896 lines
25 KiB
C
896 lines
25 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*/
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/** \file
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* \ingroup spview3d
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*/
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#include "MEM_guardedalloc.h"
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#include "DNA_armature_types.h"
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#include "DNA_object_types.h"
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#include "BLI_blenlib.h"
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#include "BLI_utildefines.h"
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#include "BLI_math.h"
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#include "BKE_action.h"
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#include "BKE_armature.h"
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#include "BKE_context.h"
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#include "BKE_editmesh.h"
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#include "BKE_layer.h"
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#include "BKE_main.h"
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#include "BKE_mball.h"
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#include "BKE_object.h"
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#include "BKE_report.h"
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#include "BKE_scene.h"
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#include "BKE_tracking.h"
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#include "DEG_depsgraph.h"
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#include "DEG_depsgraph_query.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "RNA_access.h"
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#include "RNA_define.h"
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#include "ED_object.h"
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#include "ED_transverts.h"
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#include "ED_keyframing.h"
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#include "ED_screen.h"
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#include "view3d_intern.h"
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static bool snap_curs_to_sel_ex(bContext *C, float cursor[3]);
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static bool snap_calc_active_center(bContext *C, const bool select_only, float r_center[3]);
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/* *********************** operators ******************** */
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/** Snaps every individual object center to its nearest point on the grid. */
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static int snap_sel_to_grid_exec(bContext *C, wmOperator *UNUSED(op))
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{
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Depsgraph *depsgraph = CTX_data_depsgraph(C);
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ViewLayer *view_layer_eval = DEG_get_evaluated_view_layer(depsgraph);
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Object *obedit = CTX_data_edit_object(C);
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Scene *scene = CTX_data_scene(C);
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RegionView3D *rv3d = CTX_wm_region_data(C);
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View3D *v3d = CTX_wm_view3d(C);
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TransVertStore tvs = {NULL};
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TransVert *tv;
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float gridf, imat[3][3], bmat[3][3], vec[3];
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int a;
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gridf = ED_view3d_grid_view_scale(scene, v3d, rv3d, NULL);
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if (obedit) {
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ViewLayer *view_layer = CTX_data_view_layer(C);
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uint objects_len = 0;
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Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(view_layer, CTX_wm_view3d(C), &objects_len);
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for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
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obedit = objects[ob_index];
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if (obedit->type == OB_MESH) {
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BMEditMesh *em = BKE_editmesh_from_object(obedit);
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if (em->bm->totvertsel == 0) {
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continue;
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}
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}
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if (ED_transverts_check_obedit(obedit)) {
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ED_transverts_create_from_obedit(&tvs, obedit, 0);
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}
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if (tvs.transverts_tot != 0) {
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copy_m3_m4(bmat, obedit->obmat);
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invert_m3_m3(imat, bmat);
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tv = tvs.transverts;
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for (a = 0; a < tvs.transverts_tot; a++, tv++) {
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copy_v3_v3(vec, tv->loc);
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mul_m3_v3(bmat, vec);
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add_v3_v3(vec, obedit->obmat[3]);
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vec[0] = gridf * floorf(0.5f + vec[0] / gridf);
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vec[1] = gridf * floorf(0.5f + vec[1] / gridf);
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vec[2] = gridf * floorf(0.5f + vec[2] / gridf);
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sub_v3_v3(vec, obedit->obmat[3]);
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mul_m3_v3(imat, vec);
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copy_v3_v3(tv->loc, vec);
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}
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ED_transverts_update_obedit(&tvs, obedit);
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}
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ED_transverts_free(&tvs);
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}
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MEM_freeN(objects);
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}
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else {
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struct KeyingSet *ks = ANIM_get_keyingset_for_autokeying(scene, ANIM_KS_LOCATION_ID);
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FOREACH_SELECTED_EDITABLE_OBJECT_BEGIN(view_layer_eval, v3d, ob_eval)
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{
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Object *ob = DEG_get_original_object(ob_eval);
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if (ob->mode & OB_MODE_POSE) {
