The issue was caused by the changed defaults from the Cycles side. Because of those properties being saved as an IDProp and not being saved to the file, every change to the defaults would ruin someone's day updating the values. Added a bpy.app.handler.version_update which is run after the regular do_versions() are done and could be sued by the scripts to apply versioning code on their settings. Reviewers: campbellbarton Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D761
68 lines
1.8 KiB
C++
68 lines
1.8 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file BLI_callbacks.h
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* \ingroup bli
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*/
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#ifndef __BLI_CALLBACKS_H__
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#define __BLI_CALLBACKS_H__
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struct bContext;
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struct Main;
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struct ID;
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typedef enum {
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BLI_CB_EVT_FRAME_CHANGE_PRE,
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BLI_CB_EVT_FRAME_CHANGE_POST,
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BLI_CB_EVT_RENDER_PRE,
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BLI_CB_EVT_RENDER_POST,
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BLI_CB_EVT_RENDER_STATS,
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BLI_CB_EVT_RENDER_COMPLETE,
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BLI_CB_EVT_RENDER_CANCEL,
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BLI_CB_EVT_LOAD_PRE,
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BLI_CB_EVT_LOAD_POST,
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BLI_CB_EVT_SAVE_PRE,
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BLI_CB_EVT_SAVE_POST,
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BLI_CB_EVT_SCENE_UPDATE_PRE,
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BLI_CB_EVT_SCENE_UPDATE_POST,
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BLI_CB_EVT_GAME_PRE,
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BLI_CB_EVT_GAME_POST,
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BLI_CB_EVT_VERSION_UPDATE,
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BLI_CB_EVT_TOT
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} eCbEvent;
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typedef struct bCallbackFuncStore {
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struct bCallbackFuncStore *next, *prev;
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void (*func)(struct Main *, struct ID *, void *arg);
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void *arg;
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short alloc;
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} bCallbackFuncStore;
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void BLI_callback_exec(struct Main *main, struct ID *self, eCbEvent evt);
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void BLI_callback_add(bCallbackFuncStore *funcstore, eCbEvent evt);
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void BLI_callback_global_init(void);
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void BLI_callback_global_finalize(void);
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#endif /* __BLI_CALLBACKS_H__ */
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