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blender-archive/source/blender/editors/include/ED_mesh.h
Joseph Eagar 20fac2eca7 The Death Of Editmesh - Part 1
I've removed editmesh altogether (other then scanfill, which is
seperate code that happens to reuse the editmesh structures).
The compatibility layer I had written for old editmesh tools
was more trouble then it was worth, though it did help in the 
early stages of this project.

There's a fair amount of breakage, and there's bunches of tools
(mostly minor ones) I need to port over still.  Biggest ones are
join triangles and loop to region, and spin/screw.

This probably isn't really testable, I'll hopefully have more
work done on this soon, but might not be before next week.
2010-01-28 00:45:30 +00:00

303 lines
12 KiB
C++

/**
* $Id:
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef ED_MESH_H
#define ED_MESH_H
struct ID;
struct View3D;
struct ARegion;
struct EditMesh;
struct EditVert;
struct EditEdge;
struct EditFace;
struct bContext;
struct wmWindowManager;
struct wmKeyConfig;
struct ReportList;
struct EditSelection;
struct ViewContext;
struct bDeformGroup;
struct MDeformWeight;
struct MDeformVert;
struct Scene;
struct Mesh;
struct MCol;
struct UvVertMap;
struct UvMapVert;
struct CustomData;
struct BMEditSelection;
struct BMesh;
struct BMVert;
struct BMEdge;
struct BMFace;
struct UvVertMap;
struct UvMapVert;
struct Material;
struct Object;
struct rcti;
// edge and face flag both
#define EM_FGON 2
// face flag
#define EM_FGON_DRAW 1
/* editbutflag */
#define B_CLOCKWISE 1
#define B_KEEPORIG 2
#define B_BEAUTY 4
#define B_SMOOTH 8
#define B_BEAUTY_SHORT 16
#define B_AUTOFGON 32
#define B_KNIFE 0x80
#define B_PERCENTSUBD 0x40
//#define B_MESH_X_MIRROR 0x100 // deprecated, use mesh
#define B_JOINTRIA_UV 0x200
#define B_JOINTRIA_VCOL 0X400
#define B_JOINTRIA_SHARP 0X800
#define B_JOINTRIA_MAT 0X1000
#define B_FRACTAL 0x2000
#define B_SPHERE 0x4000
/* bmeshutils.c */
void EDBM_RecalcNormals(struct BMEditMesh *em);
void EDBM_MakeEditBMesh(struct ToolSettings *ts, struct Scene *scene, struct Object *ob);
void EDBM_FreeEditBMesh(struct BMEditMesh *tm);
void EDBM_LoadEditBMesh(struct Scene *scene, struct Object *ob);
void EDBM_init_index_arrays(struct BMEditMesh *em, int forvert, int foredge, int forface);
void EDBM_free_index_arrays(struct BMEditMesh *em);
struct BMVert *EDBM_get_vert_for_index(struct BMEditMesh *em, int index);
struct BMEdge *EDBM_get_edge_for_index(struct BMEditMesh *em, int index);
struct BMFace *EDBM_get_face_for_index(struct BMEditMesh *em, int index);
struct BMFace *EDBM_get_actFace(struct BMEditMesh *em, int sloppy);
int EDBM_CallAndSelectOpf(struct BMEditMesh *em, struct wmOperator *op,
char *selectslot, char *fmt, ...);
/*flushes based on the current select mode. if in vertex select mode,
verts select/deselect edges and faces, if in edge select mode,
edges select/deselect faces and vertices, and in face select mode faces select/deselect
edges and vertices.*/
void EDBM_selectmode_flush(struct BMEditMesh *em);
int EDBM_get_actSelection(struct BMEditMesh *em, struct BMEditSelection *ese);
/*exactly the same as EDBM_selectmode_flush, but you pass in the selectmode
instead of using the current one*/
void EDBM_select_flush(struct BMEditMesh *em, int selectmode);
void EDBM_deselect_flush(struct BMEditMesh *em);
void EDBM_selectmode_set(struct BMEditMesh *em);
void EDBM_convertsel(struct BMEditMesh *em, short oldmode, short selectmode);
void EDBM_editselection_center(struct BMEditMesh *em, float *center, struct BMEditSelection *ese);
void EDBM_editselection_plane(struct BMEditMesh *em, float *plane, struct BMEditSelection *ese);
void EDBM_editselection_normal(float *normal, struct BMEditSelection *ese);
int EDBM_vertColorCheck(struct BMEditMesh *em);
void EDBM_pin_mesh(struct BMEditMesh *em, int swap);
void EDBM_unpin_mesh(struct BMEditMesh *em, int swap);
void EDBM_hide_mesh(struct BMEditMesh *em, int swap);
void EDBM_reveal_mesh(struct BMEditMesh *em);