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bPoseChannel *pchan_eval;
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bArmature *arm_eval = ob_eval->data;
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invert_m4_m4(ob_eval->imat, ob_eval->obmat);
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for (pchan_eval = ob_eval->pose->chanbase.first; pchan_eval; pchan_eval = pchan_eval->next) {
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if (pchan_eval->bone->flag & BONE_SELECTED) {
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if (pchan_eval->bone->layer & arm_eval->layer) {
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if ((pchan_eval->bone->flag & BONE_CONNECTED) == 0) {
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float nLoc[3];
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/* get nearest grid point to snap to */
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copy_v3_v3(nLoc, pchan_eval->pose_mat[3]);
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/* We must operate in world space! */
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mul_m4_v3(ob_eval->obmat, nLoc);
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vec[0] = gridf * floorf(0.5f + nLoc[0] / gridf);
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vec[1] = gridf * floorf(0.5f + nLoc[1] / gridf);
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vec[2] = gridf * floorf(0.5f + nLoc[2] / gridf);
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/* Back in object space... */
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mul_m4_v3(ob_eval->imat, vec);
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/* Get location of grid point in pose space. */
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BKE_armature_loc_pose_to_bone(pchan_eval, vec, vec);
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/* adjust location on the original pchan*/
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bPoseChannel *pchan = BKE_pose_channel_find_name(ob->pose, pchan_eval->name);
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if ((pchan->protectflag & OB_LOCK_LOCX) == 0) {
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pchan->loc[0] = vec[0];
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}
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if ((pchan->protectflag & OB_LOCK_LOCY) == 0) {
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pchan->loc[1] = vec[1];
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}
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if ((pchan->protectflag & OB_LOCK_LOCZ) == 0) {
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pchan->loc[2] = vec[2];
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}
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/* auto-keyframing */
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ED_autokeyframe_pchan(C, scene, ob, pchan, ks);
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}
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/* if the bone has a parent and is connected to the parent,
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* don't do anything - will break chain unless we do auto-ik.
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*/
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}
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}
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}
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ob->pose->flag |= (POSE_LOCKED | POSE_DO_UNLOCK);
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DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
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}
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else {
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vec[0] = -ob_eval->obmat[3][0] + gridf * floorf(0.5f + ob_eval->obmat[3][0] / gridf);
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vec[1] = -ob_eval->obmat[3][1] + gridf * floorf(0.5f + ob_eval->obmat[3][1] / gridf);
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vec[2] = -ob_eval->obmat[3][2] + gridf * floorf(0.5f + ob_eval->obmat[3][2] / gridf);
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if (ob->parent) {
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float originmat[3][3];
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BKE_object_where_is_calc_ex(depsgraph, scene, NULL, ob, originmat);
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invert_m3_m3(imat, originmat);
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mul_m3_v3(imat, vec);
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}
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if ((ob->protectflag & OB_LOCK_LOCX) == 0) {
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ob->loc[0] = ob_eval->loc[0] + vec[0];
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}
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if ((ob->protectflag & OB_LOCK_LOCY) == 0) {
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ob->loc[1] = ob_eval->loc[1] + vec[1];
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}
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if ((ob->protectflag & OB_LOCK_LOCZ) == 0) {
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ob->loc[2] = ob_eval->loc[2] + vec[2];
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}
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/* auto-keyframing */
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ED_autokeyframe_object(C, scene, ob, ks);
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DEG_id_tag_update(&ob->id, ID_RECALC_TRANSFORM);
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}
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}
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FOREACH_SELECTED_EDITABLE_OBJECT_END;
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}
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WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM, NULL);
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return OPERATOR_FINISHED;
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}
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void VIEW3D_OT_snap_selected_to_grid(wmOperatorType *ot)
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{
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/* identifiers */
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ot->name = "Snap Selection to Grid";
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ot->description = "Snap selected item(s) to their nearest grid division";
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ot->idname = "VIEW3D_OT_snap_selected_to_grid";
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/* api callbacks */
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ot->exec = snap_sel_to_grid_exec;
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ot->poll = ED_operator_region_view3d_active;
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/* flags */
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ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO | OPTYPE_USE_EVAL_DATA;
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}
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/* *************************************************** */
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/** Snaps the selection as a whole (use_offset=true) or each selected object to the given location.
