- fix crash when exiting game engine (with ESC-key). - reason for crash: std::vector iterator is invalid after vector::erase
		
			
				
	
	
		
			208 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			208 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**
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|  * $Id$
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|  * ***** BEGIN GPL LICENSE BLOCK *****
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|  *
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|  * This program is free software; you can redistribute it and/or
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|  * modify it under the terms of the GNU General Public License
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|  * as published by the Free Software Foundation; either version 2
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|  * of the License, or (at your option) any later version.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program; if not, write to the Free Software Foundation,
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|  * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
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|  *
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|  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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|  * All rights reserved.
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|  *
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|  * The Original Code is: all of this file.
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|  *
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|  * Contributor(s): none yet.
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|  *
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|  * ***** END GPL LICENSE BLOCK *****
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|  */
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| 
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| #include "SCA_IController.h"
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| #include "SCA_LogicManager.h"
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| #include "SCA_IActuator.h"
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| #include "SCA_ISensor.h"
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| 
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| #ifdef HAVE_CONFIG_H
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| #include <config.h>
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| #endif
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| 
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| SCA_IController::SCA_IController(SCA_IObject* gameobj,
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| 								 PyTypeObject* T)
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| 	:
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| 	m_statemask(0),
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| 	SCA_ILogicBrick(gameobj,T)
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| {
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| }
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| 	
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| 
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| 	
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| SCA_IController::~SCA_IController()
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| {
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| 	UnlinkAllActuators();
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| }
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| 
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| 
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| 
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| const std::vector<class SCA_ISensor*>& SCA_IController::GetLinkedSensors()
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| {
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| 	return m_linkedsensors;
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| }
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| 
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| 
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| 
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| const std::vector<class SCA_IActuator*>& SCA_IController::GetLinkedActuators()
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| {
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| 	return m_linkedactuators;
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| }
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| 
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| 
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| 
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| void SCA_IController::UnlinkAllSensors()
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| {
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| 	if (IsActive()) 
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| 	{
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| 		std::vector<class SCA_ISensor*>::iterator sensit;
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| 		for (sensit = m_linkedsensors.begin();!(sensit==m_linkedsensors.end());++sensit)
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| 		{
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| 			(*sensit)->DecLink();
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| 		}
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| 	}
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| 	m_linkedsensors.clear();
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| }
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| 
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| 
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| 
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| void SCA_IController::UnlinkAllActuators()
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| {
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| 	if (IsActive()) 
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| 	{
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| 		std::vector<class SCA_IActuator*>::iterator actit;
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| 		for (actit = m_linkedactuators.begin();!(actit==m_linkedactuators.end());++actit)
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| 		{
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| 			(*actit)->DecLink();
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| 		}
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| 	}
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| 	m_linkedactuators.clear();
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| }
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| 
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| 
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| 
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| /*
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| void SCA_IController::Trigger(SCA_LogicManager* logicmgr)
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| {
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| 	//for (int i=0;i<m_linkedactuators.size();i++)
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| 	for (vector<SCA_IActuator*>::const_iterator i=m_linkedactuators.begin();
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| 	!(i==m_linkedactuators.end());i++)
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| 	{
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| 		SCA_IActuator* actua = *i;//m_linkedactuators.at(i);
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| 		
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| 		logicmgr->AddActiveActuator(actua);
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| 	}
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| 
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| }
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| */
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| 
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| void SCA_IController::LinkToActuator(SCA_IActuator* actua)
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| {
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| 	m_linkedactuators.push_back(actua);
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| 	if (IsActive())
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| 	{
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| 		actua->IncLink();
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| 	}
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| }
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| 
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| void	SCA_IController::UnlinkActuator(class SCA_IActuator* actua)
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| {
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| 	std::vector<class SCA_IActuator*>::iterator actit;
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| 	for (actit = m_linkedactuators.begin();!(actit==m_linkedactuators.end());++actit)
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| 	{
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| 		if ((*actit) == actua)
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| 		{
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| 			break;
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| 		}
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| 		
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| 	}
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| 	if (!(actit==m_linkedactuators.end()))
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| 	{
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| 		if (IsActive())
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| 		{
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| 			(*actit)->DecLink();
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| 		}
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| 		m_linkedactuators.erase(actit);
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| 	}
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| }
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| 
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| void SCA_IController::LinkToSensor(SCA_ISensor* sensor)
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| {
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| 	m_linkedsensors.push_back(sensor);
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| 	if (IsActive())
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| 	{
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| 		sensor->IncLink();
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| 	}
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| }
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| 
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| void SCA_IController::UnlinkSensor(class SCA_ISensor* sensor)
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| {
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| 	std::vector<class SCA_ISensor*>::iterator sensit;
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| 	for (sensit = m_linkedsensors.begin();!(sensit==m_linkedsensors.end());++sensit)
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| 	{
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| 		if ((*sensit) == sensor)
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| 		{
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| 			break;
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| 		}
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| 		
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| 	}
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| 	if (!(sensit==m_linkedsensors.end()))
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| 	{
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| 		if (IsActive())
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| 		{
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| 			(*sensit)->DecLink();
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| 		}
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| 		m_linkedsensors.erase(sensit);
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| 	}
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| }
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| 
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| void SCA_IController::ApplyState(unsigned int state)
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| {
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| 	std::vector<class SCA_IActuator*>::iterator actit;
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| 	std::vector<class SCA_ISensor*>::iterator sensit;
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| 
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| 	if (m_statemask & state) 
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| 	{
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| 		if (!IsActive()) 
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| 		{
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| 			// reactive the controller, all the links to actuator are valid again
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| 			for (actit = m_linkedactuators.begin();!(actit==m_linkedactuators.end());++actit)
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| 			{
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| 				(*actit)->IncLink();
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| 			}
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| 			for (sensit = m_linkedsensors.begin();!(sensit==m_linkedsensors.end());++sensit)
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| 			{
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| 				(*sensit)->IncLink();
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| 			}
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| 			SetActive(true);
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| 		}
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| 	} else if (IsActive())
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| 	{
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| 		for (actit = m_linkedactuators.begin();!(actit==m_linkedactuators.end());++actit)
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| 		{
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| 			(*actit)->DecLink();
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| 		}
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| 		for (sensit = m_linkedsensors.begin();!(sensit==m_linkedsensors.end());++sensit)
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| 		{
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| 			(*sensit)->DecLink();
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| 		}
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| 		SetActive(false);
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| 	}
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| }
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| 
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