I noticed these when doing final cleanup on rBcfa53e0fbeed. One use was removed in that commit, the others were unused going further back a few years. Differential Revision: https://developer.blender.org/D13834
340 lines
13 KiB
C
340 lines
13 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2018 by Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup bke
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*/
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#include "BKE_subdiv_eval.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "BLI_bitmap.h"
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#include "BLI_math_vector.h"
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#include "BLI_task.h"
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#include "BLI_utildefines.h"
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#include "BKE_customdata.h"
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#include "BKE_subdiv.h"
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#include "MEM_guardedalloc.h"
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#include "opensubdiv_evaluator_capi.h"
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#include "opensubdiv_topology_refiner_capi.h"
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/* ============================ Helper Function ============================ */
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static eOpenSubdivEvaluator opensubdiv_evalutor_from_subdiv_evaluator_type(
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eSubdivEvaluatorType evaluator_type)
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{
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switch (evaluator_type) {
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case SUBDIV_EVALUATOR_TYPE_CPU: {
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return OPENSUBDIV_EVALUATOR_CPU;
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}
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case SUBDIV_EVALUATOR_TYPE_GLSL_COMPUTE: {
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return OPENSUBDIV_EVALUATOR_GLSL_COMPUTE;
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}
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}
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BLI_assert_msg(0, "Unknown evaluator type");
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return OPENSUBDIV_EVALUATOR_CPU;
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}
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/* ====================== Main Subdivision Evaluation ====================== */
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bool BKE_subdiv_eval_begin(Subdiv *subdiv,
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eSubdivEvaluatorType evaluator_type,
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OpenSubdiv_EvaluatorCache *evaluator_cache)
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{
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BKE_subdiv_stats_reset(&subdiv->stats, SUBDIV_STATS_EVALUATOR_CREATE);
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if (subdiv->topology_refiner == NULL) {
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/* Happens on input mesh with just loose geometry,
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* or when OpenSubdiv is disabled */
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return false;
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}
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if (subdiv->evaluator == NULL) {
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eOpenSubdivEvaluator opensubdiv_evaluator_type =
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opensubdiv_evalutor_from_subdiv_evaluator_type(evaluator_type);
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BKE_subdiv_stats_begin(&subdiv->stats, SUBDIV_STATS_EVALUATOR_CREATE);
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subdiv->evaluator = openSubdiv_createEvaluatorFromTopologyRefiner(
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subdiv->topology_refiner, opensubdiv_evaluator_type, evaluator_cache);
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BKE_subdiv_stats_end(&subdiv->stats, SUBDIV_STATS_EVALUATOR_CREATE);
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if (subdiv->evaluator == NULL) {
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return false;
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}
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}
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else {
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/* TODO(sergey): Check for topology change. */
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}
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BKE_subdiv_eval_init_displacement(subdiv);
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return true;
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}
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static void set_coarse_positions(Subdiv *subdiv,
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const Mesh *mesh,
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const float (*coarse_vertex_cos)[3])
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{
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const MVert *mvert = mesh->mvert;
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const MLoop *mloop = mesh->mloop;
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const MPoly *mpoly = mesh->mpoly;
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/* Mark vertices which needs new coordinates. */
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/* TODO(sergey): This is annoying to calculate this on every update,
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* maybe it's better to cache this mapping. Or make it possible to have
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* OpenSubdiv's vertices match mesh ones? */
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BLI_bitmap *vertex_used_map = BLI_BITMAP_NEW(mesh->totvert, "vert used map");
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for (int poly_index = 0; poly_index < mesh->totpoly; poly_index++) {
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const MPoly *poly = &mpoly[poly_index];
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for (int corner = 0; corner < poly->totloop; corner++) {
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const MLoop *loop = &mloop[poly->loopstart + corner];
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BLI_BITMAP_ENABLE(vertex_used_map, loop->v);
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}
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}
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/* Use a temporary buffer so we do not upload vertices one at a time to the GPU. */
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float(*buffer)[3] = MEM_mallocN(sizeof(float[3]) * mesh->totvert, "subdiv tmp coarse positions");
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int manifold_vertex_count = 0;
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for (int vertex_index = 0, manifold_vertex_index = 0; vertex_index < mesh->totvert;
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vertex_index++) {
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if (!BLI_BITMAP_TEST_BOOL(vertex_used_map, vertex_index)) {
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continue;
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}
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const float *vertex_co;
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if (coarse_vertex_cos != NULL) {
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vertex_co = coarse_vertex_cos[vertex_index];
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}
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else {
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const MVert *vertex = &mvert[vertex_index];
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vertex_co = vertex->co;
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}
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copy_v3_v3(&buffer[manifold_vertex_index][0], vertex_co);
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manifold_vertex_index++;
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manifold_vertex_count++;
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}
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subdiv->evaluator->setCoarsePositions(
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subdiv->evaluator, &buffer[0][0], 0, manifold_vertex_count);
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MEM_freeN(vertex_used_map);
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MEM_freeN(buffer);
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}
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/* Context which is used to fill face varying data in parallel. */
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typedef struct FaceVaryingDataFromUVContext {
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OpenSubdiv_TopologyRefiner *topology_refiner;
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const Mesh *mesh;
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const MLoopUV *mloopuv;
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float (*buffer)[2];
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int layer_index;
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} FaceVaryingDataFromUVContext;
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static void set_face_varying_data_from_uv_task(void *__restrict userdata,
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const int face_index,
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const TaskParallelTLS *__restrict UNUSED(tls))
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{
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FaceVaryingDataFromUVContext *ctx = userdata;
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OpenSubdiv_TopologyRefiner *topology_refiner = ctx->topology_refiner;
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const int layer_index = ctx->layer_index;
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const Mesh *mesh = ctx->mesh;
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const MPoly *mpoly = &mesh->mpoly[face_index];
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const MLoopUV *mluv = &ctx->mloopuv[mpoly->loopstart];
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/* TODO(sergey): OpenSubdiv's C-API converter can change winding of
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* loops of a face, need to watch for that, to prevent wrong UVs assigned.