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*
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* \param snap_target_global: a location in global space to snap to (eg. 3D cursor or active object).
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* \param use_offset: if the selected objects should maintain their relative offsets and be snapped by the selection
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* pivot point (median, active), or if every object origin should be snapped to the given location.
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*/
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static int snap_selected_to_location(bContext *C, const float snap_target_global[3], const bool use_offset)
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{
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Depsgraph *depsgraph = CTX_data_depsgraph(C);
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Scene *scene = CTX_data_scene(C);
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Object *obedit = CTX_data_edit_object(C);
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Object *obact = CTX_data_active_object(C);
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View3D *v3d = CTX_wm_view3d(C);
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TransVertStore tvs = {NULL};
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TransVert *tv;
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float imat[3][3], bmat[3][3];
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float center_global[3];
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float offset_global[3];
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int a;
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if (use_offset) {
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if ((v3d && scene->toolsettings->transform_pivot_point == V3D_AROUND_ACTIVE) &&
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snap_calc_active_center(C, true, center_global))
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{
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/* pass */
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}
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else {
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snap_curs_to_sel_ex(C, center_global);
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}
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sub_v3_v3v3(offset_global, snap_target_global, center_global);
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}
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if (obedit) {
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float snap_target_local[3];
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ViewLayer *view_layer = CTX_data_view_layer(C);
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uint objects_len = 0;
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Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(view_layer, CTX_wm_view3d(C), &objects_len);
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for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
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obedit = objects[ob_index];
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if (obedit->type == OB_MESH) {
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BMEditMesh *em = BKE_editmesh_from_object(obedit);
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if (em->bm->totvertsel == 0) {
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continue;
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}
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}
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if (ED_transverts_check_obedit(obedit)) {
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ED_transverts_create_from_obedit(&tvs, obedit, 0);
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}
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if (tvs.transverts_tot != 0) {
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copy_m3_m4(bmat, obedit->obmat);
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invert_m3_m3(imat, bmat);
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/* get the cursor in object space */
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sub_v3_v3v3(snap_target_local, snap_target_global, obedit->obmat[3]);
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mul_m3_v3(imat, snap_target_local);
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if (use_offset) {
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float offset_local[3];
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mul_v3_m3v3(offset_local, imat, offset_global);
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tv = tvs.transverts;
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for (a = 0; a < tvs.transverts_tot; a++, tv++) {
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add_v3_v3(tv->loc, offset_local);
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}
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}
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else {
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tv = tvs.transverts;
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for (a = 0; a < tvs.transverts_tot; a++, tv++) {
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copy_v3_v3(tv->loc, snap_target_local);
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}
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}
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ED_transverts_update_obedit(&tvs, obedit);
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}
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ED_transverts_free(&tvs);
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}
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MEM_freeN(objects);
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}
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else if (obact && (obact->mode & OB_MODE_POSE)) {
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struct KeyingSet *ks = ANIM_get_keyingset_for_autokeying(scene, ANIM_KS_LOCATION_ID);
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ViewLayer *view_layer = CTX_data_view_layer(C);
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uint objects_len = 0;
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Object **objects = BKE_view_layer_array_from_objects_in_mode_unique_data(view_layer, CTX_wm_view3d(C),
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&objects_len, OB_MODE_POSE);
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for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
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Object *ob = objects[ob_index];
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bPoseChannel *pchan;
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bArmature *arm = ob->data;
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float snap_target_local[3];
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invert_m4_m4(ob->imat, ob->obmat);
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mul_v3_m4v3(snap_target_local, ob->imat, snap_target_global);
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for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
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if ((pchan->bone->flag & BONE_SELECTED) &&
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(PBONE_VISIBLE(arm, pchan->bone)) &&
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/* if the bone has a parent and is connected to the parent,
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* don't do anything - will break chain unless we do auto-ik.
