces(vc->em, select);
}
else {
mesh_foreachScreenFace(vc, do_lasso_select_mesh__doSelectFace, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
}
}
EDBM_backbuf_free();
EDBM_selectmode_flush(vc->em);
}
static void do_lasso_select_curve__doSelect(void *userData, Nurb *UNUSED(nu), BPoint *bp, BezTriple *bezt, int beztindex, const float screen_co[2])
{
LassoSelectUserData *data = userData;
Object *obedit = data->vc->obedit;
Curve *cu = (Curve *)obedit->data;
if (BLI_lasso_is_point_inside(data->mcords, data->moves, screen_co[0], screen_co[1], IS_CLIPPED)) {
if (bp) {
bp->f1 = data->select ? (bp->f1 | SELECT) : (bp->f1 & ~SELECT);
}
else {
if (cu->drawflag & CU_HIDE_HANDLES) {
/* can only be (beztindex == 0) here since handles are hidden */
bezt->f1 = bezt->f2 = bezt->f3 = data->select ? (bezt->f2 | SELECT) : (bezt->f2 & ~SELECT);
}
else {
if (beztindex == 0) {
bezt->f1 = data->select ? (bezt->f1 | SELECT) : (bezt->f1 & ~SELECT);
}
else if (beztindex == 1) {
bezt->f2 = data->select ? (bezt->f2 | SELECT) : (bezt->f2 & ~SELECT);
}
else {
bezt->f3 = data->select ? (bezt->f3 | SELECT) : (bezt->f3 & ~SELECT);
}
}
}
}
}
static void do_lasso_select_curve(ViewContext *vc, const int mcords[][2], short moves, bool extend, bool select)
{
LassoSelectUserData data;
rcti rect;
BLI_lasso_boundbox(&rect, mcords, moves);
view3d_userdata_lassoselect_init(&data, vc, &rect, mcords, moves, select);
if (extend == false && select) {
Curve *curve = (Curve *) vc->obedit->data;
ED_curve_deselect_all(curve->editnurb);
}
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); /* for foreach's screen/vert projection */
nurbs_foreachScreenVert(vc, do_lasso_select_curve__doSelect, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
BKE_curve_nurb_vert_active_validate(vc->obedit->data);
}
static void do_lasso_select_lattice__doSelect(void *userData, BPoint *bp, const float screen_co[2])
{
LassoSelectUserData *data = userData;
if (BLI_rctf_isect_pt_v(data->rect_fl, screen_co) &&
BLI_lasso_is_point_inside(data->mcords, data->moves, screen_co[0], screen_co[1], IS_CLIPPED))
{
bp->f1 = data->select ? (bp->f1 | SELECT) : (bp->f1 & ~SELECT);
}
}
static void do_lasso_select_lattice(ViewContext *vc, const int mcords[][2], short moves, bool extend, bool select)
{
LassoSelectUserData data;
rcti rect;
BLI_lasso_boundbox(&rect, mcords, moves);
view3d_userdata_lassoselect_init(&data, vc, &rect, mcords, moves, select);
if (extend == false && select)
ED_setflagsLatt(vc->obedit, 0);
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); /* for foreach's screen/vert projection */
lattice_foreachScreenVert(vc, do_lasso_select_lattice__doSelect, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
}
static void do_lasso_select_armature__doSelectBone(void *userData, struct EditBone *ebone, const float screen_co_a[2], const float screen_co_b[2])
{
LassoSelectUserData *data = userData;
bArmature *arm = data->vc->obedit->data;
if (data->select ? EBONE_SELECTABLE(arm, ebone) : EBONE_VISIBLE(arm, ebone)) {
bool is_point_done = false;
int points_proj_tot = 0;
const int x0 = screen_co_a[0];
const int y0 = screen_co_a[1];
const int x1 = screen_co_b[0];
const int y1 = screen_co_b[1];
/* project head location to screenspace */
if (x0 != IS_CLIPPED) {
points_proj_tot++;
if (BLI_rcti_isect_pt(data->rect, x0, y0) &&
BLI_lasso_is_point_inside(data->mcords, data->moves, x0, y0, INT_MAX))
{
is_point_done = true;
if (data->select) ebone->flag |= BONE_ROOTSEL;
else ebone->flag &= ~BONE_ROOTSEL;
}
}
/* project tail location to screenspace */
if (x1 != IS_CLIPPED) {
points_proj_tot++;
if (BLI_rcti_isect_pt(data->rect, x1, y1) &&
BLI_lasso_is_point_inside(data->mcords, data->moves, x1, y1, INT_MAX))
{
is_point_done = true;
if (data->select) ebone->flag |= BONE_TIPSEL;
else ebone->flag &= ~BONE_TIPSEL;
}
}
/* if one of points selected, we skip the bone itself */
if ((is_point_done == false) && (points_proj_tot == 2) &&
BLI_lasso_is_edge_inside(data->mcords, data->moves, x0, y0, x1, y1, INT_MAX))
{
if (data->select) ebone->flag |= (BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
else ebone->flag &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
data->is_changed = true;
}
data->is_changed |= is_point_done;
}
}
static void do_lasso_select_armature(ViewContext *vc, const int mcords[][2], short moves, bool extend, bool select)
{
LassoSelectUserData data;
rcti rect;
BLI_lasso_boundbox(&rect, mcords, moves);
view3d_userdata_lassoselect_init(&data, vc, &rect, mcords, moves, select);
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
if (extend == false && select)
ED_armature_deselect_all_visible(vc->obedit);
armature_foreachScreenBone(vc, do_lasso_select_armature__doSelectBone, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
if (data.is_changed) {
bArmature *arm = vc->obedit->data;
ED_armature_sync_selection(arm->edbo);
ED_armature_validate_active(arm);
WM_main_add_notifier(NC_OBJECT | ND_BONE_SELECT, vc->obedit);
}
}
static void do_lasso_select_mball__doSelectElem(void *userData, struct MetaElem *ml, const float screen_co[2])
{
LassoSelectUserData *data = userData;
if (BLI_rctf_isect_pt_v(data->rect_fl, screen_co) &&
BLI_lasso_is_point_inside(data->mcords, data->moves, screen_co[0], screen_co[1], INT_MAX))
{
if (data->select) ml->flag |= SELECT;
else ml->flag &= ~SELECT;
data->is_changed = true;
}
}
static void do_lasso_select_meta(ViewContext *vc, const int mcords[][2], short moves, bool extend, bool select)
{
LassoSelectUserData data;
rcti rect;
MetaBall *mb = (MetaBall *)vc->obedit->data;
if (extend == false && select)
BKE_mball_deselect_all(mb);
BLI_lasso_boundbox(&rect, mcords, moves);
view3d_userdata_lassoselect_init(&data, vc, &rect, mcords, moves, select);
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
mball_foreachScreenElem(vc, do_lasso_select_mball__doSelectElem, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
}
static void do_lasso_select_meshobject__doSelectVert(void *userData, MVert *mv, const float screen_co[2], int UNUSED(index))
{
LassoSelectUserData *data = userData;
if (BLI_rctf_isect_pt_v(data->rect_fl, screen_co) &&
BLI_lasso_is_point_inside(data->mcords, data->moves, screen_co[0], screen_co[1], IS_CLIPPED))
{
BKE_BIT_TEST_SET(mv->flag, data->select, SELECT);
}
}
static void do_lasso_select_paintvert(ViewContext *vc, const int mcords[][2], short moves, bool extend, bool select)
{
const bool use_zbuf = (vc->v3d->flag & V3D_ZBUF_SELECT) != 0;
Object *ob = vc->obact;
Mesh *me = ob->data;
rcti rect;
if (me == NULL || me->totvert == 0)
return;
if (extend == false && select)
paintvert_deselect_all_visible(ob, SEL_DESELECT, false); /* flush selection at the end */
BLI_lasso_boundbox(&rect, mcords, moves);
if (use_zbuf) {
bm_vertoffs = me->totvert + 1; /* max index array */
EDBM_backbuf_border_mask_init(vc, mcords, moves, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
edbm_backbuf_check_and_select_verts_obmode(me, select);
EDBM_backbuf_free();
}
else {
LassoSelectUserData data;
view3d_userdata_lassoselect_init(&data, vc, &rect, mcords, moves, select);
ED_view3d_init_mats_rv3d(vc->obact, vc->rv3d);
meshobject_foreachScreenVert(vc, do_lasso_select_meshobject__doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
}
if (select == false) {
BKE_mesh_mselect_validate(me);
}
paintvert_flush_flags(ob);
}
static void do_lasso_select_paintface(ViewContext *vc, const int mcords[][2], short moves, bool extend, bool select)
{
Object *ob = vc->obact;
Mesh *me = ob->data;
rcti rect;
if (me == NULL || me->totpoly == 0)
return;
if (extend == false && select)
paintface_deselect_all_visible(ob, SEL_DESELECT, false); /* flush selection at the end */
bm_vertoffs = me->totpoly + 1; /* max index array */
BLI_lasso_boundbox(&rect, mcords, moves);
EDBM_backbuf_border_mask_init(vc, mcords, moves, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
edbm_backbuf_check_and_select_tfaces(me, select);
EDBM_backbuf_free();
paintface_flush_flags(ob);
}
#if 0
static void do_lasso_select_node(int mcords[][2], short moves, const bool select)