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*/
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const int num_face_vertices = topology_refiner->getNumFaceVertices(topology_refiner, face_index);
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const int *uv_indices = topology_refiner->getFaceFVarValueIndices(
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topology_refiner, face_index, layer_index);
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for (int vertex_index = 0; vertex_index < num_face_vertices; vertex_index++, mluv++) {
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copy_v2_v2(ctx->buffer[uv_indices[vertex_index]], mluv->uv);
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}
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}
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static void set_face_varying_data_from_uv(Subdiv *subdiv,
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const Mesh *mesh,
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const MLoopUV *mloopuv,
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const int layer_index)
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{
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OpenSubdiv_TopologyRefiner *topology_refiner = subdiv->topology_refiner;
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OpenSubdiv_Evaluator *evaluator = subdiv->evaluator;
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const int num_faces = topology_refiner->getNumFaces(topology_refiner);
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const MLoopUV *mluv = mloopuv;
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const int num_fvar_values = topology_refiner->getNumFVarValues(topology_refiner, layer_index);
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/* Use a temporary buffer so we do not upload UVs one at a time to the GPU. */
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float(*buffer)[2] = MEM_mallocN(sizeof(float[2]) * num_fvar_values, "temp UV storage");
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FaceVaryingDataFromUVContext ctx;
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ctx.topology_refiner = topology_refiner;
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ctx.layer_index = layer_index;
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ctx.mloopuv = mluv;
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ctx.mesh = mesh;
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ctx.buffer = buffer;
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TaskParallelSettings parallel_range_settings;
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BLI_parallel_range_settings_defaults(¶llel_range_settings);
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parallel_range_settings.min_iter_per_thread = 1;
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BLI_task_parallel_range(
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0, num_faces, &ctx, set_face_varying_data_from_uv_task, ¶llel_range_settings);
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evaluator->setFaceVaryingData(evaluator, layer_index, &buffer[0][0], 0, num_fvar_values);
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MEM_freeN(buffer);
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}
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bool BKE_subdiv_eval_begin_from_mesh(Subdiv *subdiv,
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const Mesh *mesh,
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const float (*coarse_vertex_cos)[3],
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eSubdivEvaluatorType evaluator_type,
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OpenSubdiv_EvaluatorCache *evaluator_cache)
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{
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if (!BKE_subdiv_eval_begin(subdiv, evaluator_type, evaluator_cache)) {
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return false;
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}
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return BKE_subdiv_eval_refine_from_mesh(subdiv, mesh, coarse_vertex_cos);
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}
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bool BKE_subdiv_eval_refine_from_mesh(Subdiv *subdiv,
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const Mesh *mesh,
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const float (*coarse_vertex_cos)[3])
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{
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if (subdiv->evaluator == NULL) {
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/* NOTE: This situation is supposed to be handled by begin(). */
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BLI_assert_msg(0, "Is not supposed to happen");
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return false;
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}
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/* Set coordinates of base mesh vertices. */
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set_coarse_positions(subdiv, mesh, coarse_vertex_cos);
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/* Set face-varyign data to UV maps. */
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const int num_uv_layers = CustomData_number_of_layers(&mesh->ldata, CD_MLOOPUV);
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for (int layer_index = 0; layer_index < num_uv_layers; layer_index++) {
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const MLoopUV *mloopuv = CustomData_get_layer_n(&mesh->ldata, CD_MLOOPUV, layer_index);
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set_face_varying_data_from_uv(subdiv, mesh, mloopuv, layer_index);
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}
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/* Update evaluator to the new coarse geometry. */
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BKE_subdiv_stats_begin(&subdiv->stats, SUBDIV_STATS_EVALUATOR_REFINE);
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subdiv->evaluator->refine(subdiv->evaluator);
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BKE_subdiv_stats_end(&subdiv->stats, SUBDIV_STATS_EVALUATOR_REFINE);
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return true;
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}
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void BKE_subdiv_eval_init_displacement(Subdiv *subdiv)
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{
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if (subdiv->displacement_evaluator == NULL) {
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return;
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}
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if (subdiv->displacement_evaluator->initialize == NULL) {
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return;
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}
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subdiv->displacement_evaluator->initialize(subdiv->displacement_evaluator);
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}
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/* ========================== Single point queries ========================== */