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*/
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(pchan->bone->flag & BONE_CONNECTED) == 0)
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{
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pchan->bone->flag |= BONE_TRANSFORM;
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}
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else {
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pchan->bone->flag &= ~BONE_TRANSFORM;
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}
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}
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for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
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if ((pchan->bone->flag & BONE_TRANSFORM) &&
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/* check that our parents not transformed (if we have one) */
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((pchan->bone->parent &&
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BKE_armature_bone_flag_test_recursive(pchan->bone->parent, BONE_TRANSFORM)) == 0))
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{
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/* Get position in pchan (pose) space. */
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float cursor_pose[3];
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if (use_offset) {
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mul_v3_m4v3(cursor_pose, ob->obmat, pchan->pose_mat[3]);
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add_v3_v3(cursor_pose, offset_global);
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mul_m4_v3(ob->imat, cursor_pose);
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BKE_armature_loc_pose_to_bone(pchan, cursor_pose, cursor_pose);
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}
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else {
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BKE_armature_loc_pose_to_bone(pchan, snap_target_local, cursor_pose);
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}
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/* copy new position */
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if ((pchan->protectflag & OB_LOCK_LOCX) == 0) {
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pchan->loc[0] = cursor_pose[0];
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}
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if ((pchan->protectflag & OB_LOCK_LOCY) == 0) {
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pchan->loc[1] = cursor_pose[1];
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}
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if ((pchan->protectflag & OB_LOCK_LOCZ) == 0) {
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pchan->loc[2] = cursor_pose[2];
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}
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/* auto-keyframing */
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ED_autokeyframe_pchan(C, scene, ob, pchan, ks);
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}
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}
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for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
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pchan->bone->flag &= ~BONE_TRANSFORM;
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}
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ob->pose->flag |= (POSE_LOCKED | POSE_DO_UNLOCK);
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DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
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}
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MEM_freeN(objects);
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}
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else {
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struct KeyingSet *ks = ANIM_get_keyingset_for_autokeying(scene, ANIM_KS_LOCATION_ID);
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Main *bmain = CTX_data_main(C);
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ListBase ctx_data_list;
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CollectionPointerLink *ctx_ob;
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Object *ob;
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CTX_data_selected_editable_objects(C, &ctx_data_list);
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/* reset flags */
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for (ob = bmain->objects.first; ob; ob = ob->id.next) {
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ob->flag &= ~OB_DONE;
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}
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/* tag objects we're transforming */
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for (ctx_ob = ctx_data_list.first; ctx_ob; ctx_ob = ctx_ob->next) {
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ob = ctx_ob->ptr.data;
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ob->flag |= OB_DONE;
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}
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for (ctx_ob = ctx_data_list.first; ctx_ob; ctx_ob = ctx_ob->next) {
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ob = ctx_ob->ptr.data;
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if ((ob->parent && BKE_object_flag_test_recursive(ob->parent, OB_DONE)) == 0) {
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float cursor_parent[3]; /* parent-relative */
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if (use_offset) {
