I've removed editmesh altogether (other then scanfill, which is seperate code that happens to reuse the editmesh structures). The compatibility layer I had written for old editmesh tools was more trouble then it was worth, though it did help in the early stages of this project. There's a fair amount of breakage, and there's bunches of tools (mostly minor ones) I need to port over still. Biggest ones are join triangles and loop to region, and spin/screw. This probably isn't really testable, I'll hopefully have more work done on this soon, but might not be before next week.
303 lines
12 KiB
C++
303 lines
12 KiB
C++
/**
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* $Id:
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2008 Blender Foundation.
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* All rights reserved.
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*
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*
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* Contributor(s): Blender Foundation
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef ED_MESH_H
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#define ED_MESH_H
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struct ID;
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struct View3D;
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struct ARegion;
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struct EditMesh;
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struct EditVert;
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struct EditEdge;
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struct EditFace;
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struct bContext;
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struct wmWindowManager;
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struct wmKeyConfig;
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struct ReportList;
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struct EditSelection;
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struct ViewContext;
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struct bDeformGroup;
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struct MDeformWeight;
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struct MDeformVert;
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struct Scene;
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struct Mesh;
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struct MCol;
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struct UvVertMap;
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struct UvMapVert;
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struct CustomData;
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struct BMEditSelection;
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struct BMesh;
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struct BMVert;
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struct BMEdge;
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struct BMFace;
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struct UvVertMap;
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struct UvMapVert;
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struct Material;
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struct Object;
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struct rcti;
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// edge and face flag both
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#define EM_FGON 2
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// face flag
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#define EM_FGON_DRAW 1
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/* editbutflag */
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#define B_CLOCKWISE 1
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#define B_KEEPORIG 2
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#define B_BEAUTY 4
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#define B_SMOOTH 8
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#define B_BEAUTY_SHORT 16
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#define B_AUTOFGON 32
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#define B_KNIFE 0x80
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#define B_PERCENTSUBD 0x40
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//#define B_MESH_X_MIRROR 0x100 // deprecated, use mesh
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#define B_JOINTRIA_UV 0x200
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#define B_JOINTRIA_VCOL 0X400
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#define B_JOINTRIA_SHARP 0X800
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#define B_JOINTRIA_MAT 0X1000
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#define B_FRACTAL 0x2000
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#define B_SPHERE 0x4000
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/* bmeshutils.c */
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void EDBM_RecalcNormals(struct BMEditMesh *em);
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void EDBM_MakeEditBMesh(struct ToolSettings *ts, struct Scene *scene, struct Object *ob);
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void EDBM_FreeEditBMesh(struct BMEditMesh *tm);
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void EDBM_LoadEditBMesh(struct Scene *scene, struct Object *ob);
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void EDBM_init_index_arrays(struct BMEditMesh *em, int forvert, int foredge, int forface);
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void EDBM_free_index_arrays(struct BMEditMesh *em);
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struct BMVert *EDBM_get_vert_for_index(struct BMEditMesh *em, int index);
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struct BMEdge *EDBM_get_edge_for_index(struct BMEditMesh *em, int index);
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struct BMFace *EDBM_get_face_for_index(struct BMEditMesh *em, int index);
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struct BMFace *EDBM_get_actFace(struct BMEditMesh *em, int sloppy);
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int EDBM_CallAndSelectOpf(struct BMEditMesh *em, struct wmOperator *op,
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char *selectslot, char *fmt, ...);
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/*flushes based on the current select mode. if in vertex select mode,
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verts select/deselect edges and faces, if in edge select mode,
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edges select/deselect faces and vertices, and in face select mode faces select/deselect
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edges and vertices.*/
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void EDBM_selectmode_flush(struct BMEditMesh *em);
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int EDBM_get_actSelection(struct BMEditMesh *em, struct BMEditSelection *ese);
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/*exactly the same as EDBM_selectmode_flush, but you pass in the selectmode
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instead of using the current one*/
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void EDBM_select_flush(struct BMEditMesh *em, int selectmode);
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void EDBM_deselect_flush(struct BMEditMesh *em);
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void EDBM_selectmode_set(struct BMEditMesh *em);
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void EDBM_convertsel(struct BMEditMesh *em, short oldmode, short selectmode);
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void EDBM_editselection_center(struct BMEditMesh *em, float *center, struct BMEditSelection *ese);