{
SpaceNode *snode = sa->spacedata.first;
bNode *node;
rcti rect;
int node_cent[2];
float node_centf[2];
BLI_lasso_boundbox(&rect, mcords, moves);
/* store selection in temp test flag */
for (node = snode->edittree->nodes.first; node; node = node->next) {
node_centf[0] = BLI_RCT_CENTER_X(&node->totr);
node_centf[1] = BLI_RCT_CENTER_Y(&node->totr);
ipoco_to_areaco_noclip(G.v2d, node_centf, node_cent);
if (BLI_rcti_isect_pt_v(&rect, node_cent) && BLI_lasso_is_point_inside(mcords, moves, node_cent[0], node_cent[1])) {
if (select) {
node->flag |= SELECT;
}
else {
node->flag &= ~SELECT;
}
}
}
BIF_undo_push("Lasso select nodes");
}
#endif
static void view3d_lasso_select(bContext *C, ViewContext *vc,
const int mcords[][2], short moves,
bool extend, bool select)
{
Object *ob = CTX_data_active_object(C);
if (vc->obedit == NULL) { /* Object Mode */
if (BKE_paint_select_face_test(ob))
do_lasso_select_paintface(vc, mcords, moves, extend, select);
else if (BKE_paint_select_vert_test(ob))
do_lasso_select_paintvert(vc, mcords, moves, extend, select);
else if (ob && (ob->mode & (OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT | OB_MODE_TEXTURE_PAINT))) {
/* pass */
}
else if (ob && (ob->mode & OB_MODE_PARTICLE_EDIT))
PE_lasso_select(C, mcords, moves, extend, select);
else {
do_lasso_select_objects(vc, mcords, moves, extend, select);
WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, vc->scene);
}
}
else { /* Edit Mode */
switch (vc->obedit->type) {
case OB_MESH:
do_lasso_select_mesh(vc, mcords, moves, extend, select);
break;
case OB_CURVE:
case OB_SURF:
do_lasso_select_curve(vc, mcords, moves, extend, select);
break;
case OB_LATTICE:
do_lasso_select_lattice(vc, mcords, moves, extend, select);
break;
case OB_ARMATURE:
do_lasso_select_armature(vc, mcords, moves, extend, select);
break;
case OB_MBALL:
do_lasso_select_meta(vc, mcords, moves, extend, select);
break;
default:
assert(!"lasso select on incorrect object type");
break;
}
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, vc->obedit->data);
}
}
/* lasso operator gives properties, but since old code works
* with short array we convert */
static int view3d_lasso_select_exec(bContext *C, wmOperator *op)
{
ViewContext vc;
int mcords_tot;
const int (*mcords)[2] = WM_gesture_lasso_path_to_array(C, op, &mcords_tot);
if (mcords) {
bool extend, select;
view3d_operator_needs_opengl(C);
/* setup view context for argument to callbacks */
view3d_set_viewcontext(C, &vc);
extend = RNA_boolean_get(op->ptr, "extend");
select = !RNA_boolean_get(op->ptr, "deselect");
view3d_lasso_select(C, &vc, mcords, mcords_tot, extend, select);
MEM_freeN((void *)mcords);
return OPERATOR_FINISHED;
}
return OPERATOR_PASS_THROUGH;
}
void VIEW3D_OT_select_lasso(wmOperatorType *ot)
{
ot->name = "Lasso Select";
ot->description = "Select items using lasso selection";
ot->idname = "VIEW3D_OT_select_lasso";
ot->invoke = WM_gesture_lasso_invoke;
ot->modal = WM_gesture_lasso_modal;
ot->exec = view3d_lasso_select_exec;
ot->poll = view3d_selectable_data;
ot->cancel = WM_gesture_lasso_cancel;
/* flags */
ot->flag = OPTYPE_UNDO;
RNA_def_collection_runtime(ot->srna, "path", &RNA_OperatorMousePath, "Path", "");
RNA_def_boolean(ot->srna, "deselect", 0, "Deselect", "Deselect rather than select items");
RNA_def_boolean(ot->srna, "extend", 1, "Extend", "Extend selection instead of deselecting everything first");
}
/* ************************************************* */
#if 0
/* smart function to sample a rect spiralling outside, nice for backbuf selection */
static unsigned int samplerect(unsigned int *buf, int size, unsigned int dontdo)
{
Base *base;
unsigned int *bufmin, *bufmax;
int a, b, rc, tel, len, dirvec[4][2], maxob;
unsigned int retval = 0;
base = LASTBASE;
if (base == 0) return 0;
maxob = base->selcol;
len = (size - 1) / 2;
rc = 0;
dirvec[0][0] = 1;
dirvec[0][1] = 0;
dirvec[1][0] = 0;
dirvec[1][1] = -size;
dirvec[2][0] = -1;
dirvec[2][1] = 0;
dirvec[3][0] = 0;
dirvec[3][1] = size;
bufmin = buf;
bufmax = buf + size * size;
buf += len * size + len;
for (tel = 1; tel <= size; tel++) {
for (a = 0; a < 2; a++) {
for (b = 0; b < tel; b++) {
if (*buf && *buf <= maxob && *buf != dontdo) return *buf;
if (*buf == dontdo) retval = dontdo; /* if only color dontdo is available, still return dontdo */
buf += (dirvec[rc][0] + dirvec[rc][1]);
if (buf < bufmin || buf >= bufmax) return retval;
}
rc++;
rc &= 3;
}
}
return retval;
}
#endif
/* ************************** mouse select ************************* */
/* The max number of menu items in an object select menu */
typedef struct SelMenuItemF {
char idname[MAX_ID_NAME - 2];
int icon;
} SelMenuItemF;
#define SEL_MENU_SIZE 22
static SelMenuItemF object_mouse_select_menu_data[SEL_MENU_SIZE];
/* special (crappy) operator only for menu select */
static EnumPropertyItem *object_select_menu_enum_itemf(bContext *C, PointerRNA *UNUSED(ptr), PropertyRNA *UNUSED(prop), bool *r_free)
{
EnumPropertyItem *item = NULL, item_tmp = {0};
int totitem = 0;
int i = 0;
/* don't need context but avoid docgen using this */
if (C == NULL || object_mouse_select_menu_data[i].idname[0] == '\0') {
return DummyRNA_NULL_items;
}
for (; i < SEL_MENU_SIZE && object_mouse_select_menu_data[i].idname[0] != '\0'; i++) {
item_tmp.name = object_mouse_select_menu_data[i].idname;
item_tmp.identifier = object_mouse_select_menu_data[i].idname;
item_tmp.value = i;
item_tmp.icon = object_mouse_select_menu_data[i].icon;
RNA_enum_item_add(&item, &totitem, &item_tmp);
}
RNA_enum_item_end(&item, &totitem);
*r_free = true;
return item;
}
static int object_select_menu_exec(bContext *C, wmOperator *op)
{
const int name_index = RNA_enum_get(op->ptr, "name");
const bool toggle = RNA_boolean_get(op->ptr, "toggle");
bool changed = false;
const char *name = object_mouse_select_menu_data[name_index].idname;
if (!toggle) {
CTX_DATA_BEGIN (C, Base *, base, selectable_bases)
{
if (base->flag & SELECT) {
ED_base_object_select(base, BA_DESELECT);
changed = true;
}
}
CTX_DATA_END;
}
CTX_DATA_BEGIN (C, Base *, base, selectable_bases)
{
/* this is a bit dodjy, there should only be ONE object with this name, but library objects can mess this up */
if (STREQ(name, base->object->id.name + 2)) {
ED_base_object_activate(C, base);
ED_base_object_select(base, BA_SELECT);
changed = true;
}
}
CTX_DATA_END;
/* weak but ensures we activate menu again before using the enum */
memset(object_mouse_select_menu_data, 0, sizeof(object_mouse_select_menu_data));
/* undo? */
if (changed) {
WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, CTX_data_scene(C));
return OPERATOR_FINISHED;
}
else {
return OPERATOR_CANCELLED;
}
}
void VIEW3D_OT_select_menu(wmOperatorType *ot)
{
PropertyRNA *prop;
/* identifiers */
ot->name = "Select Menu";
ot->description = "Menu object selection";
ot->idname = "VIEW3D_OT_select_menu";
/* api callbacks */
ot->invoke = WM_menu_invoke;
ot->exec = object_select_menu_exec;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* keyingset to use (dynamic enum) */
prop = RNA_def_enum(ot->srna, "name", DummyRNA_NULL_items, 0, "Object Name", "");
RNA_def_enum_funcs(prop, object_select_menu_enum_itemf);
RNA_def_property_flag(prop, PROP_HIDDEN | PROP_ENUM_NO_TRANSLATE);
ot->prop = prop;
RNA_def_boolean(ot->srna, "toggle", 0, "Toggle", "Toggle selection instead of deselecting everything first");
}
static void deselectall_except(Scene *scene, Base *b) /* deselect all except b */
{
Base *base;
for (base = FIRSTBASE; base; base = base->next) {
if (base->flag & SELECT) {
if (b != base) {
ED_base_object_select(base, BA_DESELECT);
}
}
}
}
static Base *object_mouse_select_menu(bContext *C, ViewContext *vc, unsigned int *buffer, int hits, const int mval[2], short toggle)
{
short baseCount = 0;
bool ok;
LinkNode *linklist = NULL;
CTX_DATA_BEGIN (C, Base *, base, selectable_bases)
{
ok = false;
/* two selection methods, the CTRL select uses max dist of 15 */
if (buffer) {
int a;
for (a = 0; a < hits; a++) {
/* index was converted */
if (base->selcol == buffer[(4 * a) + 3])
ok = true;