int EDBM_check_backbuf(unsigned int index);
int EDBM_mask_init_backbuf_border(struct ViewContext *vc, short mcords[][2], short tot, short xmin, short ymin, short xmax, short ymax);
void EDBM_free_backbuf(void);
int EDBM_init_backbuf_border(struct ViewContext *vc, short xmin, short ymin, short xmax, short ymax);
int EDBM_init_backbuf_circle(struct ViewContext *vc, short xs, short ys, short rads);
void EDBM_select_swap(struct BMEditMesh *em); /* exported for UV */
void EDBM_set_actFace(struct BMEditMesh *em, struct BMFace *efa);
int EDBM_texFaceCheck(struct BMEditMesh *em);
struct MTexPoly *EDBM_get_active_mtexpoly(struct BMEditMesh *em, struct BMFace **act_efa, int sloppy);
void EDBM_free_uv_vert_map(struct UvVertMap *vmap);
struct UvMapVert *EDBM_get_uv_map_vert(struct UvVertMap *vmap, unsigned int v);
struct UvVertMap *EDBM_make_uv_vert_map(struct BMEditMesh *em, int selected, int do_face_idx_array, float *limit);
void EDBM_toggle_select_all(struct BMEditMesh *em);
void EDBM_set_flag_all(struct BMEditMesh *em, int flag);
/* meshtools.c */
intptr_t mesh_octree_table(struct Object *ob, struct BMEditMesh *em, float *co, char mode);
struct BMVert *editmesh_get_x_mirror_vert(struct Object *ob, struct BMEditMesh *em, float *co);
int mesh_get_x_mirror_vert(struct Object *ob, int index);
int *mesh_get_x_mirror_faces(struct Object *ob, struct BMEditMesh *em);
int join_mesh_exec(struct bContext *C, struct wmOperator *op);
int join_mesh_shapes_exec(struct bContext *C, struct wmOperator *op);
/* mesh_ops.c */
void ED_operatortypes_mesh(void);
void ED_operatormacros_mesh(void);
void ED_keymap_mesh(struct wmKeyConfig *keyconf);
/* editmesh.c */
void ED_spacetypes_init(void);
void ED_keymap_mesh(struct wmKeyConfig *keyconf);
struct EditMesh *make_editMesh(struct Scene *scene, struct Object *ob);
void load_editMesh(struct Scene *scene, struct Object *ob, struct EditMesh *em);
void remake_editMesh(struct Scene *scene, struct Object *ob);
void free_editMesh(struct EditMesh *em);
void recalc_editnormals(struct EditMesh *em);
void EM_init_index_arrays(struct EditMesh *em, int forVert, int forEdge, int forFace);
void EM_free_index_arrays(void);
struct EditVert *EM_get_vert_for_index(int index);
struct EditEdge *EM_get_edge_for_index(int index);
struct EditFace *EM_get_face_for_index(int index);
int EM_texFaceCheck(struct EditMesh *em);
int EM_vertColorCheck(struct EditMesh *em);
void undo_push_mesh(struct bContext *C, char *name);
/* editmesh_lib.c */
struct EditFace *EM_get_actFace(struct EditMesh *em, int sloppy);
void EM_set_actFace(struct EditMesh *em, struct EditFace *efa);
float EM_face_area(struct EditFace *efa);
void EM_add_data_layer(struct EditMesh *em, struct CustomData *data, int type);
void EM_select_edge(struct EditEdge *eed, int sel);
void EM_select_face(struct EditFace *efa, int sel);
void EM_select_face_fgon(struct EditMesh *em, struct EditFace *efa, int val);
void EM_select_swap(struct EditMesh *em);
void EM_toggle_select_all(struct EditMesh *em);
void EM_select_all(struct EditMesh *em);
void EM_deselect_all(struct EditMesh *em);
void EM_selectmode_flush(struct EditMesh *em);
void EM_deselect_flush(struct EditMesh *em);
void EM_selectmode_set(struct EditMesh *em);
void EM_select_flush(struct EditMesh *em);
void EM_convertsel(struct EditMesh *em, short oldmode, short selectmode);
void EM_validate_selections(struct EditMesh *em);
/* exported to transform */
int EM_get_actSelection(struct EditMesh *em, struct EditSelection *ese);
void EM_editselection_normal(float *normal, struct EditSelection *ese);
void EM_editselection_plane(float *plane, struct EditSelection *ese);
void EM_editselection_center(float *center, struct EditSelection *ese);
struct UvVertMap *EM_make_uv_vert_map(struct EditMesh *em, int selected, int do_face_idx_array, float *limit);
struct UvMapVert *EM_get_uv_map_vert(struct UvVertMap *vmap, unsigned int v);
void EM_free_uv_vert_map(struct UvVertMap *vmap);
void EM_make_hq_normals(struct EditMesh *em);
void EM_solidify(struct EditMesh *em, float dist);
