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blender-archive/source/blender/blenkernel/intern/subdiv_eval.c
Hans Goudey b7a27efd78 Cleanup: Remove unused subdiv functions
I noticed these when doing final cleanup on rBcfa53e0fbeed.
One use was removed in that commit, the others were unused
going further back a few years.

Differential Revision: https://developer.blender.org/D13834
2022-01-14 14:04:24 -06:00

340 lines
13 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2018 by Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup bke
*/
#include "BKE_subdiv_eval.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "BLI_bitmap.h"
#include "BLI_math_vector.h"
#include "BLI_task.h"
#include "BLI_utildefines.h"
#include "BKE_customdata.h"
#include "BKE_subdiv.h"
#include "MEM_guardedalloc.h"
#include "opensubdiv_evaluator_capi.h"
#include "opensubdiv_topology_refiner_capi.h"
/* ============================ Helper Function ============================ */
static eOpenSubdivEvaluator opensubdiv_evalutor_from_subdiv_evaluator_type(
eSubdivEvaluatorType evaluator_type)
{
switch (evaluator_type) {
case SUBDIV_EVALUATOR_TYPE_CPU: {
return OPENSUBDIV_EVALUATOR_CPU;
}
case SUBDIV_EVALUATOR_TYPE_GLSL_COMPUTE: {
return OPENSUBDIV_EVALUATOR_GLSL_COMPUTE;
}
}
BLI_assert_msg(0, "Unknown evaluator type");
return OPENSUBDIV_EVALUATOR_CPU;
}
/* ====================== Main Subdivision Evaluation ====================== */
bool BKE_subdiv_eval_begin(Subdiv *subdiv,
eSubdivEvaluatorType evaluator_type,
OpenSubdiv_EvaluatorCache *evaluator_cache)
{
BKE_subdiv_stats_reset(&subdiv->stats, SUBDIV_STATS_EVALUATOR_CREATE);
if (subdiv->topology_refiner == NULL) {
/* Happens on input mesh with just loose geometry,
* or when OpenSubdiv is disabled */
return false;
}
if (subdiv->evaluator == NULL) {
eOpenSubdivEvaluator opensubdiv_evaluator_type =
opensubdiv_evalutor_from_subdiv_evaluator_type(evaluator_type);
BKE_subdiv_stats_begin(&subdiv->stats, SUBDIV_STATS_EVALUATOR_CREATE);
subdiv->evaluator = openSubdiv_createEvaluatorFromTopologyRefiner(
subdiv->topology_refiner, opensubdiv_evaluator_type, evaluator_cache);
BKE_subdiv_stats_end(&subdiv->stats, SUBDIV_STATS_EVALUATOR_CREATE);
if (subdiv->evaluator == NULL) {
return false;
}
}
else {
/* TODO(sergey): Check for topology change. */
}
BKE_subdiv_eval_init_displacement(subdiv);
return true;
}
static void set_coarse_positions(Subdiv *subdiv,
const Mesh *mesh,
const float (*coarse_vertex_cos)[3])
{
const MVert *mvert = mesh->mvert;
const MLoop *mloop = mesh->mloop;
const MPoly *mpoly = mesh->mpoly;
/* Mark vertices which needs new coordinates. */
/* TODO(sergey): This is annoying to calculate this on every update,
* maybe it's better to cache this mapping. Or make it possible to have
* OpenSubdiv's vertices match mesh ones? */
BLI_bitmap *vertex_used_map = BLI_BITMAP_NEW(mesh->totvert, "vert used map");
for (int poly_index = 0; poly_index < mesh->totpoly; poly_index++) {
const MPoly *poly = &mpoly[poly_index];
for (int corner = 0; corner < poly->totloop; corner++) {
const MLoop *loop = &mloop[poly->loopstart + corner];
BLI_BITMAP_ENABLE(vertex_used_map, loop->v);
}
}
/* Use a temporary buffer so we do not upload vertices one at a time to the GPU. */
float(*buffer)[3] = MEM_mallocN(sizeof(float[3]) * mesh->totvert, "subdiv tmp coarse positions");
int manifold_vertex_count = 0;
for (int vertex_index = 0, manifold_vertex_index = 0; vertex_index < mesh->totvert;
vertex_index++) {
if (!BLI_BITMAP_TEST_BOOL(vertex_used_map, vertex_index)) {
continue;
}
const float *vertex_co;
if (coarse_vertex_cos != NULL) {