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void EDBM_editselection_plane(struct BMEditMesh *em, float *plane, struct BMEditSelection *ese);
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void EDBM_editselection_normal(float *normal, struct BMEditSelection *ese);
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int EDBM_vertColorCheck(struct BMEditMesh *em);
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void EDBM_pin_mesh(struct BMEditMesh *em, int swap);
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void EDBM_unpin_mesh(struct BMEditMesh *em, int swap);
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void EDBM_hide_mesh(struct BMEditMesh *em, int swap);
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void EDBM_reveal_mesh(struct BMEditMesh *em);
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int EDBM_check_backbuf(unsigned int index);
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int EDBM_mask_init_backbuf_border(struct ViewContext *vc, short mcords[][2], short tot, short xmin, short ymin, short xmax, short ymax);
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void EDBM_free_backbuf(void);
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int EDBM_init_backbuf_border(struct ViewContext *vc, short xmin, short ymin, short xmax, short ymax);
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int EDBM_init_backbuf_circle(struct ViewContext *vc, short xs, short ys, short rads);
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void EDBM_select_swap(struct BMEditMesh *em); /* exported for UV */
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void EDBM_set_actFace(struct BMEditMesh *em, struct BMFace *efa);
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int EDBM_texFaceCheck(struct BMEditMesh *em);
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struct MTexPoly *EDBM_get_active_mtexpoly(struct BMEditMesh *em, struct BMFace **act_efa, int sloppy);
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void EDBM_free_uv_vert_map(struct UvVertMap *vmap);
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struct UvMapVert *EDBM_get_uv_map_vert(struct UvVertMap *vmap, unsigned int v);
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struct UvVertMap *EDBM_make_uv_vert_map(struct BMEditMesh *em, int selected, int do_face_idx_array, float *limit);
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void EDBM_toggle_select_all(struct BMEditMesh *em);
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void EDBM_set_flag_all(struct BMEditMesh *em, int flag);
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/* meshtools.c */
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intptr_t mesh_octree_table(struct Object *ob, struct BMEditMesh *em, float *co, char mode);
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struct BMVert *editmesh_get_x_mirror_vert(struct Object *ob, struct BMEditMesh *em, float *co);
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int mesh_get_x_mirror_vert(struct Object *ob, int index);
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int *mesh_get_x_mirror_faces(struct Object *ob, struct BMEditMesh *em);
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int join_mesh_exec(struct bContext *C, struct wmOperator *op);
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int join_mesh_shapes_exec(struct bContext *C, struct wmOperator *op);
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/* mesh_ops.c */
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void ED_operatortypes_mesh(void);
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void ED_operatormacros_mesh(void);
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void ED_keymap_mesh(struct wmKeyConfig *keyconf);
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/* editmesh.c */
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void ED_spacetypes_init(void);
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void ED_keymap_mesh(struct wmKeyConfig *keyconf);
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struct EditMesh *make_editMesh(struct Scene *scene, struct Object *ob);
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void load_editMesh(struct Scene *scene, struct Object *ob, struct EditMesh *em);
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void remake_editMesh(struct Scene *scene, struct Object *ob);
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void free_editMesh(struct EditMesh *em);
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void recalc_editnormals(struct EditMesh *em);
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void EM_init_index_arrays(struct EditMesh *em, int forVert, int forEdge, int forFace);
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void EM_free_index_arrays(void);
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struct EditVert *EM_get_vert_for_index(int index);
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struct EditEdge *EM_get_edge_for_index(int index);
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struct EditFace *EM_get_face_for_index(int index);
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int EM_texFaceCheck(struct EditMesh *em);
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int EM_vertColorCheck(struct EditMesh *em);
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void undo_push_mesh(struct bContext *C, char *name);
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/* editmesh_lib.c */
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struct EditFace *EM_get_actFace(struct EditMesh *em, int sloppy);
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void EM_set_actFace(struct EditMesh *em, struct EditFace *efa);
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float EM_face_area(struct EditFace *efa);
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void EM_add_data_layer(struct EditMesh *em, struct CustomData *data, int type);
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void EM_select_edge(struct EditEdge *eed, int sel);
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void EM_select_face(struct EditFace *efa, int sel);
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void EM_select_face_fgon(struct EditMesh *em, struct EditFace *efa, int val);
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void EM_select_swap(struct EditMesh *em);
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void EM_toggle_select_all(struct EditMesh *em);
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void EM_select_all(struct EditMesh *em);
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void EM_deselect_all(struct EditMesh *em);
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void EM_selectmode_flush(struct EditMesh *em);
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void EM_deselect_flush(struct EditMesh *em);
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void EM_selectmode_set(struct EditMesh *em);
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void EM_select_flush(struct EditMesh *em);
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void EM_convertsel(struct EditMesh *em, short oldmode, short selectmode);
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void EM_validate_selections(struct EditMesh *em);
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/* exported to transform */
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int EM_get_actSelection(struct EditMesh *em, struct EditSelection *ese);
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void EM_editselection_normal(float *normal, struct EditSelection *ese);
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void EM_editselection_plane(float *plane, struct EditSelection *ese);
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void EM_editselection_center(float *center, struct EditSelection *ese);