}
}
else {
int temp, dist = 15;
ED_view3d_project_base(vc->ar, base);
temp = abs(base->sx - mval[0]) + abs(base->sy - mval[1]);
if (temp < dist)
ok = true;
}
if (ok) {
baseCount++;
BLI_linklist_prepend(&linklist, base);
if (baseCount == SEL_MENU_SIZE)
break;
}
}
CTX_DATA_END;
if (baseCount == 0) {
return NULL;
}
if (baseCount == 1) {
Base *base = (Base *)linklist->link;
BLI_linklist_free(linklist, NULL);
return base;
}
else {
/* UI, full in static array values that we later use in an enum function */
LinkNode *node;
int i;
memset(object_mouse_select_menu_data, 0, sizeof(object_mouse_select_menu_data));
for (node = linklist, i = 0; node; node = node->next, i++) {
Base *base = node->link;
Object *ob = base->object;
const char *name = ob->id.name + 2;
BLI_strncpy(object_mouse_select_menu_data[i].idname, name, MAX_ID_NAME - 2);
object_mouse_select_menu_data[i].icon = UI_icon_from_id(&ob->id);
}
{
wmOperatorType *ot = WM_operatortype_find("VIEW3D_OT_select_menu", false);
PointerRNA ptr;
WM_operator_properties_create_ptr(&ptr, ot);
RNA_boolean_set(&ptr, "toggle", toggle);
WM_operator_name_call_ptr(C, ot, WM_OP_INVOKE_DEFAULT, &ptr);
WM_operator_properties_free(&ptr);
}
BLI_linklist_free(linklist, NULL);
return NULL;
}
}
static bool selectbuffer_has_bones(const unsigned int *buffer, const unsigned int hits)
{
unsigned int i;
for (i = 0; i < hits; i++) {
if (buffer[(4 * i) + 3] & 0xFFFF0000) {
return true;
}
}
return false;
}
/* utility function for mixed_bones_object_selectbuffer */
static short selectbuffer_ret_hits_15(unsigned int *UNUSED(buffer), const short hits15)
{
return hits15;
}
static short selectbuffer_ret_hits_9(unsigned int *buffer, const short hits15, const short hits9)
{
const int offs = 4 * hits15;
memcpy(buffer, buffer + offs, 4 * hits9 * sizeof(unsigned int));
return hits9;
}
static short selectbuffer_ret_hits_5(unsigned int *buffer, const short hits15, const short hits9, const short hits5)
{
const int offs = 4 * hits15 + 4 * hits9;
memcpy(buffer, buffer + offs, 4 * hits5 * sizeof(unsigned int));
return hits5;
}
/* we want a select buffer with bones, if there are... */
/* so check three selection levels and compare */
static short mixed_bones_object_selectbuffer(
ViewContext *vc, unsigned int *buffer, const int mval[2],
bool use_cycle, bool enumerate,
bool *r_do_nearest)
{
rcti rect;
int offs;
short hits15, hits9 = 0, hits5 = 0;
bool has_bones15 = false, has_bones9 = false, has_bones5 = false;
static int last_mval[2] = {-100, -100};
bool do_nearest = false;
View3D *v3d = vc->v3d;
/* define if we use solid nearest select or not */
if (use_cycle) {
if (v3d->drawtype > OB_WIRE) {
do_nearest = true;
if (len_manhattan_v2v2_int(mval, last_mval) < 3) {
do_nearest = false;
}
}
copy_v2_v2_int(last_mval, mval);
}
else {
if (v3d->drawtype > OB_WIRE) {
do_nearest = true;
}
}
if (r_do_nearest) {
*r_do_nearest = do_nearest;
}
do_nearest = do_nearest && !enumerate;
BLI_rcti_init(&rect, mval[0] - 14, mval[0] + 14, mval[1] - 14, mval[1] + 14);
hits15 = view3d_opengl_select(vc, buffer, MAXPICKBUF, &rect, do_nearest);
if (hits15 == 1) {
return selectbuffer_ret_hits_15(buffer, hits15);
}
else if (hits15 > 0) {
has_bones15 = selectbuffer_has_bones(buffer, hits15);
offs = 4 * hits15;
BLI_rcti_init(&rect, mval[0] - 9, mval[0] + 9, mval[1] - 9, mval[1] + 9);
hits9 = view3d_opengl_select(vc, buffer + offs, MAXPICKBUF - offs, &rect, do_nearest);
if (hits9 == 1) {
return selectbuffer_ret_hits_9(buffer, hits15, hits9);
}
else if (hits9 > 0) {
has_bones9 = selectbuffer_has_bones(buffer + offs, hits9);
offs += 4 * hits9;
BLI_rcti_init(&rect, mval[0] - 5, mval[0] + 5, mval[1] - 5, mval[1] + 5);
hits5 = view3d_opengl_select(vc, buffer + offs, MAXPICKBUF - offs, &rect, do_nearest);
if (hits5 == 1) {
return selectbuffer_ret_hits_5(buffer, hits15, hits9, hits5);
}
else if (hits5 > 0) {
has_bones5 = selectbuffer_has_bones(buffer + offs, hits5);
}
}
if (has_bones5) return selectbuffer_ret_hits_5(buffer, hits15, hits9, hits5);
else if (has_bones9) return selectbuffer_ret_hits_9(buffer, hits15, hits9);
else if (has_bones15) return selectbuffer_ret_hits_15(buffer, hits15);
if (hits5 > 0) return selectbuffer_ret_hits_5(buffer, hits15, hits9, hits5);
else if (hits9 > 0) return selectbuffer_ret_hits_9(buffer, hits15, hits9);
else return selectbuffer_ret_hits_15(buffer, hits15);
}
return 0;
}
/* returns basact */
static Base *mouse_select_eval_buffer(ViewContext *vc, unsigned int *buffer, int hits,
Base *startbase, bool has_bones, bool do_nearest)
{
Scene *scene = vc->scene;
View3D *v3d = vc->v3d;
Base *base, *basact = NULL;
int a;
if (do_nearest) {
unsigned int min = 0xFFFFFFFF;
int selcol = 0, notcol = 0;
if (has_bones) {
/* we skip non-bone hits */
for (a = 0; a < hits; a++) {
if (min > buffer[4 * a + 1] && (buffer[4 * a + 3] & 0xFFFF0000) ) {
min = buffer[4 * a + 1];
selcol = buffer[4 * a + 3] & 0xFFFF;
}
}
}
else {
/* only exclude active object when it is selected... */
if (BASACT && (BASACT->flag & SELECT) && hits > 1) notcol = BASACT->selcol;
for (a = 0; a < hits; a++) {
if (min > buffer[4 * a + 1] && notcol != (buffer[4 * a + 3] & 0xFFFF)) {
min = buffer[4 * a + 1];
selcol = buffer[4 * a + 3] & 0xFFFF;
}
}
}
base = FIRSTBASE;
while (base) {
if (BASE_SELECTABLE(v3d, base)) {
if (base->selcol == selcol) break;
}
base = base->next;
}
if (base) basact = base;
}
else {
base = startbase;
while (base) {
/* skip objects with select restriction, to prevent prematurely ending this loop
* with an un-selectable choice */
if (base->object->restrictflag & OB_RESTRICT_SELECT) {
base = base->next;
if (base == NULL) base = FIRSTBASE;
if (base == startbase) break;
}
if (BASE_SELECTABLE(v3d, base)) {
for (a = 0; a < hits; a++) {
if (has_bones) {
/* skip non-bone objects */
if ((buffer[4 * a + 3] & 0xFFFF0000)) {
if (base->selcol == (buffer[(4 * a) + 3] & 0xFFFF))
basact = base;
}
}
else {
if (base->selcol == (buffer[(4 * a) + 3] & 0xFFFF))
basact = base;
}
}
}
if (basact) break;
base = base->next;
if (base == NULL) base = FIRSTBASE;
if (base == startbase) break;
}
}
return basact;
}
/* mval comes from event->mval, only use within region handlers */
Base *ED_view3d_give_base_under_cursor(bContext *C, const int mval[2])
{
ViewContext vc;
Base *basact = NULL;
unsigned int buffer[MAXPICKBUF];
int hits;
bool do_nearest;
/* setup view context for argument to callbacks */
view3d_operator_needs_opengl(C);
view3d_set_viewcontext(C, &vc);
hits = mixed_bones_object_selectbuffer(&vc, buffer, mval, false, false, &do_nearest);
if (hits > 0) {
const bool has_bones = selectbuffer_has_bones(buffer, hits);
basact = mouse_select_eval_buffer(&vc, buffer, hits, vc.scene->base.first, has_bones, do_nearest);
}
return basact;
}
static void deselect_all_tracks(MovieTracking *tracking)
{
MovieTrackingObject *object;
object = tracking->objects.first;
while (object) {
ListBase *tracksbase = BKE_tracking_object_get_tracks(tracking, object);
MovieTrackingTrack *track = tracksbase->first;
while (track) {
BKE_tracking_track_deselect(track, TRACK_AREA_ALL);
track = track->next;
}
object = object->next;
}
}
/* mval is region coords */
static bool mouse_select(bContext *C, const int mval[2],
bool extend, bool deselect, bool toggle, bool obcenter, bool enumerate, bool object)
{
ViewContext vc;
ARegion *ar = CTX_wm_region(C);
View3D *v3d = CTX_wm_view3d(C);
Scene *scene = CTX_data_scene(C);
Base *base, *startbase = NULL, *basact = NULL, *oldbasact = NULL;
bool is_obedit;
float dist = ED_view3d_select_dist_px() * 1.3333f;
bool retval = false;
short hits;
const float mval_fl[2] = {(float)mval[0], (float)mval[1]};
/* setup view context for argument to callbacks */
view3d_set_viewcontext(C, &vc);
is_obedit = (vc.obedit != NULL);
if (object) {
/* signal for view3d_opengl_select to skip editmode objects */
vc.obedit = NULL;
}
/* always start list from basact in wire mode */
startbase = FIRSTBASE;
if (BASACT && BASACT->next) startbase = BASACT->next;
/* This block uses the control key to make the object selected by its center point rather than its contents */
