rayCast(to,from,dist,prop,face,xray,poly):
The face paremeter determines the orientation of the normal:
0 or omitted => hit normal is always oriented towards the ray origin (as if you casted the ray from outside)
1 => hit normal is the real face normal (only for mesh object, otherwise face has no effect)
The ray has X-Ray capability if xray parameter is 1, otherwise the first object hit (other than self object) stops the ray.
The prop and xray parameters interact as follow:
prop off, xray off: return closest hit or no hit if there is no object on the full extend of the ray.
prop off, xray on : idem.
prop on, xray off: return closest hit if it matches prop, no hit otherwise.
prop on, xray on : return closest hit matching prop or no hit if there is no object matching prop on the full extend of the ray.
if poly is 0 or omitted, returns a 3-tuple with object reference, hit point and hit normal or (None,None,None) if no hit.
if poly is 1, returns a 4-tuple with in addition a KX_PolyProxy as 4th element.
The KX_PolyProxy object holds information on the polygon hit by the ray: the index of the vertex forming the poylgon, material, etc.
Attributes (read-only):
matname: The name of polygon material, empty if no material.
material: The material of the polygon
texture: The texture name of the polygon.
matid: The material index of the polygon, use this to retrieve vertex proxy from mesh proxy
v1: vertex index of the first vertex of the polygon, use this to retrieve vertex proxy from mesh proxy
v2: vertex index of the second vertex of the polygon, use this to retrieve vertex proxy from mesh proxy
v3: vertex index of the third vertex of the polygon, use this to retrieve vertex proxy from mesh proxy
v4: vertex index of the fourth vertex of the polygon, 0 if polygon has only 3 vertex
use this to retrieve vertex proxy from mesh proxy
visible: visible state of the polygon: 1=visible, 0=invisible
collide: collide state of the polygon: 1=receives collision, 0=collision free.
Methods:
getMaterialName(): Returns the polygon material name with MA prefix
getMaterial(): Returns the polygon material
getTextureName(): Returns the polygon texture name
getMaterialIndex(): Returns the material bucket index of the polygon.
getNumVertex(): Returns the number of vertex of the polygon.
isVisible(): Returns whether the polygon is visible or not
isCollider(): Returns whether the polygon is receives collision or not
getVertexIndex(vertex): Returns the mesh vertex index of a polygon vertex
getMesh(): Returns a mesh proxy
New methods of KX_MeshProxy have been implemented to retrieve KX_PolyProxy objects:
getNumPolygons(): Returns the number of polygon in the mesh.
getPolygon(index): Gets the specified polygon from the mesh.
More details in PyDoc.
266 lines
7.2 KiB
C++
266 lines
7.2 KiB
C++
/**
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* $Id$
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#include "KX_PolyProxy.h"
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#include "KX_MeshProxy.h"
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#include "RAS_MeshObject.h"
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#include "KX_BlenderMaterial.h"
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#include "KX_PolygonMaterial.h"
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#include "KX_PyMath.h"
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PyTypeObject KX_PolyProxy::Type = {
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PyObject_HEAD_INIT(&PyType_Type)
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0,
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"KX_PolyProxy",
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sizeof(KX_PolyProxy),
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0,
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PyDestructor,
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0,
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__getattr,
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__setattr,
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0, //&MyPyCompare,
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__repr,
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0, //&cvalue_as_number,
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0,
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0,
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0,
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0
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};
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PyParentObject KX_PolyProxy::Parents[] = {
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&KX_PolyProxy::Type,
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&SCA_IObject::Type,
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&CValue::Type,
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NULL
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};
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PyMethodDef KX_PolyProxy::Methods[] = {
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KX_PYMETHODTABLE_NOARG(KX_PolyProxy,getMaterialIndex),
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KX_PYMETHODTABLE_NOARG(KX_PolyProxy,getNumVertex),
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KX_PYMETHODTABLE_NOARG(KX_PolyProxy,isVisible),
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KX_PYMETHODTABLE_NOARG(KX_PolyProxy,isCollider),
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KX_PYMETHODTABLE_NOARG(KX_PolyProxy,getMaterialName),
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KX_PYMETHODTABLE_NOARG(KX_PolyProxy,getTextureName),
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KX_PYMETHODTABLE(KX_PolyProxy,getVertexIndex),
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KX_PYMETHODTABLE_NOARG(KX_PolyProxy,getMesh),
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KX_PYMETHODTABLE_NOARG(KX_PolyProxy,getMaterial),
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{NULL,NULL} //Sentinel
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};
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PyObject*
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KX_PolyProxy::_getattr(const STR_String& attr)
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{
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if (attr == "matname")
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{
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return PyString_FromString(m_polygon->GetMaterial()->GetPolyMaterial()->GetMaterialName());
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}
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if (attr == "texture")
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{