int EM_deselect_nth(struct EditMesh *em, int nth);
/* editmesh_mods.c */
extern unsigned int bm_vertoffs, bm_solidoffs, bm_wireoffs;
void EM_cache_x_mirror_vert(struct Object *ob, struct EditMesh *em);
int mouse_mesh(struct bContext *C, short mval[2], short extend);
int EM_check_backbuf(unsigned int index);
int EM_mask_init_backbuf_border(struct ViewContext *vc, short mcords[][2], short tot, short xmin, short ymin, short xmax, short ymax);
void EM_free_backbuf(void);
int EM_init_backbuf_border(struct ViewContext *vc, short xmin, short ymin, short xmax, short ymax);
int EM_init_backbuf_circle(struct ViewContext *vc, short xs, short ys, short rads);
void EM_hide_mesh(struct EditMesh *em, int swap);
void EM_reveal_mesh(struct EditMesh *em);
void EM_automerge(struct Scene *scene, struct Object *obedit, int update);
/* editface.c */
struct MTFace *EM_get_active_mtface(struct EditMesh *em, struct EditFace **act_efa, struct MCol **mcol, int sloppy);
int face_select(struct bContext *C, struct Object *ob, short mval[2], int extend);
void face_borderselect(struct bContext *C, struct Object *ob, struct rcti *rect, int select, int extend);
void selectall_tface(struct Object *ob, int action);
void select_linked_tfaces(struct bContext *C, struct Object *ob, short mval[2], int mode);
/* object_vgroup.c */
#define WEIGHT_REPLACE 1
#define WEIGHT_ADD 2
#define WEIGHT_SUBTRACT 3
struct bDeformGroup *ED_vgroup_add(struct Object *ob);
struct bDeformGroup *ED_vgroup_add_name(struct Object *ob, char *name);
void ED_vgroup_select_by_name(struct Object *ob, char *name);
void ED_vgroup_data_create(struct ID *id);
int ED_vgroup_give_array(struct ID *id, struct MDeformVert **dvert_arr, int *dvert_tot);
void ED_vgroup_vert_add(struct Object *ob, struct bDeformGroup *dg, int vertnum, float weight, int assignmode);
void ED_vgroup_vert_remove(struct Object *ob, struct bDeformGroup *dg, int vertnum);
float ED_vgroup_vert_weight(struct Object *ob, struct bDeformGroup *dg, int vertnum);
struct MDeformWeight *ED_vgroup_weight_verify(struct MDeformVert *dv, int defgroup);
struct MDeformWeight *ED_vgroup_weight_get(struct MDeformVert *dv, int defgroup);
/**
* findnearestvert
*
* dist (in/out): minimal distance to the nearest and at the end, actual distance
* sel: selection bias
* if SELECT, selected vertice are given a 5 pixel bias to make them farter than unselect verts
* if 0, unselected vertice are given the bias
* strict: if 1, the vertice corresponding to the sel parameter are ignored and not just biased
*/
struct BMVert *EDBM_findnearestvert(struct ViewContext *vc, int *dist, short sel, short strict);
struct BMEdge *EDBM_findnearestedge(struct ViewContext *vc, int *dist);
struct BMFace *EDBM_findnearestface(struct ViewContext *vc, int *dist);
/*needed by edge slide*/
struct EditVert *editedge_getOtherVert(struct EditEdge *eed, struct EditVert *eve);
struct EditVert *editedge_getSharedVert(struct EditEdge *eed, struct EditEdge *eed2);
int editedge_containsVert(struct EditEdge *eed, struct EditVert *eve);
int editface_containsVert(struct EditFace *efa, struct EditVert *eve);
int editface_containsEdge(struct EditFace *efa, struct EditEdge *eed);
short sharesFace(struct EditMesh *em, struct EditEdge *e1, struct EditEdge *e2);
/* mesh_data.c */
void ED_mesh_geometry_add(struct Mesh *mesh, struct ReportList *reports, int verts, int edges, int faces);
void ED_mesh_transform(struct Mesh *me, float *mat);
void ED_mesh_calc_normals(struct Mesh *me);
void ED_mesh_material_add(struct Mesh *me, struct Material *ma);
void ED_mesh_update(struct Mesh *mesh, struct bContext *C, int calc_edges);
int ED_mesh_uv_texture_add(struct bContext *C, struct Scene *scene, struct Object *ob, struct Mesh *me);
int ED_mesh_uv_texture_remove(struct bContext *C, struct Object *ob, struct Mesh *me);
int ED_mesh_color_add(struct bContext *C, struct Scene *scene, struct Object *ob, struct Mesh *me);
int ED_mesh_color_remove(struct bContext *C, struct Object *ob, struct Mesh *me);
#endif /* ED_MESH_H */