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blender-archive/source/blender/editors/space_view3d/view3d_select.c
Sebastian Parborg cc74020b5a Fix T62114: Wireframe mode selection: selects backside objects when clicking frontside object in 3d-window
Now the depth order of objects when trying to select them is only used when not in X-ray mode.
Before, this was only the case in wireframe mode regardless of X-ray settings.

I've also unified the usage of V3D_XRAY and XRAY_FLAG as they were basically copies of each other.

Reviewed By: Clément

Differential Revision: http://developer.blender.org/D4504
2019-04-09 12:29:02 +02:00

3581 lines
102 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup spview3d
*/
#include <string.h>
#include <stdio.h>
#include <math.h>
#include <float.h>
#include <assert.h>
#include "DNA_action_types.h"
#include "DNA_armature_types.h"
#include "DNA_curve_types.h"
#include "DNA_meta_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_tracking_types.h"
#include "DNA_gpencil_types.h"
#include "MEM_guardedalloc.h"
#include "BLI_array.h"
#include "BLI_math.h"
#include "BLI_lasso_2d.h"
#include "BLI_rect.h"
#include "BLI_linklist.h"
#include "BLI_listbase.h"
#include "BLI_string.h"
#include "BLI_utildefines.h"
#ifdef __BIG_ENDIAN__
# include "BLI_endian_switch.h"
#endif
/* vertex box select */
#include "IMB_imbuf_types.h"
#include "IMB_imbuf.h"
#include "BKE_global.h"
#include "BKE_armature.h"
#include "BKE_context.h"
#include "BKE_curve.h"
#include "BKE_layer.h"
#include "BKE_mball.h"
#include "BKE_mesh.h"
#include "BKE_object.h"
#include "BKE_paint.h"
#include "BKE_editmesh.h"
#include "BKE_scene.h"
#include "BKE_tracking.h"
#include "BKE_workspace.h"
#include "DEG_depsgraph.h"
#include "WM_api.h"
#include "WM_types.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "RNA_enum_types.h"
#include "ED_armature.h"
#include "ED_curve.h"
#include "ED_lattice.h"
#include "ED_particle.h"
#include "ED_mesh.h"
#include "ED_object.h"
#include "ED_screen.h"
#include "ED_select_utils.h"
#include "ED_sculpt.h"
#include "ED_mball.h"
#include "ED_gpencil.h"
#include "UI_interface.h"
#include "GPU_draw.h"
#include "GPU_glew.h"
#include "GPU_matrix.h"
#include "view3d_intern.h" /* own include */
// #include "PIL_time_utildefines.h"
/* -------------------------------------------------------------------- */
/** \name Public Utilities
* \{ */
float ED_view3d_select_dist_px(void)
{
return 75.0f * U.pixelsize;
}
/* TODO: should return whether there is valid context to continue */
void ED_view3d_viewcontext_init(bContext *C, ViewContext *vc)
{
memset(vc, 0, sizeof(ViewContext));
vc->C = C;
vc->ar = CTX_wm_region(C);
vc->bmain = CTX_data_main(C);
vc->depsgraph = CTX_data_depsgraph(C);
vc->scene = CTX_data_scene(C);
vc->view_layer = CTX_data_view_layer(C);
vc->v3d = CTX_wm_view3d(C);
vc->win = CTX_wm_window(C);
vc->rv3d = CTX_wm_region_view3d(C);
vc->obact = CTX_data_active_object(C);
vc->obedit = CTX_data_edit_object(C);
}
void ED_view3d_viewcontext_init_object(ViewContext *vc, Object *obact)
{
vc->obact = obact;
if (vc->obedit) {
BLI_assert(BKE_object_is_in_editmode(obact));
vc->obedit = obact;
/* previous selections are now invalid. */
vc->v3d->flag |= V3D_INVALID_BACKBUF;
if (vc->em) {
vc->em = BKE_editmesh_from_object(vc->obedit);
}
}
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Internal Object Utilities
* \{ */
static bool object_deselect_all_visible(ViewLayer *view_layer, View3D *v3d)
{
bool changed = false;
for (Base *base = view_layer->object_bases.first; base; base = base->next) {
if (base->flag & BASE_SELECTED) {
if (BASE_SELECTABLE(v3d, base)) {
ED_object_base_select(base, BA_DESELECT);
changed = true;
}
}
}
return changed;
}
/* deselect all except b */
static bool object_deselect_all_except(ViewLayer *view_layer, Base *b)
{
bool changed = false;
for (Base *base = view_layer->object_bases.first; base; base = base->next) {
if (base->flag & BASE_SELECTED) {
if (b != base) {
ED_object_base_select(base, BA_DESELECT);
changed = true;
}
}
}
return changed;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Internal Edit-Mesh Utilities
* \{ */
static bool edbm_backbuf_check_and_select_verts(BMEditMesh *em, const eSelectOp sel_op)
{
BMVert *eve;
BMIter iter;
uint index = bm_wireoffs;
bool changed = false;
BM_ITER_MESH (eve, &iter, em->bm, BM_VERTS_OF_MESH) {
if (!BM_elem_flag_test(eve, BM_ELEM_HIDDEN)) {
const bool is_select = BM_elem_flag_test(eve, BM_ELEM_SELECT);
const bool is_inside = EDBM_backbuf_check(index);
const int sel_op_result = ED_select_op_action_deselected(sel_op, is_select, is_inside);
if (sel_op_result != -1) {
BM_vert_select_set(em->bm, eve, sel_op_result);
changed = true;
}
}
index++;
}
return changed;
}
static bool edbm_backbuf_check_and_select_edges(BMEditMesh *em, const eSelectOp sel_op)
{
BMEdge *eed;
BMIter iter;
uint index = bm_solidoffs;
bool changed = false;
BM_ITER_MESH (eed, &iter, em->bm, BM_EDGES_OF_MESH) {
if (!BM_elem_flag_test(eed, BM_ELEM_HIDDEN)) {
const bool is_select = BM_elem_flag_test(eed, BM_ELEM_SELECT);
const bool is_inside = EDBM_backbuf_check(index);
const int sel_op_result = ED_select_op_action_deselected(sel_op, is_select, is_inside);
if (sel_op_result != -1) {
BM_edge_select_set(em->bm, eed, sel_op_result);
changed = true;
}
}
index++;
}
return changed;
}
static bool edbm_backbuf_check_and_select_faces(BMEditMesh *em, const eSelectOp sel_op)
{
BMFace *efa;
BMIter iter;
uint index = 1;
bool changed = false;
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) {
const bool is_select = BM_elem_flag_test(efa, BM_ELEM_SELECT);
const bool is_inside = EDBM_backbuf_check(index);
const int sel_op_result = ED_select_op_action_deselected(sel_op, is_select, is_inside);
if (sel_op_result != -1) {
BM_face_select_set(em->bm, efa, sel_op_result);
changed = true;
}
}
index++;
}
return changed;
}
/* object mode, edbm_ prefix is confusing here, rename? */
static bool edbm_backbuf_check_and_select_verts_obmode(Mesh *me, const eSelectOp sel_op)
{
MVert *mv = me->mvert;
uint index;
bool changed = false;
if (mv) {
for (index = 1; index <= me->totvert; index++, mv++) {
if (!(mv->flag & ME_HIDE)) {
const bool is_select = mv->flag & SELECT;
const bool is_inside = EDBM_backbuf_check(index);
const int sel_op_result = ED_select_op_action_deselected(sel_op, is_select, is_inside);
if (sel_op_result != -1) {
SET_FLAG_FROM_TEST(mv->flag, sel_op_result, SELECT);
changed = true;
}
}
}
}
return changed;
}
/* object mode, edbm_ prefix is confusing here, rename? */
static bool edbm_backbuf_check_and_select_tfaces(Mesh *me, const eSelectOp sel_op)
{
MPoly *mpoly = me->mpoly;
uint index;
bool changed = false;
if (mpoly) {
for (index = 1; index <= me->totpoly; index++, mpoly++) {
if (!(mpoly->flag & ME_HIDE)) {
const bool is_select = mpoly->flag & ME_FACE_SEL;
const bool is_inside = EDBM_backbuf_check(index);
const int sel_op_result = ED_select_op_action_deselected(sel_op, is_select, is_inside);
if (sel_op_result != -1) {
SET_FLAG_FROM_TEST(mpoly->flag, sel_op_result, ME_FACE_SEL);
changed = true;
}
}
}
}
return changed;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Lasso Select
* \{ */
typedef struct LassoSelectUserData {
ViewContext *vc;
const rcti *rect;
const rctf *rect_fl;
rctf _rect_fl;
const int (*mcords)[2];
int moves;
eSelectOp sel_op;
/* runtime */
int pass;
bool is_done;
bool is_changed;
} LassoSelectUserData;
static void view3d_userdata_lassoselect_init(
LassoSelectUserData *r_data,
ViewContext *vc, const rcti *rect, const int (*mcords)[2],
const int moves, const eSelectOp sel_op)
{
r_data->vc = vc;
r_data->rect = rect;
r_data->rect_fl = &r_data->_rect_fl;
BLI_rctf_rcti_copy(&r_data->_rect_fl, rect);
r_data->mcords = mcords;
r_data->moves = moves;
r_data->sel_op = sel_op;
/* runtime */
r_data->pass = 0;
r_data->is_done = false;
r_data->is_changed = false;
}
static bool view3d_selectable_data(bContext *C)
{
Object *ob = CTX_data_active_object(C);
if (!ED_operator_region_view3d_active(C)) {
return 0;
}
if (ob) {
if (ob->mode & OB_MODE_EDIT) {
if (ob->type == OB_FONT) {
return 0;
}
}
else {
if ((ob->mode & (OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT | OB_MODE_TEXTURE_PAINT)) &&
!BKE_paint_select_elem_test(ob))
{
return 0;
}
}
}
return 1;
}
/* helper also for box_select */
static bool edge_fully_inside_rect(const rctf *rect, const float v1[2], const float v2[2])
{
return BLI_rctf_isect_pt_v(rect, v1) && BLI_rctf_isect_pt_v(rect, v2);
}
static bool edge_inside_rect(const rctf *rect, const float v1[2], const float v2[2])
{
int d1, d2, d3, d4;
/* check points in rect */
if (edge_fully_inside_rect(rect, v1, v2)) {
return 1;
}
/* check points completely out rect */
if (v1[0] < rect->xmin && v2[0] < rect->xmin) {
return 0;
}
if (v1[0] > rect->xmax && v2[0] > rect->xmax) {
return 0;
}
if (v1[1] < rect->ymin && v2[1] < rect->ymin) {
return 0;
}
if (v1[1] > rect->ymax && v2[1] > rect->ymax) {
return 0;
}
/* simple check lines intersecting. */
d1 = (v1[1] - v2[1]) * (v1[0] - rect->xmin) + (v2[0] - v1[0]) * (v1[1] - rect->ymin);
d2 = (v1[1] - v2[1]) * (v1[0] - rect->xmin) + (v2[0] - v1[0]) * (v1[1] - rect->ymax);
d3 = (v1[1] - v2[1]) * (v1[0] - rect->xmax) + (v2[0] - v1[0]) * (v1[1] - rect->ymax);
d4 = (v1[1] - v2[1]) * (v1[0] - rect->xmax) + (v2[0] - v1[0]) * (v1[1] - rect->ymin);
if (d1 < 0 && d2 < 0 && d3 < 0 && d4 < 0) {
return 0;
}
if (d1 > 0 && d2 > 0 && d3 > 0 && d4 > 0) {
return 0;
}
return 1;
}
static void do_lasso_select_pose__do_tag(
void *userData, struct bPoseChannel *pchan, const float screen_co_a[2], const float screen_co_b[2])
{
LassoSelectUserData *data = userData;
bArmature *arm = data->vc->obact->data;
if (PBONE_SELECTABLE(arm, pchan->bone)) {
bool is_point_done = false;
int points_proj_tot = 0;
/* project head location to screenspace */
if (screen_co_a[0] != IS_CLIPPED) {
points_proj_tot++;
if (BLI_rcti_isect_pt(data->rect, UNPACK2(screen_co_a)) &&
BLI_lasso_is_point_inside(data->mcords, data->moves, UNPACK2(screen_co_a), INT_MAX))
{
is_point_done = true;
}
}
/* project tail location to screenspace */
if (screen_co_b[0] != IS_CLIPPED) {
points_proj_tot++;
if (BLI_rcti_isect_pt(data->rect, UNPACK2(screen_co_b)) &&
BLI_lasso_is_point_inside(data->mcords, data->moves, UNPACK2(screen_co_b), INT_MAX))
{
is_point_done = true;
}
}
/* if one of points selected, we skip the bone itself */
if ((is_point_done == true) ||
((is_point_done == false) && (points_proj_tot == 2) &&
BLI_lasso_is_edge_inside(data->mcords, data->moves, UNPACK2(screen_co_a), UNPACK2(screen_co_b), INT_MAX)))
{
pchan->bone->flag |= BONE_DONE;
}
data->is_changed |= is_point_done;
}
}
static void do_lasso_tag_pose(ViewContext *vc, Object *ob, const int mcords[][2], short moves)
{
ViewContext vc_tmp;
LassoSelectUserData data;
rcti rect;
if ((ob->type != OB_ARMATURE) || (ob->pose == NULL)) {
return;
}
vc_tmp = *vc;
vc_tmp.obact = ob;
BLI_lasso_boundbox(&rect, mcords, moves);
view3d_userdata_lassoselect_init(&data, vc, &rect, mcords, moves, 0);
ED_view3d_init_mats_rv3d(vc_tmp.obact, vc->rv3d);
pose_foreachScreenBone(&vc_tmp, do_lasso_select_pose__do_tag, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
}
static bool do_lasso_select_objects(
ViewContext *vc, const int mcords[][2], const short moves,
const eSelectOp sel_op)
{
View3D *v3d = vc->v3d;
Base *base;
bool changed = false;
if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
changed |= object_deselect_all_visible(vc->view_layer, vc->v3d);
}
for (base = vc->view_layer->object_bases.first; base; base = base->next) {
if (BASE_SELECTABLE(v3d, base)) { /* use this to avoid un-needed lasso lookups */
const bool is_select = base->flag & BASE_SELECTED;
const bool is_inside = (
(ED_view3d_project_base(vc->ar, base) == V3D_PROJ_RET_OK) &&
BLI_lasso_is_point_inside(mcords, moves, base->sx, base->sy, IS_CLIPPED));
const int sel_op_result = ED_select_op_action_deselected(sel_op, is_select, is_inside);
if (sel_op_result != -1) {
ED_object_base_select(base, sel_op_result ? BA_SELECT : BA_DESELECT);
changed = true;
}
}
}
if (changed) {
DEG_id_tag_update(&vc->scene->id, ID_RECALC_SELECT);
WM_main_add_notifier(NC_SCENE | ND_OB_SELECT, vc->scene);
}
return changed;
}
/**
* Use for lasso & box select.