/* in editmode do not activate */
if (obcenter) {
/* note; shift+alt goes to group-flush-selecting */
if (enumerate) {
basact = object_mouse_select_menu(C, &vc, NULL, 0, mval, toggle);
}
else {
base = startbase;
while (base) {
if (BASE_SELECTABLE(v3d, base)) {
float screen_co[2];
if (ED_view3d_project_float_global(ar, base->object->obmat[3], screen_co,
V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_WIN | V3D_PROJ_TEST_CLIP_NEAR) == V3D_PROJ_RET_OK)
{
float dist_temp = len_manhattan_v2v2(mval_fl, screen_co);
if (base == BASACT) dist_temp += 10.0f;
if (dist_temp < dist) {
dist = dist_temp;
basact = base;
}
}
}
base = base->next;
if (base == NULL) base = FIRSTBASE;
if (base == startbase) break;
}
}
}
else {
unsigned int buffer[MAXPICKBUF];
bool do_nearest;
/* if objects have posemode set, the bones are in the same selection buffer */
hits = mixed_bones_object_selectbuffer(&vc, buffer, mval, true, enumerate, &do_nearest);
if (hits > 0) {
/* note: bundles are handling in the same way as bones */
const bool has_bones = selectbuffer_has_bones(buffer, hits);
/* note; shift+alt goes to group-flush-selecting */
if (has_bones == 0 && enumerate) {
basact = object_mouse_select_menu(C, &vc, buffer, hits, mval, toggle);
}
else {
basact = mouse_select_eval_buffer(&vc, buffer, hits, startbase, has_bones, do_nearest);
}
if (has_bones && basact) {
if (basact->object->type == OB_CAMERA) {
if (BASACT == basact) {
int i, hitresult;
bool changed = false;
for (i = 0; i < hits; i++) {
hitresult = buffer[3 + (i * 4)];
/* if there's bundles in buffer select bundles first,
* so non-camera elements should be ignored in buffer */
if (basact->selcol != (hitresult & 0xFFFF)) {
continue;
}
/* index of bundle is 1<<16-based. if there's no "bone" index
* in height word, this buffer value belongs to camera. not to bundle */
if (buffer[4 * i + 3] & 0xFFFF0000) {
MovieClip *clip = BKE_object_movieclip_get(scene, basact->object, false);
MovieTracking *tracking = &clip->tracking;
ListBase *tracksbase;
MovieTrackingTrack *track;
track = BKE_tracking_track_get_indexed(&clip->tracking, hitresult >> 16, &tracksbase);
if (TRACK_SELECTED(track) && extend) {
changed = false;
BKE_tracking_track_deselect(track, TRACK_AREA_ALL);
}
else {
int oldsel = TRACK_SELECTED(track) ? 1 : 0;
if (!extend)
deselect_all_tracks(tracking);
BKE_tracking_track_select(tracksbase, track, TRACK_AREA_ALL, extend);
if (oldsel != (TRACK_SELECTED(track) ? 1 : 0))
changed = true;
}
basact->flag |= SELECT;
basact->object->flag = basact->flag;
retval = true;
WM_event_add_notifier(C, NC_MOVIECLIP | ND_SELECT, track);
WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
break;
}
}
if (!changed) {
/* fallback to regular object selection if no new bundles were selected,
* allows to select object parented to reconstruction object */
basact = mouse_select_eval_buffer(&vc, buffer, hits, startbase, 0, do_nearest);
}
}
}
else if (ED_do_pose_selectbuffer(scene, basact, buffer, hits, extend, deselect, toggle, do_nearest)) {
/* then bone is found */
/* we make the armature selected:
* not-selected active object in posemode won't work well for tools */
basact->flag |= SELECT;
basact->object->flag = basact->flag;
retval = true;
WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, basact->object);
WM_event_add_notifier(C, NC_OBJECT | ND_BONE_ACTIVE, basact->object);
/* in weightpaint, we use selected bone to select vertexgroup, so no switch to new active object */
if (BASACT && (BASACT->object->mode & OB_MODE_WEIGHT_PAINT)) {
/* prevent activating */
basact = NULL;
}
}
/* prevent bone selecting to pass on to object selecting */
if (basact == BASACT)
basact = NULL;
}
}
}
/* so, do we have something selected? */
if (basact) {
retval = true;
if (vc.obedit) {
/* only do select */
deselectall_except(scene, basact);
ED_base_object_select(basact, BA_SELECT);
}
/* also prevent making it active on mouse selection */
else if (BASE_SELECTABLE(v3d, basact)) {
oldbasact = BASACT;
if (extend) {
ED_base_object_select(basact, BA_SELECT);
}
else if (deselect) {
ED_base_object_select(basact, BA_DESELECT);
}
else if (toggle) {
if (basact->flag & SELECT) {
if (basact == oldbasact) {
ED_base_object_select(basact, BA_DESELECT);
}
}
else {
ED_base_object_select(basact, BA_SELECT);
}
}
else {
deselectall_except(scene, basact);
ED_base_object_select(basact, BA_SELECT);
}
if ((oldbasact != basact) && (is_obedit == false)) {
ED_base_object_activate(C, basact); /* adds notifier */
}
}
WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
}
return retval;
}
/* ******************** border and circle ************************************** */
typedef struct BoxSelectUserData {
ViewContext *vc;
const rcti *rect;
const rctf *rect_fl;
rctf _rect_fl;
bool select;
/* runtime */
int pass;
bool is_done;
bool is_changed;
} BoxSelectUserData;
static void view3d_userdata_boxselect_init(BoxSelectUserData *r_data,
ViewContext *vc, const rcti *rect, const bool select)
{
r_data->vc = vc;
r_data->rect = rect;
r_data->rect_fl = &r_data->_rect_fl;
BLI_rctf_rcti_copy(&r_data->_rect_fl, rect);
r_data->select = select;
/* runtime */
r_data->pass = 0;
r_data->is_done = false;
r_data->is_changed = false;
}
bool edge_inside_circle(const float cent[2], float radius, const float screen_co_a[2], const float screen_co_b[2])
{
const float radius_squared = radius * radius;
return (dist_squared_to_line_segment_v2(cent, screen_co_a, screen_co_b) < radius_squared);
}
static void do_paintvert_box_select__doSelectVert(void *userData, MVert *mv, const float screen_co[2], int UNUSED(index))
{
BoxSelectUserData *data = userData;
if (BLI_rctf_isect_pt_v(data->rect_fl, screen_co)) {
BKE_BIT_TEST_SET(mv->flag, data->select, SELECT);
}
}
static int do_paintvert_box_select(ViewContext *vc, rcti *rect, bool select, bool extend)
{
const bool use_zbuf = (vc->v3d->flag & V3D_ZBUF_SELECT) != 0;
Mesh *me;
MVert *mvert;
struct ImBuf *ibuf;
unsigned int *rt;
int a, index;
char *selar;
const int size[2] = {
BLI_rcti_size_x(rect) + 1,
BLI_rcti_size_y(rect) + 1};
me = vc->obact->data;
if ((me == NULL) || (me->totvert == 0) || (size[0] * size[1] <= 0)) {
return OPERATOR_CANCELLED;
}
if (extend == false && select)
paintvert_deselect_all_visible(vc->obact, SEL_DESELECT, false);
if (use_zbuf) {
selar = MEM_callocN(me->totvert + 1, "selar");
ED_view3d_backbuf_validate(vc);
ibuf = IMB_allocImBuf(size[0], size[1], 32, IB_rect);
rt = ibuf->rect;
glReadPixels(
rect->xmin + vc->ar->winrct.xmin,
rect->ymin + vc->ar->winrct.ymin,
size[0], size[1], GL_RGBA, GL_UNSIGNED_BYTE, ibuf->rect);
if (ENDIAN_ORDER == B_ENDIAN) {
IMB_convert_rgba_to_abgr(ibuf);
}
WM_framebuffer_to_index_array(ibuf->rect, size[0] * size[1]);
a = size[0] * size[1];
while (a--) {
if (*rt) {
index = *rt;
if (index <= me->totvert) {
selar[index] = 1;
}
}
rt++;
}
mvert = me->mvert;
for (a = 1; a <= me->totvert; a++, mvert++) {
if (selar[a]) {
if ((mvert->flag & ME_HIDE) == 0) {
if (select) mvert->flag |= SELECT;
else mvert->flag &= ~SELECT;
}
}
}
IMB_freeImBuf(ibuf);
MEM_freeN(selar);
#ifdef __APPLE__
glReadBuffer(GL_BACK);
#endif
}
else {
BoxSelectUserData data;
view3d_userdata_boxselect_init(&data, vc, rect, select);
ED_view3d_init_mats_rv3d(vc->obact, vc->rv3d);
meshobject_foreachScreenVert(vc, do_paintvert_box_select__doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
}
if (select == false) {
BKE_mesh_mselect_validate(me);
}
paintvert_flush_flags(vc->obact);
return OPERATOR_FINISHED;
}
static void do_nurbs_box_select__doSelect(void *userData, Nurb *UNUSED(nu), BPoint *bp, BezTriple *bezt, int beztindex, const float screen_co[2])
{
BoxSelectUserData *data = userData;
Object *obedit = data->vc->obedit;
Curve *cu = (Curve *)obedit->data;
if (BLI_rctf_isect_pt_v(data->rect_fl, screen_co)) {
if (bp) {
bp->f1 = data->select ? (bp->f1 | SELECT) : (bp->f1 & ~SELECT);
}
else {
if (cu->drawflag & CU_HIDE_HANDLES) {
/* can only be (beztindex == 0) here since handles are hidden */
bezt->f1 = bezt->f2 = bezt->f3 = data->select ? (bezt->f2 | SELECT) : (bezt->f2 & ~SELECT);
