---------------------------------- Here's my changelog: -fixed Rand() so that it doesn't seed everytime and should generate better random numbers - changed a few error return types to something more appropriate - clean up of uninitialized variables & removal of unneccessary objects - NMesh returns wrapped vectors now - World returns wrapped matrices now - Object.getEuler() and Object.getBoundingBox() return Wrapped data when data is present - Object.getMatrix() returns wrapped data if it's worldspace, 'localspace' returns a new matrix - Vector, Euler, Mat, Quat, call all now internally wrap object without destroying internal datablocks - Removed memory allocation (unneeded) from all methods - Vector's resize methods are only applicable to new vectors not wrapped data. - Matrix(), Quat(), Euler(), Vector() now accepts ANY sequence list, including tuples, list, or a self object to copy - matrices accept multiple sequences - Fixed Slerp() so that it now works correctly values are clamped between 0 and 1 - Euler.rotate does internal rotation now - Slice assignment now works better for all types - Vector * Vector and Quat * Quat are defined and return the DOT product - Mat * Vec and Vec * Mat are defined now - Moved #includes to .c file from headers. Also fixed prototypes in mathutils - Added new helper functions for incref'ing to genutils - Major cleanup of header files includes - include Mathutils.h for access to math types - matrix.toQuat() and .toEuler() now fixed take appropriate matrix sizes - Matrix() with no parameters now returns an identity matrix by default not a zero matrix - printf() now prints with 6 digits instead of 4 - printf() now prints output with object descriptor - Matrices now support [x][y] assignment (e.g. matrix[x][y] = 5.4) - Matrix[index] = value now expectes a sequence not an integer. This will now set a ROW of the matrix through a sequence. index cannot go above the row size of the matrix. - slice operations on matrices work with sequences now (rows of the matrix) example: mymatrix[0:2] returns a list of 2 wrapped vectors with access to the matrix data. - slice assignment will no longer modify the data if the assignment operation fails - fixed error in matrix * scalar multiplication - euler.toMatrix(), toQuat() no longer causes "creep" from repeated use - Wrapped data will generate wrapped objects when toEuler(), toQuat(), toMatrix() is used - Quats can be created with angle/axis, axis/angle - 4x4 matrices can be multiplied by 3D vectors (by popular demand :)) - vec *quat / quat * vec is now defined - vec.magnitude alias for vec.length - all self, internal methods return a pointer to self now so you can do print vector.internalmethod() or vector.internalmethod().nextmethod() (no more print matrix.inverse() returning 'none') - these methods have been deprecated (still functioning but suggested to use the corrected functionality): * CopyVec() - replaced by Vector() functionality * CopyMat() - replaced by Matrix() functionality * CopyQuat() - replace by Quaternion() functionality * CopyEuler() - replaced by Euler() functionality * RotateEuler() - replaced by Euler.rotate() funtionality * MatMultVec() - replaced by matrix * vector * VecMultMat() - replaced by vector * matrix - New struct containers references to python object data or internally allocated blender data for wrapping * Explaination here: math structs now function as a 'simple wrapper' or a 'py_object' - data that is created on the fly will now be a 'py_object' with its memory managed by python * otherwise if the data is returned by blender's G.main then the math object is a 'simple wrapper' and data can be accessed directly from the struct just like other python objects.
115 lines
3.8 KiB
C++
115 lines
3.8 KiB
C++
/*
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* This is a new part of Blender.
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*
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* Contributor(s): Michel Selten, Willian P. Germano, Alex Mole, Joseph Gilbert
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef EXPP_gen_utils_h
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#define EXPP_gen_utils_h
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#include <Python.h>
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#include "compile.h"
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#include "eval.h" /* for PyEval_GetLocals */
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#include <stdio.h>
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#include <string.h>
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#include <BKE_global.h>
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#include <BKE_main.h>
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#include <BPI_script.h>
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#include <DNA_ID.h>
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#include <DNA_object_types.h>
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#include <DNA_material_types.h>
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#include <DNA_scriptlink_types.h>
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#include <DNA_listBase.h>
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#define Py_PI 3.14159265358979323846
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#define Py_WRAP 1024
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#define Py_NEW 2048
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/*
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Py_RETURN_NONE
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Python 2.4 macro.
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defined here until we switch to 2.4
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*/
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#ifndef Py_RETURN_NONE
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#define Py_RETURN_NONE Py_INCREF( Py_None ); return Py_None
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#endif
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int StringEqual( const char *string1, const char *string2 );
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char *GetIdName( ID * id );
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ID *GetIdFromList( ListBase * list, char *name );
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PyObject *PythonReturnErrorObject( PyObject * type, char *error_msg );
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PyObject *PythonIncRef( PyObject * object );
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char *event_to_name( short event );
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float EXPP_ClampFloat( float value, float min, float max );
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int EXPP_ClampInt( int value, int min, int max );
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void EXPP_incr2( PyObject * ob1, PyObject * ob2 );
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void EXPP_incr3( PyObject * ob1, PyObject * ob2, PyObject * ob3 );
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void EXPP_decr2( PyObject * ob1, PyObject * ob2 );
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void EXPP_decr3( PyObject * ob1, PyObject * ob2, PyObject * ob3 );
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PyObject *EXPP_incr_ret( PyObject * object );
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PyObject *EXPP_incr_ret_True(void);
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PyObject *EXPP_incr_ret_False(void);
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PyObject *EXPP_ReturnPyObjError( PyObject * type, char *error_msg );
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int EXPP_ReturnIntError( PyObject * type, char *error_msg );
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int EXPP_check_sequence_consistency( PyObject * seq, PyTypeObject * against );
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PyObject *EXPP_tuple_repr( PyObject * self, int size );
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/* mapping utilities - see Texture.c for an example of how to use these */
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typedef struct {
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const char *sval;
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int ival;
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} EXPP_map_pair;
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/* maps must end with a pair that has NULL as sval */
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int EXPP_map_getIntVal( const EXPP_map_pair * map,
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const char *sval, int *ival );
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int EXPP_map_case_getIntVal( const EXPP_map_pair * map,
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const char *sval, int *ival );
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int EXPP_map_getShortVal( const EXPP_map_pair * map,
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const char *sval, short *ival );
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int EXPP_map_getStrVal( const EXPP_map_pair * map,
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int ival, const char **sval );
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/* scriplinks-related: */
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PyObject *EXPP_getScriptLinks(ScriptLink *slink, PyObject *args, int is_scene);
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PyObject *EXPP_addScriptLink(ScriptLink *slink, PyObject *args, int is_scene);
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PyObject *EXPP_clearScriptLinks(ScriptLink *slink, PyObject *args);
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/* this queues redraws if we're not in background mode: */
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void EXPP_allqueue(unsigned short event, short val);
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#endif /* EXPP_gen_utils_h */
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