vertex_co = coarse_vertex_cos[vertex_index];
}
else {
const MVert *vertex = &mvert[vertex_index];
vertex_co = vertex->co;
}
copy_v3_v3(&buffer[manifold_vertex_index][0], vertex_co);
manifold_vertex_index++;
manifold_vertex_count++;
}
subdiv->evaluator->setCoarsePositions(
subdiv->evaluator, &buffer[0][0], 0, manifold_vertex_count);
MEM_freeN(vertex_used_map);
MEM_freeN(buffer);
}
/* Context which is used to fill face varying data in parallel. */
typedef struct FaceVaryingDataFromUVContext {
OpenSubdiv_TopologyRefiner *topology_refiner;
const Mesh *mesh;
const MLoopUV *mloopuv;
float (*buffer)[2];
int layer_index;
} FaceVaryingDataFromUVContext;
static void set_face_varying_data_from_uv_task(void *__restrict userdata,
const int face_index,
const TaskParallelTLS *__restrict UNUSED(tls))
{
FaceVaryingDataFromUVContext *ctx = userdata;
OpenSubdiv_TopologyRefiner *topology_refiner = ctx->topology_refiner;
const int layer_index = ctx->layer_index;
const Mesh *mesh = ctx->mesh;
const MPoly *mpoly = &mesh->mpoly[face_index];
const MLoopUV *mluv = &ctx->mloopuv[mpoly->loopstart];
/* TODO(sergey): OpenSubdiv's C-API converter can change winding of
* loops of a face, need to watch for that, to prevent wrong UVs assigned.
*/
const int num_face_vertices = topology_refiner->getNumFaceVertices(topology_refiner, face_index);
const int *uv_indices = topology_refiner->getFaceFVarValueIndices(
topology_refiner, face_index, layer_index);
for (int vertex_index = 0; vertex_index < num_face_vertices; vertex_index++, mluv++) {
copy_v2_v2(ctx->buffer[uv_indices[vertex_index]], mluv->uv);
}
}
static void set_face_varying_data_from_uv(Subdiv *subdiv,
const Mesh *mesh,
const MLoopUV *mloopuv,
const int layer_index)
{
OpenSubdiv_TopologyRefiner *topology_refiner = subdiv->topology_refiner;
OpenSubdiv_Evaluator *evaluator = subdiv->evaluator;
const int num_faces = topology_refiner->getNumFaces(topology_refiner);
const MLoopUV *mluv = mloopuv;
const int num_fvar_values = topology_refiner->getNumFVarValues(topology_refiner, layer_index);
/* Use a temporary buffer so we do not upload UVs one at a time to the GPU. */
float(*buffer)[2] = MEM_mallocN(sizeof(float[2]) * num_fvar_values, "temp UV storage");
FaceVaryingDataFromUVContext ctx;
ctx.topology_refiner = topology_refiner;
ctx.layer_index = layer_index;
ctx.mloopuv = mluv;
ctx.mesh = mesh;
ctx.buffer = buffer;
TaskParallelSettings parallel_range_settings;
BLI_parallel_range_settings_defaults(&parallel_range_settings);
parallel_range_settings.min_iter_per_thread = 1;
BLI_task_parallel_range(
0, num_faces, &ctx, set_face_varying_data_from_uv_task, &parallel_range_settings);
evaluator->setFaceVaryingData(evaluator, layer_index, &buffer[0][0], 0, num_fvar_values);
MEM_freeN(buffer);
}
bool BKE_subdiv_eval_begin_from_mesh(Subdiv *subdiv,
const Mesh *mesh,
const float (*coarse_vertex_cos)[3],
eSubdivEvaluatorType evaluator_type,
OpenSubdiv_EvaluatorCache *evaluator_cache)
{
if (!BKE_subdiv_eval_begin(subdiv, evaluator_type, evaluator_cache)) {
return false;
}
return BKE_subdiv_eval_refine_from_mesh(subdiv, mesh, coarse_vertex_cos);
}
bool BKE_subdiv_eval_refine_from_mesh(Subdiv *subdiv,
const Mesh *mesh,
const float (*coarse_vertex_cos)[3])
{
if (subdiv->evaluator == NULL) {
/* NOTE: This situation is supposed to be handled by begin(). */
BLI_assert_msg(0, "Is not supposed to happen");
return false;
}
/* Set coordinates of base mesh vertices. */
set_coarse_positions(subdiv, mesh, coarse_vertex_cos);
/* Set face-varyign data to UV maps. */
const int num_uv_layers = CustomData_number_of_layers(&mesh->ldata, CD_MLOOPUV);
