This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source/creator/blender.map
Brecht Van Lommel bae1c243ce Build: hide USD symbols, make Blender symbols visible again
Following up to b555b8d.

Building Blender with hidden symbols but using libraries with visible symbols
was giving linker warnings, specifically for USD. So revert that for now, as
it was not needed for the bugfix.

Hide USD symbols (some of which are not in the USD namespace) to avoid potential
conflicts. May potentially help with AMD OpenCL issues in T74262.
2020-04-05 21:04:10 +02:00

80 lines
1.0 KiB
Plaintext

/* on Linux we exclude LLVM symbols, they conflict with Mesa llvmpipe
* we also keep boost's symbols local, since some python modules could
* be using boost as well (mainly that's for lux render)
*/
{
global:
*;
*_boost*;
local:
al*;
*Alembic*;
av*;
blosc*;
*boost*;
*ceres*;
*cineon*;
*COLLADA*;
cu*;
decodeInstruction;
*default_error_condition*;
*dpx*;
*embree*;
ff_*;
fftw*;
FLAC*;
ForceStackAlign;
FT_*;
*GeneratedSaxParser*;
*google*;
gsm*;
Gsm*;
html*;
id3tag*;
*Iex*;
*Ilm*;
*Imath*;
*Imf*;
jack_*;
jpeg_*;
jsimd**;
_Jv_RegisterClasses;
lame_*;
*llvm*;
*LLVM*;
*MathML*;
*mkldnn*;
Name;
NumNamedVarArgParams;
oc_*;
ogg*;
*oidn*;
*OpenColorIO*;
*OpenImageIO*;
*OpenSubdiv*;
*openvdb*;
opj_*;
opus_*;
*OSL*;
*pathYy*;
png_*;
*SDL*;
*squish*;
*tbb*;
*textFileFormatYy*;
*TIFF*;
*tinyformat*;
*usdBlender*;
vorbis*;
vp8*;
vp9*;
vpx*;
x264_*;
X86CompilationCallback*;
xml*;
xvid*;
*YAML*;
};