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add_v3_v3v3(cursor_parent, ob->obmat[3], offset_global);
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}
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else {
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copy_v3_v3(cursor_parent, snap_target_global);
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}
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sub_v3_v3(cursor_parent, ob->obmat[3]);
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if (ob->parent) {
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float originmat[3][3];
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BKE_object_where_is_calc_ex(depsgraph, scene, NULL, ob, originmat);
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invert_m3_m3(imat, originmat);
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mul_m3_v3(imat, cursor_parent);
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}
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if ((ob->protectflag & OB_LOCK_LOCX) == 0) {
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ob->loc[0] += cursor_parent[0];
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}
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if ((ob->protectflag & OB_LOCK_LOCY) == 0) {
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ob->loc[1] += cursor_parent[1];
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}
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if ((ob->protectflag & OB_LOCK_LOCZ) == 0) {
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ob->loc[2] += cursor_parent[2];
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}
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/* auto-keyframing */
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ED_autokeyframe_object(C, scene, ob, ks);
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DEG_id_tag_update(&ob->id, ID_RECALC_TRANSFORM);
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}
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}
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|
|
BLI_freelistN(&ctx_data_list);
|
|
}
|
|
|
|
WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM, NULL);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
static int snap_selected_to_cursor_exec(bContext *C, wmOperator *op)
|
|
{
|
|
const bool use_offset = RNA_boolean_get(op->ptr, "use_offset");
|
|
|
|
Scene *scene = CTX_data_scene(C);
|
|
|
|
const float *snap_target_global = scene->cursor.location;
|
|
|
|
return snap_selected_to_location(C, snap_target_global, use_offset);
|
|
}
|
|
|
|
void VIEW3D_OT_snap_selected_to_cursor(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Snap Selection to Cursor";
|
|
ot->description = "Snap selected item(s) to the 3D cursor";
|
|
ot->idname = "VIEW3D_OT_snap_selected_to_cursor";
|
|
|
|
/* api callbacks */
|
|
ot->exec = snap_selected_to_cursor_exec;
|
|
ot->poll = ED_operator_view3d_active;
|
|
|
|
/* flags */
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO | OPTYPE_USE_EVAL_DATA;
|
|
|
|
/* rna */
|
|
RNA_def_boolean(
|
|
ot->srna, "use_offset", 1, "Offset",
|
|
"If the selection should be snapped as a whole or by each object center");
|
|
}
|
|
|
|
/* *************************************************** */
|
|
|
|
/** Snaps each selected object to the location of the active selected object. */
|
|
static int snap_selected_to_active_exec(bContext *C, wmOperator *op)
|
|
{
|
|
float snap_target_global[3];
|
|
|
|
if (snap_calc_active_center(C, false, snap_target_global) == false) {
|
|
BKE_report(op->reports, RPT_ERROR, "No active element found!");
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
|
|
return snap_selected_to_location(C, snap_target_global, false);
|
|
}
|
|
|
|
void VIEW3D_OT_snap_selected_to_active(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Snap Selection to Active";
|
|
ot->description = "Snap selected item(s) to the active item";
|
|
ot->idname = "VIEW3D_OT_snap_selected_to_active";
|
|
|
|
/* api callbacks */
|
|
ot->exec = snap_selected_to_active_exec;
|
|
ot->poll = ED_operator_view3d_active;
|
|
|
|
/* flags */
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO | OPTYPE_USE_EVAL_DATA;
|
|
}
|
|
|
|
|
|
/* *************************************************** */
|
|
|
|
/** Snaps the 3D cursor location to its nearest point on the grid. */
|
|
static int snap_curs_to_grid_exec(bContext *C, wmOperator *UNUSED(op))
|
|
{
|
|
Scene *scene = CTX_data_scene(C);
|
|
RegionView3D *rv3d = CTX_wm_region_data(C);
|
|
View3D *v3d = CTX_wm_view3d(C);
|
|
float gridf, *curs;
|
|
|
|
gridf = ED_view3d_grid_view_scale(scene, v3d, rv3d, NULL);
|
|
curs = scene->cursor.location;
|
|
|
|
curs[0] = gridf * floorf(0.5f + curs[0] / gridf);
|
|
curs[1] = gridf * floorf(0.5f + curs[1] / gridf);
|
|
curs[2] = gridf * floorf(0.5f + curs[2] / gridf);
|
|
|
|
WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, v3d); /* hrm */
|
|
DEG_id_tag_update(&scene->id, ID_RECALC_COPY_ON_WRITE);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void VIEW3D_OT_snap_cursor_to_grid(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Snap Cursor to Grid";
|
|
ot->description = "Snap 3D cursor to the nearest grid division";
|
|
ot->idname = "VIEW3D_OT_snap_cursor_to_grid";
|
|
|
|
/* api callbacks */
|
|
ot->exec = snap_curs_to_grid_exec;
|
|
ot->poll = ED_operator_region_view3d_active;
|
|
|
|
/* flags */
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
|
}
|
|
|
|
/* **************************************************** */
|
|
|
|
/**
|
|
* Returns the center position of a tracking marker visible on the viewport
|
|
* (useful to snap to).