}
else {
if (beztindex == 0) {
bezt->f1 = data->select ? (bezt->f1 | SELECT) : (bezt->f1 & ~SELECT);
}
else if (beztindex == 1) {
bezt->f2 = data->select ? (bezt->f2 | SELECT) : (bezt->f2 & ~SELECT);
}
else {
bezt->f3 = data->select ? (bezt->f3 | SELECT) : (bezt->f3 & ~SELECT);
}
}
}
}
}
static int do_nurbs_box_select(ViewContext *vc, rcti *rect, bool select, bool extend)
{
BoxSelectUserData data;
view3d_userdata_boxselect_init(&data, vc, rect, select);
if (extend == false && select) {
Curve *curve = (Curve *) vc->obedit->data;
ED_curve_deselect_all(curve->editnurb);
}
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); /* for foreach's screen/vert projection */
nurbs_foreachScreenVert(vc, do_nurbs_box_select__doSelect, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
BKE_curve_nurb_vert_active_validate(vc->obedit->data);
return OPERATOR_FINISHED;
}
static void do_lattice_box_select__doSelect(void *userData, BPoint *bp, const float screen_co[2])
{
BoxSelectUserData *data = userData;
if (BLI_rctf_isect_pt_v(data->rect_fl, screen_co)) {
bp->f1 = data->select ? (bp->f1 | SELECT) : (bp->f1 & ~SELECT);
}
}
static int do_lattice_box_select(ViewContext *vc, rcti *rect, bool select, bool extend)
{
BoxSelectUserData data;
view3d_userdata_boxselect_init(&data, vc, rect, select);
if (extend == false && select)
ED_setflagsLatt(vc->obedit, 0);
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); /* for foreach's screen/vert projection */
lattice_foreachScreenVert(vc, do_lattice_box_select__doSelect, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
return OPERATOR_FINISHED;
}
static void do_mesh_box_select__doSelectVert(void *userData, BMVert *eve, const float screen_co[2], int UNUSED(index))
{
BoxSelectUserData *data = userData;
if (BLI_rctf_isect_pt_v(data->rect_fl, screen_co)) {
BM_vert_select_set(data->vc->em->bm, eve, data->select);
}
}
static void do_mesh_box_select__doSelectEdge(void *userData, BMEdge *eed, const float screen_co_a[2], const float screen_co_b[2], int index)
{
BoxSelectUserData *data = userData;
if (EDBM_backbuf_check(bm_solidoffs + index)) {
if (data->pass == 0) {
if (edge_fully_inside_rect(data->rect_fl, screen_co_a, screen_co_b)) {
BM_edge_select_set(data->vc->em->bm, eed, data->select);
data->is_done = true;
}
}
else {
if (edge_inside_rect(data->rect_fl, screen_co_a, screen_co_b)) {
BM_edge_select_set(data->vc->em->bm, eed, data->select);
}
}
}
}
static void do_mesh_box_select__doSelectFace(void *userData, BMFace *efa, const float screen_co[2], int UNUSED(index))
{
BoxSelectUserData *data = userData;
if (BLI_rctf_isect_pt_v(data->rect_fl, screen_co)) {
BM_face_select_set(data->vc->em->bm, efa, data->select);
}
}
static int do_mesh_box_select(ViewContext *vc, rcti *rect, bool select, bool extend)
{
BoxSelectUserData data;
ToolSettings *ts = vc->scene->toolsettings;
int bbsel;
view3d_userdata_boxselect_init(&data, vc, rect, select);
if (extend == false && select)
EDBM_flag_disable_all(vc->em, BM_ELEM_SELECT);
/* for non zbuf projections, don't change the GL state */
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
glLoadMatrixf(vc->rv3d->viewmat);
bbsel = EDBM_backbuf_border_init(vc, rect->xmin, rect->ymin, rect->xmax, rect->ymax);
if (ts->selectmode & SCE_SELECT_VERTEX) {
if (bbsel) {
edbm_backbuf_check_and_select_verts(vc->em, select);
}
else {
mesh_foreachScreenVert(vc, do_mesh_box_select__doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
}
}
if (ts->selectmode & SCE_SELECT_EDGE) {
/* Does both bbsel and non-bbsel versions (need screen cos for both) */
data.pass = 0;
mesh_foreachScreenEdge(vc, do_mesh_box_select__doSelectEdge, &data, V3D_PROJ_TEST_CLIP_NEAR);
if (data.is_done == 0) {
data.pass = 1;
mesh_foreachScreenEdge(vc, do_mesh_box_select__doSelectEdge, &data, V3D_PROJ_TEST_CLIP_NEAR);
}
}
if (ts->selectmode & SCE_SELECT_FACE) {
if (bbsel) {
edbm_backbuf_check_and_select_faces(vc->em, select);
}
else {
mesh_foreachScreenFace(vc, do_mesh_box_select__doSelectFace, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
}
}
EDBM_backbuf_free();
EDBM_selectmode_flush(vc->em);
return OPERATOR_FINISHED;
}
static int do_meta_box_select(ViewContext *vc, rcti *rect, bool select, bool extend)
{
MetaBall *mb = (MetaBall *)vc->obedit->data;
MetaElem *ml;
int a;
unsigned int buffer[MAXPICKBUF];
short hits;
hits = view3d_opengl_select(vc, buffer, MAXPICKBUF, rect, false);
if (extend == false && select)
BKE_mball_deselect_all(mb);
for (ml = mb->editelems->first; ml; ml = ml->next) {
for (a = 0; a < hits; a++) {
if (ml->selcol1 == buffer[(4 * a) + 3]) {
ml->flag |= MB_SCALE_RAD;
if (select) ml->flag |= SELECT;
else ml->flag &= ~SELECT;
break;
}
if (ml->selcol2 == buffer[(4 * a) + 3]) {
ml->flag &= ~MB_SCALE_RAD;
if (select) ml->flag |= SELECT;
else ml->flag &= ~SELECT;
break;
}
}
}
return OPERATOR_FINISHED;
}
static int do_armature_box_select(ViewContext *vc, rcti *rect, bool select, bool extend)
{
bArmature *arm = vc->obedit->data;
EditBone *ebone;
int a;
unsigned int buffer[MAXPICKBUF];
short hits;
hits = view3d_opengl_select(vc, buffer, MAXPICKBUF, rect, false);
/* clear flag we use to detect point was affected */
for (ebone = arm->edbo->first; ebone; ebone = ebone->next)
ebone->flag &= ~BONE_DONE;
if (extend == false && select)
ED_armature_deselect_all_visible(vc->obedit);
/* first we only check points inside the border */
for (a = 0; a < hits; a++) {
int index = buffer[(4 * a) + 3];
if (index != -1) {
ebone = BLI_findlink(arm->edbo, index & ~(BONESEL_ANY));
if ((select == false) || ((ebone->flag & BONE_UNSELECTABLE) == 0)) {
if (index & BONESEL_TIP) {
ebone->flag |= BONE_DONE;
if (select) ebone->flag |= BONE_TIPSEL;
else ebone->flag &= ~BONE_TIPSEL;
}
if (index & BONESEL_ROOT) {
ebone->flag |= BONE_DONE;
if (select) ebone->flag |= BONE_ROOTSEL;
else ebone->flag &= ~BONE_ROOTSEL;
}
}
}
}
/* now we have to flush tag from parents... */
for (ebone = arm->edbo->first; ebone; ebone = ebone->next) {
if (ebone->parent && (ebone->flag & BONE_CONNECTED)) {
if (ebone->parent->flag & BONE_DONE)
ebone->flag |= BONE_DONE;
}
}
/* only select/deselect entire bones when no points where in the rect */
for (a = 0; a < hits; a++) {
int index = buffer[(4 * a) + 3];
if (index != -1) {
ebone = BLI_findlink(arm->edbo, index & ~(BONESEL_ANY));
if (index & BONESEL_BONE) {
if ((select == false) || ((ebone->flag & BONE_UNSELECTABLE) == 0)) {
if (!(ebone->flag & BONE_DONE)) {
if (select)
ebone->flag |= (BONE_ROOTSEL | BONE_TIPSEL | BONE_SELECTED);
else
ebone->flag &= ~(BONE_ROOTSEL | BONE_TIPSEL | BONE_SELECTED);
}
}
}
}
}
ED_armature_sync_selection(arm->edbo);
return hits > 0 ? OPERATOR_FINISHED : OPERATOR_CANCELLED;
}
static int do_object_pose_box_select(bContext *C, ViewContext *vc, rcti *rect, bool select, bool extend)
{
Bone *bone;
Object *ob = vc->obact;
unsigned int *vbuffer = NULL; /* selection buffer */
unsigned int *col; /* color in buffer */
int bone_only;
int bone_selected = 0;
int totobj = MAXPICKBUF; /* XXX solve later */
short hits;
if ((ob) && (ob->mode & OB_MODE_POSE))
bone_only = 1;
else
bone_only = 0;
if (extend == false && select) {
if (bone_only) {
CTX_DATA_BEGIN (C, bPoseChannel *, pchan, visible_pose_bones)
{
if ((select == false) || ((pchan->bone->flag & BONE_UNSELECTABLE) == 0)) {
pchan->bone->flag &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
}
}
CTX_DATA_END;
}
else {
object_deselect_all_visible(vc->scene, vc->v3d);
}
}
/* selection buffer now has bones potentially too, so we add MAXPICKBUF */
vbuffer = MEM_mallocN(4 * (totobj + MAXPICKELEMS) * sizeof(unsigned int), "selection buffer");
hits = view3d_opengl_select(vc, vbuffer, 4 * (totobj + MAXPICKELEMS), rect, false);
/*
* LOGIC NOTES (theeth):
* The buffer and ListBase have the same relative order, which makes the selection
* very simple. Loop through both data sets at the same time, if the color
* is the same as the object, we have a hit and can move to the next color
* and object pair, if not, just move to the next object,
* keeping the same color until we have a hit.