*/
static Base **do_pose_tag_select_op_prepare(ViewContext *vc, uint *r_bases_len)
{
Base **bases = NULL;
BLI_array_declare(bases);
FOREACH_BASE_IN_MODE_BEGIN (vc->view_layer, vc->v3d, OB_ARMATURE, OB_MODE_POSE, base_iter) {
Object *ob_iter = base_iter->object;
bArmature *arm = ob_iter->data;
for (bPoseChannel *pchan = ob_iter->pose->chanbase.first; pchan; pchan = pchan->next) {
Bone *bone = pchan->bone;
bone->flag &= ~BONE_DONE;
}
arm->id.tag |= LIB_TAG_DOIT;
ob_iter->id.tag &= ~LIB_TAG_DOIT;
BLI_array_append(bases, base_iter);
}
FOREACH_BASE_IN_MODE_END;
*r_bases_len = BLI_array_len(bases);
return bases;
}
static bool do_pose_tag_select_op_exec(Base **bases, const uint bases_len, const eSelectOp sel_op)
{
bool changed_multi = false;
if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
for (int i = 0; i < bases_len; i++) {
Base *base_iter = bases[i];
Object *ob_iter = base_iter->object;
if (ED_pose_deselect_all(ob_iter, SEL_DESELECT, false)) {
ED_pose_bone_select_tag_update(ob_iter);
changed_multi = true;
}
}
}
for (int i = 0; i < bases_len; i++) {
Base *base_iter = bases[i];
Object *ob_iter = base_iter->object;
bArmature *arm = ob_iter->data;
/* Don't handle twice. */
if (arm->id.tag & LIB_TAG_DOIT) {
arm->id.tag &= ~LIB_TAG_DOIT;
}
else {
continue;
}
bool changed = true;
for (bPoseChannel *pchan = ob_iter->pose->chanbase.first; pchan; pchan = pchan->next) {
Bone *bone = pchan->bone;
if ((bone->flag & BONE_UNSELECTABLE) == 0) {
const bool is_select = bone->flag & BONE_SELECTED;
const bool is_inside = bone->flag & BONE_DONE;
const int sel_op_result = ED_select_op_action_deselected(sel_op, is_select, is_inside);
if (sel_op_result != -1) {
SET_FLAG_FROM_TEST(bone->flag, sel_op_result, BONE_SELECTED);
if (sel_op_result == 0) {
if (arm->act_bone == bone) {
arm->act_bone = NULL;
}
}
changed = true;
}
}
}
if (changed) {
ED_pose_bone_select_tag_update(ob_iter);
changed_multi = true;
}
}
return changed_multi;
}
static bool do_lasso_select_pose(
ViewContext *vc, const int mcords[][2], const short moves,
const eSelectOp sel_op)
{
uint bases_len;
Base **bases = do_pose_tag_select_op_prepare(vc, &bases_len);
for (int i = 0; i < bases_len; i++) {
Base *base_iter = bases[i];
Object *ob_iter = base_iter->object;
do_lasso_tag_pose(vc, ob_iter, mcords, moves);
}
const bool changed_multi = do_pose_tag_select_op_exec(bases, bases_len, sel_op);
if (changed_multi) {
DEG_id_tag_update(&vc->scene->id, ID_RECALC_SELECT);
WM_main_add_notifier(NC_SCENE | ND_OB_SELECT, vc->scene);
}
MEM_freeN(bases);
return changed_multi;
}
static void do_lasso_select_mesh__doSelectVert(void *userData, BMVert *eve, const float screen_co[2], int UNUSED(index))
{
LassoSelectUserData *data = userData;
const bool is_select = BM_elem_flag_test(eve, BM_ELEM_SELECT);
const bool is_inside = (
BLI_rctf_isect_pt_v(data->rect_fl, screen_co) &&
BLI_lasso_is_point_inside(data->mcords, data->moves, screen_co[0], screen_co[1], IS_CLIPPED));
const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
if (sel_op_result != -1) {
BM_vert_select_set(data->vc->em->bm, eve, sel_op_result);
data->is_changed = true;
}
}
static void do_lasso_select_mesh__doSelectEdge_pass0(
void *userData, BMEdge *eed, const float screen_co_a[2], const float screen_co_b[2], int index)
{
LassoSelectUserData *data = userData;
const bool is_select = BM_elem_flag_test(eed, BM_ELEM_SELECT);
const bool is_inside = (
EDBM_backbuf_check(bm_solidoffs + index) &&
edge_fully_inside_rect(data->rect_fl, screen_co_a, screen_co_b) &&
BLI_lasso_is_point_inside(data->mcords, data->moves, UNPACK2(screen_co_a), IS_CLIPPED) &&
BLI_lasso_is_point_inside(data->mcords, data->moves, UNPACK2(screen_co_b), IS_CLIPPED));
const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
if (sel_op_result != -1) {
BM_edge_select_set(data->vc->em->bm, eed, sel_op_result);
data->is_done = true;
data->is_changed = true;
}
}
static void do_lasso_select_mesh__doSelectEdge_pass1(
void *userData, BMEdge *eed, const float screen_co_a[2], const float screen_co_b[2], int index)
{
LassoSelectUserData *data = userData;
const bool is_select = BM_elem_flag_test(eed, BM_ELEM_SELECT);
const bool is_inside = (
EDBM_backbuf_check(bm_solidoffs + index) &&
BLI_lasso_is_edge_inside(
data->mcords, data->moves, UNPACK2(screen_co_a), UNPACK2(screen_co_b), IS_CLIPPED));
const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
if (sel_op_result != -1) {
BM_edge_select_set(data->vc->em->bm, eed, sel_op_result);
data->is_changed = true;
}
}
static void do_lasso_select_mesh__doSelectFace(void *userData, BMFace *efa, const float screen_co[2], int UNUSED(index))
{
LassoSelectUserData *data = userData;
const bool is_select = BM_elem_flag_test(efa, BM_ELEM_SELECT);
const bool is_inside = (
BLI_rctf_isect_pt_v(data->rect_fl, screen_co) &&
BLI_lasso_is_point_inside(
data->mcords, data->moves, screen_co[0], screen_co[1], IS_CLIPPED));
const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
if (sel_op_result != -1) {
BM_face_select_set(data->vc->em->bm, efa, sel_op_result);
data->is_changed = true;
}
}
static bool do_lasso_select_mesh(
ViewContext *vc,
const int mcords[][2], short moves, const eSelectOp sel_op)
{
LassoSelectUserData data;
ToolSettings *ts = vc->scene->toolsettings;
rcti rect;
int bbsel;
/* set editmesh */
vc->em = BKE_editmesh_from_object(vc->obedit);
BLI_lasso_boundbox(&rect, mcords, moves);
view3d_userdata_lassoselect_init(&data, vc, &rect, mcords, moves, sel_op);
if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
if (vc->em->bm->totvertsel) {
EDBM_flag_disable_all(vc->em, BM_ELEM_SELECT);
data.is_changed = true;
}
}
/* for non zbuf projections, don't change the GL state */
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
GPU_matrix_set(vc->rv3d->viewmat);
bbsel = EDBM_backbuf_border_mask_init(vc, mcords, moves, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
if (ts->selectmode & SCE_SELECT_VERTEX) {
if (bbsel) {
data.is_changed = edbm_backbuf_check_and_select_verts(vc->em, sel_op);
}
else {
mesh_foreachScreenVert(vc, do_lasso_select_mesh__doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
}
}
if (ts->selectmode & SCE_SELECT_EDGE) {
/* Does both bbsel and non-bbsel versions (need screen cos for both) */
mesh_foreachScreenEdge(vc, do_lasso_select_mesh__doSelectEdge_pass0, &data, V3D_PROJ_TEST_CLIP_NEAR);
if (data.is_done == false) {
mesh_foreachScreenEdge(vc, do_lasso_select_mesh__doSelectEdge_pass1, &data, V3D_PROJ_TEST_CLIP_NEAR);
}
}
if (ts->selectmode & SCE_SELECT_FACE) {
if (bbsel) {
data.is_changed = edbm_backbuf_check_and_select_faces(vc->em, sel_op);
}
else {
mesh_foreachScreenFace(vc, do_lasso_select_mesh__doSelectFace, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
}
}
EDBM_backbuf_free();
if (data.is_changed) {
EDBM_selectmode_flush(vc->em);
}
return data.is_changed;
}
static void do_lasso_select_curve__doSelect(
void *userData, Nurb *UNUSED(nu), BPoint *bp, BezTriple *bezt, int beztindex, const float screen_co[2])
{
LassoSelectUserData *data = userData;
const bool is_inside = BLI_lasso_is_point_inside(data->mcords, data->moves, screen_co[0], screen_co[1], IS_CLIPPED);
if (bp) {
const bool is_select = bp->f1 & SELECT;
const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
if (sel_op_result != -1) {
SET_FLAG_FROM_TEST(bp->f1, sel_op_result, SELECT);
data->is_changed = true;
}
}
else {
if ((data->vc->v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_CU_HANDLES) == 0) {
/* can only be (beztindex == 0) here since handles are hidden */
const bool is_select = bezt->f2 & SELECT;
const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
if (sel_op_result != -1) {
SET_FLAG_FROM_TEST(bezt->f2, sel_op_result, SELECT);
}
bezt->f1 = bezt->f3 = bezt->f2;
data->is_changed = true;
}
else {
char *flag_p = (&bezt->f1) + beztindex;
const bool is_select = *flag_p & SELECT;
const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
if (sel_op_result != -1) {
SET_FLAG_FROM_TEST(*flag_p, sel_op_result, SELECT);
data->is_changed = true;
}
}
}
}
static bool do_lasso_select_curve(ViewContext *vc, const int mcords[][2], short moves, const eSelectOp sel_op)
{
LassoSelectUserData data;
rcti rect;
BLI_lasso_boundbox(&rect, mcords, moves);
view3d_userdata_lassoselect_init(&data, vc, &rect, mcords, moves, sel_op);
if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
Curve *curve = (Curve *) vc->obedit->data;
data.is_changed |= ED_curve_deselect_all(curve->editnurb);
}
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); /* for foreach's screen/vert projection */
nurbs_foreachScreenVert(vc, do_lasso_select_curve__doSelect, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
if (data.is_changed) {
BKE_curve_nurb_vert_active_validate(vc->obedit->data);
}
return data.is_changed;
}
static void do_lasso_select_lattice__doSelect(void *userData, BPoint *bp, const float screen_co[2])
{
LassoSelectUserData *data = userData;
const bool is_select = bp->f1 & SELECT;
const bool is_inside = (
BLI_rctf_isect_pt_v(data->rect_fl, screen_co) &&
BLI_lasso_is_point_inside(data->mcords, data->moves, screen_co[0], screen_co[1], IS_CLIPPED));
const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
if (sel_op_result != -1) {
SET_FLAG_FROM_TEST(bp->f1, sel_op_result, SELECT);
data->is_changed = true;
}
}
static bool do_lasso_select_lattice(ViewContext *vc, const int mcords[][2], short moves, const eSelectOp sel_op)
{
LassoSelectUserData data;
rcti rect;
BLI_lasso_boundbox(&rect, mcords, moves);
view3d_userdata_lassoselect_init(&data, vc, &rect, mcords, moves, sel_op);
if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
data.is_changed |= ED_lattice_flags_set(vc->obedit, 0);
}
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); /* for foreach's screen/vert projection */
lattice_foreachScreenVert(vc, do_lasso_select_lattice__doSelect, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
return data.is_changed;
}
static void do_lasso_select_armature__doSelectBone(
void *userData, EditBone *ebone, const float screen_co_a[2], const float screen_co_b[2])
{
LassoSelectUserData *data = userData;
bArmature *arm = data->vc->obedit->data;
if (EBONE_VISIBLE(arm, ebone)) {
int is_ignore_flag = 0;
int is_inside_flag = 0;
if (screen_co_a[0] != IS_CLIPPED) {
if (BLI_rcti_isect_pt(data->rect, UNPACK2(screen_co_a)) &&
BLI_lasso_is_point_inside(data->mcords, data->moves, UNPACK2(screen_co_a), INT_MAX))
{
is_inside_flag |= BONESEL_ROOT;
}
}
else {
is_ignore_flag |= BONESEL_ROOT;
}
if (screen_co_b[0] != IS_CLIPPED) {
if (BLI_rcti_isect_pt(data->rect, UNPACK2(screen_co_b)) &&
BLI_lasso_is_point_inside(data->mcords, data->moves, UNPACK2(screen_co_b), INT_MAX))
{
is_inside_flag |= BONESEL_TIP;
}
}
else {
is_ignore_flag |= BONESEL_TIP;
}
if (is_inside_flag == (BONE_ROOTSEL | BONE_TIPSEL) ||
BLI_lasso_is_edge_inside(
data->mcords, data->moves, UNPACK2(screen_co_a), UNPACK2(screen_co_b), INT_MAX))
{
is_inside_flag |= BONESEL_BONE;
}
ebone->temp.i = is_inside_flag | (is_ignore_flag >> 16);
}
}
static bool do_lasso_select_armature(ViewContext *vc, const int mcords[][2], short moves, const eSelectOp sel_op)
{
LassoSelectUserData data;
rcti rect;
BLI_lasso_boundbox(&rect, mcords, moves);
view3d_userdata_lassoselect_init(&data, vc, &rect, mcords, moves, sel_op);
if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
data.is_changed |= ED_armature_edit_deselect_all_visible(vc->obedit);
}
bArmature *arm = vc->obedit->data;
ED_armature_ebone_listbase_temp_clear(arm->edbo);
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
armature_foreachScreenBone(vc, do_lasso_select_armature__doSelectBone, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
data.is_changed |= ED_armature_edit_select_op_from_tagged(vc->obedit->data, sel_op);
if (data.is_changed) {
WM_main_add_notifier(NC_OBJECT | ND_BONE_SELECT, vc->obedit);
}
return data.is_changed;
}
static void do_lasso_select_mball__doSelectElem(void *userData, struct MetaElem *ml, const float screen_co[2])
{
LassoSelectUserData *data = userData;
const bool is_select = ml->flag & SELECT;
const bool is_inside = (
BLI_rctf_isect_pt_v(data->rect_fl, screen_co) &&
BLI_lasso_is_point_inside(data->mcords, data->moves, screen_co[0], screen_co[1], INT_MAX));
const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
if (sel_op_result != -1) {
SET_FLAG_FROM_TEST(ml->flag, sel_op_result, SELECT);
data->is_changed = true;
}
}
static bool do_lasso_select_meta(ViewContext *vc, const int mcords[][2], short moves, const eSelectOp sel_op)
{
LassoSelectUserData data;
rcti rect;
MetaBall *mb = (MetaBall *)vc->obedit->data;