for (int layer_index = 0; layer_index < num_uv_layers; layer_index++) {
const MLoopUV *mloopuv = CustomData_get_layer_n(&mesh->ldata, CD_MLOOPUV, layer_index);
set_face_varying_data_from_uv(subdiv, mesh, mloopuv, layer_index);
}
/* Update evaluator to the new coarse geometry. */
BKE_subdiv_stats_begin(&subdiv->stats, SUBDIV_STATS_EVALUATOR_REFINE);
subdiv->evaluator->refine(subdiv->evaluator);
BKE_subdiv_stats_end(&subdiv->stats, SUBDIV_STATS_EVALUATOR_REFINE);
return true;
}
void BKE_subdiv_eval_init_displacement(Subdiv *subdiv)
{
if (subdiv->displacement_evaluator == NULL) {
return;
}
if (subdiv->displacement_evaluator->initialize == NULL) {
return;
}
subdiv->displacement_evaluator->initialize(subdiv->displacement_evaluator);
}
/* ========================== Single point queries ========================== */
void BKE_subdiv_eval_limit_point(
Subdiv *subdiv, const int ptex_face_index, const float u, const float v, float r_P[3])
{
BKE_subdiv_eval_limit_point_and_derivatives(subdiv, ptex_face_index, u, v, r_P, NULL, NULL);
}
void BKE_subdiv_eval_limit_point_and_derivatives(Subdiv *subdiv,
const int ptex_face_index,
const float u,
const float v,
float r_P[3],
float r_dPdu[3],
float r_dPdv[3])
{
subdiv->evaluator->evaluateLimit(subdiv->evaluator, ptex_face_index, u, v, r_P, r_dPdu, r_dPdv);
/* NOTE: In a very rare occasions derivatives are evaluated to zeros or are exactly equal.
* This happens, for example, in single vertex on Suzannne's nose (where two quads have 2 common
* edges).
*
* This makes tangent space displacement (such as multi-resolution) impossible to be used in
* those vertices, so those needs to be addressed in one way or another.
*
* Simplest thing to do: step inside of the face a little bit, where there is known patch at
* which there must be proper derivatives. This might break continuity of normals, but is better
* that giving totally unusable derivatives. */
if (r_dPdu != NULL && r_dPdv != NULL) {
if ((is_zero_v3(r_dPdu) || is_zero_v3(r_dPdv)) || equals_v3v3(r_dPdu, r_dPdv)) {
subdiv->evaluator->evaluateLimit(subdiv->evaluator,
ptex_face_index,
u * 0.999f + 0.0005f,
v * 0.999f + 0.0005f,
r_P,
r_dPdu,
r_dPdv);
}
}
}
void BKE_subdiv_eval_limit_point_and_normal(Subdiv *subdiv,
const int ptex_face_index,
const float u,
const float v,
float r_P[3],
float r_N[3])
{
float dPdu[3], dPdv[3];
BKE_subdiv_eval_limit_point_and_derivatives(subdiv, ptex_face_index, u, v, r_P, dPdu, dPdv);
cross_v3_v3v3(r_N, dPdu, dPdv);
normalize_v3(r_N);
}
void BKE_subdiv_eval_face_varying(Subdiv *subdiv,
const int face_varying_channel,
const int ptex_face_index,
const float u,
const float v,
float r_face_varying[2])
{
subdiv->evaluator->evaluateFaceVarying(
subdiv->evaluator, face_varying_channel, ptex_face_index, u, v, r_face_varying);
}
void BKE_subdiv_eval_displacement(Subdiv *subdiv,
const int ptex_face_index,
const float u,
const float v,
const float dPdu[3],
const float dPdv[3],
float r_D[3])
{
if (subdiv->displacement_evaluator == NULL) {
zero_v3(r_D);
return;
}
subdiv->displacement_evaluator->eval_displacement(
subdiv->displacement_evaluator, ptex_face_index, u, v, dPdu, dPdv, r_D);
}
void BKE_subdiv_eval_final_point(
Subdiv *subdiv, const int ptex_face_index, const float u, const float v, float r_P[3])
{
if (subdiv->displacement_evaluator) {
float dPdu[3], dPdv[3], D[3];
BKE_subdiv_eval_limit_point_and_derivatives(subdiv, ptex_face_index, u, v, r_P, dPdu, dPdv);
BKE_subdiv_eval_displacement(subdiv, ptex_face_index, u, v, dPdu, dPdv, D);
add_v3_v3(r_P, D);
}
else {
BKE_subdiv_eval_limit_point(subdiv, ptex_face_index, u, v, r_P);
}
}