*
* The buffer order is defined by OGL standard, hopefully no stupid GFX card
* does it incorrectly.
*/
if (hits > 0) { /* no need to loop if there's no hit */
Base *base;
col = vbuffer + 3;
for (base = vc->scene->base.first; base && hits; base = base->next) {
if (BASE_SELECTABLE(vc->v3d, base)) {
while (base->selcol == (*col & 0xFFFF)) { /* we got an object */
if (*col & 0xFFFF0000) { /* we got a bone */
bone = get_indexed_bone(base->object, *col & ~(BONESEL_ANY));
if (bone) {
if (select) {
if ((bone->flag & BONE_UNSELECTABLE) == 0) {
bone->flag |= BONE_SELECTED;
bone_selected = 1;
}
}
else {
bArmature *arm = base->object->data;
bone->flag &= ~BONE_SELECTED;
if (arm->act_bone == bone)
arm->act_bone = NULL;
}
}
}
else if (!bone_only) {
ED_base_object_select(base, select ? BA_SELECT : BA_DESELECT);
}
col += 4; /* next color */
hits--;
if (hits == 0) break;
}
}
if (bone_selected) {
if (base->object && (base->object->type == OB_ARMATURE)) {
bArmature *arm = base->object->data;
WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, base->object);
if (arm && (arm->flag & ARM_HAS_VIZ_DEPS)) {
/* mask modifier ('armature' mode), etc. */
DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
}
}
}
}
WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, vc->scene);
}
MEM_freeN(vbuffer);
return hits > 0 ? OPERATOR_FINISHED : OPERATOR_CANCELLED;
}
static int view3d_borderselect_exec(bContext *C, wmOperator *op)
{
ViewContext vc;
rcti rect;
bool extend;
bool select;
int ret = OPERATOR_CANCELLED;
view3d_operator_needs_opengl(C);
/* setup view context for argument to callbacks */
view3d_set_viewcontext(C, &vc);
select = (RNA_int_get(op->ptr, "gesture_mode") == GESTURE_MODAL_SELECT);
WM_operator_properties_border_to_rcti(op, &rect);
extend = RNA_boolean_get(op->ptr, "extend");
if (vc.obedit) {
switch (vc.obedit->type) {
case OB_MESH:
vc.em = BKE_editmesh_from_object(vc.obedit);
ret = do_mesh_box_select(&vc, &rect, select, extend);
// if (EM_texFaceCheck())
if (ret & OPERATOR_FINISHED) {
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, vc.obedit->data);
}
break;
case OB_CURVE:
case OB_SURF:
ret = do_nurbs_box_select(&vc, &rect, select, extend);
if (ret & OPERATOR_FINISHED) {
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, vc.obedit->data);
}
break;
case OB_MBALL:
ret = do_meta_box_select(&vc, &rect, select, extend);
if (ret & OPERATOR_FINISHED) {
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, vc.obedit->data);
}
break;
case OB_ARMATURE:
ret = do_armature_box_select(&vc, &rect, select, extend);
if (ret & OPERATOR_FINISHED) {
WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, vc.obedit);
}
break;
case OB_LATTICE:
ret = do_lattice_box_select(&vc, &rect, select, extend);
if (ret & OPERATOR_FINISHED) {
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, vc.obedit->data);
}
break;
default:
assert(!"border select on incorrect object type");
break;
}
}
else { /* no editmode, unified for bones and objects */
if (vc.obact && vc.obact->mode & OB_MODE_SCULPT) {
ret = ED_sculpt_mask_box_select(C, &vc, &rect, select, extend);
}
else if (vc.obact && BKE_paint_select_face_test(vc.obact)) {
ret = do_paintface_box_select(&vc, &rect, select, extend);
}
else if (vc.obact && BKE_paint_select_vert_test(vc.obact)) {
ret = do_paintvert_box_select(&vc, &rect, select, extend);
}
else if (vc.obact && vc.obact->mode & OB_MODE_PARTICLE_EDIT) {
ret = PE_border_select(C, &rect, select, extend);
}
else { /* object mode with none active */
ret = do_object_pose_box_select(C, &vc, &rect, select, extend);
}
}
return ret;
}
/* *****************Selection Operators******************* */
/* ****** Border Select ****** */
void VIEW3D_OT_select_border(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Border Select";
ot->description = "Select items using border selection";
ot->idname = "VIEW3D_OT_select_border";
/* api callbacks */
ot->invoke = WM_border_select_invoke;
ot->exec = view3d_borderselect_exec;
ot->modal = WM_border_select_modal;
ot->poll = view3d_selectable_data;
ot->cancel = WM_border_select_cancel;
/* flags */
ot->flag = OPTYPE_UNDO;
/* rna */
WM_operator_properties_gesture_border(ot, true);
}
/* mouse selection in weight paint */
/* gets called via generic mouse select operator */
static bool mouse_weight_paint_vertex_select(bContext *C, const int mval[2], bool extend, bool deselect, bool toggle, Object *obact)
{
View3D *v3d = CTX_wm_view3d(C);
const bool use_zbuf = (v3d->flag & V3D_ZBUF_SELECT) != 0;
Mesh *me = obact->data; /* already checked for NULL */
unsigned int index = 0;
MVert *mv;
if (ED_mesh_pick_vert(C, obact, mval, &index, ED_MESH_PICK_DEFAULT_VERT_SIZE, use_zbuf)) {
mv = &me->mvert[index];
if (extend) {
mv->flag |= SELECT;
}
else if (deselect) {
mv->flag &= ~SELECT;
}
else if (toggle) {
mv->flag ^= SELECT;
}
else {
paintvert_deselect_all_visible(obact, SEL_DESELECT, false);
mv->flag |= SELECT;
}
/* update mselect */
if (mv->flag & SELECT) {
BKE_mesh_mselect_active_set(me, index, ME_VSEL);
}
else {
BKE_mesh_mselect_validate(me);
}
paintvert_flush_flags(obact);
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obact->data);
return true;
}
return false;
}
/* ****** Mouse Select ****** */
static int view3d_select_exec(bContext *C, wmOperator *op)
{
Object *obedit = CTX_data_edit_object(C);
Object *obact = CTX_data_active_object(C);
bool extend = RNA_boolean_get(op->ptr, "extend");
bool deselect = RNA_boolean_get(op->ptr, "deselect");
bool toggle = RNA_boolean_get(op->ptr, "toggle");
bool center = RNA_boolean_get(op->ptr, "center");
bool enumerate = RNA_boolean_get(op->ptr, "enumerate");
/* only force object select for editmode to support vertex parenting,
* or paint-select to allow pose bone select with vert/face select */
bool object = (RNA_boolean_get(op->ptr, "object") &&
(obedit ||
BKE_paint_select_elem_test(obact) ||
/* so its possible to select bones in weightpaint mode (LMB select) */
(obact && (obact->mode & OB_MODE_WEIGHT_PAINT) && BKE_object_pose_armature_get(obact))));
bool retval = false;
int location[2];
RNA_int_get_array(op->ptr, "location", location);
view3d_operator_needs_opengl(C);
if (object) {
obedit = NULL;
obact = NULL;
/* ack, this is incorrect but to do this correctly we would need an
* alternative editmode/objectmode keymap, this copies the functionality
* from 2.4x where Ctrl+Select in editmode does object select only */
center = false;
}
if (obedit && object == false) {
if (obedit->type == OB_MESH)
retval = EDBM_select_pick(C, location, extend, deselect, toggle);
else if (obedit->type == OB_ARMATURE)
retval = mouse_armature(C, location, extend, deselect, toggle);
else if (obedit->type == OB_LATTICE)
retval = mouse_lattice(C, location, extend, deselect, toggle);
else if (ELEM(obedit->type, OB_CURVE, OB_SURF))
retval = mouse_nurb(C, location, extend, deselect, toggle);
else if (obedit->type == OB_MBALL)
retval = mouse_mball(C, location, extend, deselect, toggle);
else if (obedit->type == OB_FONT)
retval = mouse_font(C, location, extend, deselect, toggle);
}
else if (obact && obact->mode & OB_MODE_PARTICLE_EDIT)
return PE_mouse_particles(C, location, extend, deselect, toggle);
else if (obact && BKE_paint_select_face_test(obact))
retval = paintface_mouse_select(C, obact, location, extend, deselect, toggle);
else if (BKE_paint_select_vert_test(obact))
retval = mouse_weight_paint_vertex_select(C, location, extend, deselect, toggle, obact);
else
retval = mouse_select(C, location, extend, deselect, toggle, center, enumerate, object);
/* passthrough allows tweaks
* FINISHED to signal one operator worked
* */
if (retval)
return OPERATOR_PASS_THROUGH | OPERATOR_FINISHED;
else
return OPERATOR_PASS_THROUGH; /* nothing selected, just passthrough */
}
static int view3d_select_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
RNA_int_set_array(op->ptr, "location", event->mval);
return view3d_select_exec(C, op);
}
void VIEW3D_OT_select(wmOperatorType *ot)
{
PropertyRNA *prop;
/* identifiers */
ot->name = "Activate/Select";
ot->description = "Activate/select item(s)";
ot->idname = "VIEW3D_OT_select";
/* api callbacks */
ot->invoke = view3d_select_invoke;