BLI_lasso_boundbox(&rect, mcords, moves);
view3d_userdata_lassoselect_init(&data, vc, &rect, mcords, moves, sel_op);
if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
data.is_changed |= BKE_mball_deselect_all(mb);
}
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
mball_foreachScreenElem(vc, do_lasso_select_mball__doSelectElem, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
return data.is_changed;
}
static void do_lasso_select_meshobject__doSelectVert(void *userData, MVert *mv, const float screen_co[2], int UNUSED(index))
{
LassoSelectUserData *data = userData;
const bool is_select = mv->flag & SELECT;
const bool is_inside = (
BLI_rctf_isect_pt_v(data->rect_fl, screen_co) &&
BLI_lasso_is_point_inside(data->mcords, data->moves, screen_co[0], screen_co[1], IS_CLIPPED));
const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
if (sel_op_result != -1) {
SET_FLAG_FROM_TEST(mv->flag, sel_op_result, SELECT);
data->is_changed = true;
}
}
static bool do_lasso_select_paintvert(ViewContext *vc, const int mcords[][2], short moves, const eSelectOp sel_op)
{
const bool use_zbuf = !XRAY_ENABLED(vc->v3d);
Object *ob = vc->obact;
Mesh *me = ob->data;
rcti rect;
if (me == NULL || me->totvert == 0) {
return false;
}
bool changed = false;
if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
/* flush selection at the end */
changed |= paintvert_deselect_all_visible(ob, SEL_DESELECT, false);
}
BLI_lasso_boundbox(&rect, mcords, moves);
if (use_zbuf) {
bm_vertoffs = me->totvert + 1; /* max index array */
EDBM_backbuf_border_mask_init(vc, mcords, moves, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
changed |= edbm_backbuf_check_and_select_verts_obmode(me, sel_op);
EDBM_backbuf_free();
}
else {
LassoSelectUserData data;
view3d_userdata_lassoselect_init(&data, vc, &rect, mcords, moves, sel_op);
ED_view3d_init_mats_rv3d(vc->obact, vc->rv3d);
meshobject_foreachScreenVert(vc, do_lasso_select_meshobject__doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
changed |= data.is_changed;
}
if (changed) {
if (SEL_OP_CAN_DESELECT(sel_op)) {
BKE_mesh_mselect_validate(me);
}
paintvert_flush_flags(ob);
paintvert_tag_select_update(vc->C, ob);
}
return changed;
}
static bool do_lasso_select_paintface(ViewContext *vc, const int mcords[][2], short moves, const eSelectOp sel_op)
{
Object *ob = vc->obact;
Mesh *me = ob->data;
rcti rect;
if (me == NULL || me->totpoly == 0) {
return false;
}
bm_vertoffs = me->totpoly + 1; /* max index array */
BLI_lasso_boundbox(&rect, mcords, moves);
EDBM_backbuf_border_mask_init(vc, mcords, moves, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
bool changed = false;
if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
/* flush selection at the end */
changed |= paintface_deselect_all_visible(vc->C, ob, SEL_DESELECT, false);
}
changed |= edbm_backbuf_check_and_select_tfaces(me, sel_op);
EDBM_backbuf_free();
if (changed) {
paintface_flush_flags(vc->C, ob, SELECT);
}
return changed;
}
#if 0
static void do_lasso_select_node(int mcords[][2], short moves, const eSelectOp sel_op)
{
SpaceNode *snode = sa->spacedata.first;
bNode *node;
rcti rect;
int node_cent[2];
float node_centf[2];
bool changed = false;
BLI_lasso_boundbox(&rect, mcords, moves);
/* store selection in temp test flag */
for (node = snode->edittree->nodes.first; node; node = node->next) {
node_centf[0] = BLI_RCT_CENTER_X(&node->totr);
node_centf[1] = BLI_RCT_CENTER_Y(&node->totr);
ipoco_to_areaco_noclip(G.v2d, node_centf, node_cent);
const bool is_select = node->flag & SELECT;
const bool is_inside = (
BLI_rcti_isect_pt_v(&rect, node_cent) &&
BLI_lasso_is_point_inside(mcords, moves, node_cent[0], node_cent[1]));
const int sel_op_result = ED_select_op_action_deselected(sel_op, is_select, is_inside);
if (sel_op_result != -1) {
SET_FLAG_FROM_TEST(node->flag, sel_op_result, SELECT);
changed = true;
}
}
if (changed) {
BIF_undo_push("Lasso select nodes");
}
}
#endif
static bool view3d_lasso_select(
bContext *C, ViewContext *vc,
const int mcords[][2], short moves,
const eSelectOp sel_op)
{
Object *ob = CTX_data_active_object(C);
bool changed_multi = false;
if (vc->obedit == NULL) { /* Object Mode */
if (BKE_paint_select_face_test(ob)) {
changed_multi = do_lasso_select_paintface(vc, mcords, moves, sel_op);
}
else if (BKE_paint_select_vert_test(ob)) {
changed_multi = do_lasso_select_paintvert(vc, mcords, moves, sel_op);
}
else if (ob && (ob->mode & (OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT | OB_MODE_TEXTURE_PAINT))) {
/* pass */
}
else if (ob && (ob->mode & OB_MODE_PARTICLE_EDIT)) {
changed_multi = PE_lasso_select(C, mcords, moves, sel_op);
}
else if (ob && (ob->mode & OB_MODE_POSE)) {
changed_multi = do_lasso_select_pose(vc, mcords, moves, sel_op);
}
else {
changed_multi = do_lasso_select_objects(vc, mcords, moves, sel_op);
}
}
else { /* Edit Mode */
FOREACH_OBJECT_IN_MODE_BEGIN (vc->view_layer, vc->v3d, ob->type, ob->mode, ob_iter) {
ED_view3d_viewcontext_init_object(vc, ob_iter);
bool changed = false;
switch (vc->obedit->type) {
case OB_MESH:
changed = do_lasso_select_mesh(vc, mcords, moves, sel_op);
break;
case OB_CURVE:
case OB_SURF:
changed = do_lasso_select_curve(vc, mcords, moves, sel_op);
break;
case OB_LATTICE:
changed = do_lasso_select_lattice(vc, mcords, moves, sel_op);
break;
case OB_ARMATURE:
changed = do_lasso_select_armature(vc, mcords, moves, sel_op);
break;
case OB_MBALL:
changed = do_lasso_select_meta(vc, mcords, moves, sel_op);
break;
default:
assert(!"lasso select on incorrect object type");
break;
}
if (changed) {
DEG_id_tag_update(vc->obedit->data, ID_RECALC_SELECT);
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, vc->obedit->data);
changed_multi = true;
}
}
FOREACH_OBJECT_IN_MODE_END;
}
return changed_multi;
}
/* lasso operator gives properties, but since old code works
* with short array we convert */
static int view3d_lasso_select_exec(bContext *C, wmOperator *op)
{
ViewContext vc;
int mcords_tot;
const int (*mcords)[2] = WM_gesture_lasso_path_to_array(C, op, &mcords_tot);
if (mcords) {
view3d_operator_needs_opengl(C);
/* setup view context for argument to callbacks */
ED_view3d_viewcontext_init(C, &vc);
eSelectOp sel_op = RNA_enum_get(op->ptr, "mode");
bool changed_multi = view3d_lasso_select(C, &vc, mcords, mcords_tot, sel_op);
MEM_freeN((void *)mcords);
if (changed_multi) {
return OPERATOR_FINISHED;
}
else {
return OPERATOR_CANCELLED;
}
}
return OPERATOR_PASS_THROUGH;
}
void VIEW3D_OT_select_lasso(wmOperatorType *ot)
{
ot->name = "Lasso Select";
ot->description = "Select items using lasso selection";
ot->idname = "VIEW3D_OT_select_lasso";
ot->invoke = WM_gesture_lasso_invoke;
ot->modal = WM_gesture_lasso_modal;
ot->exec = view3d_lasso_select_exec;
ot->poll = view3d_selectable_data;
ot->cancel = WM_gesture_lasso_cancel;
/* flags */
ot->flag = OPTYPE_UNDO;
/* properties */
WM_operator_properties_gesture_lasso(ot);
WM_operator_properties_select_operation(ot);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Cursor Picking
* \{ */
/* The max number of menu items in an object select menu */
typedef struct SelMenuItemF {
char idname[MAX_ID_NAME - 2];
int icon;
} SelMenuItemF;
#define SEL_MENU_SIZE 22
static SelMenuItemF object_mouse_select_menu_data[SEL_MENU_SIZE];
/* special (crappy) operator only for menu select */
static const EnumPropertyItem *object_select_menu_enum_itemf(
bContext *C, PointerRNA *UNUSED(ptr), PropertyRNA *UNUSED(prop), bool *r_free)
{
EnumPropertyItem *item = NULL, item_tmp = {0};
int totitem = 0;
int i = 0;
/* don't need context but avoid docgen using this */
if (C == NULL || object_mouse_select_menu_data[i].idname[0] == '\0') {
return DummyRNA_NULL_items;
}
for (; i < SEL_MENU_SIZE && object_mouse_select_menu_data[i].idname[0] != '\0'; i++) {
item_tmp.name = object_mouse_select_menu_data[i].idname;
item_tmp.identifier = object_mouse_select_menu_data[i].idname;
item_tmp.value = i;
item_tmp.icon = object_mouse_select_menu_data[i].icon;
RNA_enum_item_add(&item, &totitem, &item_tmp);
}
RNA_enum_item_end(&item, &totitem);
*r_free = true;
return item;
}
static int object_select_menu_exec(bContext *C, wmOperator *op)
{
const int name_index = RNA_enum_get(op->ptr, "name");
const bool toggle = RNA_boolean_get(op->ptr, "toggle");
bool changed = false;
const char *name = object_mouse_select_menu_data[name_index].idname;
if (!toggle) {
CTX_DATA_BEGIN (C, Base *, base, selectable_bases)
{
if ((base->flag & BASE_SELECTED) != 0) {
ED_object_base_select(base, BA_DESELECT);
changed = true;
}
}
CTX_DATA_END;
}
CTX_DATA_BEGIN (C, Base *, base, selectable_bases)
{
/* This is a bit dodgy, there should only be ONE object with this name,
* but library objects can mess this up. */
if (STREQ(name, base->object->id.name + 2)) {
ED_object_base_activate(C, base);
ED_object_base_select(base, BA_SELECT);
changed = true;
}
}
CTX_DATA_END;
/* weak but ensures we activate menu again before using the enum */
memset(object_mouse_select_menu_data, 0, sizeof(object_mouse_select_menu_data));
/* undo? */
if (changed) {
Scene *scene = CTX_data_scene(C);
DEG_id_tag_update(&scene->id, ID_RECALC_SELECT);
WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
return OPERATOR_FINISHED;
}
else {
return OPERATOR_CANCELLED;
}
}
void VIEW3D_OT_select_menu(wmOperatorType *ot)
{
PropertyRNA *prop;
/* identifiers */
ot->name = "Select Menu";
ot->description = "Menu object selection";
ot->idname = "VIEW3D_OT_select_menu";
/* api callbacks */
ot->invoke = WM_menu_invoke;
ot->exec = object_select_menu_exec;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* keyingset to use (dynamic enum) */
prop = RNA_def_enum(ot->srna, "name", DummyRNA_NULL_items, 0, "Object Name", "");
RNA_def_enum_funcs(prop, object_select_menu_enum_itemf);
RNA_def_property_flag(prop, PROP_HIDDEN | PROP_ENUM_NO_TRANSLATE);
ot->prop = prop;
RNA_def_boolean(ot->srna, "toggle", 0, "Toggle", "Toggle selection instead of deselecting everything first");
}
static Base *object_mouse_select_menu(
bContext *C, ViewContext *vc, uint *buffer, int hits,
const int mval[2], bool toggle)
{
short baseCount = 0;
bool ok;
LinkNode *linklist = NULL;
/* handle base->object->select_id */
CTX_DATA_BEGIN (C, Base *, base, selectable_bases)
{
ok = false;
/* two selection methods, the CTRL select uses max dist of 15 */
if (buffer) {
for (int a = 0; a < hits; a++) {
/* index was converted */
if (base->object->select_id == (buffer[(4 * a) + 3] & ~0xFFFF0000)) {
ok = true;
break;
}
}
}
else {
const int dist = 15 * U.pixelsize;
if (ED_view3d_project_base(vc->ar, base) == V3D_PROJ_RET_OK) {
const int delta_px[2] = {base->sx - mval[0], base->sy - mval[1]};
if (len_manhattan_v2_int(delta_px) < dist) {
ok = true;
}
}
}
if (ok) {
baseCount++;
BLI_linklist_prepend(&linklist, base);
if (baseCount == SEL_MENU_SIZE) {
break;
}
}
}
CTX_DATA_END;
if (baseCount == 0) {
return NULL;
}
if (baseCount == 1) {
Base *base = (Base *)linklist->link;
BLI_linklist_free(linklist, NULL);
return base;
}
else {
/* UI, full in static array values that we later use in an enum function */
LinkNode *node;
int i;
memset(object_mouse_select_menu_data, 0, sizeof(object_mouse_select_menu_data));
for (node = linklist, i = 0; node; node = node->next, i++) {
Base *base = node->link;
Object *ob = base->object;
const char *name = ob->id.name + 2;
BLI_strncpy(object_mouse_select_menu_data[i].idname, name, MAX_ID_NAME - 2);
object_mouse_select_menu_data[i].icon = UI_icon_from_id(&ob->id);
}
{
wmOperatorType *ot = WM_operatortype_find("VIEW3D_OT_select_menu", false);
PointerRNA ptr;
WM_operator_properties_create_ptr(&ptr, ot);
RNA_boolean_set(&ptr, "toggle", toggle);
WM_operator_name_call_ptr(C, ot, WM_OP_INVOKE_DEFAULT, &ptr);
WM_operator_properties_free(&ptr);
}
BLI_linklist_free(linklist, NULL);
return NULL;
}
}
static bool selectbuffer_has_bones(const uint *buffer, const uint hits)
{
uint i;
for (i = 0; i < hits; i++) {
if (buffer[(4 * i) + 3] & 0xFFFF0000) {
return true;
}
}
return false;
}
/* utility function for mixed_bones_object_selectbuffer */
static int selectbuffer_ret_hits_15(uint *UNUSED(buffer), const int hits15)
{
return hits15;
}
static int selectbuffer_ret_hits_9(uint *buffer, const int hits15, const int hits9)
{
const int offs = 4 * hits15;
memcpy(buffer, buffer + offs, 4 * hits9 * sizeof(uint));
return hits9;
}
static int selectbuffer_ret_hits_5(uint *buffer, const int hits15, const int hits9, const int hits5)
{
const int offs = 4 * hits15 + 4 * hits9;
memcpy(buffer, buffer + offs, 4 * hits5 * sizeof(uint));
return hits5;
}
/**
* Populate a select buffer with objects and bones, if there are any.