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struct UvVertMap *EM_make_uv_vert_map(struct EditMesh *em, int selected, int do_face_idx_array, float *limit);
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struct UvMapVert *EM_get_uv_map_vert(struct UvVertMap *vmap, unsigned int v);
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void EM_free_uv_vert_map(struct UvVertMap *vmap);
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void EM_make_hq_normals(struct EditMesh *em);
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void EM_solidify(struct EditMesh *em, float dist);
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int EM_deselect_nth(struct EditMesh *em, int nth);
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/* editmesh_mods.c */
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extern unsigned int bm_vertoffs, bm_solidoffs, bm_wireoffs;
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void EM_cache_x_mirror_vert(struct Object *ob, struct EditMesh *em);
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int mouse_mesh(struct bContext *C, short mval[2], short extend);
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int EM_check_backbuf(unsigned int index);
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int EM_mask_init_backbuf_border(struct ViewContext *vc, short mcords[][2], short tot, short xmin, short ymin, short xmax, short ymax);
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void EM_free_backbuf(void);
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int EM_init_backbuf_border(struct ViewContext *vc, short xmin, short ymin, short xmax, short ymax);
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int EM_init_backbuf_circle(struct ViewContext *vc, short xs, short ys, short rads);
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void EM_hide_mesh(struct EditMesh *em, int swap);
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void EM_reveal_mesh(struct EditMesh *em);
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void EM_automerge(struct Scene *scene, struct Object *obedit, int update);
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/* editface.c */
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struct MTFace *EM_get_active_mtface(struct EditMesh *em, struct EditFace **act_efa, struct MCol **mcol, int sloppy);
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int face_select(struct bContext *C, struct Object *ob, short mval[2], int extend);
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void face_borderselect(struct bContext *C, struct Object *ob, struct rcti *rect, int select, int extend);
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void selectall_tface(struct Object *ob, int action);
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void select_linked_tfaces(struct bContext *C, struct Object *ob, short mval[2], int mode);
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/* object_vgroup.c */
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#define WEIGHT_REPLACE 1
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#define WEIGHT_ADD 2
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#define WEIGHT_SUBTRACT 3
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struct bDeformGroup *ED_vgroup_add(struct Object *ob);
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struct bDeformGroup *ED_vgroup_add_name(struct Object *ob, char *name);
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void ED_vgroup_select_by_name(struct Object *ob, char *name);
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void ED_vgroup_data_create(struct ID *id);
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int ED_vgroup_give_array(struct ID *id, struct MDeformVert **dvert_arr, int *dvert_tot);
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void ED_vgroup_vert_add(struct Object *ob, struct bDeformGroup *dg, int vertnum, float weight, int assignmode);
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void ED_vgroup_vert_remove(struct Object *ob, struct bDeformGroup *dg, int vertnum);
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float ED_vgroup_vert_weight(struct Object *ob, struct bDeformGroup *dg, int vertnum);
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struct MDeformWeight *ED_vgroup_weight_verify(struct MDeformVert *dv, int defgroup);
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struct MDeformWeight *ED_vgroup_weight_get(struct MDeformVert *dv, int defgroup);
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/**
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* findnearestvert
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*
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* dist (in/out): minimal distance to the nearest and at the end, actual distance
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* sel: selection bias
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* if SELECT, selected vertice are given a 5 pixel bias to make them farter than unselect verts
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* if 0, unselected vertice are given the bias
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* strict: if 1, the vertice corresponding to the sel parameter are ignored and not just biased
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*/
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struct BMVert *EDBM_findnearestvert(struct ViewContext *vc, int *dist, short sel, short strict);
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struct BMEdge *EDBM_findnearestedge(struct ViewContext *vc, int *dist);
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struct BMFace *EDBM_findnearestface(struct ViewContext *vc, int *dist);
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/*needed by edge slide*/
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struct EditVert *editedge_getOtherVert(struct EditEdge *eed, struct EditVert *eve);
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struct EditVert *editedge_getSharedVert(struct EditEdge *eed, struct EditEdge *eed2);
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int editedge_containsVert(struct EditEdge *eed, struct EditVert *eve);
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int editface_containsVert(struct EditFace *efa, struct EditVert *eve);
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int editface_containsEdge(struct EditFace *efa, struct EditEdge *eed);
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short sharesFace(struct EditMesh *em, struct EditEdge *e1, struct EditEdge *e2);
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/* mesh_data.c */
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void ED_mesh_geometry_add(struct Mesh *mesh, struct ReportList *reports, int verts, int edges, int faces);
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void ED_mesh_transform(struct Mesh *me, float *mat);
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void ED_mesh_calc_normals(struct Mesh *me);
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void ED_mesh_material_add(struct Mesh *me, struct Material *ma);
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void ED_mesh_update(struct Mesh *mesh, struct bContext *C, int calc_edges);
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int ED_mesh_uv_texture_add(struct bContext *C, struct Scene *scene, struct Object *ob, struct Mesh *me);
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int ED_mesh_uv_texture_remove(struct bContext *C, struct Object *ob, struct Mesh *me);
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int ED_mesh_color_add(struct bContext *C, struct Scene *scene, struct Object *ob, struct Mesh *me);
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int ED_mesh_color_remove(struct bContext *C, struct Object *ob, struct Mesh *me);
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#endif /* ED_MESH_H */
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