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blender-archive/source/blender/gpu/GPU_extensions.h
Clément Foucault 7dd0be9554 EEVEE: Replace octahedron reflection probe by cubemap array
We implement cubemap array support for EEVEE's lightcache reflection probes.
This removes stretched texels and bottom hemisphere seams artifacts caused
by the octahedral projection previously used.

This introduce versioning code for the lightcache which will discard any
lightcache version that is not compatible.

Differential Revision: https://developer.blender.org/D7066
2020-03-11 17:12:16 +01:00

64 lines
1.9 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup gpu
*/
#ifndef __GPU_EXTENSIONS_H__
#define __GPU_EXTENSIONS_H__
#ifdef __cplusplus
extern "C" {
#endif
/* GPU extensions support */
int GPU_max_texture_size(void);
int GPU_max_texture_layers(void);
int GPU_max_textures(void);
int GPU_max_textures_vert(void);
int GPU_max_textures_geom(void);
int GPU_max_textures_frag(void);
float GPU_max_texture_anisotropy(void);
int GPU_max_color_texture_samples(void);
int GPU_max_cube_map_size(void);
int GPU_max_ubo_binds(void);
int GPU_max_ubo_size(void);
float GPU_max_line_width(void);
void GPU_get_dfdy_factors(float fac[2]);
bool GPU_arb_base_instance_is_supported(void);
bool GPU_arb_texture_cube_map_array_is_supported(void);
bool GPU_mip_render_workaround(void);
bool GPU_depth_blitting_workaround(void);
bool GPU_unused_fb_slot_workaround(void);
bool GPU_context_local_shaders_workaround(void);
bool GPU_crappy_amd_driver(void);
bool GPU_mem_stats_supported(void);
void GPU_mem_stats_get(int *totalmem, int *freemem);
void GPU_code_generate_glsl_lib(void);
#ifdef __cplusplus
}
#endif
#endif /* __GPU_EXTENSIONS_H__ */