* Checks three selection levels and compare.
*/
static int mixed_bones_object_selectbuffer(
ViewContext *vc, uint *buffer, const int mval[2], eV3DSelectObjectFilter select_filter,
bool do_nearest)
{
rcti rect;
int hits15, hits9 = 0, hits5 = 0;
bool has_bones15 = false, has_bones9 = false, has_bones5 = false;
const int select_mode = (do_nearest ? VIEW3D_SELECT_PICK_NEAREST : VIEW3D_SELECT_PICK_ALL);
int hits = 0;
/* we _must_ end cache before return, use 'goto finally' */
view3d_opengl_select_cache_begin();
BLI_rcti_init_pt_radius(&rect, mval, 14);
hits15 = view3d_opengl_select(vc, buffer, MAXPICKBUF, &rect, select_mode, select_filter);
if (hits15 == 1) {
hits = selectbuffer_ret_hits_15(buffer, hits15);
goto finally;
}
else if (hits15 > 0) {
int offs;
has_bones15 = selectbuffer_has_bones(buffer, hits15);
offs = 4 * hits15;
BLI_rcti_init_pt_radius(&rect, mval, 9);
hits9 = view3d_opengl_select(vc, buffer + offs, MAXPICKBUF - offs, &rect, select_mode, select_filter);
if (hits9 == 1) {
hits = selectbuffer_ret_hits_9(buffer, hits15, hits9);
goto finally;
}
else if (hits9 > 0) {
has_bones9 = selectbuffer_has_bones(buffer + offs, hits9);
offs += 4 * hits9;
BLI_rcti_init_pt_radius(&rect, mval, 5);
hits5 = view3d_opengl_select(vc, buffer + offs, MAXPICKBUF - offs, &rect, select_mode, select_filter);
if (hits5 == 1) {
hits = selectbuffer_ret_hits_5(buffer, hits15, hits9, hits5);
goto finally;
}
else if (hits5 > 0) {
has_bones5 = selectbuffer_has_bones(buffer + offs, hits5);
}
}
if (has_bones5) { hits = selectbuffer_ret_hits_5(buffer, hits15, hits9, hits5); goto finally; }
else if (has_bones9) { hits = selectbuffer_ret_hits_9(buffer, hits15, hits9); goto finally; }
else if (has_bones15) { hits = selectbuffer_ret_hits_15(buffer, hits15); goto finally; }
if (hits5 > 0) { hits = selectbuffer_ret_hits_5(buffer, hits15, hits9, hits5); goto finally; }
else if (hits9 > 0) { hits = selectbuffer_ret_hits_9(buffer, hits15, hits9); goto finally; }
else { hits = selectbuffer_ret_hits_15(buffer, hits15); goto finally; }
}
finally:
view3d_opengl_select_cache_end();
return hits;
}
static int mixed_bones_object_selectbuffer_extended(
ViewContext *vc, uint *buffer, const int mval[2], eV3DSelectObjectFilter select_filter,
bool use_cycle, bool enumerate, bool *r_do_nearest)
{
static int last_mval[2] = {-100, -100};
bool do_nearest = false;
View3D *v3d = vc->v3d;
/* define if we use solid nearest select or not */
if (use_cycle) {
if (!XRAY_ACTIVE(v3d)) {
do_nearest = true;
if (len_manhattan_v2v2_int(mval, last_mval) <= WM_EVENT_CURSOR_MOTION_THRESHOLD) {
do_nearest = false;
}
}
copy_v2_v2_int(last_mval, mval);
}
else {
if (!XRAY_ACTIVE(v3d)) {
do_nearest = true;
}
}
if (r_do_nearest) {
*r_do_nearest = do_nearest;
}
do_nearest = do_nearest && !enumerate;
int hits = mixed_bones_object_selectbuffer(vc, buffer, mval, select_filter, do_nearest);
if (vc->scene->toolsettings->object_flag & SCE_OBJECT_MODE_LOCK) {
const bool is_pose_mode = (
(vc->obact && vc->obact->mode & OB_MODE_POSE) ||
(select_filter == VIEW3D_SELECT_FILTER_WPAINT_POSE_MODE_LOCK));
struct {
uint data[4];
} *buffer4 = (void *)buffer;
uint j = 0;
for (uint i = 0; i < hits; i++) {
if (((buffer4[i].data[3] & 0xFFFF0000) != 0) == is_pose_mode) {
if (i != j) {
buffer4[j] = buffer4[i];
}
j++;
}
}
hits = j;
}
return hits;
}
/* returns basact */
static Base *mouse_select_eval_buffer(
ViewContext *vc, const uint *buffer, int hits,
Base *startbase, bool has_bones, bool do_nearest)
{
ViewLayer *view_layer = vc->view_layer;
View3D *v3d = vc->v3d;
Base *base, *basact = NULL;
int a;
if (do_nearest) {
uint min = 0xFFFFFFFF;
int selcol = 0, notcol = 0;
if (has_bones) {
/* we skip non-bone hits */
for (a = 0; a < hits; a++) {
if (min > buffer[4 * a + 1] && (buffer[4 * a + 3] & 0xFFFF0000) ) {
min = buffer[4 * a + 1];
selcol = buffer[4 * a + 3] & 0xFFFF;
}
}
}
else {
/* only exclude active object when it is selected... */
if (BASACT(view_layer) && (BASACT(view_layer)->flag & BASE_SELECTED) && hits > 1) {
notcol = BASACT(view_layer)->object->select_id;
}
for (a = 0; a < hits; a++) {
if (min > buffer[4 * a + 1] && notcol != (buffer[4 * a + 3] & 0xFFFF)) {
min = buffer[4 * a + 1];
selcol = buffer[4 * a + 3] & 0xFFFF;
}
}
}
base = FIRSTBASE(view_layer);
while (base) {
if (BASE_SELECTABLE(v3d, base)) {
if (base->object->select_id == selcol) {
break;
}
}
base = base->next;
}
if (base) {
basact = base;
}
}
else {
base = startbase;
while (base) {
/* skip objects with select restriction, to prevent prematurely ending this loop
* with an un-selectable choice */
if ((base->flag & BASE_SELECTABLE) == 0) {
base = base->next;
if (base == NULL) {
base = FIRSTBASE(view_layer);
}
if (base == startbase) {
break;
}
}
if (BASE_SELECTABLE(v3d, base)) {
for (a = 0; a < hits; a++) {
if (has_bones) {
/* skip non-bone objects */
if ((buffer[4 * a + 3] & 0xFFFF0000)) {
if (base->object->select_id == (buffer[(4 * a) + 3] & 0xFFFF)) {
basact = base;
}
}
}
else {
if (base->object->select_id == (buffer[(4 * a) + 3] & 0xFFFF)) {
basact = base;
}
}
}
}
if (basact) {
break;
}
base = base->next;
if (base == NULL) {
base = FIRSTBASE(view_layer);
}
if (base == startbase) {
break;
}
}
}
return basact;
}
/* mval comes from event->mval, only use within region handlers */
Base *ED_view3d_give_base_under_cursor(bContext *C, const int mval[2])
{
ViewContext vc;
Base *basact = NULL;
uint buffer[MAXPICKBUF];
/* setup view context for argument to callbacks */
view3d_operator_needs_opengl(C);
ED_view3d_viewcontext_init(C, &vc);
const bool do_nearest = !XRAY_ACTIVE(vc.v3d);
const int hits = mixed_bones_object_selectbuffer(
&vc, buffer, mval, VIEW3D_SELECT_FILTER_NOP, do_nearest);
if (hits > 0) {
const bool has_bones = selectbuffer_has_bones(buffer, hits);
basact = mouse_select_eval_buffer(&vc, buffer, hits, vc.view_layer->object_bases.first, has_bones, do_nearest);
}
return basact;
}
Object *ED_view3d_give_object_under_cursor(bContext *C, const int mval[2])
{
Base *base = ED_view3d_give_base_under_cursor(C, mval);
if (base) {
return base->object;
}
return NULL;
}
bool ED_view3d_is_object_under_cursor(bContext *C, const int mval[2])
{
return ED_view3d_give_object_under_cursor(C, mval) != NULL;
}
static void deselect_all_tracks(MovieTracking *tracking)
{
MovieTrackingObject *object;
object = tracking->objects.first;
while (object) {
ListBase *tracksbase = BKE_tracking_object_get_tracks(tracking, object);
MovieTrackingTrack *track = tracksbase->first;
while (track) {
BKE_tracking_track_deselect(track, TRACK_AREA_ALL);
track = track->next;
}
object = object->next;
}
}
/* mval is region coords */
static bool ed_object_select_pick(
bContext *C, const int mval[2],
bool extend, bool deselect, bool toggle, bool obcenter, bool enumerate, bool object)
{
ViewContext vc;
/* setup view context for argument to callbacks */
ED_view3d_viewcontext_init(C, &vc);
ARegion *ar = CTX_wm_region(C);
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
View3D *v3d = CTX_wm_view3d(C);
/* Don't set when the context has no active object (hidden), see: T60807. */
const Base *oldbasact = vc.obact ? BASACT(view_layer) : NULL;
Base *base, *startbase = NULL, *basact = NULL;
const eObjectMode object_mode = oldbasact ? oldbasact->object->mode : OB_MODE_OBJECT;
bool is_obedit;
float dist = ED_view3d_select_dist_px() * 1.3333f;
bool retval = false;
int hits;
const float mval_fl[2] = {(float)mval[0], (float)mval[1]};
is_obedit = (vc.obedit != NULL);
if (object) {
/* signal for view3d_opengl_select to skip editmode objects */
vc.obedit = NULL;
}
/* In pose mode we don't want to mess with object selection. */
const bool is_pose_mode = (vc.obact && vc.obact->mode & OB_MODE_POSE);
/* always start list from basact in wire mode */
startbase = FIRSTBASE(view_layer);
if (oldbasact && oldbasact->next) {
startbase = oldbasact->next;
}
/* This block uses the control key to make the object selected
* by its center point rather than its contents */
/* in editmode do not activate */
if (obcenter) {
/* note; shift+alt goes to group-flush-selecting */
if (enumerate) {
basact = object_mouse_select_menu(C, &vc, NULL, 0, mval, toggle);
}
else {
base = startbase;
while (base) {
if (BASE_SELECTABLE(v3d, base)) {
float screen_co[2];
if (ED_view3d_project_float_global(
ar, base->object->obmat[3], screen_co,
V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_WIN | V3D_PROJ_TEST_CLIP_NEAR) == V3D_PROJ_RET_OK)
{
float dist_temp = len_manhattan_v2v2(mval_fl, screen_co);
if (base == oldbasact) {
dist_temp += 10.0f;
}
if (dist_temp < dist) {
dist = dist_temp;
basact = base;
}
}
}
base = base->next;
if (base == NULL) {
base = FIRSTBASE(view_layer);
}
if (base == startbase) {
break;
}
}
}
if (scene->toolsettings->object_flag & SCE_OBJECT_MODE_LOCK) {
if (is_obedit == false) {
if (basact && !BKE_object_is_mode_compat(basact->object, object_mode)) {
if (object_mode == OB_MODE_OBJECT) {
struct Main *bmain = CTX_data_main(C);
ED_object_mode_generic_exit(bmain, vc.depsgraph, scene, basact->object);
}
if (!BKE_object_is_mode_compat(basact->object, object_mode)) {
basact = NULL;
}
}
}
}
}
else {
uint buffer[MAXPICKBUF];
bool do_nearest;
// TIMEIT_START(select_time);
/* if objects have posemode set, the bones are in the same selection buffer */
const eV3DSelectObjectFilter select_filter = (
(object == false) ? ED_view3d_select_filter_from_mode(scene, vc.obact) : VIEW3D_SELECT_FILTER_NOP);
hits = mixed_bones_object_selectbuffer_extended(
&vc, buffer, mval, select_filter,
true, enumerate,
&do_nearest);
// TIMEIT_END(select_time);
if (hits > 0) {
/* note: bundles are handling in the same way as bones */
const bool has_bones = selectbuffer_has_bones(buffer, hits);
/* note; shift+alt goes to group-flush-selecting */
if (enumerate) {
basact = object_mouse_select_menu(C, &vc, buffer, hits, mval, toggle);
}
else {
basact = mouse_select_eval_buffer(&vc, buffer, hits, startbase, has_bones, do_nearest);
}
if (has_bones && basact) {
if (basact->object->type == OB_CAMERA) {
if (oldbasact == basact) {
int i, hitresult;
bool changed = false;
for (i = 0; i < hits; i++) {
hitresult = buffer[3 + (i * 4)];
/* if there's bundles in buffer select bundles first,
* so non-camera elements should be ignored in buffer */
if (basact->object->select_id != (hitresult & 0xFFFF)) {
continue;
}
/* index of bundle is 1<<16-based. if there's no "bone" index
* in height word, this buffer value belongs to camera. not to bundle
*/
if (buffer[4 * i + 3] & 0xFFFF0000) {
MovieClip *clip = BKE_object_movieclip_get(scene, basact->object, false);
MovieTracking *tracking = &clip->tracking;
ListBase *tracksbase;
MovieTrackingTrack *track;
track = BKE_tracking_track_get_indexed(&clip->tracking, hitresult >> 16, &tracksbase);
if (TRACK_SELECTED(track) && extend) {
changed = false;
BKE_tracking_track_deselect(track, TRACK_AREA_ALL);
}
else {
int oldsel = TRACK_SELECTED(track) ? 1 : 0;
if (!extend) {
deselect_all_tracks(tracking);
}
BKE_tracking_track_select(tracksbase, track, TRACK_AREA_ALL, extend);
if (oldsel != (TRACK_SELECTED(track) ? 1 : 0)) {
changed = true;
}
}
basact->flag |= BASE_SELECTED;
BKE_scene_object_base_flag_sync_from_base(basact);
retval = true;