|
|
*/
|
|
static void bundle_midpoint(Scene *scene, Object *ob, float r_vec[3])
|
|
{
|
|
MovieClip *clip = BKE_object_movieclip_get(scene, ob, false);
|
|
MovieTracking *tracking;
|
|
MovieTrackingObject *object;
|
|
bool ok = false;
|
|
float min[3], max[3], mat[4][4], pos[3], cammat[4][4];
|
|
|
|
if (!clip) {
|
|
return;
|
|
}
|
|
|
|
tracking = &clip->tracking;
|
|
|
|
copy_m4_m4(cammat, ob->obmat);
|
|
|
|
BKE_tracking_get_camera_object_matrix(scene, ob, mat);
|
|
|
|
INIT_MINMAX(min, max);
|
|
|
|
for (object = tracking->objects.first; object; object = object->next) {
|
|
ListBase *tracksbase = BKE_tracking_object_get_tracks(tracking, object);
|
|
MovieTrackingTrack *track = tracksbase->first;
|
|
float obmat[4][4];
|
|
|
|
if (object->flag & TRACKING_OBJECT_CAMERA) {
|
|
copy_m4_m4(obmat, mat);
|
|
}
|
|
else {
|
|
float imat[4][4];
|
|
|
|
BKE_tracking_camera_get_reconstructed_interpolate(tracking, object, scene->r.cfra, imat);
|
|
invert_m4(imat);
|
|
|
|
mul_m4_m4m4(obmat, cammat, imat);
|
|
}
|
|
|
|
while (track) {
|
|
if ((track->flag & TRACK_HAS_BUNDLE) && TRACK_SELECTED(track)) {
|
|
ok = 1;
|
|
mul_v3_m4v3(pos, obmat, track->bundle_pos);
|
|
minmax_v3v3_v3(min, max, pos);
|
|
}
|
|
|
|
track = track->next;
|
|
}
|
|
}
|
|
|
|
if (ok) {
|
|
mid_v3_v3v3(r_vec, min, max);
|
|
}
|
|
}
|
|
|
|
/** Snaps the 3D cursor location to the median point of the selection. */
|
|
static bool snap_curs_to_sel_ex(bContext *C, float cursor[3])
|
|
{
|
|
Depsgraph *depsgraph = CTX_data_depsgraph(C);
|
|
ViewLayer *view_layer_eval = DEG_get_evaluated_view_layer(depsgraph);
|
|
Object *obedit = CTX_data_edit_object(C);
|
|
Scene *scene = CTX_data_scene(C);
|
|
View3D *v3d = CTX_wm_view3d(C);
|
|
TransVertStore tvs = {NULL};
|
|
TransVert *tv;
|
|
float bmat[3][3], vec[3], min[3], max[3], centroid[3];
|
|
int count, a;
|
|
|
|
count = 0;
|
|
INIT_MINMAX(min, max);
|
|
zero_v3(centroid);
|
|
|
|
if (obedit) {
|
|
int global_transverts_tot = 0;
|
|
ViewLayer *view_layer = CTX_data_view_layer(C);
|
|
uint objects_len = 0;
|
|
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(view_layer, CTX_wm_view3d(C), &objects_len);
|
|
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
|
|
obedit = objects[ob_index];
|
|
|
|
/* We can do that quick check for meshes only... */
|
|
if (obedit->type == OB_MESH) {
|
|
BMEditMesh *em = BKE_editmesh_from_object(obedit);
|
|
|
|
if (em->bm->totvertsel == 0) {
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if (ED_transverts_check_obedit(obedit)) {
|
|
ED_transverts_create_from_obedit(&tvs, obedit, TM_ALL_JOINTS | TM_SKIP_HANDLES);
|
|
}
|
|
|
|
global_transverts_tot += tvs.transverts_tot;
|
|
if (tvs.transverts_tot != 0) {
|
|
Object *obedit_eval = DEG_get_evaluated_object(depsgraph, obedit);
|
|
copy_m3_m4(bmat, obedit_eval->obmat);
|
|
|
|
tv = tvs.transverts;
|
|
for (a = 0; a < tvs.transverts_tot; a++, tv++) {
|
|
copy_v3_v3(vec, tv->loc);
|
|
mul_m3_v3(bmat, vec);
|
|