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void BKE_subdiv_eval_limit_point(
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Subdiv *subdiv, const int ptex_face_index, const float u, const float v, float r_P[3])
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{
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BKE_subdiv_eval_limit_point_and_derivatives(subdiv, ptex_face_index, u, v, r_P, NULL, NULL);
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}
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void BKE_subdiv_eval_limit_point_and_derivatives(Subdiv *subdiv,
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const int ptex_face_index,
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const float u,
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const float v,
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float r_P[3],
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float r_dPdu[3],
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float r_dPdv[3])
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{
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subdiv->evaluator->evaluateLimit(subdiv->evaluator, ptex_face_index, u, v, r_P, r_dPdu, r_dPdv);
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/* NOTE: In a very rare occasions derivatives are evaluated to zeros or are exactly equal.
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* This happens, for example, in single vertex on Suzannne's nose (where two quads have 2 common
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* edges).
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*
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* This makes tangent space displacement (such as multi-resolution) impossible to be used in
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* those vertices, so those needs to be addressed in one way or another.
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*
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* Simplest thing to do: step inside of the face a little bit, where there is known patch at
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* which there must be proper derivatives. This might break continuity of normals, but is better
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* that giving totally unusable derivatives. */
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if (r_dPdu != NULL && r_dPdv != NULL) {
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if ((is_zero_v3(r_dPdu) || is_zero_v3(r_dPdv)) || equals_v3v3(r_dPdu, r_dPdv)) {
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subdiv->evaluator->evaluateLimit(subdiv->evaluator,
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ptex_face_index,
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u * 0.999f + 0.0005f,
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v * 0.999f + 0.0005f,
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r_P,
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r_dPdu,
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r_dPdv);
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}
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}
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}
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void BKE_subdiv_eval_limit_point_and_normal(Subdiv *subdiv,
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const int ptex_face_index,
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const float u,
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const float v,
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float r_P[3],
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float r_N[3])
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{
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float dPdu[3], dPdv[3];
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BKE_subdiv_eval_limit_point_and_derivatives(subdiv, ptex_face_index, u, v, r_P, dPdu, dPdv);
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cross_v3_v3v3(r_N, dPdu, dPdv);
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normalize_v3(r_N);
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}
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void BKE_subdiv_eval_face_varying(Subdiv *subdiv,
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const int face_varying_channel,
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const int ptex_face_index,
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const float u,
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const float v,
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float r_face_varying[2])
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{
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subdiv->evaluator->evaluateFaceVarying(
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subdiv->evaluator, face_varying_channel, ptex_face_index, u, v, r_face_varying);
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}
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void BKE_subdiv_eval_displacement(Subdiv *subdiv,
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const int ptex_face_index,
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const float u,
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const float v,
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const float dPdu[3],
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const float dPdv[3],
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float r_D[3])
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{
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if (subdiv->displacement_evaluator == NULL) {
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zero_v3(r_D);
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return;
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}
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subdiv->displacement_evaluator->eval_displacement(
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subdiv->displacement_evaluator, ptex_face_index, u, v, dPdu, dPdv, r_D);
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}
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void BKE_subdiv_eval_final_point(
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Subdiv *subdiv, const int ptex_face_index, const float u, const float v, float r_P[3])
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{
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if (subdiv->displacement_evaluator) {
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float dPdu[3], dPdv[3], D[3];
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BKE_subdiv_eval_limit_point_and_derivatives(subdiv, ptex_face_index, u, v, r_P, dPdu, dPdv);
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BKE_subdiv_eval_displacement(subdiv, ptex_face_index, u, v, dPdu, dPdv, D);
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add_v3_v3(r_P, D);
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}
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else {
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BKE_subdiv_eval_limit_point(subdiv, ptex_face_index, u, v, r_P);
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}
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}
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