DEG_id_tag_update(&scene->id, ID_RECALC_SELECT);
DEG_id_tag_update(&clip->id, ID_RECALC_SELECT);
WM_event_add_notifier(C, NC_MOVIECLIP | ND_SELECT, track);
WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
break;
}
}
if (!changed) {
/* fallback to regular object selection if no new bundles were selected,
* allows to select object parented to reconstruction object */
basact = mouse_select_eval_buffer(&vc, buffer, hits, startbase, 0, do_nearest);
}
}
}
else if (ED_armature_pose_select_pick_with_buffer(
view_layer, v3d, basact, buffer, hits, extend, deselect, toggle, do_nearest))
{
/* then bone is found */
/* we make the armature selected:
* not-selected active object in posemode won't work well for tools */
basact->flag |= BASE_SELECTED;
BKE_scene_object_base_flag_sync_from_base(basact);
retval = true;
WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, basact->object);
WM_event_add_notifier(C, NC_OBJECT | ND_BONE_ACTIVE, basact->object);
/* in weightpaint, we use selected bone to select vertexgroup,
* so no switch to new active object */
if (oldbasact && (oldbasact->object->mode & OB_MODE_WEIGHT_PAINT)) {
/* prevent activating */
basact = NULL;
}
}
/* prevent bone selecting to pass on to object selecting */
if (basact == oldbasact) {
basact = NULL;
}
}
if (scene->toolsettings->object_flag & SCE_OBJECT_MODE_LOCK) {
if (is_obedit == false) {
if (basact && !BKE_object_is_mode_compat(basact->object, object_mode)) {
if (object_mode == OB_MODE_OBJECT) {
struct Main *bmain = CTX_data_main(C);
ED_object_mode_generic_exit(bmain, vc.depsgraph, scene, basact->object);
}
if (!BKE_object_is_mode_compat(basact->object, object_mode)) {
basact = NULL;
}
}
}
}
}
}
if (scene->toolsettings->object_flag & SCE_OBJECT_MODE_LOCK) {
/* Disallow switching modes,
* special exception for edit-mode - vertex-parent operator. */
if (is_obedit == false) {
if (oldbasact && basact) {
if ((oldbasact->object->mode != basact->object->mode) &&
(oldbasact->object->mode & basact->object->mode) == 0)
{
basact = NULL;
}
}
}
}
/* Ensure code above doesn't change the active base. */
BLI_assert(oldbasact == (vc.obact ? BASACT(view_layer) : NULL));
/* so, do we have something selected? */
if (basact) {
retval = true;
if (vc.obedit) {
/* only do select */
object_deselect_all_except(view_layer, basact);
ED_object_base_select(basact, BA_SELECT);
}
/* also prevent making it active on mouse selection */
else if (BASE_SELECTABLE(v3d, basact)) {
if (extend) {
ED_object_base_select(basact, BA_SELECT);
}
else if (deselect) {
ED_object_base_select(basact, BA_DESELECT);
}
else if (toggle) {
if (basact->flag & BASE_SELECTED) {
if (basact == oldbasact) {
ED_object_base_select(basact, BA_DESELECT);
}
}
else {
ED_object_base_select(basact, BA_SELECT);
}
}
else {
/* When enabled, this puts other objects out of multi pose-mode. */
if (is_pose_mode == false) {
object_deselect_all_except(view_layer, basact);
ED_object_base_select(basact, BA_SELECT);
}
}
if ((oldbasact != basact) && (is_obedit == false)) {
ED_object_base_activate(C, basact); /* adds notifier */
}
/* Set special modes for grease pencil
The grease pencil modes are not real modes, but a hack to make the interface
consistent, so need some tricks to keep UI synchronized */
// XXX: This stuff needs reviewing (Aligorith)
if (false &&
(((oldbasact) && oldbasact->object->type == OB_GPENCIL) ||
(basact->object->type == OB_GPENCIL)))
{
/* set cursor */
if (ELEM(basact->object->mode,
OB_MODE_PAINT_GPENCIL,
OB_MODE_SCULPT_GPENCIL,
OB_MODE_WEIGHT_GPENCIL))
{
ED_gpencil_toggle_brush_cursor(C, true, NULL);
}
else {
/* TODO: maybe is better use restore */
ED_gpencil_toggle_brush_cursor(C, false, NULL);
}
}
}
DEG_id_tag_update(&scene->id, ID_RECALC_SELECT);
WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
}
return retval;
}
/* mouse selection in weight paint */
/* gets called via generic mouse select operator */
static bool ed_wpaint_vertex_select_pick(
bContext *C, const int mval[2],
bool extend, bool deselect, bool toggle, Object *obact)
{
View3D *v3d = CTX_wm_view3d(C);
const bool use_zbuf = !XRAY_ENABLED(v3d);
Mesh *me = obact->data; /* already checked for NULL */
uint index = 0;
MVert *mv;
if (ED_mesh_pick_vert(C, obact, mval, ED_MESH_PICK_DEFAULT_VERT_DIST, use_zbuf, &index)) {
mv = &me->mvert[index];
if (extend) {
mv->flag |= SELECT;
}
else if (deselect) {
mv->flag &= ~SELECT;
}
else if (toggle) {
mv->flag ^= SELECT;
}
else {
paintvert_deselect_all_visible(obact, SEL_DESELECT, false);
mv->flag |= SELECT;
}
/* update mselect */
if (mv->flag & SELECT) {
BKE_mesh_mselect_active_set(me, index, ME_VSEL);
}
else {
BKE_mesh_mselect_validate(me);
}
paintvert_flush_flags(obact);
paintvert_tag_select_update(C, obact);
return true;
}
return false;
}
static int view3d_select_exec(bContext *C, wmOperator *op)
{
Scene *scene = CTX_data_scene(C);
Object *obedit = CTX_data_edit_object(C);
Object *obact = CTX_data_active_object(C);
bool extend = RNA_boolean_get(op->ptr, "extend");
bool deselect = RNA_boolean_get(op->ptr, "deselect");
bool deselect_all = RNA_boolean_get(op->ptr, "deselect_all");
bool toggle = RNA_boolean_get(op->ptr, "toggle");
bool center = RNA_boolean_get(op->ptr, "center");
bool enumerate = RNA_boolean_get(op->ptr, "enumerate");
/* only force object select for editmode to support vertex parenting,
* or paint-select to allow pose bone select with vert/face select */
bool object = (RNA_boolean_get(op->ptr, "object") &&
(obedit ||
BKE_paint_select_elem_test(obact) ||
/* so its possible to select bones in weightpaint mode (LMB select) */
(obact && (obact->mode & OB_MODE_WEIGHT_PAINT) && BKE_object_pose_armature_get(obact))));
bool retval = false;
int location[2];
RNA_int_get_array(op->ptr, "location", location);
view3d_operator_needs_opengl(C);
if (object) {
obedit = NULL;
obact = NULL;
/* ack, this is incorrect but to do this correctly we would need an
* alternative editmode/objectmode keymap, this copies the functionality
* from 2.4x where Ctrl+Select in editmode does object select only */
center = false;
}
if (obedit && object == false) {
if (obedit->type == OB_MESH) {
retval = EDBM_select_pick(C, location, extend, deselect, toggle);
if (!retval && deselect_all) {
retval = EDBM_mesh_deselect_all_multi(C);
}
}
else if (obedit->type == OB_ARMATURE) {
retval = ED_armature_edit_select_pick(C, location, extend, deselect, toggle);
if (!retval && deselect_all) {
retval = ED_armature_edit_deselect_all_visible_multi(C);
}
}
else if (obedit->type == OB_LATTICE) {
retval = ED_lattice_select_pick(C, location, extend, deselect, toggle);
if (!retval && deselect_all) {
retval = ED_lattice_deselect_all_multi(C);
}
}
else if (ELEM(obedit->type, OB_CURVE, OB_SURF)) {
retval = ED_curve_editnurb_select_pick(C, location, extend, deselect, toggle);
if (!retval && deselect_all) {
retval = ED_curve_deselect_all_multi(C);
}
}
else if (obedit->type == OB_MBALL) {
retval = ED_mball_select_pick(C, location, extend, deselect, toggle);
if (!retval && deselect_all) {
retval = ED_mball_deselect_all_multi(C);
}
}
else if (obedit->type == OB_FONT) {
retval = ED_curve_editfont_select_pick(C, location, extend, deselect, toggle);
if (!retval && deselect_all) {
/* pass */
}
}
}
else if (obact && obact->mode & OB_MODE_PARTICLE_EDIT) {
retval = PE_mouse_particles(C, location, extend, deselect, toggle);
if (!retval && deselect_all) {
retval = PE_deselect_all_visible(C);
}
}
else if (obact && BKE_paint_select_face_test(obact)) {
retval = paintface_mouse_select(C, obact, location, extend, deselect, toggle);
if (!retval && deselect_all) {
retval = paintface_deselect_all_visible(C, CTX_data_active_object(C), SEL_DESELECT, false);
}
}
else if (BKE_paint_select_vert_test(obact)) {
retval = ed_wpaint_vertex_select_pick(C, location, extend, deselect, toggle, obact);
if (!retval && deselect_all) {
retval = paintvert_deselect_all_visible(obact, SEL_DESELECT, false);
}
}
else {
retval = ed_object_select_pick(C, location, extend, deselect, toggle, center, enumerate, object);
if (!retval && deselect_all) {
if (ED_pose_object_from_context(C)) {
retval = ED_pose_deselect_all_multi(C, SEL_DESELECT, false);
}
else {
retval = ED_object_base_deselect_all(CTX_data_view_layer(C), CTX_wm_view3d(C), SEL_DESELECT);
DEG_id_tag_update(&scene->id, ID_RECALC_SELECT);
}
}
}
/* passthrough allows tweaks
* FINISHED to signal one operator worked
* */
if (retval) {
WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
return OPERATOR_PASS_THROUGH | OPERATOR_FINISHED;
}
else {
return OPERATOR_PASS_THROUGH; /* nothing selected, just passthrough */
}
}
static int view3d_select_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
RNA_int_set_array(op->ptr, "location", event->mval);
return view3d_select_exec(C, op);
}
void VIEW3D_OT_select(wmOperatorType *ot)
{
PropertyRNA *prop;
/* identifiers */
ot->name = "Select";
ot->description = "Select and activate item(s)";
ot->idname = "VIEW3D_OT_select";
/* api callbacks */
ot->invoke = view3d_select_invoke;
ot->exec = view3d_select_exec;
ot->poll = ED_operator_view3d_active;
/* flags */
ot->flag = OPTYPE_UNDO;
/* properties */
WM_operator_properties_mouse_select(ot);
prop = RNA_def_boolean(ot->srna, "deselect_all", 0, "Deselect", "Deselect all when nothing under the cursor");
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
prop = RNA_def_boolean(ot->srna, "center", 0, "Center", "Use the object center when selecting, in editmode used to extend object selection");
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
prop = RNA_def_boolean(ot->srna, "enumerate", 0, "Enumerate", "List objects under the mouse (object mode only)");
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
prop = RNA_def_boolean(ot->srna, "object", 0, "Object", "Use object selection (editmode only)");
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
prop = RNA_def_int_vector(ot->srna, "location", 2, NULL, INT_MIN, INT_MAX, "Location", "Mouse location", INT_MIN, INT_MAX);
RNA_def_property_flag(prop, PROP_HIDDEN);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Box Select
* \{ */
typedef struct BoxSelectUserData {
ViewContext *vc;
const rcti *rect;
const rctf *rect_fl;
rctf _rect_fl;
eSelectOp sel_op;
/* runtime */
bool is_done;
bool is_changed;
} BoxSelectUserData;
static void view3d_userdata_boxselect_init(
BoxSelectUserData *r_data,
ViewContext *vc, const rcti *rect, const eSelectOp sel_op)
{
r_data->vc = vc;
r_data->rect = rect;
r_data->rect_fl = &r_data->_rect_fl;
BLI_rctf_rcti_copy(&r_data->_rect_fl, rect);
r_data->sel_op = sel_op;
/* runtime */
r_data->is_done = false;
r_data->is_changed = false;
}
bool edge_inside_circle(const float cent[2], float radius, const float screen_co_a[2], const float screen_co_b[2])
{
const float radius_squared = radius * radius;
return (dist_squared_to_line_segment_v2(cent, screen_co_a, screen_co_b) < radius_squared);
}
static void do_paintvert_box_select__doSelectVert(void *userData, MVert *mv, const float screen_co[2], int UNUSED(index))
{
BoxSelectUserData *data = userData;
const bool is_select = mv->flag & SELECT;
const bool is_inside = BLI_rctf_isect_pt_v(data->rect_fl, screen_co);
const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
if (sel_op_result != -1) {