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return PyString_FromString(m_polygon->GetMaterial()->GetPolyMaterial()->GetTextureName());
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}
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if (attr == "material")
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{
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RAS_IPolyMaterial *polymat = m_polygon->GetMaterial()->GetPolyMaterial();
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if(polymat->GetFlag() & RAS_BLENDERMAT)
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{
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KX_BlenderMaterial* mat = static_cast<KX_BlenderMaterial*>(polymat);
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Py_INCREF(mat);
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return mat;
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}
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else
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{
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KX_PolygonMaterial* mat = static_cast<KX_PolygonMaterial*>(polymat);
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Py_INCREF(mat);
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return mat;
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}
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}
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if (attr == "matid")
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{
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// we'll have to scan through the material bucket of the mes and compare with
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// the one of the polygon
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RAS_MaterialBucket* polyBucket = m_polygon->GetMaterial();
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unsigned int matid;
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for (matid=0; matid<m_mesh->NumMaterials(); matid++)
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{
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RAS_MaterialBucket* meshBucket = m_mesh->GetMaterialBucket(matid);
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if (meshBucket == polyBucket)
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// found it
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break;
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}
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return PyInt_FromLong(matid);
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}
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if (attr == "v1")
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{
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return PyInt_FromLong(m_polygon->GetVertexIndexBase().m_indexarray[0]);
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}
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if (attr == "v2")
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{
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return PyInt_FromLong(m_polygon->GetVertexIndexBase().m_indexarray[1]);
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}
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if (attr == "v3")
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{
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return PyInt_FromLong(m_polygon->GetVertexIndexBase().m_indexarray[2]);
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}
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if (attr == "v4")
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{
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return PyInt_FromLong(((m_polygon->VertexCount()>3)?m_polygon->GetVertexIndexBase().m_indexarray[3]:0));
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}
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if (attr == "visible")
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{
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return PyInt_FromLong(m_polygon->IsVisible());
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}
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if (attr == "collide")
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{
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return PyInt_FromLong(m_polygon->IsCollider());
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}
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_getattr_up(SCA_IObject);
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}
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KX_PolyProxy::KX_PolyProxy(const RAS_MeshObject*mesh, RAS_Polygon* polygon)
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: m_mesh((RAS_MeshObject*)mesh),
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m_polygon(polygon)
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{
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}
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KX_PolyProxy::~KX_PolyProxy()
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{
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}
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// stuff for cvalue related things
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CValue* KX_PolyProxy::Calc(VALUE_OPERATOR, CValue *) { return NULL;}
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CValue* KX_PolyProxy::CalcFinal(VALUE_DATA_TYPE, VALUE_OPERATOR, CValue *) { return NULL;}
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STR_String sPolyName="polygone";
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const STR_String & KX_PolyProxy::GetText() {return sPolyName;};
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float KX_PolyProxy::GetNumber() { return -1;}
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STR_String KX_PolyProxy::GetName() { return sPolyName;}
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void KX_PolyProxy::SetName(STR_String) { };
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CValue* KX_PolyProxy::GetReplica() { return NULL;}
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void KX_PolyProxy::ReplicaSetName(STR_String) {};
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// stuff for python integration
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KX_PYMETHODDEF_DOC_NOARG(KX_PolyProxy, getMaterialIndex,
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"getMaterialIndex() : return the material index of the polygon in the mesh\n")
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{
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RAS_MaterialBucket* polyBucket = m_polygon->GetMaterial();