add_v3_v3(vec, obedit_eval->obmat[3]);
|
|
add_v3_v3(centroid, vec);
|
|
minmax_v3v3_v3(min, max, vec);
|
|
}
|
|
}
|
|
ED_transverts_free(&tvs);
|
|
}
|
|
MEM_freeN(objects);
|
|
|
|
if (scene->toolsettings->transform_pivot_point == V3D_AROUND_CENTER_MEDIAN) {
|
|
mul_v3_fl(centroid, 1.0f / (float)global_transverts_tot);
|
|
copy_v3_v3(cursor, centroid);
|
|
}
|
|
else {
|
|
mid_v3_v3v3(cursor, min, max);
|
|
}
|
|
}
|
|
else {
|
|
Object *obact = CTX_data_active_object(C);
|
|
|
|
if (obact && (obact->mode & OB_MODE_POSE)) {
|
|
Object *obact_eval = DEG_get_evaluated_object(depsgraph, obact);
|
|
bArmature *arm = obact_eval->data;
|
|
bPoseChannel *pchan;
|
|
for (pchan = obact_eval->pose->chanbase.first; pchan; pchan = pchan->next) {
|
|
if (arm->layer & pchan->bone->layer) {
|
|
if (pchan->bone->flag & BONE_SELECTED) {
|
|
copy_v3_v3(vec, pchan->pose_head);
|
|
mul_m4_v3(obact_eval->obmat, vec);
|
|
add_v3_v3(centroid, vec);
|
|
minmax_v3v3_v3(min, max, vec);
|
|
count++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
FOREACH_SELECTED_OBJECT_BEGIN(view_layer_eval, v3d, ob_eval)
|
|
{
|
|
copy_v3_v3(vec, ob_eval->obmat[3]);
|
|
|
|
/* special case for camera -- snap to bundles */
|
|
if (ob_eval->type == OB_CAMERA) {
|
|
/* snap to bundles should happen only when bundles are visible */
|
|
if (v3d->flag2 & V3D_SHOW_RECONSTRUCTION) {
|
|
bundle_midpoint(scene, DEG_get_original_object(ob_eval), vec);
|
|
}
|
|
}
|
|
|
|
add_v3_v3(centroid, vec);
|
|
minmax_v3v3_v3(min, max, vec);
|
|
count++;
|
|
}
|
|
FOREACH_SELECTED_OBJECT_END;
|
|
}
|
|
|
|
if (count == 0) {
|
|
return false;
|
|
}
|
|
|
|
if (scene->toolsettings->transform_pivot_point == V3D_AROUND_CENTER_MEDIAN) {
|
|
mul_v3_fl(centroid, 1.0f / (float)count);
|
|
copy_v3_v3(cursor, centroid);
|
|
}
|
|
else {
|
|
mid_v3_v3v3(cursor, min, max);
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
static int snap_curs_to_sel_exec(bContext *C, wmOperator *UNUSED(op))
|
|
{
|
|
Scene *scene = CTX_data_scene(C);
|
|
if (snap_curs_to_sel_ex(C, scene->cursor.location)) {
|
|
WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, NULL);
|
|
DEG_id_tag_update(&scene->id, ID_RECALC_COPY_ON_WRITE);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
else {
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
}
|
|
|
|
void VIEW3D_OT_snap_cursor_to_selected(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Snap Cursor to Selected";
|
|
ot->description = "Snap 3D cursor to the middle of the selected item(s)";
|
|
ot->idname = "VIEW3D_OT_snap_cursor_to_selected";
|
|
|
|
/* api callbacks */
|
|
ot->exec = snap_curs_to_sel_exec;
|
|
ot->poll = ED_operator_view3d_active;
|
|
|
|
/* flags */
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO | OPTYPE_USE_EVAL_DATA;
|
|
}
|
|
|
|
/* ********************************************** */
|
|
|
|
/** Calculates the center position of the active object in global space.
|
|
*
|
|
* Note: this could be exported to be a generic function.