SET_FLAG_FROM_TEST(mv->flag, sel_op_result, SELECT);
data->is_changed = true;
}
}
static bool do_paintvert_box_select(
ViewContext *vc, const rcti *rect, const eSelectOp sel_op)
{
const bool use_zbuf = !XRAY_ENABLED(vc->v3d);
Mesh *me;
MVert *mvert;
unsigned int *rt;
int a, index;
char *selar;
me = vc->obact->data;
if ((me == NULL) || (me->totvert == 0) || BLI_rcti_is_empty(rect)) {
return OPERATOR_CANCELLED;
}
bool changed = false;
if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
changed |= paintvert_deselect_all_visible(vc->obact, SEL_DESELECT, false);
}
if (use_zbuf) {
selar = MEM_callocN(me->totvert + 1, "selar");
uint buf_len;
uint *buf = ED_view3d_select_id_read_rect(vc, rect, &buf_len);
rt = buf;
a = buf_len;
while (a--) {
if (*rt) {
index = *rt;
if (index <= me->totvert) {
selar[index] = 1;
}
}
rt++;
}
mvert = me->mvert;
for (a = 1; a <= me->totvert; a++, mvert++) {
if ((mvert->flag & ME_HIDE) == 0) {
const bool is_select = mvert->flag & SELECT;
const bool is_inside = (selar[a] != 0);
const int sel_op_result = ED_select_op_action_deselected(sel_op, is_select, is_inside);
if (sel_op_result != -1) {
SET_FLAG_FROM_TEST(mvert->flag, sel_op_result, SELECT);
changed = true;
}
}
}
MEM_freeN(buf);
MEM_freeN(selar);
#ifdef __APPLE__
glReadBuffer(GL_BACK);
#endif
}
else {
BoxSelectUserData data;
view3d_userdata_boxselect_init(&data, vc, rect, sel_op);
ED_view3d_init_mats_rv3d(vc->obact, vc->rv3d);
meshobject_foreachScreenVert(vc, do_paintvert_box_select__doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
changed |= data.is_changed;
}
if (changed) {
if (SEL_OP_CAN_DESELECT(sel_op)) {
BKE_mesh_mselect_validate(me);
}
paintvert_flush_flags(vc->obact);
paintvert_tag_select_update(vc->C, vc->obact);
}
return changed;
}
static void do_nurbs_box_select__doSelect(
void *userData, Nurb *UNUSED(nu), BPoint *bp, BezTriple *bezt, int beztindex, const float screen_co[2])
{
BoxSelectUserData *data = userData;
const bool is_inside = BLI_rctf_isect_pt_v(data->rect_fl, screen_co);
if (bp) {
const bool is_select = bp->f1 & SELECT;
const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
if (sel_op_result != -1) {
SET_FLAG_FROM_TEST(bp->f1, sel_op_result, SELECT);
data->is_changed = true;
}
}
else {
if ((data->vc->v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_CU_HANDLES) == 0) {
/* can only be (beztindex == 0) here since handles are hidden */
const bool is_select = bezt->f2 & SELECT;
const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
if (sel_op_result != -1) {
SET_FLAG_FROM_TEST(bezt->f2, sel_op_result, SELECT);
data->is_changed = true;
}
bezt->f1 = bezt->f3 = bezt->f2;
}
else {
char *flag_p = (&bezt->f1) + beztindex;
const bool is_select = *flag_p & SELECT;
const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
if (sel_op_result != -1) {
SET_FLAG_FROM_TEST(*flag_p, sel_op_result, SELECT);
data->is_changed = true;
}
}
}
}
static bool do_nurbs_box_select(ViewContext *vc, rcti *rect, const eSelectOp sel_op)
{
BoxSelectUserData data;
view3d_userdata_boxselect_init(&data, vc, rect, sel_op);
if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
Curve *curve = (Curve *) vc->obedit->data;
data.is_changed |= ED_curve_deselect_all(curve->editnurb);
}
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); /* for foreach's screen/vert projection */
nurbs_foreachScreenVert(vc, do_nurbs_box_select__doSelect, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
BKE_curve_nurb_vert_active_validate(vc->obedit->data);
return data.is_changed;
}
static void do_lattice_box_select__doSelect(void *userData, BPoint *bp, const float screen_co[2])
{
BoxSelectUserData *data = userData;
const bool is_select = bp->f1 & SELECT;
const bool is_inside = BLI_rctf_isect_pt_v(data->rect_fl, screen_co);
const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
if (sel_op_result != -1) {
SET_FLAG_FROM_TEST(bp->f1, sel_op_result, SELECT);
data->is_changed = true;
}
}
static bool do_lattice_box_select(ViewContext *vc, rcti *rect, const eSelectOp sel_op)
{
BoxSelectUserData data;
view3d_userdata_boxselect_init(&data, vc, rect, sel_op);
if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
data.is_changed |= ED_lattice_flags_set(vc->obedit, 0);
}
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); /* for foreach's screen/vert projection */
lattice_foreachScreenVert(vc, do_lattice_box_select__doSelect, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
return data.is_changed;
}
static void do_mesh_box_select__doSelectVert(void *userData, BMVert *eve, const float screen_co[2], int UNUSED(index))
{
BoxSelectUserData *data = userData;
const bool is_select = BM_elem_flag_test(eve, BM_ELEM_SELECT);
const bool is_inside = BLI_rctf_isect_pt_v(data->rect_fl, screen_co);
const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
if (sel_op_result != -1) {
BM_vert_select_set(data->vc->em->bm, eve, sel_op_result);
data->is_changed = true;
}
}
static void do_mesh_box_select__doSelectEdge_pass0(
void *userData, BMEdge *eed, const float screen_co_a[2], const float screen_co_b[2], int index)
{
BoxSelectUserData *data = userData;
const bool is_select = BM_elem_flag_test(eed, BM_ELEM_SELECT);
const bool is_inside = (
EDBM_backbuf_check(bm_solidoffs + index) &&
edge_fully_inside_rect(data->rect_fl, screen_co_a, screen_co_b));
const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
if (sel_op_result != -1) {
BM_edge_select_set(data->vc->em->bm, eed, sel_op_result);
data->is_done = true;
data->is_changed = true;
}
}
static void do_mesh_box_select__doSelectEdge_pass1(
void *userData, BMEdge *eed, const float screen_co_a[2], const float screen_co_b[2], int index)
{
BoxSelectUserData *data = userData;
const bool is_select = BM_elem_flag_test(eed, BM_ELEM_SELECT);
const bool is_inside = (
EDBM_backbuf_check(bm_solidoffs + index) &&
edge_inside_rect(data->rect_fl, screen_co_a, screen_co_b));
const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
if (sel_op_result != -1) {
BM_edge_select_set(data->vc->em->bm, eed, sel_op_result);
data->is_changed = true;
}
}
static void do_mesh_box_select__doSelectFace(void *userData, BMFace *efa, const float screen_co[2], int UNUSED(index))
{
BoxSelectUserData *data = userData;
const bool is_select = BM_elem_flag_test(efa, BM_ELEM_SELECT);
const bool is_inside = BLI_rctf_isect_pt_v(data->rect_fl, screen_co);
const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
if (sel_op_result != -1) {
BM_face_select_set(data->vc->em->bm, efa, sel_op_result);
data->is_changed = true;
}
}
static bool do_mesh_box_select(
ViewContext *vc, rcti *rect, const eSelectOp sel_op)
{
BoxSelectUserData data;
ToolSettings *ts = vc->scene->toolsettings;
int bbsel;
view3d_userdata_boxselect_init(&data, vc, rect, sel_op);
if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
if (vc->em->bm->totvertsel) {
EDBM_flag_disable_all(vc->em, BM_ELEM_SELECT);
data.is_changed = true;
}
}
/* for non zbuf projections, don't change the GL state */
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
GPU_matrix_set(vc->rv3d->viewmat);
bbsel = EDBM_backbuf_border_init(vc, rect->xmin, rect->ymin, rect->xmax, rect->ymax);
if (ts->selectmode & SCE_SELECT_VERTEX) {
if (bbsel) {
data.is_changed = edbm_backbuf_check_and_select_verts(vc->em, sel_op);
}
else {
mesh_foreachScreenVert(vc, do_mesh_box_select__doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
}
}
if (ts->selectmode & SCE_SELECT_EDGE) {
/* Does both bbsel and non-bbsel versions (need screen cos for both) */
mesh_foreachScreenEdge(vc, do_mesh_box_select__doSelectEdge_pass0, &data, V3D_PROJ_TEST_CLIP_NEAR);
if (data.is_done == false) {
mesh_foreachScreenEdge(vc, do_mesh_box_select__doSelectEdge_pass1, &data, V3D_PROJ_TEST_CLIP_NEAR);
}
}
if (ts->selectmode & SCE_SELECT_FACE) {
if (bbsel) {
data.is_changed = edbm_backbuf_check_and_select_faces(vc->em, sel_op);
}
else {
mesh_foreachScreenFace(vc, do_mesh_box_select__doSelectFace, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
}
}
EDBM_backbuf_free();
if (data.is_changed) {
EDBM_selectmode_flush(vc->em);
}
return data.is_changed;
}
static bool do_meta_box_select(
ViewContext *vc,
const rcti *rect, const eSelectOp sel_op)
{
Object *ob = vc->obedit;
MetaBall *mb = (MetaBall *)ob->data;
MetaElem *ml;
int a;
bool changed = false;
uint buffer[MAXPICKBUF];
int hits;
hits = view3d_opengl_select(
vc, buffer, MAXPICKBUF, rect,
VIEW3D_SELECT_ALL, VIEW3D_SELECT_FILTER_NOP);
if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
changed |= BKE_mball_deselect_all(mb);
}
int metaelem_id = 0;
for (ml = mb->editelems->first; ml; ml = ml->next, metaelem_id += 0x10000) {
bool is_inside_radius = false;
bool is_inside_stiff = false;
for (a = 0; a < hits; a++) {
int hitresult = buffer[(4 * a) + 3];
if (hitresult == -1) {
continue;
}
else if (hitresult & MBALL_NOSEL) {
continue;
}
const uint hit_object = hitresult & 0xFFFF;
if (vc->obedit->select_id != hit_object) {
continue;
}
if (metaelem_id != (hitresult & 0xFFFF0000 & ~(MBALLSEL_ANY))) {
continue;
}
if (hitresult & MBALLSEL_RADIUS) {
is_inside_radius = true;
break;
}
if (hitresult & MBALLSEL_STIFF) {
is_inside_stiff = true;
break;
}
}
const int flag_prev = ml->flag;
if (is_inside_radius) {
ml->flag |= MB_SCALE_RAD;
}
if (is_inside_stiff) {
ml->flag &= ~MB_SCALE_RAD;
}
const bool is_select = (ml->flag & SELECT);
const bool is_inside = is_inside_radius || is_inside_stiff;
const int sel_op_result = ED_select_op_action_deselected(sel_op, is_select, is_inside);
if (sel_op_result != -1) {
SET_FLAG_FROM_TEST(ml->flag, sel_op_result, SELECT);
}
changed |= (flag_prev != ml->flag);
}
return changed;
}
static bool do_armature_box_select(
ViewContext *vc,
const rcti *rect, const eSelectOp sel_op)
{
bool changed = false;
int a;
uint buffer[MAXPICKBUF];
int hits;
hits = view3d_opengl_select(
vc, buffer, MAXPICKBUF, rect,
VIEW3D_SELECT_ALL, VIEW3D_SELECT_FILTER_NOP);
uint bases_len = 0;
Base **bases = BKE_view_layer_array_from_bases_in_edit_mode_unique_data(vc->view_layer, vc->v3d, &bases_len);
if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
changed |= ED_armature_edit_deselect_all_visible_multi_ex(bases, bases_len);
}
for (uint base_index = 0; base_index < bases_len; base_index++) {
Object *obedit = bases[base_index]->object;
obedit->id.tag &= ~LIB_TAG_DOIT;
bArmature *arm = obedit->data;
ED_armature_ebone_listbase_temp_clear(arm->edbo);
}
/* first we only check points inside the border */
for (a = 0; a < hits; a++) {
int select_id = buffer[(4 * a) + 3];
if (select_id != -1) {
if ((select_id & 0xFFFF0000) == 0) {
continue;
}
EditBone *ebone;
Base *base_edit = ED_armature_base_and_ebone_from_select_buffer(bases, bases_len, select_id, &ebone);
ebone->temp.i |= select_id & BONESEL_ANY;
base_edit->object->id.tag |= LIB_TAG_DOIT;
}
}
for (uint base_index = 0; base_index < bases_len; base_index++) {
Object *obedit = bases[base_index]->object;
if (obedit->id.tag & LIB_TAG_DOIT) {
obedit->id.tag &= ~LIB_TAG_DOIT;
changed |= ED_armature_edit_select_op_from_tagged(obedit->data, sel_op);
}
}
MEM_freeN(bases);
return changed;
}
/**
* Compare result of 'GPU_select': 'uint[4]',
* needed for when we need to align with object draw-order.
