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blender-archive/source/blender/freestyle/intern/python/Convert.h
Maxime Curioni d3973dac71 soc-2008-mxcurioni: FEdge class added. Modifed converting functions to passing-by-reference format. Improved the type checking for FEdge and CurvePoint. Modified FEdge C++ class to test for null vertices. Updated previous classes to support FEdge.
So far, whenever a Python object is created from its corresponding C++ object, the input object reference is copied into a new object. Due to Freestyle's functions (especially regarding the way it is iterated), it is currently impossible to deal with a pointer-based Python object. It is not a real drawback, just an aspect to keep in mind.
2008-07-18 02:55:23 +00:00

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C++

#ifndef FREESTYLE_PYTHON_CONVERT_H
#define FREESTYLE_PYTHON_CONVERT_H
#include "../geometry/Geom.h"
using namespace Geometry;
#include "Id.h"
#include "Interface0D.h"
#include "Interface0D/SVertex.h"
#include "Interface1D/FEdge.h"
#ifdef __cplusplus
extern "C" {
#endif
///////////////////////////////////////////////////////////////////////////////////////////
#include <Python.h>
#include "api2_2x/vector.h"
#include "api2_2x/gen_utils.h"
PyObject * PyBool_from_bool( bool b );
PyObject * Vector_from_Vec2f( Vec2f& v );
PyObject * Vector_from_Vec3f( Vec3f& v );
PyObject * Vector_from_Vec3r( Vec3r& v );
PyObject * BPy_Id_from_Id( Id& id );
PyObject * BPy_SVertex_from_SVertex( SVertex& sv );
PyObject * BPy_FEdge_from_FEdge( FEdge& fe );
PyObject * BPy_Interface0D_from_Interface0D( Interface0D& if0D );
///////////////////////////////////////////////////////////////////////////////////////////
#ifdef __cplusplus
}
#endif
#endif /* FREESTYLE_PYTHON_CONVERT_H */