|
|
* see: calculateCenterActive
|
|
*/
|
|
static bool snap_calc_active_center(bContext *C, const bool select_only, float r_center[3])
|
|
{
|
|
Object *ob = CTX_data_active_object(C);
|
|
if (ob == NULL) {
|
|
return false;
|
|
}
|
|
return ED_object_calc_active_center(ob, select_only, r_center);
|
|
}
|
|
|
|
static int snap_curs_to_active_exec(bContext *C, wmOperator *UNUSED(op))
|
|
{
|
|
Scene *scene = CTX_data_scene(C);
|
|
View3D *v3d = CTX_wm_view3d(C);
|
|
|
|
if (snap_calc_active_center(C, false, scene->cursor.location)) {
|
|
WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, v3d);
|
|
DEG_id_tag_update(&scene->id, ID_RECALC_COPY_ON_WRITE);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
else {
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
}
|
|
|
|
void VIEW3D_OT_snap_cursor_to_active(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Snap Cursor to Active";
|
|
ot->description = "Snap 3D cursor to the active item";
|
|
ot->idname = "VIEW3D_OT_snap_cursor_to_active";
|
|
|
|
/* api callbacks */
|
|
ot->exec = snap_curs_to_active_exec;
|
|
ot->poll = ED_operator_view3d_active;
|
|
|
|
/* flags */
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO | OPTYPE_USE_EVAL_DATA;
|
|
}
|
|
|
|
/* **************************************************** */
|
|
|
|
/** Snaps the 3D cursor location to the origin and clears cursor rotation. */
|
|
static int snap_curs_to_center_exec(bContext *C, wmOperator *UNUSED(op))
|
|
{
|
|
Scene *scene = CTX_data_scene(C);
|
|
float mat3[3][3];
|
|
unit_m3(mat3);
|
|
|
|
zero_v3(scene->cursor.location);
|
|
BKE_scene_cursor_mat3_to_rot(&scene->cursor, mat3, false);
|
|
|
|
DEG_id_tag_update(&scene->id, ID_RECALC_COPY_ON_WRITE);
|
|
|
|
WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, NULL);
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void VIEW3D_OT_snap_cursor_to_center(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Snap Cursor to World Origin";
|
|
ot->description = "Snap 3D cursor to the world origin";
|
|
ot->idname = "VIEW3D_OT_snap_cursor_to_center";
|
|
|
|
/* api callbacks */
|
|
ot->exec = snap_curs_to_center_exec;
|
|
ot->poll = ED_operator_view3d_active;
|
|
|
|
/* flags */
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
|
}
|
|
|
|
/* **************************************************** */
|
|
|
|
/**
|
|
* Calculates the bounding box corners (min and max) for \a obedit.
|
|
* The returned values are in global space.
|
|
*/
|
|
bool ED_view3d_minmax_verts(Object *obedit, float r_min[3], float r_max[3])
|
|
{
|
|
TransVertStore tvs = {NULL};
|
|
TransVert *tv;
|
|
float centroid[3], vec[3], bmat[3][3];
|
|
|
|
/* Metaballs are an exception. */
|
|
if (obedit->type == OB_MBALL) {
|
|
float ob_min[3], ob_max[3];
|
|
bool changed;
|
|
|
|
changed = BKE_mball_minmax_ex(obedit->data, ob_min, ob_max, obedit->obmat, SELECT);
|
|
if (changed) {
|
|
minmax_v3v3_v3(r_min, r_max, ob_min);
|
|
minmax_v3v3_v3(r_min, r_max, ob_max);
|
|
}
|
|
return changed;
|
|
}
|
|
|
|
if (ED_transverts_check_obedit(obedit)) {
|
|
ED_transverts_create_from_obedit(&tvs, obedit, TM_ALL_JOINTS);
|
|
}
|
|
|
|
if (tvs.transverts_tot == 0) {
|
|
return false;
|
|
}
|
|
|
|
copy_m3_m4(bmat, obedit->obmat);
|
|
|
|
tv = tvs.transverts;
|
|
for (int a = 0; a < tvs.transverts_tot; a++, tv++) {
|
|
copy_v3_v3(vec, (tv->flag & TX_VERT_USE_MAPLOC) ? tv->maploc : tv->loc);
|
|
mul_m3_v3(bmat, vec);
|
|
add_v3_v3(vec, obedit->obmat[3]);
|
|
add_v3_v3(centroid, vec);
|
|
minmax_v3v3_v3(r_min, r_max, vec);
|
|
}
|
|
|
|
ED_transverts_free(&tvs);
|
|
|
|
return true;
|
|
}
|