17 lines
331 B
GLSL
17 lines
331 B
GLSL
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/* Made to be used with dynamic batching so no Model Matrix needed */
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uniform mat4 ViewProjectionMatrix;
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in vec3 pos;
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void main()
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{
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vec4 pos_4d = vec4(pos.xy, 0.0, 1.0);
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gl_Position = ViewProjectionMatrix * pos_4d;
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gl_PointSize = 2.0;
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#ifdef USE_WORLD_CLIP_PLANES
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world_clip_planes_calc_clip_distance(pos_4d.xyz);
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#endif
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}
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