455 lines
11 KiB
C++
455 lines
11 KiB
C++
/**
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2009 Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): André Pinto.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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extern "C"
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{
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#include <assert.h>
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#include "MEM_guardedalloc.h"
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#include "BKE_utildefines.h"
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#include "BLI_arithb.h"
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#include "BLI_memarena.h"
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#include "RE_raytrace.h"
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#include "rayobject_rtbuild.h"
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#include "rayobject.h"
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};
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#include "reorganize.h"
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#include "bvh.h"
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#include <queue>
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#define BVHNode VBVHNode
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#define BVHTree VBVHTree
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#define RAY_BB_TEST_COST (0.2f)
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#define DFS_STACK_SIZE 256
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#define DYNAMIC_ALLOC
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//#define rtbuild_split rtbuild_mean_split_largest_axis /* objects mean split on the longest axis, childs BB are allowed to overlap */
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//#define rtbuild_split rtbuild_median_split_largest_axis /* space median split on the longest axis, childs BB are allowed to overlap */
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#define rtbuild_split rtbuild_heuristic_object_split /* split objects using heuristic */
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struct BVHNode
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{
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BVHNode *child;
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BVHNode *sibling;
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float bb[6];
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};
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struct BVHTree
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{
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RayObject rayobj;
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BVHNode *root;
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MemArena *node_arena;
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float cost;
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RTBuilder *builder;
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};
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/*
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* Push nodes (used on dfs)
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*/
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template<class Node>
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inline static void bvh_node_push_childs(Node *node, Isect *isec, Node **stack, int &stack_pos)
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{
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Node *child = node->child;
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if(!RayObject_isAligned(child))
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{
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stack[stack_pos++] = child;
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}
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else
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{
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while(child)
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{
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//Skips BB tests on primitives
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if(!RayObject_isAligned(child->child))
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stack[stack_pos++] = child->child;
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else
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stack[stack_pos++] = child;
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child = child->sibling;
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}
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}
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}
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/*
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* BVH done
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*/
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static BVHNode *bvh_new_node(BVHTree *tree)
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{
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BVHNode *node = (BVHNode*)BLI_memarena_alloc(tree->node_arena, sizeof(BVHNode));
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node->sibling = NULL;
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node->child = NULL;
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assert(RayObject_isAligned(node));
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return node;
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}
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template<class Builder>
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float rtbuild_area(Builder *builder)
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{
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float min[3], max[3];
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INIT_MINMAX(min, max);
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rtbuild_merge_bb(builder, min, max);
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return bb_area(min, max);
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}
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template<class Node>
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void bvh_update_bb(Node *node)
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{
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INIT_MINMAX(node->bb, node->bb+3);
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Node *child = node->child;
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while(child)
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{
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bvh_node_merge_bb(child, node->bb, node->bb+3);
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if(RayObject_isAligned(child))
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child = child->sibling;
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else
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child = 0;
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}
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}
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static int tot_pushup = 0;
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static int tot_pushdown = 0;
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static int tot_hints = 0;
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template<class Node>
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void pushdown(Node *parent)
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{
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Node **s_child = &parent->child;
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Node * child = parent->child;
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while(child && RayObject_isAligned(child))
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{
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Node *next = child->sibling;
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Node **next_s_child = &child->sibling;
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//assert(bb_fits_inside(parent->bb, parent->bb+3, child->bb, child->bb+3));
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for(Node *i = parent->child; RayObject_isAligned(i) && i; i = i->sibling)
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if(child != i && bb_fits_inside(i->bb, i->bb+3, child->bb, child->bb+3) && RayObject_isAligned(i->child))
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{
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// todo optimize (should the one with the smallest area?)
