
This commit adds a simple string input node, intended for use in the attribute workflow to make using the same attribute name in multiple places easier. The node is function node similar to the existing vector input node. Ref T84971 Differential Revision: https://developer.blender.org/D10316
36 lines
1.2 KiB
C++
36 lines
1.2 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#pragma once
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#ifdef __cplusplus
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extern "C" {
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#endif
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void register_node_type_fn_boolean_math(void);
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void register_node_type_fn_combine_strings(void);
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void register_node_type_fn_float_compare(void);
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void register_node_type_fn_group_instance_id(void);
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void register_node_type_fn_input_string(void);
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void register_node_type_fn_input_vector(void);
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void register_node_type_fn_object_transforms(void);
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void register_node_type_fn_random_float(void);
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void register_node_type_fn_switch(void);
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#ifdef __cplusplus
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}
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#endif
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