This patch continue the efforts to split the `gpu_shader_material` file started in D5569. Dependency resolution is now recursive. Each shading node gets its own file. Additionally, some utility files are added to be shared between files, like `math_util`, `color_util`, and `hash`. Some files are always included because they may be used in the execution function, like `world_normals`. Some glsl functions appeared to be unused, so they were removed, like `output_node`, `bits_to_01`, and `exp_blender`. Other functions have been renamed to be more general and get used as utils, like `texco_norm` which became `vector_normalize`. A lot of the opengl tests fails, but those same tests also fail in master, so this is probably unrelated to this patch. Reviewers: brecht Differential Revision: https://developer.blender.org/D5616
32 lines
791 B
GLSL
32 lines
791 B
GLSL
#ifndef VOLUMETRICS
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void node_wireframe(float size, vec2 barycentric, vec3 barycentric_dist, out float fac)
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{
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vec3 barys = barycentric.xyy;
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barys.z = 1.0 - barycentric.x - barycentric.y;
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size *= 0.5;
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vec3 s = step(-size, -barys * barycentric_dist);
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fac = max(s.x, max(s.y, s.z));
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}
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void node_wireframe_screenspace(float size, vec2 barycentric, out float fac)
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{
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vec3 barys = barycentric.xyy;
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barys.z = 1.0 - barycentric.x - barycentric.y;
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size *= (1.0 / 3.0);
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vec3 dx = dFdx(barys);
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vec3 dy = dFdy(barys);
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vec3 deltas = sqrt(dx * dx + dy * dy);
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vec3 s = step(-deltas * size, -barys);
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fac = max(s.x, max(s.y, s.z));
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}
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#else
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/* Stub wireframe because it is not compatible with volumetrics. */
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# define node_wireframe
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# define node_wireframe_screenspace
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#endif
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