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unsigned int matid;
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for (matid=0; matid<m_mesh->NumMaterials(); matid++)
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{
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RAS_MaterialBucket* meshBucket = m_mesh->GetMaterialBucket(matid);
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if (meshBucket == polyBucket)
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// found it
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break;
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}
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return PyInt_FromLong(matid);
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}
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KX_PYMETHODDEF_DOC_NOARG(KX_PolyProxy, getNumVertex,
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"getNumVertex() : returns the number of vertex of the polygon, 3 or 4\n")
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{
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return PyInt_FromLong(m_polygon->VertexCount());
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}
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KX_PYMETHODDEF_DOC_NOARG(KX_PolyProxy, isVisible,
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"isVisible() : returns whether the polygon is visible or not\n")
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{
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return PyInt_FromLong(m_polygon->IsVisible());
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}
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KX_PYMETHODDEF_DOC_NOARG(KX_PolyProxy, isCollider,
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"isCollider() : returns whether the polygon is receives collision or not\n")
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{
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return PyInt_FromLong(m_polygon->IsCollider());
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}
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KX_PYMETHODDEF_DOC_NOARG(KX_PolyProxy, getMaterialName,
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"getMaterialName() : returns the polygon material name, \"NoMaterial\" if no material\n")
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{
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return PyString_FromString(m_polygon->GetMaterial()->GetPolyMaterial()->GetMaterialName());
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}
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KX_PYMETHODDEF_DOC_NOARG(KX_PolyProxy, getTextureName,
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"getTexturelName() : returns the polygon texture name, \"NULL\" if no texture\n")
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{
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return PyString_FromString(m_polygon->GetMaterial()->GetPolyMaterial()->GetTextureName());
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}
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KX_PYMETHODDEF_DOC(KX_PolyProxy, getVertexIndex,
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"getVertexIndex(vertex) : returns the mesh vertex index of a polygon vertex\n"
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"vertex: index of the vertex in the polygon: 0->3\n"
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"return value can be used to retrieve the vertex details through mesh proxy\n"
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"Note: getVertexIndex(3) on a triangle polygon returns 0\n")
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{
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int index;
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if (!PyArg_ParseTuple(args,"i",&index))
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{
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return NULL;
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}
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if (index < 0 || index > 3)
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{
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PyErr_SetString(PyExc_AttributeError, "Valid range for index is 0-3");
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return NULL;
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}
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if (index < m_polygon->VertexCount())
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{
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return PyInt_FromLong(m_polygon->GetVertexIndexBase().m_indexarray[index]);
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}
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return PyInt_FromLong(0);
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}
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KX_PYMETHODDEF_DOC_NOARG(KX_PolyProxy, getMesh,
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"getMesh() : returns a mesh proxy\n")
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{
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KX_MeshProxy* meshproxy = new KX_MeshProxy((RAS_MeshObject*)m_mesh);
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return meshproxy;
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}
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KX_PYMETHODDEF_DOC_NOARG(KX_PolyProxy, getMaterial,
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"getMaterial() : returns a material\n")
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{
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RAS_IPolyMaterial *polymat = m_polygon->GetMaterial()->GetPolyMaterial();
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if(polymat->GetFlag() & RAS_BLENDERMAT)
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{
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KX_BlenderMaterial* mat = static_cast<KX_BlenderMaterial*>(polymat);
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Py_INCREF(mat);
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return mat;
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}
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else
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{
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KX_PolygonMaterial* mat = static_cast<KX_PolygonMaterial*>(polymat);
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Py_INCREF(mat);
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return mat;
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}
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}
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