*/
static int opengl_bone_select_buffer_cmp(const void *sel_a_p, const void *sel_b_p)
{
/* 4th element is select id */
uint sel_a = ((uint *)sel_a_p)[3];
uint sel_b = ((uint *)sel_b_p)[3];
#ifdef __BIG_ENDIAN__
BLI_endian_switch_uint32(&sel_a);
BLI_endian_switch_uint32(&sel_b);
#endif
if (sel_a < sel_b) {
return -1;
}
else if (sel_a > sel_b) {
return 1;
}
else {
return 0;
}
}
static bool do_object_box_select(bContext *C, ViewContext *vc, rcti *rect, const eSelectOp sel_op)
{
View3D *v3d = vc->v3d;
int totobj = MAXPICKBUF; /* XXX solve later */
/* selection buffer now has bones potentially too, so we add MAXPICKBUF */
uint *vbuffer = MEM_mallocN(4 * (totobj + MAXPICKELEMS) * sizeof(uint[4]), "selection buffer");
const eV3DSelectObjectFilter select_filter = ED_view3d_select_filter_from_mode(vc->scene, vc->obact);
const int hits = view3d_opengl_select(
vc, vbuffer, 4 * (totobj + MAXPICKELEMS), rect,
VIEW3D_SELECT_ALL, select_filter);
for (Base *base = vc->view_layer->object_bases.first; base; base = base->next) {
base->object->id.tag &= ~LIB_TAG_DOIT;
}
Base **bases = NULL;
BLI_array_declare(bases);
bool changed = false;
if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
changed |= object_deselect_all_visible(vc->view_layer, vc->v3d);
}
if ((hits == -1) && !SEL_OP_USE_OUTSIDE(sel_op)) {
goto finally;
}
for (Base *base = vc->view_layer->object_bases.first; base; base = base->next) {
if (BASE_SELECTABLE(v3d, base)) {
if ((base->object->select_id & 0x0000FFFF) != 0) {
BLI_array_append(bases, base);
}
}
}
/* The draw order doesn't always match the order we populate the engine, see: T51695. */
qsort(vbuffer, hits, sizeof(uint[4]), opengl_bone_select_buffer_cmp);
for (const uint *col = vbuffer + 3, *col_end = col + (hits * 4); col < col_end; col += 4) {
Bone *bone;
Base *base = ED_armature_base_and_bone_from_select_buffer(bases, BLI_array_len(bases), *col, &bone);
if (base != NULL) {
base->object->id.tag |= LIB_TAG_DOIT;
}
}
for (Base *base = vc->view_layer->object_bases.first; base && hits; base = base->next) {
if (BASE_SELECTABLE(v3d, base)) {
const bool is_select = base->flag & BASE_SELECTED;
const bool is_inside = base->object->id.tag & LIB_TAG_DOIT;
const int sel_op_result = ED_select_op_action_deselected(sel_op, is_select, is_inside);
if (sel_op_result != -1) {
ED_object_base_select(base, sel_op_result ? BA_SELECT : BA_DESELECT);
changed = true;
}
}
}
finally:
if (bases != NULL) {
MEM_freeN(bases);
}
MEM_freeN(vbuffer);
if (changed) {
DEG_id_tag_update(&vc->scene->id, ID_RECALC_SELECT);
WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, vc->scene);
}
return changed;
}
static bool do_pose_box_select(bContext *C, ViewContext *vc, rcti *rect, const eSelectOp sel_op)
{
uint bases_len;
Base **bases = do_pose_tag_select_op_prepare(vc, &bases_len);
int totobj = MAXPICKBUF; /* XXX solve later */
/* selection buffer now has bones potentially too, so we add MAXPICKBUF */
uint *vbuffer = MEM_mallocN((totobj + MAXPICKELEMS) * sizeof(uint[4]), "selection buffer");
const eV3DSelectObjectFilter select_filter = ED_view3d_select_filter_from_mode(vc->scene, vc->obact);
const int hits = view3d_opengl_select(
vc, vbuffer, 4 * (totobj + MAXPICKELEMS), rect,
VIEW3D_SELECT_ALL, select_filter);
/*
* LOGIC NOTES (theeth):
* The buffer and ListBase have the same relative order, which makes the selection
* very simple. Loop through both data sets at the same time, if the color
* is the same as the object, we have a hit and can move to the next color
* and object pair, if not, just move to the next object,
* keeping the same color until we have a hit.
*/
if (hits > 0) {
/* no need to loop if there's no hit */
/* The draw order doesn't always match the order we populate the engine, see: T51695. */
qsort(vbuffer, hits, sizeof(uint[4]), opengl_bone_select_buffer_cmp);
for (const uint *col = vbuffer + 3, *col_end = col + (hits * 4); col < col_end; col += 4) {
Bone *bone;
Base *base = ED_armature_base_and_bone_from_select_buffer(bases, bases_len, *col, &bone);
if (base == NULL) {
continue;
}
/* Loop over contiguous bone hits for 'base'. */
for (; col != col_end; col += 4) {
/* should never fail */
if (bone != NULL) {
base->object->id.tag |= LIB_TAG_DOIT;
bone->flag |= BONE_DONE;
}
/* Select the next bone if we're not switching bases. */
if (col + 4 != col_end) {
if ((base->object->select_id & 0x0000FFFF) != (col[4] & 0x0000FFFF)) {
break;
}
if (base->object->pose != NULL) {
const uint hit_bone = (col[4] & ~BONESEL_ANY) >> 16;
bPoseChannel *pchan = BLI_findlink(&base->object->pose->chanbase, hit_bone);
bone = pchan ? pchan->bone : NULL;
}
else {
bone = NULL;
}
}
}
}
}
const bool changed_multi = do_pose_tag_select_op_exec(bases, bases_len, sel_op);
if (changed_multi) {
DEG_id_tag_update(&vc->scene->id, ID_RECALC_SELECT);
WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, vc->scene);
}
if (bases != NULL) {
MEM_freeN(bases);
}
MEM_freeN(vbuffer);
return changed_multi;
}
static int view3d_box_select_exec(bContext *C, wmOperator *op)
{
ViewContext vc;
rcti rect;
bool changed_multi = false;
view3d_operator_needs_opengl(C);
/* setup view context for argument to callbacks */
ED_view3d_viewcontext_init(C, &vc);
eSelectOp sel_op = RNA_enum_get(op->ptr, "mode");
WM_operator_properties_border_to_rcti(op, &rect);
if (vc.obedit) {
FOREACH_OBJECT_IN_MODE_BEGIN (vc.view_layer, vc.v3d, vc.obedit->type, vc.obedit->mode, ob_iter) {
ED_view3d_viewcontext_init_object(&vc, ob_iter);
bool changed = false;
switch (vc.obedit->type) {
case OB_MESH:
vc.em = BKE_editmesh_from_object(vc.obedit);
changed = do_mesh_box_select(&vc, &rect, sel_op);
if (changed) {
DEG_id_tag_update(vc.obedit->data, ID_RECALC_SELECT);
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, vc.obedit->data);
}
break;
case OB_CURVE:
case OB_SURF:
changed = do_nurbs_box_select(&vc, &rect, sel_op);
if (changed) {
DEG_id_tag_update(vc.obedit->data, ID_RECALC_SELECT);
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, vc.obedit->data);
}
break;
case OB_MBALL:
changed = do_meta_box_select(&vc, &rect, sel_op);
if (changed) {
DEG_id_tag_update(vc.obedit->data, ID_RECALC_SELECT);
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, vc.obedit->data);
}
break;
case OB_ARMATURE:
changed = do_armature_box_select(&vc, &rect, sel_op);
if (changed) {
DEG_id_tag_update(&vc.obedit->id, ID_RECALC_SELECT);
WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, vc.obedit);
}
break;
case OB_LATTICE:
changed = do_lattice_box_select(&vc, &rect, sel_op);
if (changed) {
DEG_id_tag_update(vc.obedit->data, ID_RECALC_SELECT);
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, vc.obedit->data);
}
break;
default:
assert(!"box select on incorrect object type");
break;
}
changed_multi |= changed;
}
FOREACH_OBJECT_IN_MODE_END;
}
else { /* no editmode, unified for bones and objects */
if (vc.obact && vc.obact->mode & OB_MODE_SCULPT) {
/* XXX, this is not selection, could be it's own operator. */
changed_multi = ED_sculpt_mask_box_select(C, &vc, &rect, sel_op == SEL_OP_ADD ? true : false);
}
else if (vc.obact && BKE_paint_select_face_test(vc.obact)) {
changed_multi = do_paintface_box_select(&vc, &rect, sel_op);
}
else if (vc.obact && BKE_paint_select_vert_test(vc.obact)) {
changed_multi = do_paintvert_box_select(&vc, &rect, sel_op);
}
else if (vc.obact && vc.obact->mode & OB_MODE_PARTICLE_EDIT) {
changed_multi = PE_box_select(C, &rect, sel_op);
}
else if (vc.obact && vc.obact->mode & OB_MODE_POSE) {
changed_multi = do_pose_box_select(C, &vc, &rect, sel_op);
}
else { /* object mode with none active */
changed_multi = do_object_box_select(C, &vc, &rect, sel_op);
}
}
if (changed_multi) {
return OPERATOR_FINISHED;
}
else {
return OPERATOR_CANCELLED;
}
}
void VIEW3D_OT_select_box(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Box Select";
ot->description = "Select items using box selection";
ot->idname = "VIEW3D_OT_select_box";
/* api callbacks */
ot->invoke = WM_gesture_box_invoke;
ot->exec = view3d_box_select_exec;
ot->modal = WM_gesture_box_modal;
ot->poll = view3d_selectable_data;
ot->cancel = WM_gesture_box_cancel;
/* flags */
ot->flag = OPTYPE_UNDO;
/* rna */
WM_operator_properties_gesture_box(ot);
WM_operator_properties_select_operation(ot);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Circle Select
* \{ */
typedef struct CircleSelectUserData {
ViewContext *vc;
bool select;
int mval[2];
float mval_fl[2];
float radius;
float radius_squared;
/* runtime */
bool is_changed;
} CircleSelectUserData;
static void view3d_userdata_circleselect_init(
CircleSelectUserData *r_data,
ViewContext *vc, const bool select, const int mval[2], const float rad)
{
r_data->vc = vc;
r_data->select = select;
copy_v2_v2_int(r_data->mval, mval);
r_data->mval_fl[0] = mval[0];
r_data->mval_fl[1] = mval[1];
r_data->radius = rad;
r_data->radius_squared = rad * rad;
/* runtime */
r_data->is_changed = false;
}
static void mesh_circle_doSelectVert(void *userData, BMVert *eve, const float screen_co[2], int UNUSED(index))
{
CircleSelectUserData *data = userData;
if (len_squared_v2v2(data->mval_fl, screen_co) <= data->radius_squared) {
BM_vert_select_set(data->vc->em->bm, eve, data->select);
data->is_changed = true;
}
}
static void mesh_circle_doSelectEdge(
void *userData, BMEdge *eed, const float screen_co_a[2], const float screen_co_b[2], int UNUSED(index))
{
CircleSelectUserData *data = userData;
if (edge_inside_circle(data->mval_fl, data->radius, screen_co_a, screen_co_b)) {
BM_edge_select_set(data->vc->em->bm, eed, data->select);
data->is_changed = true;
}
}
static void mesh_circle_doSelectFace(void *userData, BMFace *efa, const float screen_co[2], int UNUSED(index))
{
CircleSelectUserData *data = userData;
if (len_squared_v2v2(data->mval_fl, screen_co) <= data->radius_squared) {
BM_face_select_set(data->vc->em->bm, efa, data->select);
data->is_changed = true;
}
}
static bool mesh_circle_select(ViewContext *vc, eSelectOp sel_op, const int mval[2], float rad)
{
ToolSettings *ts = vc->scene->toolsettings;
int bbsel;
CircleSelectUserData data;
vc->em = BKE_editmesh_from_object(vc->obedit);
bool changed = false;
if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
if (vc->em->bm->totvertsel) {
EDBM_flag_disable_all(vc->em, BM_ELEM_SELECT);
changed = true;
}
}
const bool select = (sel_op != SEL_OP_SUB);
bbsel = EDBM_backbuf_circle_init(vc, mval[0], mval[1], (short)(rad + 1.0f));
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); /* for foreach's screen/vert projection */
view3d_userdata_circleselect_init(&data, vc, select, mval, rad);
if (ts->selectmode & SCE_SELECT_VERTEX) {
if (bbsel) {
changed |= edbm_backbuf_check_and_select_verts(vc->em, select ? SEL_OP_ADD : SEL_OP_SUB);
}
else {
mesh_foreachScreenVert(vc, mesh_circle_doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
}
}
if (ts->selectmode & SCE_SELECT_EDGE) {
if (bbsel) {
changed |= edbm_backbuf_check_and_select_edges(vc->em, select ? SEL_OP_ADD : SEL_OP_SUB);
}
else {
mesh_foreachScreenEdge(vc, mesh_circle_doSelectEdge, &data, V3D_PROJ_TEST_CLIP_NEAR);
}
}
if (ts->selectmode & SCE_SELECT_FACE) {
if (bbsel) {
changed |= edbm_backbuf_check_and_select_faces(vc->em, select ? SEL_OP_ADD : SEL_OP_SUB);
}
else {
mesh_foreachScreenFace(vc, mesh_circle_doSelectFace, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
}
}
changed |= data.is_changed;
EDBM_backbuf_free();
if (changed) {
EDBM_selectmode_flush(vc->em);
}
return changed;
}
static bool paint_facesel_circle_select(ViewContext *vc, const eSelectOp sel_op, const int mval[2], float rad)
{
BLI_assert(ELEM(sel_op, SEL_OP_SET, SEL_OP_ADD, SEL_OP_SUB));
Object *ob = vc->obact;
Mesh *me = ob->data;
bool bbsel;
bool changed = false;
if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
/* flush selection at the end */
changed |= paintface_deselect_all_visible(vc->C, ob, SEL_DESELECT, false);
}
bm_vertoffs = me->totpoly + 1; /* max index array */
bbsel = EDBM_backbuf_circle_init(vc, mval[0], mval[1], (short)(rad + 1.0f));
if (bbsel) {
changed |= edbm_backbuf_check_and_select_tfaces(me, sel_op);
EDBM_backbuf_free();
}
if (changed) {
paintface_flush_flags(vc->C, ob, SELECT);
}
return changed;
}
static void paint_vertsel_circle_select_doSelectVert(void *userData, MVert *mv, const float screen_co[2], int UNUSED(index))
{
CircleSelectUserData *data = userData;
if (len_squared_v2v2(data->mval_fl, screen_co) <= data->radius_squared) {
SET_FLAG_FROM_TEST(mv->flag, data->select, SELECT);
data->is_changed = true;
}
}
static bool paint_vertsel_circle_select(ViewContext *vc, const eSelectOp sel_op, const int mval[2], float rad)
{
BLI_assert(ELEM(sel_op, SEL_OP_SET, SEL_OP_ADD, SEL_OP_SUB));
const bool use_zbuf = !XRAY_ENABLED(vc->v3d);
Object *ob = vc->obact;
Mesh *me = ob->data;
bool bbsel;
/* CircleSelectUserData data = {NULL}; */ /* UNUSED */
bool changed = false;
if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
changed |= paintvert_deselect_all_visible(ob, SEL_DESELECT, false); /* flush selection at the end */
}
const bool select = (sel_op != SEL_OP_SUB);
if (use_zbuf) {
bm_vertoffs = me->totvert + 1; /* max index array */
bbsel = EDBM_backbuf_circle_init(vc, mval[0], mval[1], (short)(rad + 1.0f));
if (bbsel) {