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// float ia = bb_area(i->bb, i->bb+3)
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// if(child->i)
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*s_child = child->sibling;
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child->sibling = i->child;
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i->child = child;
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next_s_child = s_child;
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tot_pushdown++;
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break;
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}
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child = next;
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s_child = next_s_child;
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}
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for(Node *i = parent->child; RayObject_isAligned(i) && i; i = i->sibling)
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pushdown( i );
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}
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template<class Node>
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int count_childs(Node *parent)
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{
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int n = 0;
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for(Node *i = parent->child; i; i = i->sibling)
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{
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n++;
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if(!RayObject_isAligned(i))
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break;
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}
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return n;
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}
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template<class Node>
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void append_sibling(Node *node, Node *sibling)
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{
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while(node->sibling)
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node = node->sibling;
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node->sibling = sibling;
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}
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template<class Node>
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void pushup(Node *parent)
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{
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float p_area = bb_area(parent->bb, parent->bb+3);
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Node **prev = &parent->child;
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for(Node *child = parent->child; RayObject_isAligned(child) && child; )
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{
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float c_area = bb_area(child->bb, child->bb+3) ;
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int nchilds = count_childs(child);
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float original_cost = (c_area / p_area)*nchilds + 1;
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float flatten_cost = nchilds;
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if(flatten_cost < original_cost && nchilds >= 2)
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{
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append_sibling(child, child->child);
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child = child->sibling;
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*prev = child;
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// *prev = child->child;
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// append_sibling( *prev, child->sibling );
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// child = *prev;
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tot_pushup++;
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}
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else
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{
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*prev = child;
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prev = &(*prev)->sibling;
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child = *prev;
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}
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}
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for(Node *child = parent->child; RayObject_isAligned(child) && child; child = child->sibling)
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pushup(child);
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}
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template<class Tree, class Node, class Builder>
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Node *bvh_rearrange(Tree *tree, Builder *builder)
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{
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int size = rtbuild_size(builder);
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if(size == 1)
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{
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Node *node = bvh_new_node(tree);
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INIT_MINMAX(node->bb, node->bb+3);
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rtbuild_merge_bb(builder, node->bb, node->bb+3);
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node->child = (BVHNode*) rtbuild_get_primitive( builder, 0 );
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return node;
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}
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else
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{
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Node *node = bvh_new_node(tree);
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INIT_MINMAX(node->bb, node->bb+3);
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rtbuild_merge_bb(builder, node->bb, node->bb+3);
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Node **child = &node->child;
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int nc = rtbuild_split(builder, 2);
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assert(nc == 2);
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for(int i=0; i<nc; i++)
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{
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Builder tmp;
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rtbuild_get_child(builder, i, &tmp);
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*child = bvh_rearrange<Tree,Node,Builder>(tree, &tmp);
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child = &((*child)->sibling);
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}
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*child = 0;
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return node;
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}
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}
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template<>
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void bvh_done<BVHTree>(BVHTree *obj)
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{
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rtbuild_done(obj->builder);
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int needed_nodes = (rtbuild_size(obj->builder)+1)*2;
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if(needed_nodes > BLI_MEMARENA_STD_BUFSIZE)
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needed_nodes = BLI_MEMARENA_STD_BUFSIZE;
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obj->node_arena = BLI_memarena_new(needed_nodes);
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BLI_memarena_use_malloc(obj->node_arena);
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obj->root = bvh_rearrange<BVHTree,BVHNode,RTBuilder>( obj, obj->builder );
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reorganize(obj->root);
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remove_useless(obj->root, &obj->root);
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pushup(obj->root);
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pushdown(obj->root);
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// obj->root = memory_rearrange(obj->root);
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obj->cost = 1.0;
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rtbuild_free( obj->builder );
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obj->builder = NULL;
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}
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template<int StackSize>
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int intersect(BVHTree *obj, Isect* isec)
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{
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if(isec->hint)
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{
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LCTSHint *lcts = (LCTSHint*)isec->hint;
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isec->hint = 0;
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int hit = 0;
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for(int i=0; i<lcts->size; i++)
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{
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BVHNode *node = (BVHNode*)lcts->stack[i];
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if(RayObject_isAligned(node))
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hit |= bvh_node_stack_raycast<BVHNode,StackSize,true>(node, isec);
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else
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hit |= RE_rayobject_intersect( (RayObject*)node, isec );
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if(hit && isec->mode == RE_RAY_SHADOW)
