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blender-archive/intern/SoundSystem/intern/SND_WaveCache.cpp
Kent Mein 209a2ede2c Last of the config.h mods...
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

added to these files.

Kent
--
mein@cs.umn.edu
2002-11-25 15:29:57 +00:00

139 lines
3.1 KiB
C++

/*
* SND_WaveCache.cpp
*
* abstract wavecache, a way to organize samples
*
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#ifdef WIN32
#pragma warning (disable:4786) // Get rid of stupid stl-visual compiler debug warning
#endif //WIN32
#include "SND_WaveCache.h"
#include <stdio.h>
#ifndef __APPLE__
#include <malloc.h>
#else // __APPLE__
#include <sys/malloc.h>
#endif // __APPLE__
SND_WaveCache::SND_WaveCache()
{
// do the buffer administration
for (int i = 0; i < NUM_BUFFERS; i++)
m_bufferList[i] = NULL;
}
SND_WaveCache::~SND_WaveCache()
{
// clean up the mess
FreeSamples();
RemoveAllSamples();
}
SND_WaveSlot* SND_WaveCache::GetWaveSlot(const STR_String& samplename)
{
SND_WaveSlot* waveslot = NULL;
std::map<STR_String, SND_WaveSlot*>::iterator find_result = m_samplecache.find(samplename);
// let's see if we have already loaded this sample
if (find_result != m_samplecache.end())
{
waveslot = (*find_result).second;
}
else
{
// so the sample wasn't loaded, so do it here
for (int bufnum = 0; bufnum < NUM_BUFFERS; bufnum++)
{
// find an empty buffer
if (m_bufferList[bufnum] == NULL)
{
waveslot = new SND_WaveSlot();
waveslot->SetSampleName(samplename);
waveslot->SetBuffer(bufnum);
m_bufferList[bufnum] = waveslot;
break;
}
}
m_samplecache.insert(std::pair<STR_String, SND_WaveSlot*>(samplename, waveslot));
}
return waveslot;
}
void SND_WaveCache::RemoveAllSamples()
{
// remove all samples
m_samplecache.clear();
// reset the list of buffers
for (int i = 0; i < NUM_BUFFERS; i++)
m_bufferList[i] = NULL;
}
void SND_WaveCache::RemoveSample(const STR_String& samplename, int buffer)
{
m_samplecache.erase(samplename);
m_bufferList[buffer] = NULL;
}
void SND_WaveCache::FreeSamples()
{
// iterate through the bufferlist and delete the waveslot if present
for (int i = 0; i < NUM_BUFFERS; i++)
{
if (m_bufferList[i])
{
delete m_bufferList[i];
m_bufferList[i] = NULL;
}
}
}