changed |= edbm_backbuf_check_and_select_verts_obmode(me, sel_op);
EDBM_backbuf_free();
}
}
else {
CircleSelectUserData data;
ED_view3d_init_mats_rv3d(vc->obact, vc->rv3d); /* for foreach's screen/vert projection */
view3d_userdata_circleselect_init(&data, vc, select, mval, rad);
meshobject_foreachScreenVert(vc, paint_vertsel_circle_select_doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
changed |= data.is_changed;
}
if (changed) {
if (sel_op == SEL_OP_SUB) {
BKE_mesh_mselect_validate(me);
}
paintvert_flush_flags(ob);
paintvert_tag_select_update(vc->C, ob);
}
return changed;
}
static void nurbscurve_circle_doSelect(
void *userData, Nurb *UNUSED(nu), BPoint *bp, BezTriple *bezt, int beztindex, const float screen_co[2])
{
CircleSelectUserData *data = userData;
if (len_squared_v2v2(data->mval_fl, screen_co) <= data->radius_squared) {
if (bp) {
bp->f1 = data->select ? (bp->f1 | SELECT) : (bp->f1 & ~SELECT);
}
else {
if ((data->vc->v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_CU_HANDLES) == 0) {
/* can only be (beztindex == 0) here since handles are hidden */
bezt->f1 = bezt->f2 = bezt->f3 = data->select ? (bezt->f2 | SELECT) : (bezt->f2 & ~SELECT);
}
else {
if (beztindex == 0) {
bezt->f1 = data->select ? (bezt->f1 | SELECT) : (bezt->f1 & ~SELECT);
}
else if (beztindex == 1) {
bezt->f2 = data->select ? (bezt->f2 | SELECT) : (bezt->f2 & ~SELECT);
}
else {
bezt->f3 = data->select ? (bezt->f3 | SELECT) : (bezt->f3 & ~SELECT);
}
}
}
data->is_changed = true;
}
}
static bool nurbscurve_circle_select(ViewContext *vc, const eSelectOp sel_op, const int mval[2], float rad)
{
CircleSelectUserData data;
bool changed = false;
if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
Curve *curve = vc->obedit->data;
changed |= ED_curve_deselect_all(curve->editnurb);
}
const bool select = (sel_op != SEL_OP_SUB);
view3d_userdata_circleselect_init(&data, vc, select, mval, rad);
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); /* for foreach's screen/vert projection */
nurbs_foreachScreenVert(vc, nurbscurve_circle_doSelect, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
BKE_curve_nurb_vert_active_validate(vc->obedit->data);
return changed || data.is_changed;
}
static void latticecurve_circle_doSelect(void *userData, BPoint *bp, const float screen_co[2])
{
CircleSelectUserData *data = userData;
if (len_squared_v2v2(data->mval_fl, screen_co) <= data->radius_squared) {
bp->f1 = data->select ? (bp->f1 | SELECT) : (bp->f1 & ~SELECT);
data->is_changed = true;
}
}
static bool lattice_circle_select(ViewContext *vc, const eSelectOp sel_op, const int mval[2], float rad)
{
CircleSelectUserData data;
const bool select = (sel_op != SEL_OP_SUB);
view3d_userdata_circleselect_init(&data, vc, select, mval, rad);
if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
data.is_changed |= ED_lattice_flags_set(vc->obedit, 0);
}
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); /* for foreach's screen/vert projection */
lattice_foreachScreenVert(vc, latticecurve_circle_doSelect, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
return data.is_changed;
}
/* NOTE: pose-bone case is copied from editbone case... */
static bool pchan_circle_doSelectJoint(void *userData, bPoseChannel *pchan, const float screen_co[2])
{
CircleSelectUserData *data = userData;
if (len_squared_v2v2(data->mval_fl, screen_co) <= data->radius_squared) {
if (data->select) {
pchan->bone->flag |= BONE_SELECTED;
}
else {
pchan->bone->flag &= ~BONE_SELECTED;
}
return 1;
}
return 0;
}
static void do_circle_select_pose__doSelectBone(
void *userData, struct bPoseChannel *pchan, const float screen_co_a[2], const float screen_co_b[2])
{
CircleSelectUserData *data = userData;
bArmature *arm = data->vc->obact->data;
if (PBONE_SELECTABLE(arm, pchan->bone)) {
bool is_point_done = false;
int points_proj_tot = 0;
/* project head location to screenspace */
if (screen_co_a[0] != IS_CLIPPED) {
points_proj_tot++;
if (pchan_circle_doSelectJoint(data, pchan, screen_co_a)) {
is_point_done = true;
}
}
/* project tail location to screenspace */
if (screen_co_b[0] != IS_CLIPPED) {
points_proj_tot++;
if (pchan_circle_doSelectJoint(data, pchan, screen_co_b)) {
is_point_done = true;
}
}
/* check if the head and/or tail is in the circle
* - the call to check also does the selection already
*/
/* only if the endpoints didn't get selected, deal with the middle of the bone too
* It works nicer to only do this if the head or tail are not in the circle,
* otherwise there is no way to circle select joints alone */
if ((is_point_done == false) && (points_proj_tot == 2) &&
edge_inside_circle(data->mval_fl, data->radius, screen_co_a, screen_co_b))
{
if (data->select) {
pchan->bone->flag |= BONE_SELECTED;
}
else {
pchan->bone->flag &= ~BONE_SELECTED;
}
data->is_changed = true;
}
data->is_changed |= is_point_done;
}
}
static bool pose_circle_select(ViewContext *vc, const eSelectOp sel_op, const int mval[2], float rad)
{
BLI_assert(ELEM(sel_op, SEL_OP_SET, SEL_OP_ADD, SEL_OP_SUB));
CircleSelectUserData data;
const bool select = (sel_op != SEL_OP_SUB);
view3d_userdata_circleselect_init(&data, vc, select, mval, rad);
if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
data.is_changed |= ED_pose_deselect_all(vc->obact, SEL_DESELECT, false);
}
ED_view3d_init_mats_rv3d(vc->obact, vc->rv3d); /* for foreach's screen/vert projection */
pose_foreachScreenBone(vc, do_circle_select_pose__doSelectBone, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
if (data.is_changed) {
ED_pose_bone_select_tag_update(vc->obact);
}
return data.is_changed;
}
static bool armature_circle_doSelectJoint(void *userData, EditBone *ebone, const float screen_co[2], bool head)
{
CircleSelectUserData *data = userData;
if (len_squared_v2v2(data->mval_fl, screen_co) <= data->radius_squared) {
if (head) {
if (data->select) {
ebone->flag |= BONE_ROOTSEL;
}
else {
ebone->flag &= ~BONE_ROOTSEL;
}
}
else {
if (data->select) {
ebone->flag |= BONE_TIPSEL;
}
else {
ebone->flag &= ~BONE_TIPSEL;
}
}
return 1;
}
return 0;
}
static void do_circle_select_armature__doSelectBone(
void *userData, struct EditBone *ebone, const float screen_co_a[2], const float screen_co_b[2])
{
CircleSelectUserData *data = userData;
bArmature *arm = data->vc->obedit->data;
if (data->select ? EBONE_SELECTABLE(arm, ebone) : EBONE_VISIBLE(arm, ebone)) {
bool is_point_done = false;
int points_proj_tot = 0;
/* project head location to screenspace */
if (screen_co_a[0] != IS_CLIPPED) {
points_proj_tot++;
if (armature_circle_doSelectJoint(data, ebone, screen_co_a, true)) {
is_point_done = true;
}
}
/* project tail location to screenspace */
if (screen_co_b[0] != IS_CLIPPED) {
points_proj_tot++;
if (armature_circle_doSelectJoint(data, ebone, screen_co_b, false)) {
is_point_done = true;
}
}
/* check if the head and/or tail is in the circle
* - the call to check also does the selection already
*/
/* only if the endpoints didn't get selected, deal with the middle of the bone too
* It works nicer to only do this if the head or tail are not in the circle,
* otherwise there is no way to circle select joints alone */
if ((is_point_done == false) && (points_proj_tot == 2) &&
edge_inside_circle(data->mval_fl, data->radius, screen_co_a, screen_co_b))
{
if (data->select) {
ebone->flag |= (BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
}
else {
ebone->flag &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
}
data->is_changed = true;
}
data->is_changed |= is_point_done;
}
}
static bool armature_circle_select(ViewContext *vc, const eSelectOp sel_op, const int mval[2], float rad)
{
CircleSelectUserData data;
bArmature *arm = vc->obedit->data;
const bool select = (sel_op != SEL_OP_SUB);
view3d_userdata_circleselect_init(&data, vc, select, mval, rad);
if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
data.is_changed |= ED_armature_edit_deselect_all_visible(vc->obedit);
}
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
armature_foreachScreenBone(vc, do_circle_select_armature__doSelectBone, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
if (data.is_changed) {
ED_armature_edit_sync_selection(arm->edbo);
ED_armature_edit_validate_active(arm);
WM_main_add_notifier(NC_OBJECT | ND_BONE_SELECT, vc->obedit);
}
return data.is_changed;
}
static void do_circle_select_mball__doSelectElem(void *userData, struct MetaElem *ml, const float screen_co[2])
{
CircleSelectUserData *data = userData;
if (len_squared_v2v2(data->mval_fl, screen_co) <= data->radius_squared) {
if (data->select) {
ml->flag |= SELECT;
}
else {
ml->flag &= ~SELECT;
}
data->is_changed = true;
}
}
static bool mball_circle_select(ViewContext *vc, const eSelectOp sel_op, const int mval[2], float rad)
{
CircleSelectUserData data;
const bool select = (sel_op != SEL_OP_SUB);
view3d_userdata_circleselect_init(&data, vc, select, mval, rad);
if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
data.is_changed |= BKE_mball_deselect_all(vc->obedit->data);
}
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
mball_foreachScreenElem(vc, do_circle_select_mball__doSelectElem, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
return data.is_changed;
}
/** Callbacks for circle selection in Editmode */
static bool obedit_circle_select(
ViewContext *vc, const eSelectOp sel_op, const int mval[2], float rad)
{
BLI_assert(ELEM(sel_op, SEL_OP_SET, SEL_OP_ADD, SEL_OP_SUB));
switch (vc->obedit->type) {
case OB_MESH:
return mesh_circle_select(vc, sel_op, mval, rad);
case OB_CURVE:
case OB_SURF:
return nurbscurve_circle_select(vc, sel_op, mval, rad);
case OB_LATTICE:
return lattice_circle_select(vc, sel_op, mval, rad);
case OB_ARMATURE:
return armature_circle_select(vc, sel_op, mval, rad);
case OB_MBALL:
return mball_circle_select(vc, sel_op, mval, rad);
default:
BLI_assert(0);
return false;
}
}
static bool object_circle_select(ViewContext *vc, const eSelectOp sel_op, const int mval[2], float rad)
{
BLI_assert(ELEM(sel_op, SEL_OP_SET, SEL_OP_ADD, SEL_OP_SUB));
ViewLayer *view_layer = vc->view_layer;
View3D *v3d = vc->v3d;
const float radius_squared = rad * rad;
const float mval_fl[2] = {mval[0], mval[1]};
bool changed = false;
if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
changed |= object_deselect_all_visible(vc->view_layer, vc->v3d);
}
const bool select = (sel_op != SEL_OP_SUB);
const int select_flag = select ? BASE_SELECTED : 0;
Base *base;
for (base = FIRSTBASE(view_layer); base; base = base->next) {
if (BASE_SELECTABLE(v3d, base) && ((base->flag & BASE_SELECTED) != select_flag)) {
float screen_co[2];
if (ED_view3d_project_float_global(
vc->ar, base->object->obmat[3], screen_co,
V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_WIN | V3D_PROJ_TEST_CLIP_NEAR) == V3D_PROJ_RET_OK)
{
if (len_squared_v2v2(mval_fl, screen_co) <= radius_squared) {
ED_object_base_select(base, select ? BA_SELECT : BA_DESELECT);
changed = true;
}
}
}
}
return changed;
}
/* not a real operator, only for circle test */
static int view3d_circle_select_exec(bContext *C, wmOperator *op)
{
ViewContext vc;
const int radius = RNA_int_get(op->ptr, "radius");
const int mval[2] = {RNA_int_get(op->ptr, "x"),
RNA_int_get(op->ptr, "y")};
const eSelectOp sel_op = ED_select_op_modal(
RNA_enum_get(op->ptr, "mode"), WM_gesture_is_modal_first(op->customdata));
ED_view3d_viewcontext_init(C, &vc);
Object *obact = vc.obact;
Object *obedit = vc.obedit;
if (obedit || BKE_paint_select_elem_test(obact) ||
(obact && (obact->mode & OB_MODE_POSE)))
{
view3d_operator_needs_opengl(C);
FOREACH_OBJECT_IN_MODE_BEGIN (vc.view_layer, vc.v3d, obact->type, obact->mode, ob_iter) {
ED_view3d_viewcontext_init_object(&vc, ob_iter);
obact = vc.obact;
obedit = vc.obedit;
if (obedit) {
if (obedit_circle_select(&vc, sel_op, mval, (float)radius)) {
DEG_id_tag_update(obact->data, ID_RECALC_SELECT);
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obact->data);
}
}
else if (BKE_paint_select_face_test(obact)) {
paint_facesel_circle_select(&vc, sel_op, mval, (float)radius);
}
else if (BKE_paint_select_vert_test(obact)) {
paint_vertsel_circle_select(&vc, sel_op, mval, (float)radius);
}
else if (obact->mode & OB_MODE_POSE) {
pose_circle_select(&vc, sel_op, mval, (float)radius);
}
else {
BLI_assert(0);
}
}
FOREACH_OBJECT_IN_MODE_END;
}
else if (obact && (obact->mode & OB_MODE_PARTICLE_EDIT)) {
if (PE_circle_select(C, sel_op, mval, (float)radius)) {
return OPERATOR_FINISHED;
}
return OPERATOR_CANCELLED;
}
else if (obact && obact->mode & OB_MODE_SCULPT) {
return OPERATOR_CANCELLED;
}
else {
if (object_circle_select(&vc, sel_op, mval, (float)radius)) {
DEG_id_tag_update(&vc.scene->id, ID_RECALC_SELECT);
WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, vc.scene);
}
}
return OPERATOR_FINISHED;
}
void VIEW3D_OT_select_circle(wmOperatorType *ot)
{
ot->name = "Circle Select";
ot->description = "Select items using circle selection";
ot->idname = "VIEW3D_OT_select_circle";
ot->invoke = WM_gesture_circle_invoke;
ot->modal = WM_gesture_circle_modal;
ot->exec = view3d_circle_select_exec;
ot->poll = view3d_selectable_data;
ot->cancel = WM_gesture_circle_cancel;
/* flags */
ot->flag = OPTYPE_UNDO;
/* properties */
WM_operator_properties_gesture_circle(ot);
WM_operator_properties_select_operation_simple(ot);
}
/** \} */