ot->exec = view3d_select_exec;
ot->poll = ED_operator_view3d_active;
/* flags */
ot->flag = OPTYPE_UNDO;
/* properties */
WM_operator_properties_mouse_select(ot);
RNA_def_boolean(ot->srna, "center", 0, "Center", "Use the object center when selecting, in editmode used to extend object selection");
RNA_def_boolean(ot->srna, "enumerate", 0, "Enumerate", "List objects under the mouse (object mode only)");
RNA_def_boolean(ot->srna, "object", 0, "Object", "Use object selection (editmode only)");
prop = RNA_def_int_vector(ot->srna, "location", 2, NULL, INT_MIN, INT_MAX, "Location", "Mouse location", INT_MIN, INT_MAX);
RNA_def_property_flag(prop, PROP_HIDDEN);
}
/* -------------------- circle select --------------------------------------------- */
typedef struct CircleSelectUserData {
ViewContext *vc;
bool select;
int mval[2];
float mval_fl[2];
float radius;
float radius_squared;
/* runtime */
bool is_changed;
} CircleSelectUserData;
static void view3d_userdata_circleselect_init(CircleSelectUserData *r_data,
ViewContext *vc, const bool select, const int mval[2], const float rad)
{
r_data->vc = vc;
r_data->select = select;
copy_v2_v2_int(r_data->mval, mval);
r_data->mval_fl[0] = mval[0];
r_data->mval_fl[1] = mval[1];
r_data->radius = rad;
r_data->radius_squared = rad * rad;
/* runtime */
r_data->is_changed = false;
}
static void mesh_circle_doSelectVert(void *userData, BMVert *eve, const float screen_co[2], int UNUSED(index))
{
CircleSelectUserData *data = userData;
if (len_squared_v2v2(data->mval_fl, screen_co) <= data->radius_squared) {
BM_vert_select_set(data->vc->em->bm, eve, data->select);
}
}
static void mesh_circle_doSelectEdge(void *userData, BMEdge *eed, const float screen_co_a[2], const float screen_co_b[2], int UNUSED(index))
{
CircleSelectUserData *data = userData;
if (edge_inside_circle(data->mval_fl, data->radius, screen_co_a, screen_co_b)) {
BM_edge_select_set(data->vc->em->bm, eed, data->select);
}
}
static void mesh_circle_doSelectFace(void *userData, BMFace *efa, const float screen_co[2], int UNUSED(index))
{
CircleSelectUserData *data = userData;
if (len_squared_v2v2(data->mval_fl, screen_co) <= data->radius_squared) {
BM_face_select_set(data->vc->em->bm, efa, data->select);
}
}
static void mesh_circle_select(ViewContext *vc, const bool select, const int mval[2], float rad)
{
ToolSettings *ts = vc->scene->toolsettings;
int bbsel;
CircleSelectUserData data;
bbsel = EDBM_backbuf_circle_init(vc, mval[0], mval[1], (short)(rad + 1.0f));
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); /* for foreach's screen/vert projection */
vc->em = BKE_editmesh_from_object(vc->obedit);
view3d_userdata_circleselect_init(&data, vc, select, mval, rad);
if (ts->selectmode & SCE_SELECT_VERTEX) {
if (bbsel) {
edbm_backbuf_check_and_select_verts(vc->em, select);
}
else {
mesh_foreachScreenVert(vc, mesh_circle_doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
}
}
if (ts->selectmode & SCE_SELECT_EDGE) {
if (bbsel) {
edbm_backbuf_check_and_select_edges(vc->em, select);
}
else {
mesh_foreachScreenEdge(vc, mesh_circle_doSelectEdge, &data, V3D_PROJ_TEST_CLIP_NEAR);
}
}
if (ts->selectmode & SCE_SELECT_FACE) {
if (bbsel) {
edbm_backbuf_check_and_select_faces(vc->em, select);
}
else {
mesh_foreachScreenFace(vc, mesh_circle_doSelectFace, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
}
}
EDBM_backbuf_free();
EDBM_selectmode_flush(vc->em);
}
static void paint_facesel_circle_select(ViewContext *vc, const bool select, const int mval[2], float rad)
{
Object *ob = vc->obact;
Mesh *me = ob->data;
bool bbsel;
bm_vertoffs = me->totpoly + 1; /* max index array */
bbsel = EDBM_backbuf_circle_init(vc, mval[0], mval[1], (short)(rad + 1.0f));
if (bbsel) {
edbm_backbuf_check_and_select_tfaces(me, select);
EDBM_backbuf_free();
paintface_flush_flags(ob);
}
}
static void paint_vertsel_circle_select_doSelectVert(void *userData, MVert *mv, const float screen_co[2], int UNUSED(index))
{
CircleSelectUserData *data = userData;
if (len_squared_v2v2(data->mval_fl, screen_co) <= data->radius_squared) {
BKE_BIT_TEST_SET(mv->flag, data->select, SELECT);
}
}
static void paint_vertsel_circle_select(ViewContext *vc, const bool select, const int mval[2], float rad)
{
const bool use_zbuf = (vc->v3d->flag & V3D_ZBUF_SELECT) != 0;
Object *ob = vc->obact;
Mesh *me = ob->data;
bool bbsel;
/* CircleSelectUserData data = {NULL}; */ /* UNUSED */
if (use_zbuf) {
bm_vertoffs = me->totvert + 1; /* max index array */
bbsel = EDBM_backbuf_circle_init(vc, mval[0], mval[1], (short)(rad + 1.0f));
if (bbsel) {
edbm_backbuf_check_and_select_verts_obmode(me, select);
EDBM_backbuf_free();
}
}
else {
CircleSelectUserData data;
ED_view3d_init_mats_rv3d(vc->obact, vc->rv3d); /* for foreach's screen/vert projection */
view3d_userdata_circleselect_init(&data, vc, select, mval, rad);
meshobject_foreachScreenVert(vc, paint_vertsel_circle_select_doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
}
if (select != LEFTMOUSE) {
BKE_mesh_mselect_validate(me);
}
paintvert_flush_flags(ob);
}
static void nurbscurve_circle_doSelect(void *userData, Nurb *UNUSED(nu), BPoint *bp, BezTriple *bezt, int beztindex, const float screen_co[2])
{
CircleSelectUserData *data = userData;
Object *obedit = data->vc->obedit;
Curve *cu = (Curve *)obedit->data;
if (len_squared_v2v2(data->mval_fl, screen_co) <= data->radius_squared) {
if (bp) {
bp->f1 = data->select ? (bp->f1 | SELECT) : (bp->f1 & ~SELECT);
}
else {
if (cu->drawflag & CU_HIDE_HANDLES) {
/* can only be (beztindex == 0) here since handles are hidden */
bezt->f1 = bezt->f2 = bezt->f3 = data->select ? (bezt->f2 | SELECT) : (bezt->f2 & ~SELECT);
}
else {
if (beztindex == 0) {
bezt->f1 = data->select ? (bezt->f1 | SELECT) : (bezt->f1 & ~SELECT);
}
else if (beztindex == 1) {
bezt->f2 = data->select ? (bezt->f2 | SELECT) : (bezt->f2 & ~SELECT);
}
else {
bezt->f3 = data->select ? (bezt->f3 | SELECT) : (bezt->f3 & ~SELECT);
}
}
}
}
}
static void nurbscurve_circle_select(ViewContext *vc, const bool select, const int mval[2], float rad)
{
CircleSelectUserData data;
view3d_userdata_circleselect_init(&data, vc, select, mval, rad);
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); /* for foreach's screen/vert projection */
nurbs_foreachScreenVert(vc, nurbscurve_circle_doSelect, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
BKE_curve_nurb_vert_active_validate(vc->obedit->data);
}
static void latticecurve_circle_doSelect(void *userData, BPoint *bp, const float screen_co[2])
{
CircleSelectUserData *data = userData;
if (len_squared_v2v2(data->mval_fl, screen_co) <= data->radius_squared) {
bp->f1 = data->select ? (bp->f1 | SELECT) : (bp->f1 & ~SELECT);
}
}
static void lattice_circle_select(ViewContext *vc, const bool select, const int mval[2], float rad)
{
CircleSelectUserData data;
view3d_userdata_circleselect_init(&data, vc, select, mval, rad);
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); /* for foreach's screen/vert projection */
lattice_foreachScreenVert(vc, latticecurve_circle_doSelect, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
}
/* NOTE: pose-bone case is copied from editbone case... */
static short pchan_circle_doSelectJoint(void *userData, bPoseChannel *pchan, const float screen_co[2])
{
CircleSelectUserData *data = userData;
if (len_squared_v2v2(data->mval_fl, screen_co) <= data->radius_squared) {
if (data->select)
pchan->bone->flag |= BONE_SELECTED;
else
pchan->bone->flag &= ~BONE_SELECTED;
return 1;
}
return 0;
}
static void do_circle_select_pose__doSelectBone(void *userData, struct bPoseChannel *pchan, const float screen_co_a[2], const float screen_co_b[2])
{
CircleSelectUserData *data = userData;
bArmature *arm = data->vc->obact->data;
if (PBONE_SELECTABLE(arm, pchan->bone)) {
bool is_point_done = false;
int points_proj_tot = 0;
/* project head location to screenspace */
if (screen_co_a[0] != IS_CLIPPED) {
points_proj_tot++;
if (pchan_circle_doSelectJoint(data, pchan, screen_co_a)) {
is_point_done = true;
}
}
/* project tail location to screenspace */
if (screen_co_b[0] != IS_CLIPPED) {
points_proj_tot++;
if (pchan_circle_doSelectJoint(data, pchan, screen_co_b)) {