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break;
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}
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isec->hint = (RayHint*)lcts;
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return hit;
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}
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else
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{
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if(RayObject_isAligned(obj->root))
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return bvh_node_stack_raycast<BVHNode,StackSize,false>(obj->root, isec);
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else
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return RE_rayobject_intersect( (RayObject*) obj->root, isec );
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}
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}
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template<class Node>
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void bvh_dfs_make_hint(Node *node, LCTSHint *hint, int reserve_space, float *min, float *max);
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template<class Node>
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void bvh_dfs_make_hint_push_siblings(Node *node, LCTSHint *hint, int reserve_space, float *min, float *max)
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{
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if(!RayObject_isAligned(node))
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hint->stack[hint->size++] = (RayObject*)node;
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else
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{
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if(node->sibling)
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bvh_dfs_make_hint_push_siblings(node->sibling, hint, reserve_space+1, min, max);
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bvh_dfs_make_hint(node, hint, reserve_space, min, max);
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}
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}
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template<class Node>
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void bvh_dfs_make_hint(Node *node, LCTSHint *hint, int reserve_space, float *min, float *max)
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{
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assert( hint->size + reserve_space + 1 <= RE_RAY_LCTS_MAX_SIZE );
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if(!RayObject_isAligned(node))
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{
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hint->stack[hint->size++] = (RayObject*)node;
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}
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else
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{
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int childs = count_childs(node);
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if(hint->size + reserve_space + childs <= RE_RAY_LCTS_MAX_SIZE)
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{
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/* We are 100% sure the ray will be pass inside this node */
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if(bb_fits_inside(node->bb, node->bb+3, min, max) )
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{
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bvh_dfs_make_hint_push_siblings(node->child, hint, reserve_space, min, max);
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}
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else
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{
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hint->stack[hint->size++] = (RayObject*)node;
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}
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}
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else
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{
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hint->stack[hint->size++] = (RayObject*)node;
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}
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}
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}
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template<class Tree>
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void bvh_hint_bb(Tree *tree, LCTSHint *hint, float *min, float *max)
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{
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hint->size = 0;
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bvh_dfs_make_hint( tree->root, hint, 0, min, max );
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tot_hints++;
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}
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void bfree(BVHTree *tree)
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{
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if(tot_pushup + tot_pushdown + tot_hints + tot_moves)
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{
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printf("tot pushups: %d\n", tot_pushup);
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printf("tot pushdowns: %d\n", tot_pushdown);
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printf("tot moves: %d\n", tot_moves);
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printf("tot hints created: %d\n", tot_hints);
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tot_pushup = 0;
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tot_pushdown = 0;
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tot_hints = 0;
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tot_moves = 0;
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}
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bvh_free(tree);
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}
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/* the cast to pointer function is needed to workarround gcc bug: http://gcc.gnu.org/bugzilla/show_bug.cgi?id=11407 */
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template<int STACK_SIZE>
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static RayObjectAPI make_api()
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{
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static RayObjectAPI api =
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{
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(RE_rayobject_raycast_callback) ((int(*)(BVHTree*,Isect*)) &intersect<STACK_SIZE>),
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(RE_rayobject_add_callback) ((void(*)(BVHTree*,RayObject*)) &bvh_add<BVHTree>),
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(RE_rayobject_done_callback) ((void(*)(BVHTree*)) &bvh_done<BVHTree>),
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// (RE_rayobject_free_callback) ((void(*)(BVHTree*)) &bvh_free<BVHTree>),
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(RE_rayobject_free_callback) ((void(*)(BVHTree*)) &bfree),
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(RE_rayobject_merge_bb_callback)((void(*)(BVHTree*,float*,float*)) &bvh_bb<BVHTree>),
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(RE_rayobject_cost_callback) ((float(*)(BVHTree*)) &bvh_cost<BVHTree>),
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(RE_rayobject_hint_bb_callback) ((void(*)(BVHTree*,LCTSHint*,float*,float*)) &bvh_hint_bb<BVHTree>)
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};
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return api;
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}
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static RayObjectAPI* get_api(int maxstacksize)
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{
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// static RayObjectAPI bvh_api16 = make_api<16>();
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// static RayObjectAPI bvh_api32 = make_api<32>();
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// static RayObjectAPI bvh_api64 = make_api<64>();
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static RayObjectAPI bvh_api128 = make_api<128>();
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static RayObjectAPI bvh_api256 = make_api<256>();
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// if(maxstacksize <= 16 ) return &bvh_api16;
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// if(maxstacksize <= 32 ) return &bvh_api32;
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// if(maxstacksize <= 64 ) return &bvh_api64;
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if(maxstacksize <= 128) return &bvh_api128;
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if(maxstacksize <= 256) return &bvh_api256;
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assert(maxstacksize <= 256);
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return 0;
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}
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RayObject *RE_rayobject_vbvh_create(int size)
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{
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BVHTree *obj= (BVHTree*)MEM_callocN(sizeof(BVHTree), "BVHTree");
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assert( RayObject_isAligned(obj) ); /* RayObject API assumes real data to be 4-byte aligned */
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obj->rayobj.api = get_api(DFS_STACK_SIZE);
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obj->root = NULL;
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obj->node_arena = NULL;
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obj->builder = rtbuild_create( size );
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return RayObject_unalignRayAPI((RayObject*) obj);
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}
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