is_point_done = true;
}
}
/* check if the head and/or tail is in the circle
* - the call to check also does the selection already
*/
/* only if the endpoints didn't get selected, deal with the middle of the bone too
* It works nicer to only do this if the head or tail are not in the circle,
* otherwise there is no way to circle select joints alone */
if ((is_point_done == false) && (points_proj_tot == 2) &&
edge_inside_circle(data->mval_fl, data->radius, screen_co_a, screen_co_b))
{
if (data->select) pchan->bone->flag |= BONE_SELECTED;
else pchan->bone->flag &= ~BONE_SELECTED;
data->is_changed = true;
}
data->is_changed |= is_point_done;
}
}
static void pose_circle_select(ViewContext *vc, const bool select, const int mval[2], float rad)
{
CircleSelectUserData data;
view3d_userdata_circleselect_init(&data, vc, select, mval, rad);
ED_view3d_init_mats_rv3d(vc->obact, vc->rv3d); /* for foreach's screen/vert projection */
pose_foreachScreenBone(vc, do_circle_select_pose__doSelectBone, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
if (data.is_changed) {
bArmature *arm = vc->obact->data;
WM_main_add_notifier(NC_OBJECT | ND_BONE_SELECT, vc->obact);
if (arm->flag & ARM_HAS_VIZ_DEPS) {
/* mask modifier ('armature' mode), etc. */
DAG_id_tag_update(&vc->obact->id, OB_RECALC_DATA);
}
}
}
static short armature_circle_doSelectJoint(void *userData, EditBone *ebone, const float screen_co[2], short head)
{
CircleSelectUserData *data = userData;
if (len_squared_v2v2(data->mval_fl, screen_co) <= data->radius_squared) {
if (head) {
if (data->select)
ebone->flag |= BONE_ROOTSEL;
else
ebone->flag &= ~BONE_ROOTSEL;
}
else {
if (data->select)
ebone->flag |= BONE_TIPSEL;
else
ebone->flag &= ~BONE_TIPSEL;
}
return 1;
}
return 0;
}
static void do_circle_select_armature__doSelectBone(void *userData, struct EditBone *ebone, const float screen_co_a[2], const float screen_co_b[2])
{
CircleSelectUserData *data = userData;
bArmature *arm = data->vc->obedit->data;
if (data->select ? EBONE_SELECTABLE(arm, ebone) : EBONE_VISIBLE(arm, ebone)) {
bool is_point_done = false;
int points_proj_tot = 0;
/* project head location to screenspace */
if (screen_co_a[0] != IS_CLIPPED) {
points_proj_tot++;
if (armature_circle_doSelectJoint(data, ebone, screen_co_a, true)) {
is_point_done = true;
}
}
/* project tail location to screenspace */
if (screen_co_b[0] != IS_CLIPPED) {
points_proj_tot++;
if (armature_circle_doSelectJoint(data, ebone, screen_co_b, false)) {
is_point_done = true;
}
}
/* check if the head and/or tail is in the circle
* - the call to check also does the selection already
*/
/* only if the endpoints didn't get selected, deal with the middle of the bone too
* It works nicer to only do this if the head or tail are not in the circle,
* otherwise there is no way to circle select joints alone */
if ((is_point_done == false) && (points_proj_tot == 2) &&
edge_inside_circle(data->mval_fl, data->radius, screen_co_a, screen_co_b))
{
if (data->select) ebone->flag |= (BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
else ebone->flag &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
data->is_changed = true;
}
data->is_changed |= is_point_done;
}
}
static void armature_circle_select(ViewContext *vc, const bool select, const int mval[2], float rad)
{
CircleSelectUserData data;
bArmature *arm = vc->obedit->data;
view3d_userdata_circleselect_init(&data, vc, select, mval, rad);
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
armature_foreachScreenBone(vc, do_circle_select_armature__doSelectBone, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
if (data.is_changed) {
ED_armature_sync_selection(arm->edbo);
ED_armature_validate_active(arm);
WM_main_add_notifier(NC_OBJECT | ND_BONE_SELECT, vc->obedit);
}
}
static void do_circle_select_mball__doSelectElem(void *userData, struct MetaElem *ml, const float screen_co[2])
{
CircleSelectUserData *data = userData;
if (len_squared_v2v2(data->mval_fl, screen_co) <= data->radius_squared) {
if (data->select) ml->flag |= SELECT;
else ml->flag &= ~SELECT;
data->is_changed = true;
}
}
static void mball_circle_select(ViewContext *vc, const bool select, const int mval[2], float rad)
{
CircleSelectUserData data;
view3d_userdata_circleselect_init(&data, vc, select, mval, rad);
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
mball_foreachScreenElem(vc, do_circle_select_mball__doSelectElem, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
}
/** Callbacks for circle selection in Editmode */
static void obedit_circle_select(ViewContext *vc, const bool select, const int mval[2], float rad)
{
switch (vc->obedit->type) {
case OB_MESH:
mesh_circle_select(vc, select, mval, rad);
break;
case OB_CURVE:
case OB_SURF:
nurbscurve_circle_select(vc, select, mval, rad);
break;
case OB_LATTICE:
lattice_circle_select(vc, select, mval, rad);
break;
case OB_ARMATURE:
armature_circle_select(vc, select, mval, rad);
break;
case OB_MBALL:
mball_circle_select(vc, select, mval, rad);
break;
default:
return;
}
}
static bool object_circle_select(ViewContext *vc, const bool select, const int mval[2], float rad)
{
Scene *scene = vc->scene;
const float radius_squared = rad * rad;
const float mval_fl[2] = {mval[0], mval[1]};
bool changed = false;
const int select_flag = select ? SELECT : 0;
Base *base;
for (base = FIRSTBASE; base; base = base->next) {
if (BASE_SELECTABLE(vc->v3d, base) && ((base->flag & SELECT) != select_flag)) {
float screen_co[2];
if (ED_view3d_project_float_global(vc->ar, base->object->obmat[3], screen_co,
V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_WIN | V3D_PROJ_TEST_CLIP_NEAR) == V3D_PROJ_RET_OK)
{
if (len_squared_v2v2(mval_fl, screen_co) <= radius_squared) {
ED_base_object_select(base, select ? BA_SELECT : BA_DESELECT);
changed = true;
}
}
}
}
return changed;
}
/* not a real operator, only for circle test */
static int view3d_circle_select_exec(bContext *C, wmOperator *op)
{
Scene *scene = CTX_data_scene(C);
Object *obact = CTX_data_active_object(C);
const int radius = RNA_int_get(op->ptr, "radius");
const int gesture_mode = RNA_int_get(op->ptr, "gesture_mode");
const bool select = (gesture_mode == GESTURE_MODAL_SELECT);
const int mval[2] = {RNA_int_get(op->ptr, "x"),
RNA_int_get(op->ptr, "y")};
if (CTX_data_edit_object(C) || BKE_paint_select_elem_test(obact) ||
(obact && (obact->mode & (OB_MODE_PARTICLE_EDIT | OB_MODE_POSE))) )
{
ViewContext vc;
view3d_operator_needs_opengl(C);
view3d_set_viewcontext(C, &vc);
if (CTX_data_edit_object(C)) {
obedit_circle_select(&vc, select, mval, (float)radius);
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obact->data);
}
else if (BKE_paint_select_face_test(obact)) {
paint_facesel_circle_select(&vc, select, mval, (float)radius);
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obact->data);
}
else if (BKE_paint_select_vert_test(obact)) {
paint_vertsel_circle_select(&vc, select, mval, (float)radius);
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obact->data);
}
else if (obact->mode & OB_MODE_POSE)
pose_circle_select(&vc, select, mval, (float)radius);
else
return PE_circle_select(C, select, mval, (float)radius);
}
else if (obact && obact->mode & OB_MODE_SCULPT) {
return OPERATOR_CANCELLED;
}
else {
ViewContext vc;
view3d_set_viewcontext(C, &vc);
if (object_circle_select(&vc, select, mval, (float)radius)) {
WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
}
}
return OPERATOR_FINISHED;
}
void VIEW3D_OT_select_circle(wmOperatorType *ot)
{
ot->name = "Circle Select";
ot->description = "Select items using circle selection";
ot->idname = "VIEW3D_OT_select_circle";
ot->invoke = WM_gesture_circle_invoke;
ot->modal = WM_gesture_circle_modal;
ot->exec = view3d_circle_select_exec;
ot->poll = view3d_selectable_data;
ot->cancel = WM_gesture_circle_cancel;
/* flags */
ot->flag = OPTYPE_UNDO;
RNA_def_int(ot->srna, "x", 0, INT_MIN, INT_MAX, "X", "", INT_MIN, INT_MAX);
RNA_def_int(ot->srna, "y", 0, INT_MIN, INT_MAX, "Y", "", INT_MIN, INT_MAX);
RNA_def_int(ot->srna, "radius", 1, 1, INT_MAX, "Radius", "", 1, INT_MAX);
RNA_def_int(ot->srna, "gesture_mode", 0, INT_MIN, INT_MAX, "Event Type", "", INT_MIN, INT_MAX);
}